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Manatee Cannon posted:unless your comp group is just better than you, you're gonna lose a lot more often like that. and if they are, they'll lose a lot more often because of you 58% win percentage, in Diamond, we're doing just fine. It's nice going into a game knowing you already have a couple of good healers, tanks and DPS and don't have to worry about a slam picking _____ player. mcvey fucked around with this message at 17:49 on Oct 13, 2016 |
# ? Oct 13, 2016 17:45 |
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# ? Jun 4, 2024 23:30 |
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mcvey posted:It's nice going into a game knowing you already have a couple of good healers, tanks and DPS and don't have to worry about a slam picking _____ player. If you're not slam picking Mei, you're doing it wrong.
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# ? Oct 13, 2016 17:54 |
I had a child in QP freak out this morning because I was playing Winston with a Reaper on the team. I couldn't tell if he was joking or not either, he seemed pretty upset about how this wan't lore friendly.
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# ? Oct 13, 2016 17:54 |
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Hughmoris posted:If you're not slam picking Mei, you're doing it wrong. Oh we got one of those for the right maps
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# ? Oct 13, 2016 17:56 |
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Me: Did you know that Reinhardt can charge D.Va's mech before it self-destructs, pushing the blast out of range? Friend: You can? But then you die when it explodes. Me: A GLORIOUS DEATH PROTECTING ONE'S FRIENDS.
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# ? Oct 13, 2016 18:03 |
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Space Fish posted:Me: Did you know that Reinhardt can charge D.Va's mech before it self-destructs, pushing the blast out of range? you can also just put your shield up and protect them though its marginally less cool
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# ? Oct 13, 2016 18:04 |
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Or you could just stand next to it with your shield up to provide an extra wall for your team to scramble behind e: get off my lawn terrified
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# ? Oct 13, 2016 18:05 |
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I find it best to charge the dva ult into the teammates that abandoned you to flankers.
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# ? Oct 13, 2016 18:07 |
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I hooked a d-va ult around a corner today, but got hooked myself at the same time so nothing happened. I felt robbed, even if no one ended up dead to it.
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# ? Oct 13, 2016 18:19 |
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Only thing I know is I'm either getting Mei'd or getting paid and when I'm getting one, the other one's getting away.
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# ? Oct 13, 2016 18:33 |
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They need to rebalance McCree's ult. I feel so bad for the guy. Anyone else activates their ult and gets killed immediately, they either keep their ult or keep most of their ult. They might lose it if they start and then die mid-ult. McCree just loses his AS SOON AS HE STARTS TALKING and that just feels sad. I know he was getting it really fast, but as ults go, it was already kinda bad. Now it's just the saddest thing. I also like the new voice clips for various people as they get Nano-boosted, and, back to McCree, his ultimate is charged voice clip "You know what time it is"
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# ? Oct 13, 2016 18:34 |
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Frankly, every character should lose their ult on activation. It's some bullshit when you shut down a Reaper or Genji ult right as it starts, only for them to come back ready to pop it again.
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# ? Oct 13, 2016 18:42 |
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Veryslightlymad posted:They need to rebalance McCree's ult. I feel so bad for the guy. Anyone else activates their ult and gets killed immediately, they either keep their ult or keep most of their ult. They might lose it if they start and then die mid-ult. McCree just loses his AS SOON AS HE STARTS TALKING and that just feels sad. I know he was getting it really fast, but as ults go, it was already kinda bad. Now it's just the saddest thing. Deadeye is a good ult, on a character who could have a worthless ult and still be good, and all ults should instantly go to 0% as soon as you hit Q.
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# ? Oct 13, 2016 18:43 |
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Supercar Gautier posted:Frankly, every character should lose their ult on activation. It's some bullshit when you shut down a Reaper or Genji ult right as it starts, only for them to come back ready to pop it again.
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# ? Oct 13, 2016 18:44 |
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Some ults are lost immediately because they don't wind down the charge as you use it, with pharah it uses ult as you rain Justice from above so if you're headshot right at the start you usually have between 60-75% left
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# ? Oct 13, 2016 18:46 |
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TheRationalRedditor posted:Uh, they do, as of 2 major patches ago. They shortened it but there's still a buffer before it fully drains, and it's enough of a buffer that it still basically punishes you for having good reaction time.
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# ? Oct 13, 2016 18:46 |
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Tuxedo Catfish posted:They shortened it but there's still a buffer before it fully drains, and it's enough of a buffer that it still basically punishes you for having good reaction time. quote:Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second) Average human reaction time to visual stimulus is... 0.25 seconds
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# ? Oct 13, 2016 18:48 |
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if you flashbang genji as you hear his ult callout he will 100% get it back
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# ? Oct 13, 2016 18:50 |
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Brannock posted:Average human reaction time to visual stimulus is... 0.25 seconds Exactly. It's a competitive game of reflexes and awareness, we're not in the business of "average."
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# ? Oct 13, 2016 18:52 |
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Supercar Gautier posted:Frankly, every character should lose their ult on activation. It's some bullshit when you shut down a Reaper or Genji ult right as it starts, only for them to come back ready to pop it again. This is a good thing, because then you get to shut them down again.
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# ? Oct 13, 2016 18:52 |
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Was there a change made to Hanzo in this update? I went from matches with maybe one Hanzo per both teams to multiple Hanzos on both sides in QP. I thought it was because people wanted to show off his new skin but nope.
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# ? Oct 13, 2016 18:52 |
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Brannock posted:Average human reaction time to visual stimulus is... 0.25 seconds If you correctly anticipate that an ult is coming, you have more time than 0.25 seconds to react. Common example; Reaper tries to get the drop on your team, someone spots him coming and calls it out, everyone burns him down and he dies right as his ult starts. That Reaper's meter should go down to 0.
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# ? Oct 13, 2016 18:58 |
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Tuxedo Catfish posted:Exactly. It's a competitive game of reflexes and awareness, we're not in the business of "average." If the shooter is watching the target intently, is anticipating an ultimate, is ignoring everything else going on, is perfectly tracking the target to ensure a headshot / disable the moment they see the ultimate go out, and has above average reaction times, then, yes, the target would retain some ultimate charge after being shut down. Diabetic posted:Was there a change made to Hanzo in this update? I went from matches with maybe one Hanzo per both teams to multiple Hanzos on both sides in QP. I thought it was because people wanted to show off his new skin but nope. People got a lot more practice with him in the brawl and realized he's not awful anymore after the buffs he got to compensate for smaller logs.
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# ? Oct 13, 2016 18:58 |
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Pharah's and Roadhog's shouldn't disappear upon activation since they are "spat out" as the timer goes down.
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# ? Oct 13, 2016 18:59 |
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I always figured they long wind-down was to benefit the ult user in case of bad server response times. Sending everyone to 60 tick was probably what allowed them to be more stingy with refunds.
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# ? Oct 13, 2016 19:00 |
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Supercar Gautier posted:If you correctly anticipate that an ult is coming, you have more time than 0.25 seconds to react. Common example; Reaper tries to get the drop on your team, someone spots him coming and calls it out, everyone burns him down and he dies right as his ult starts. That Reaper's meter should go down to 0. Jastiger posted:Pharah's and Roadhog's shouldn't disappear upon activation since they are "spat out" as the timer goes down.
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# ? Oct 13, 2016 19:01 |
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genji gets an extra long grace period while he's unsheathing too. its bullshit to shut him down with something that is possibly another ult or long cooldown but then he just comes back with full ult
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# ? Oct 13, 2016 19:34 |
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Thanks for the advice about Mei, I haven't gotten potg yet this week with her but got close. This morning I got a quintuple kill but I guess D.Va hogged the potg credit because she helped soften up the 5 guys I killed with my blizzard.
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# ? Oct 13, 2016 19:40 |
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Dyz posted:The way I actually became decent at Broodwar was playing against people 1 rank above me regularly instead of trying to find the most balanced opponent. This method would have never worked with auto matchmaking because I lost more than I won by playing people better than me. As I lost, I would have then been matched against people who were less and less challenging to play against and never would have improved. This would be really nice. cosmicjim posted:I solo queue and move up 300 points, then group with them and move down 300. Rinse and repeat. I'm really trying to teach one guy that I think is getting better. The rest of them play stuff like bastion and symmetra and there's no way to convince them to stop without being an rear end. Just have them play a bunch on their own and their rating should tank anyways.
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# ? Oct 13, 2016 19:52 |
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mcvey posted:58% win percentage, in Diamond, we're doing just fine. this just means that some of you could be in master and some of you should be in platinum or something. for real, group queue is much better for the worst players in your group than it is the best players because it averages out
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# ? Oct 13, 2016 20:10 |
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Manatee Cannon posted:this just means that some of you could be in master and some of you should be in platinum or something. for real, group queue is much better for the worst players in your group than it is the best players because it averages out I'd rather have fun in a group than win alone.
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# ? Oct 13, 2016 20:15 |
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hey, I'm not trying to stop you. it just seemed like you were implying grouping up was easier to win to me. you should absolutely play with a group if you like to do that
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# ? Oct 13, 2016 20:23 |
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mcvey posted:I'd rather have fun in a group than win alone. Emptyquoting this forever.
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# ? Oct 13, 2016 20:24 |
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I mean a solo queue team is a group, and I have more fun winning, so I go for the way that lets me win more.
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# ? Oct 13, 2016 20:47 |
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Jastiger posted:Pharah's and Roadhog's shouldn't disappear upon activation since they are "spat out" as the timer goes down. lol jesus christ, how about gently caress no.
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# ? Oct 13, 2016 21:05 |
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UP AND ADAM posted:I mean a solo queue team is a group, and I have more fun winning, so I go for the way that lets me win more. It helps that it's the same group of 10~ of us that have been playing poo poo together for the past 5ish years.
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# ? Oct 13, 2016 21:05 |
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Having a similar SR group of 2-4 with good comms and flexibility / distribution of roles reduces the element of randomness in the people assigned to your team which is pretty clearly an advantage And if there's a large SR gap then your top players should be able to carry very easily, more than making up for the drag from your bottom players As long as you're not playing literally every game with the exact same group, nobody is going to get "dragged down" by grouping in the long run
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# ? Oct 13, 2016 21:06 |
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Jastiger posted:Pharah's and Roadhog's shouldn't disappear upon activation since they are "spat out" as the timer goes down. Redundant posted:Panic ulting like an idiot should also be punished. Giving them a pat on the head and a second bite at the cherry won't teach them a lesson. Tough love. It's for their own good. I got into a bad habit of panic-ulting because I wasn't punished for it before they changed the discharge rates of the ults. Don't panic-ult. Don't let people not be punished for wasting an ult in panic.
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# ? Oct 13, 2016 21:08 |
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Redundant posted:Panic ulting like an idiot should also be punished. Giving them a pat on the head and a second bite at the cherry won't teach them a lesson. Tough love. It's for their own good. EXCEPT Dva who gets 100% ult as soon as she presses Q Then it goes to 0 as she gets in her new shiny mech
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# ? Oct 13, 2016 21:19 |
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# ? Jun 4, 2024 23:30 |
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she only gets mech ult after the old mech explodes
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# ? Oct 13, 2016 21:24 |