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If you want a Pax game where the rules were written by a sane person get Pax Pamir.
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# ? Oct 12, 2016 02:47 |
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# ? May 29, 2024 23:54 |
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Played Terraforming Mars a couple times now with 2, really nice engine builder. I feel like maybe it lacks a little depth but haven't yet played the expansion cards yet which are supposed to do just that, and despite that it's just fun improving your production and playing the board. The different corporations and sheer number of cards also make for a lot of variability and scores have been surprisingly close both times despite us using very different strategies. Also any thoughts on Forbidden Stars? I've only been so-so on most FFG games in the past, like Battlelore 2e I found to have too much luck and GoT to be a little too simple for how long it is. From what I've seen it looks like FS uses some dice in combat but the cards play a bigger role and give you ways to mitigate the dice which sounds good.
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# ? Oct 12, 2016 03:48 |
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Dice Game: King's Forge is pretty cool. I have the expansion but haven't gotten a chance to try it out yet. Also Roll Through The Ages is a fairly pleasant, quick dice game. Mining Game: Far Space Foundry. Someone on here recommended it and I picked it up on a whim. It's a lot of fun, although slightly challenging to grasp on your first play-through.
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# ? Oct 12, 2016 03:55 |
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EBag posted:Also any thoughts on Forbidden Stars? I've only been so-so on most FFG games in the past, like Battlelore 2e I found to have too much luck and GoT to be a little too simple for how long it is. From what I've seen it looks like FS uses some dice in combat but the cards play a bigger role and give you ways to mitigate the dice which sounds good. It is the best game I have played all year. Dice are important but you're limited to 8 of them in each combat, and you only roll them once. The cards you play each round of combat are persistent till the end of that combat and are just as critical, if not more so, than your rolls.
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# ? Oct 12, 2016 04:02 |
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EBag posted:Played Terraforming Mars a couple times now with 2, really nice engine builder. I feel like maybe it lacks a little depth but haven't yet played the expansion cards yet which are supposed to do just that, and despite that it's just fun improving your production and playing the board. The different corporations and sheer number of cards also make for a lot of variability and scores have been surprisingly close both times despite us using very different strategies. I'm sure you know, but Forbidden Stars will be out if print forever in February, so if you think you'll ever want it, pick it up now albefore it doubles in price. I have no clue how it plays, but I have it waiting for me for that reason.
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# ? Oct 12, 2016 04:05 |
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Yah admittedly that's part of the reason, but I also don't really have any dudes on a map style games at the moment and it's supposed to be good with 2 which is appealing.
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# ? Oct 12, 2016 04:10 |
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What's a good board game for 9-14 sober people?
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# ? Oct 12, 2016 05:34 |
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That's a pretty large group. Honestly, I'd be surprised if everyone fully tuned into a game at that level. To actually answer your question, I'm pretty sure only 2 Rooms and a Boom actually accommodates the entire range of players.
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# ? Oct 12, 2016 05:45 |
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The worst submarine posted:What's a good board game for 9-14 sober people? Pretty good group size for Two Rooms and Boom, if you guys enjoy hidden role/deduction games. Unfortunately with that big a group it's pretty much just gonna be party games you'll be looking at. Target has a pretty fun looking selection of party games, but I haven't played any of them really. Edit: Once I went to a party where Red Dragon Inn was being played with a ton of people. I mean, they had like, all the expansions but you can pretty much play that game with any amount of people as long as you have enough characters. It was okay. Definitely a drinking party though so maybe that helped. VV True facts. bean mug fucked around with this message at 07:36 on Oct 12, 2016 |
# ? Oct 12, 2016 05:45 |
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Red Dragon Inn is a miserable experience and is basically just a sequel to Munchkin. I think Masquerade can handle that many people, and it's a decent game, but I'll admit I've never actually played it with more than 8.
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# ? Oct 12, 2016 06:54 |
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Honestly, I'd recommend against Forbidden Stars. It's too long and complicated for its own good, and after a while I found myself dreading combat, because of the amount of downtime it generated. Really hard to get it to the table, too. Might work well if you have the right group for it, I guess.
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# ? Oct 12, 2016 07:03 |
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The worst submarine posted:What's a good board game for 9-14 sober people? Codenames
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# ? Oct 12, 2016 07:09 |
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The worst submarine posted:What's a good board game for 9-14 sober people? Talisman comes with 11 in the base set. If you want to play 14 you will have to buy an expansion.
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# ? Oct 12, 2016 07:37 |
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Forbidden Stars is my favourite game. My group gets it to the table a few times a month and playtime speeds up significantly - also combat is a great time to shop for upgrades. Lots of depth and variation to set up. It's a crying shame that it'll never get any expansions
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# ? Oct 12, 2016 07:37 |
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The worst submarine posted:What's a good board game for 9-14 sober people? One Night Ultimate Werewolf maybe, though I'm not sure how well 14 would work around the same table.
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# ? Oct 12, 2016 07:38 |
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The worst submarine posted:What's a good board game for 9-14 sober people? 3-4 games
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# ? Oct 12, 2016 07:48 |
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CaptainRightful posted:Boy, you weren't kidding! Shadow225 posted:I consider that A Good Thing. The boxes are useless once you extract their contents. I'm mostly just peeved that there was no rulebook for the new cards included. Even if it wasn't as nice as a full game's rulebook, I'd expect the card notes section on like regular printer paper folded into a pamphlet or something. Anyway, that's why I decided to just rebuy the whole game instead! So my copies of 2nd Edition Dominion and Intrigue arrived today.
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# ? Oct 12, 2016 08:34 |
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Krazyface posted:Honestly, I'd recommend against Forbidden Stars. It's too long and complicated for its own good, and after a while I found myself dreading combat, because of the amount of downtime it generated. Really hard to get it to the table, too. Might work well if you have the right group for it, I guess. IMO I think it does come down to the group. It takes a couple of games and some familiarity with the strengths and weaknesses (via upgrades) of each faction, plus you need people who are engaged when it's not their turn in order to pick upgrades quickly and know enough about their combat deck to know what is the right play when. If people are wandering off or not thinking ahead it slows down the game massively. If people know the game and are focused outside their turns it's relatively fast for its complexity, which is a huge draw for me compared to other similar weight games.
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# ? Oct 12, 2016 08:41 |
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Big McHuge posted:I think Masquerade can handle that many people, and it's a decent game, but I'll admit I've never actually played it with more than 8. Masquerade can hold 13. We played it with 13 once, and never again - there's too much fuckery to ever really know who you are. Rumda has the right of it, if your group goes above six it's time to split the group.
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# ? Oct 12, 2016 08:41 |
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Dirk the Average posted:On the other hand, having everything muted and dark makes for a really poor play experience when you have to stare at the board to read it. I think a competent artist could make a night time board that is perfectly readable. Rumda posted:Please tell me the game sucks and not to pre-order it other wise my poor wallet will hate you. I haven't done the research, but keep in mind that it is loosely inspired by the books, not really in-universe.
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# ? Oct 12, 2016 09:33 |
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theroachman posted:I haven't done the research, but keep in mind that it is loosely inspired by the books, not really in-universe. Yeah I got that.
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# ? Oct 12, 2016 13:06 |
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EBag posted:Yah admittedly that's part of the reason, but I also don't really have any dudes on a map style games at the moment and it's supposed to be good with 2 which is appealing. If you're primarily playing with 2 then go with Star Wars Rebellion.
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# ? Oct 12, 2016 13:47 |
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Krazyface posted:Honestly, I'd recommend against Forbidden Stars. It's too long and complicated for its own good, and after a while I found myself dreading combat, because of the amount of downtime it generated. Really hard to get it to the table, too. Might work well if you have the right group for it, I guess. How many were you playing with? I hear downtime pretty bad with 4 but 3 is tolerable
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# ? Oct 12, 2016 15:36 |
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al-azad posted:If you're primarily playing with 2 then go with Star Wars Rebellion. A friend of mine called Star Wars Rebellion a dressed up Scotland Yard, which I've already played plenty of, so I didn't get it.
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# ? Oct 12, 2016 15:37 |
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Rebellion would be great if you cut the play time, table space, combat resolution, and cost in half
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# ? Oct 12, 2016 16:22 |
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The worst submarine posted:What's a good board game for 9-14 sober people? Not really a recommendation because I've never played it: Captain Sonar. I want to try that game so badly
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# ? Oct 12, 2016 16:41 |
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canyoneer posted:Not really a recommendation because I've never played it: Captain Sonar. Isn't that 4 stations for each of 2 teams?
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# ? Oct 12, 2016 16:48 |
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SilverMike posted:Isn't that 4 stations for each of 2 teams? You still need an even number of people, but you can merge some of the stations if people are good at multitasking. You could even run it 1v1 if you don't mind the game turning into an overwhelming mess.
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# ? Oct 12, 2016 17:09 |
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Lorini posted:A friend of mine called Star Wars Rebellion a dressed up Scotland Yard, which I've already played plenty of, so I didn't get it. That's certainly a facetious answer although it's literally a dressed up Freedom in the Galaxy. Considering we're talking about FFG practically their entire library is "dressed up decades old game." StashAugustine posted:Rebellion would be great if you cut the play time, table space, combat resolution, and cost in half *insert FFG game here*
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# ? Oct 12, 2016 17:24 |
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jivjov posted:I'm mostly just peeved that there was no rulebook for the new cards included. Even if it wasn't as nice as a full game's rulebook, I'd expect the card notes section on like regular printer paper folded into a pamphlet or something. It's Dominion, the rules are printed right on the cards! If you understand that the card text is always performed in sequence from top to bottom, I don't think any of the new cards require further clarification. I wish I had the fancier base card art, but I wasn't going to rebuy the whole game just for that. SilverMike posted:One Night Ultimate Werewolf maybe, though I'm not sure how well 14 would work around the same table. I brought ONUW (+Daybreak) in for a team-building work function that had that many people. It definitely requires a human moderator once you get that many players, and it becomes more of a party experience than a game of logical deduction, but it was a surprising hit. Several people have asked me to bring it in again. There's just something about bluffing and accusing your friends that a lot of people find fun. Codenames is a better game for that size crowd, though, because people can easily drift in and out and there's no real advantage to having more or fewer players on your team.
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# ? Oct 12, 2016 18:12 |
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The worst submarine posted:What's a good board game for 9-14 sober people? Wits and Wagers plays well with large groups and you don't need to know any trivia to win.
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# ? Oct 12, 2016 20:02 |
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Quixotic1 posted:I can only afford one mining themed game in my library, so in my wisdom I arbitrarily beseech the goon hivemind to choose for me: Haspelknecht or Forged in Steel. A game I haven't seen mentioned here before that I think is stellar is Magnum Sal.
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# ? Oct 12, 2016 20:20 |
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Is Food Chain Magnate a good game for two players?
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# ? Oct 12, 2016 20:31 |
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It's ok with 2, certainly playable, but is more fun with 3-4 as there's more competition and interaction which is really the highlight of the game.
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# ? Oct 12, 2016 20:33 |
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The only time I've played with 9+ people we did: Two Rooms and a Boom, which is okay. I'm not a huge fan of that game but its not terrible. Werewolf (not One Night) - i had a lot of fun but if you aren't drinking it will probably suck for whoever gets eliminated first, and the moderator needs to make sure to keep things moving to help eliminate that suckiness for the early eliminated. Funemployed - I think the most we actually had for this was 8. It was definitely more people than what I'd want...but we still had a blast. 14 is entirely too many but if you have 9 you could probably make it work. It's my favorite of this genre of games though, so I'm a little biased. For games I've played that may work with that group size: Taboo - pretty fun and should work fine with lots of people, though you'd probably want to split into 3 or 4 teams. Each round is only around 60-90 seconds so there isn't a bunch of downtime even if you do split into more than 2 teams. Codenames - already been explained plenty Pictionary I've never tried one, but aren't those murder mystery games supposed to be for groups around that size?
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# ? Oct 12, 2016 20:34 |
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Big McHuge posted:Red Dragon Inn is a miserable experience and is basically just a sequel to Munchkin. I'm a pretty big RDI apologist, but even I will say that huge games of it just have too much downtime and attrition and take-that. 4 is best, 6 if you already know you like it, but beyond that it's just too much. As for suggestions, I believe Telestrations takes up to 12 with the deluxe version. But yeah, pretty much no matter what you're stuck with trivia / party games with a few of exceptions. Break into groups if you want anything even remotely complex.
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# ? Oct 12, 2016 20:34 |
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Panic on Wall Street is probably my favorite large group game, I think it supports up to 13. Which unfortunately isn't 14 but I mean c'mon.
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# ? Oct 12, 2016 20:36 |
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Countblanc posted:Panic on Wall Street is probably my favorite large group game, I think it supports up to 13. Which unfortunately isn't 14 but I mean c'mon.
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# ? Oct 12, 2016 20:45 |
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Telestrations is a god-tier party game, but some people are so loving terrible at basic comprehension that inevitably when I play it with a bunch of newbies at least half of them will start drawing on the guessing pages and vice-versa. I....I don't even understand how that happens. We explain it, we clarify it, it's printed on the flipbooks, and still we seriously have it happen with new people almost every time.
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# ? Oct 12, 2016 21:00 |
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# ? May 29, 2024 23:54 |
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Yes! Telestrations is a wonderful game, but goddamn. The (simple, few) instructions are literally printed on the page but it always takes multiple explanations and reminders before people (kinda, sorta) get it. I know different people learn differently but I just can't comprehend what is possibly so hard
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# ? Oct 12, 2016 21:06 |