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Big McHuge posted:Orleans seemed pretty good, but I've only had a chance to play it once. I would consider the primary mechanism to be a deckbuilding one. It isn't, really, because the workers you use become immediately available to you again. Hyperborea is more like a deckbuilder because you don't get your cubes back until you've depleted the bag.
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# ? Oct 11, 2016 08:11 |
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# ? May 30, 2024 08:39 |
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I don't think a rule that said "shuffle your discard into your deck after every turn" would be sufficient to turn a deck builder into something else.
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# ? Oct 11, 2016 12:32 |
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Poopy Palpy posted:I don't think a rule that said "shuffle your discard into your deck after every turn" would be sufficient to turn a deck builder into something else. EDIT: Which is why, in my mind, Concordia isn't a deckbuilder, but EmDo is.
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# ? Oct 11, 2016 12:53 |
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Poopy Palpy posted:I don't think a rule that said "shuffle your discard into your deck after every turn" would be sufficient to turn a deck builder into something else. Mechanically it's closer to a dice pool, although you couldn't simulate Orleans easily with dice. With a dice pool you can get the same items from the collection every turn and some items may never show up. With a deckbuilder you need to go through every item in the collection before the sequence can repeat. That's an interesting idea for a game, actually. Worker placement where each worker is a die and you roll your dice each turn to see what workers you have. However, unlike other such games the sides of your dice can be modified to permanently replace certain outcomes with outcomes you want more.
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# ? Oct 11, 2016 13:03 |
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Toshimo posted:Now I want to make a gun themed deck builder so that I can denote my active card and reserve cards by saying I have 5 in the Clip and 1 in the Chamber. Did you have fun designing Netrunner?
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# ? Oct 11, 2016 13:07 |
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Jedit posted:Mechanically it's closer to a dice pool, although you couldn't simulate Orleans easily with dice. With a dice pool you can get the same items from the collection every turn and some items may never show up. With a deckbuilder you need to go through every item in the collection before the sequence can repeat. Alien Frontiers isn't far from that. While you don't alter the dice directly, the technologies you can grab add a bunch of ways to manipulate the dice.
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# ? Oct 11, 2016 13:07 |
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The End posted:Alien Frontiers isn't far from that. While you don't alter the dice directly, the technologies you can grab add a bunch of ways to manipulate the dice. Most dice based games that aren't poo poo have ways to modify or manipulate the rolls. I'm talking about permanently removing outcomes from the pool. To give a crude example, you could modify a die so that it will never roll a 6 or 2 but will roll a 5 50% of the time. Replace that with dice as resource collection or as the specialist workers from Archon and you'll have an idea of what I mean.
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# ? Oct 11, 2016 13:26 |
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I know I've seen pictures of a game with Lego-style dice where you could pop off the different sides and replace them, but I have no idea where I saw that (or if it was even a game and not just a proof of concept image).
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# ? Oct 11, 2016 13:30 |
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Jedit posted:That's an interesting idea for a game, actually. Worker placement where each worker is a die and you roll your dice each turn to see what workers you have. However, unlike other such games the sides of your dice can be modified to permanently replace certain outcomes with outcomes you want more.
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# ? Oct 11, 2016 13:33 |
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Countblanc posted:I know I've seen pictures of a game with Lego-style dice where you could pop off the different sides and replace them, but I have no idea where I saw that (or if it was even a game and not just a proof of concept image). https://www.boardgamegeek.com/boardgame/150146/rattlebones This game?
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# ? Oct 11, 2016 13:35 |
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There was a game called Rattlebones where you could change your dice
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# ? Oct 11, 2016 13:35 |
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I'm not a big card game fan but the WH Adventure CG made me really excited for the Arkham game. Even if I would like the WH theme better. gently caress GW.
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# ? Oct 11, 2016 13:35 |
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Countblanc posted:I know I've seen pictures of a game with Lego-style dice where you could pop off the different sides and replace them, but I have no idea where I saw that (or if it was even a game and not just a proof of concept image). Well the various actual LEGO board games do that. They're pretty much all kiddy trash though, as far as I can tell.
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# ? Oct 11, 2016 13:38 |
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StuG Jeebus posted:What exactly are you looking for? If you want a game that really focuses on fighting and GoT isn't cutting it for you, Kemet gets mentioned in this thread a lot for good reason. If you want a game with combat and non-combat paths to victory, I would suggest the 2nd ed. of Antike, but that's not as well regarded. I'm looking for a political strategy game. Diplomacy would be perfect except for the thing where you get eliminated an hour into a five hour game.
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# ? Oct 11, 2016 13:39 |
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Jedit posted:To give a crude example, you could modify a die so that it will never roll a 6 or 2 but will roll a 5 50% of the time. If you can figure out how to do this I suggest you go to a casino.
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# ? Oct 11, 2016 14:35 |
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Scyther posted:Well the various actual LEGO board games do that. They're pretty much all kiddy trash though, as far as I can tell. I bought a few for my nephew when he was younger, and yeah, I was always disappointed in their design. The dice are cool, though. I've tossed around design ideas that involve building the faces of your die(ce), but it would be a pain in the rear end in practice because the faceplates are a pain to get off, and it would really clog gameplay.
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# ? Oct 11, 2016 15:20 |
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sector_corrector posted:I bought a few for my nephew when he was younger, and yeah, I was always disappointed in their design. The dice are cool, though. I've tossed around design ideas that involve building the faces of your die(ce), but it would be a pain in the rear end in practice because the faceplates are a pain to get off, and it would really clog gameplay. This was the original design for Dice City and was abandoned for those reasons, and also price concerns iirc
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# ? Oct 11, 2016 15:45 |
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Any thoughts on Star Trek: Ascendancy? A friend of mine is a big fan of both Star Trek and dice, so the game mechanics seem well suited to his interests. A couple of things I can see right off the bat - the first is mutual trade as a way to screw over a third party for out of game reasons. If people just want to guarantee your loss, they can exchange the 3 production trade agreement ASAP and stomp you into the dirt. The second is the limited number of connections per system. It looks to me like you could basically make a bubble empire where it's impossible to continue to add planets adjacent to your systems, at which point you end up immune to attack and free to build up in a corner. The last is dice combat, but that's a feature, not a bug, for some people.
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# ? Oct 11, 2016 15:48 |
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Chill la Chill posted:I always felt as if Dominion was a wasted opportunity for licensing of all types since it's incredibly flat and open to it. We could've had a nice game with Star Wars, anime, LOTR, Firefly, or whatever your heart desires instead of the endless munchkin and Fluxx vomit. Whatever theme you want, here's a Dominion for it. I disagree with this. One of Dominion's strengths is that there are so many choices which allow for so many different setups. If they aggressively licensed it out, there would either be: * Multiple versions of what is almost entirely the exact same game, like Love Letter. That's a bit easier to tolerate purchasing multiple versions of a game when the game is extremely simple and costs $10, but less so with a $30-40 product. Another weakness here is that if they're all the same, the theme is only going to stretch so far, so the 'added value' or a less dry theme is going to be undermined by the game lacking some of the top-down design necessary to match the theme. So instead of a dry theme, we might have a pasted on theme. I guess it's up to each consumer which they'd prefer. * Multiple versions with different cards to match each theme. That means in order to get the expansive experience that is one of Dominion's strengths, the theme of the game would become a de-facto dissonant, synthetic mashup, possibly including things you're uninterested in. It would be Smash Up, which is sort of fine I guess? Of course, you don't have to mix it up. But what if your favorite property gets the equivalent of Alchemy? So, you're either getting your thematic deckbuilder with less choices or you have your Battlestar Galactica deckbuilder mixed with Naruto, Person of Interest and Menudo. A business consideration is that I'm sure Rio Grande would rather sell more than one box of Dominion: License To Shill to each person, but that's so much easier when they are all 100% compatible. To extend the comparison with Smash Up, since each box has 4 themes in it, customers can pay for undesired themes for the privilege of getting the ones they want. With a licensed property, that's not happening. You either want Dominion: Askewniverse or you don't. Also, if each product must be a stand-alone, you need to include the base cards in every set, instead of being able to print expansions which are more appealing to customers, either because there's a lower price or more content. Even as I say this, it seems that Munchkin breaks basically all these rules. (Except the base card problem, I guess.) They sell standalone expansions with vastly different themes and sell tons of them. If I had to guess why, it's a combination of the satirical theme, the low price point and regular old inertia. The game premiered in 2001 before non-lovely games were discovered and is played for nostalgia. (incoming post from some goon who loves Munchkin more than insulin) Anyway, I just don't know if the opportunity to license this out was really there.
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# ? Oct 11, 2016 16:16 |
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Magnetic North posted:you have your Battlestar Galactica deckbuilder mixed with Naruto, Person of Interest and Menudo. I do not see the problem with this. It works for Marvel/DC/Aliens deckbuilder.
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# ? Oct 11, 2016 16:23 |
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Rutibex posted:I do not see the problem with this. It works for Marvel/DC/Aliens deckbuilder. Nothing about Legendary works.
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# ? Oct 11, 2016 16:50 |
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Bottom Liner posted:The first is a solid game, but I think Afterlife is the best all around. It has slightly better balance and more strategies than just extreme deck thinning that was so strong in the base set. Last Rites has some really fun cards but the power creep is real and can get out of control with some combos. I just finally got Afterlife, and I definitely feel like I wouldn't use it to teach the game. You totally could, but the base set feels a lot more teachable. That said, Afterlife has some great combos, and the cards are good enough that choosing what to entomb and when is genuinely challenging. The main issue I have with teaching people VotK with the Afterlife set is that so much of the deck uses Take abilities to grab cards out of the pyramid instead of normal buying, which makes the market play *very* differently.
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# ? Oct 11, 2016 17:05 |
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Toshimo posted:Now I want to make a gun themed deck builder so that I can denote my active card and reserve cards by saying I have 5 in the Clip and 1 in the Chamber. poo poo. That's an awesome idea and I want to steal it from you. sector_corrector posted:I bought a few for my nephew when he was younger, and yeah, I was always disappointed in their design. The dice are cool, though. I've tossed around design ideas that involve building the faces of your die(ce), but it would be a pain in the rear end in practice because the faceplates are a pain to get off, and it would really clog gameplay. There are a couple that were decent, but they were not the ones that anyone bought so they went out of production basically instantly. Even the really terrible ones tended to have some interesting ideas thrown in, though.
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# ? Oct 11, 2016 17:23 |
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Poopy Palpy posted:Nothing about Legendary works. And frankly, if we want to talk about a chaotic deckbuilder that resists my model, the Dicebuilder games are probably a better place to go.
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# ? Oct 11, 2016 17:54 |
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My wife just loves rolling dice. Dice dice dice. Her favorite games are Elder Sign, any rpgs where she gets to roll lots of dice and Arkham Horror (sometimes, if you play your cards right, you can roll like 12 dice at once! WOW!). What games have lots of dice rolling that will hurt her poor, supportive husband the least.
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# ? Oct 11, 2016 18:20 |
Escape? Are we just talking 2 player or can it be more? There's also Space Cadets Dice Duel for another realtime dicefest. Comedy option: wargames
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# ? Oct 11, 2016 18:23 |
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Harvey Mantaco posted:My wife just loves rolling dice. Dice dice dice. Her favorite games are Elder Sign, any rpgs where she gets to roll lots of dice and Arkham Horror (sometimes, if you play your cards right, you can roll like 12 dice at once! WOW!). What games have lots of dice rolling that will hurt her poor, supportive husband the least. Castles of Burgandy may be worth a gander. I hear Eldritch Horror is a less painful version of Arkham. That is, I've never played Arkham, but Eldritch is solid. Stone Age has dice, but I didn't feel screwed by fate.
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# ? Oct 11, 2016 18:27 |
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Harvey Mantaco posted:My wife just loves rolling dice. Dice dice dice. Her favorite games are Elder Sign, any rpgs where she gets to roll lots of dice and Arkham Horror (sometimes, if you play your cards right, you can roll like 12 dice at once! WOW!). What games have lots of dice rolling that will hurt her poor, supportive husband the least. Lords of Vegas might fit your bill. There's actually not a huge amount of rolling, but the rolls you do make are big, chaotic, game-changing handfuls.
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# ? Oct 11, 2016 18:32 |
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silvergoose posted:Escape? We're already married and have a kid. And thanks, never knew about a couple of those. I'll check them out.
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# ? Oct 11, 2016 18:32 |
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Machi Koro is pretty inoffensive as far as dice fests go. Also Escape: Curse of the Temple is fun.
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# ? Oct 11, 2016 18:36 |
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Seasons has cool dice and is good for 2-player
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# ? Oct 11, 2016 18:37 |
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Harvey Mantaco posted:My wife just loves rolling dice. Dice dice dice. Her favorite games are Elder Sign, any rpgs where she gets to roll lots of dice and Arkham Horror (sometimes, if you play your cards right, you can roll like 12 dice at once! WOW!). What games have lots of dice rolling that will hurt her poor, supportive husband the least. Dice City is a pretty drat competent tableau builder (almost more like a deckbuilder in disguise) under an adorable dice veneer that is great at 2 (and bad at more)
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# ? Oct 11, 2016 18:39 |
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Countblanc posted:Machi Koro is pretty inoffensive as far as dice fests go. Also Escape: Curse of the Temple is fun. Oh, it's a game - not a suggestion to abandon my family. That (along with City Builder) looks loving perfect. Thanks
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# ? Oct 11, 2016 18:40 |
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angel opportunity posted:Seasons has cool dice and is good for 2-player I'd recommend this also. Roll for the Galaxy too, but I have no clue if it's any good two player.
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# ? Oct 11, 2016 18:45 |
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Harvey Mantaco posted:My wife just loves rolling dice. Dice dice dice. Her favorite games are Elder Sign, any rpgs where she gets to roll lots of dice and Arkham Horror (sometimes, if you play your cards right, you can roll like 12 dice at once! WOW!). What games have lots of dice rolling that will hurt her poor, supportive husband the least. Kickstarter ended yesterday, but Sagrada has a buncha dice in rainbow colors
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# ? Oct 11, 2016 18:46 |
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Harvey Mantaco posted:My wife just loves rolling dice. Dice dice dice. Her favorite games are Elder Sign, any rpgs where she gets to roll lots of dice and Arkham Horror (sometimes, if you play your cards right, you can roll like 12 dice at once! WOW!). What games have lots of dice rolling that will hurt her poor, supportive husband the least. Labyrinth
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# ? Oct 11, 2016 18:48 |
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Roll for the Galaxy. Tons of dice that you roll repeatedly, and with a decent game on top of that. e:b
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# ? Oct 11, 2016 18:48 |
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Harvey Mantaco posted:We're already married and have a kid. You shouldn't have let on that you misunderstood, because then this isn't a very funny answer anymore
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# ? Oct 11, 2016 18:48 |
Harvey Mantaco posted:We're already married and have a kid. Escape from the lost temple something something, it's a realtime roll dice as fast as possible to get out of the temple.
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# ? Oct 11, 2016 18:53 |
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# ? May 30, 2024 08:39 |
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Clearly I need to make a game called Sever.
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# ? Oct 11, 2016 18:56 |