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Jamwad Hilder posted:It's cool that they're doing new lords as new start positions/factions. I wonder if that means they'll exist as separate factions? Like, as the new goblin guy could you fight Grimgor/the basic Greenskin start position? Probably, and you can most likely confederate them to get Grimgor into your roster!
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# ? Oct 12, 2016 15:39 |
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# ? Jun 3, 2024 18:04 |
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Jamwad Hilder posted:It's cool that they're doing new lords as new start positions/factions. I wonder if that means they'll exist as separate factions? Like, as the new goblin guy could you fight Grimgor/the basic Greenskin start position?
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# ? Oct 12, 2016 15:41 |
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All the orc and dwarf players complaining about never getting anything now get the satisfaction of getting a better and more refined upgrade then the ones who went first
SickZip fucked around with this message at 16:01 on Oct 12, 2016 |
# ? Oct 12, 2016 15:42 |
Hoping now that Empire will in due course get more factions. Give me Boris Todbringer's Middenland faction, or the mad elector count of..is it averland? Or go EU4, take Marienburg and do a world conquest as a merchant republic. No rush though, plenty of cool stuff to get through before then. This remains the game I wanted since I was 13 years old and thought warhammer was cool.
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# ? Oct 12, 2016 15:51 |
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i would like an extra mini-campain but for 6 bucks i'm sold
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# ? Oct 12, 2016 15:53 |
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I think this is the first time I have ever purchased something without actually looking to see what was in it.
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# ? Oct 12, 2016 16:01 |
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This sounds awesome,in fact it seems better than the Grim & the Grave. I was waiting to start a new Orc campaign after the DLC hit, but now I need to go full goblin. Is fun how the game gets mixed and bad reviews in steam for the DLC's.
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# ? Oct 12, 2016 16:02 |
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That feature list totally makes up for the disappointment of not getting Thorek Ironbrow. Another sale made, CA. Strangely enough, the biggest surprise to me in there is Bugman's Rangers not being a Regiment of Renown, which makes me assume you can have multiples of them running around. EDIT: Also, it will totally rule having Runelords be available as generals. Dwarf Lords do make for fantastic tanks and are great for parking right at the front so your army can shoot the hell out of the enemy getting stuck on them, but now I can get unit buffs from my general while the freed up slot can be used for Master Engineers. toasterwarrior fucked around with this message at 16:08 on Oct 12, 2016 |
# ? Oct 12, 2016 16:02 |
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For those of you that played TT what's the difference between Dwarven rangers and something like Quarellers? Are they skirmishers with better speed but lighter armor?
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# ? Oct 12, 2016 16:06 |
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Pendent posted:For those of you that played TT what's the difference between Dwarven rangers and something like Quarellers? Are they skirmishers with better speed but lighter armor? Theyre a sneaky (for a dwarf) melee/range hybrid
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# ? Oct 12, 2016 16:08 |
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They have vanguard deployment and stalk, also more of a mixed infantry role. Dwarf ninjas.
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# ? Oct 12, 2016 16:08 |
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The only real disappointment im getting from all this is that there are no RoR Trolls.
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# ? Oct 12, 2016 16:10 |
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Pendent posted:For those of you that played TT what's the difference between Dwarven rangers and something like Quarellers? Are they skirmishers with better speed but lighter armor? The above, plus also they took up a Rare unit slot, which meant they were somewhat elite units compared to the rank and file.
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# ? Oct 12, 2016 16:13 |
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An arachnarok spider that summons spiderlings? Fearing wolf riders? Freakin' dual wielding AOE attack Black Orks? Hot drat my favorite MP faction is about to become even more fun.
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# ? Oct 12, 2016 16:36 |
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So basically this will give us 3 new playable factions, while that alone almost makes this an instant buy DLC for me the rest of it with the new lord choices and units looks real freakin sweet!
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# ? Oct 12, 2016 16:37 |
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If Vermintide taught me anything, it's that dwarven rangers are the chillest motherfuckers out there. That alone is reason to get a bunch of them. This pack has pretty much everything that I wanted with two small exceptions. 1. Skarsnik only gets one quest. That sucks, quests are fun. I suppose it's better than not starting with Gobba, which would be unacceptable. 2. Wurrzag doesn't get a unique spell that turns enemy wizards into squigs. I didn't really expect that would make it in for balance reasons, but still it would have been awesome.
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# ? Oct 12, 2016 16:38 |
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So loving pumped for this poo poo. What's the usual timeframe after an announcement like this for CA?
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# ? Oct 12, 2016 16:43 |
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KnoxZone posted:I think this is the first time I have ever purchased something without actually looking to see what was in it. https://www.youtube.com/watch?v=W3h95GetPDs I loving love the Squigs and the Skulker animations.
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# ? Oct 12, 2016 16:43 |
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fnordcircle posted:So loving pumped for this poo poo. What's the usual timeframe after an announcement like this for CA? the announcement says it's being released on October 20.
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# ? Oct 12, 2016 16:44 |
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Jamwad Hilder posted:the announcement says it's being released on October 20. I see. Ok, well enough making myself look dumb for today.
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# ? Oct 12, 2016 16:47 |
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I dont know posted:If Vermintide taught me anything, it's that dwarven rangers are the chillest motherfuckers out there. That alone is reason to get a bunch of them. Word. I hope Gobba means we can get paired heroes/lords in the future, so we can have stuff like the Twilight Sisters for the Wood Elves or Khorne-damned Krell.
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# ? Oct 12, 2016 16:52 |
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Night Goblin Warboss Spiteful, conniving and capricious, Night Goblin Warbosses can unlock unique skills which enhance the capabilities of Goblin, Night Goblin and Squig units, and imbue their entire army with poison attacks. At level 12, they can be mounted on Great Cave Squigs, providing the Warboss with greater damage resistance, speed and attack power. Entire armies of goblins and orcs with poison attacks. In your face, Ghorst!
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# ? Oct 12, 2016 16:57 |
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Does anyone know if this pack includes the white dwarf lord? It was the one that was only being offered in the magazine.
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# ? Oct 12, 2016 17:00 |
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Let's kick it off! There is no defined schedule but please aim to play at least 1-2 sets of games per week. Due to the round robin style we can still add players, so if you are interested you can still sign up. Once the majority of games are played no new players will be added. Remember to save replays and post them in the thread! quote:Goon Fight 3 - Battle of the Underdogs Rules quote:Goon Fight 3 - Player Lists & Records Captain Beans fucked around with this message at 22:32 on Oct 12, 2016 |
# ? Oct 12, 2016 17:06 |
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Truecon420 posted:Does anyone know if this pack includes the white dwarf lord? It was the one that was only being offered in the magazine. Pretty sure it does not.
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# ? Oct 12, 2016 17:12 |
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Skarsnik has Gobbla, and Belegor has his ghost family. Special Halloween surprise of Kemmler getting his homeboy Krell back, let's go.
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# ? Oct 12, 2016 17:16 |
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John Charity Spring posted:Pretty sure it does not. So to get that lord we have to buy the magazine when does the magazine come out?
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# ? Oct 12, 2016 17:40 |
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Starting with a suite of agents rules.
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# ? Oct 12, 2016 17:47 |
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toasterwarrior posted:Skarsnik has Gobbla, and Belegor has his ghost family. Special Halloween surprise of Kemmler getting his homeboy Krell back, let's go. If we're gonna see Krell it'll probably be in a 'Legendary Heroes' pack with a bunch of similar character (Gotrek and Felix for example). Hopefully some day Truecon420 posted:So to get that lord we have to buy the magazine when does the magazine come out? I don't think anyone knows what's going on with Grombrindal atm. What I can tell you is that he's not slated to drop until November, so we'll see.
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# ? Oct 12, 2016 17:47 |
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terrorist ambulance posted:Starting with a suite of agents rules. Ethereal to boot, but you'll need them, because all units in Belegar's faction have higher upkeep costs than normal until you conquer Karak Eight Peaks. Also starting in Karak Izor might be huge too, because you won't have Grimgor breathing down your neck.
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# ? Oct 12, 2016 17:53 |
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I wonder how Bolt Throwers will distinguish themselves. The steam page says they have AP, which is great if they're cheap. Also Bugman's Rangers e; also apparently wurrzag has three quests, which sorta balances out skarsnik's one
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# ? Oct 12, 2016 17:57 |
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You know with the vcs raise dead ability letting them instantly recruit units I'm surprised we haven't seen any dogs of war mercenaries in the game.
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# ? Oct 12, 2016 17:57 |
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I like that the Dwarfs are getting a Rat Poison tech to keep imaginary 'Dawi-sized rats' at bay. Also Skarsnik is everything I ever wanted from a Greenskin lord gently caress orcs
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# ? Oct 12, 2016 18:04 |
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Kainser posted:I like that the Dwarfs are getting a Rat Poison tech to keep imaginary 'Dawi-sized rats' at bay. What a superstitious people.
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# ? Oct 12, 2016 18:06 |
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quote:Peak Gate Guard (Hammerers) quote:Da Warlord’s Boyz (Night Goblins) Don't believe we've seen this trait before... Also some of these RR's are gonna be MP gold: quote:Dragonback Slayers (Slayers) quote:Norgrimling’s Ironbreakers (Ironbreakers) quote:Deff Creepers (Goblin Spider Riders)
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# ? Oct 12, 2016 18:11 |
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Somebody at CA must have been playing way too much dota when they designed the arachnarok spider RoR.
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# ? Oct 12, 2016 18:13 |
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So how are you supposed to figure out what is good against what in this game? Like a lot of the descriptions are very qualitative, but not very specific. So I'm having a hard time knowing why I would use Spell X that rains white fire down from the heavens against a unit instead of Spell Y that creates a magical pack of hounds against the unit. The same goes for the actual units. About the only thing I do understand for sure is to use armor penetration against things with armor. (Oh yeah, and I suppose magical weapons against things affected by magical weapons.) Oh, and spears against big things. But otherwise, I have no idea if I should be attacking a given unit with flagellants or swordsmen. Also, I'm still sort of having a general problem of controlling everything - most battles still just seem to be a few spells cast quickly with some artillery, followed by everything kind of blobbing in the middle with cavalry running stuff down on the sides. I guess in general, I'm just trying to get a better grasp on how to make battles more meaningful than, "Mush everything together, and then press the buttons that give leaders and surrounding units advantages every time they're off cooldown."
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# ? Oct 12, 2016 18:36 |
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Captain Beans posted:Let's kick it off! There is no defined schedule but please aim to play at least 1-2 sets of games per week. Put me down for goon tourney pls http://steamcommunity.com/id/Nanomashoes/.
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# ? Oct 12, 2016 18:46 |
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If you tell us what army you're playing (Empire?) we can give you some more specific tips but the traditional formula in Total War games is to hold the enemy in place with your infantry line and then flank with cavalry/envelop with unengaged infantry. Things can change quite a bit from race to race and between campaign and multiplayer. My strategy with Dwarves in single player, for instance is to form a really defensive formation (possibly a checkerboard if I have Thunderers) and force the enemy to come to me via artillery supremacy. Early game especially 3-4 Grudge Throwers can do some seriously heavy lifting if you target them properly. As a result of this The bulk of the killing seems to come from my ranged for the most part This doesn't work nearly as well in a multiplayer match and requires some different play with only other army where I think it's particularly viable, this being the Empire.
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# ? Oct 12, 2016 18:51 |
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# ? Jun 3, 2024 18:04 |
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SlyFrog posted:So how are you supposed to figure out what is good against what in this game? IMO the main thing to look out for is if a unit is anti-large or not. If it's not, it's probably meant to be used against infantry. If it is, it's good vs cavalry and monsters. Some infantry have Great Weapon variants, which are even better vs. infantry, especially armored infantry, but take more damage vs. ranged units. Enemy units take huge penalties when attacked from the flanks and behind, so the usual battle plan is called hammer and anvil: get a line of infantry to engage the enemy units, then swing your more mobile units and cavalry around and hit them from behind. ranged units sit behind your line and pelt the highest value enemy targets, usually cavalry but sometimes unshielded infantry. Try not to get outflanked yourself by having an anti-large infantry on your flanks or having anti-large cavalry intercept and kill the enemy's cavalry.
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# ? Oct 12, 2016 18:51 |