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Phantasium posted:Wonder if they got cold feet after MN9's reception? I'd be super amused if its this reason, then when bloodstained comes out it does well critically (even if I don't expect high sales for it)
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# ? Oct 5, 2016 19:05 |
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# ? Jun 9, 2024 18:18 |
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Maybe IGA just didn't want to make anime fans cry on prom night if Deep Silver did the marketing.
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# ? Oct 5, 2016 20:19 |
I mean unless they're hoping to make $5.5 million+ from sales of the game after launch isn't Bloodstained basically already a commercial success? Black Mage Knight posted:The latest Bloodstained update has some of the games music. This is perfect. I was pretty lukewarm on the main theme when I first heard it, but the rest is awesome.
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# ? Oct 5, 2016 20:35 |
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Cuntellectual posted:I mean unless they're hoping to make $5.5 million+ from sales of the game after launch isn't Bloodstained basically already a commercial success? They had to delay the game into 2018 which obviously impacts their budget. There's also the risk that they spend all their money on the game, it sells modestly and they can't convince anyone to pay for another one, in which case they're back to slumming it on mobile games.
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# ? Oct 5, 2016 23:43 |
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IGN interviewed IGA: http://au.ign.com/articles/2016/10/05/why-bloodstained-was-delayed-to-2018 -they delayed the game for the usual reasons: tons of stretch content, maintaining the level of quality seen in the demo takes a lot of time and they didn't want to reduce the quality in order to hit their initial deadline -on the future of the Wii U/Vita versions: they're naturally more interested in working on newer hardware but they're not going to cancel anything without consulting their backers -on the possibility of PSP Pro enhancements: making true 4K assets isn't feasible and they haven't tried any upscaling methods so they don't know whether it'll look any good or not. IGA seems interested in the possibility of 120FPS. They also asked about the workload split between IGA's company and Inti Creates and how that factors into the visual quality of the game: quote:Bloodstained originally started as a collaboration between Igarashi’s company, Artplay, and developer Inti Creates, the company behind Azure Striker Gunvolt and the ill-fated Mighty No. 9, which released a few months ago to awful reviews. We asked Iga if some of his issues with Bloodstained’s quality falls on Inti Creates. Prior to the interview, Iga showed IGN a section from the opening area of his new game, and he references it in his answer.
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# ? Oct 5, 2016 23:57 |
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IGN are also loving stupid, it was Comcept who did most of the work on Mighty No. 9, not Inti Creates. All Inti did was help out on the coding side of things for that game, but the poo poo level, constant delays, lack of communication to backers and game design that managed to be worse than Mega Man 2 all fall on Comcept. Saying Inti were "behind" Mighty No. 9 is false.
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# ? Oct 6, 2016 06:19 |
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Inti Creates also has an excellent track record for games they had more responsibilities with.
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# ? Oct 6, 2016 12:00 |
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Comcept is primarily a production company and while they definitely made the bulk of the creative decisions, Inti was still pitching in creatively; it wasn't really a contract gig in that sense. That being said, the issues that plagued MN9 had more to do with project management than anything else and that's all on Comcept. There's also the fact that Inti's never been especially good at 3D visuals and a lot of people were genuinely surprised by Bloodstained's graphics, so it's fair to want to understand their process (which, evidently, is just "labour over things for a long time").
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# ? Oct 6, 2016 12:07 |
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So in the absence of new Castlevania games I decided to catch up on Metroid. I beat the gba games and even the metroid 2 remake so I'm done with the 2d games. What about prime series? Did they translate well into 3D or was it somewhat janky like the 3D Castlevanias? I enjoyed the 3D Castlevanias because I'm a fan but just curious if you guys think Metroid handled it better.
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# ? Oct 7, 2016 09:41 |
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The Prime games are all well worth playing. Skip Other M.
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# ? Oct 7, 2016 09:44 |
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The atmosphere and sense of exploration translated well to 3D but the Prime games feel a bit slower than the 2D games in terms of moment. Samus isn't as snappy as she was in the sidescrollers. That's kind of the one thing I can give Other M despite all of its myriad problems. The movement was nice and zippy.
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# ? Oct 7, 2016 09:46 |
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Social Animal posted:just curious if you guys think Metroid handled it better. Metroid handled the shift to 3D better than most franchises, including Mario. Yeah, Prime's pretty good.
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# ? Oct 7, 2016 09:54 |
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Prime 1 is the second best game of all time.
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# ? Oct 7, 2016 10:06 |
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Sakurazuka posted:Prime 1 is the second best game of all time. I liked Prime 2 better.
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# ? Oct 7, 2016 11:55 |
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I feel weird because I feel like the only person who doesn't care for the Prime games. I tried to get into them time and time again but they just never clicked with me, I think I'm just too used to 2D metroidvanias to get into the first person style. I mean, I couldn't get into Lords of Shadow either but I don't think that's nearly as beloved.
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# ? Oct 7, 2016 14:28 |
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Lords of Shadow is the dogshit on the bottom of Metroid Prime's boots. I think Other M was more fun to play in retrospect.
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# ? Oct 7, 2016 14:36 |
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Sakurazuka posted:Prime 1 is the second best game of all time. All the Prime games are really good. Prime 3 has two of my favorite areas in the series: The steampunk Sky castle in the clouds and the (late game spoiler)Pirate homeworld. Ghost ship is pretty cool too.
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# ? Oct 7, 2016 14:47 |
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PaletteSwappedNinja posted:-on the future of the Wii U/Vita versions: they're naturally more interested in working on newer hardware but they're not going to cancel anything without consulting their backers Uh oh. I hope they have the sense to just offer refunds or a different platform voucher rather than bang their heads too hard on this one.
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# ? Oct 7, 2016 15:10 |
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Arbite posted:Uh oh. I hope they have the sense to just offer refunds or a different platform voucher rather than bang their heads too hard on this one. But I want my VITA version!
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# ? Oct 7, 2016 16:52 |
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MonsieurChoc posted:But I want my VITA version!
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# ? Oct 7, 2016 17:39 |
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I was cautiously optimistic about Bloodstained but those updates have moved me to concerned:quote:maintaining the level of quality seen in the demo takes a lot of time and they didn't want to reduce the quality in order to hit their initial deadline The demo was all right, but it was nothing to write home about. I thought it was a little rough around the edges. And now they're implying that it's the gold standard they're currently unable to consistently hit. quote:but they're not going to cancel anything without consulting their backers Cognizantly or not, they're testing the waters for the ability to break promises. That's not an enticing precedent. quote:take something, copy it, use some random generation to populate an area in a more computer-driven way rather than people doing it all by hand This one makes me groan. Procedural generation increases replayability at the cost of interest. Part of what created the awesome feel of all the previous games was that everything was deliberately placed, arranged, and orchestrated. quote:we’re trying to be modern [...] trying to go in and do everything by hand would obviously create - it would be beautiful, but it would create lots of delays and things like that I can't be the only one who pines for the old art style, which was detailed and distinctive and deliberately old-fashioned, just like the setting of most of the games. But it seems corners must be cut. quote:Iga told IGN a new development partner hadn't been selected at the time of this interview So they're still working out the fundamentals. How far into the project? quote:they delayed the game for the usual reasons: tons of stretch content This is more an indictment of stretch goals in general, but they are detrimental by definition. If they're actually stretch goals, then they weren't part of the original design and will need to be added after-the-fact. If they are well integrated into the design, then they've come up with something which is good for the health of the game as a whole but are holding it hostage for additional money. It's unfortunate that the success of a Kickstarter project is often related to how many fan-pandering stretch goals can be dangled out there, instead of how tight a core product they can conceive of. I guess if you want something done right, you've gotta do it yourself... https://vimeo.com/184962484
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# ? Oct 7, 2016 18:15 |
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Hammer Bro. posted:I was cautiously optimistic about Bloodstained but those updates have moved me to concerned: I want this post framed.
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# ? Oct 7, 2016 19:01 |
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Hey I'm concuring with that guy who said metroid prime is one of the best games of all time
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# ? Oct 7, 2016 19:09 |
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Hammer Bro. posted:I was cautiously optimistic about Bloodstained but those updates have moved me to concerned: idgi
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# ? Oct 7, 2016 19:45 |
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As long as it doesn't set my house on fire and kill my dog I'm probably going to enjoy Bloodstained, even if it doesn't match my imaginary expectations of what it should be. I guess I'm the problem. But instead of worrying about it, I'm just gonna play Harmony of Dissonance for October. It's interesting, it's probably the game that hewed closest to what the fans said they wanted (more SotN!) and it's lesser for it. Never listen to what fans say they want. Meanwhile, Juste's forward and backward dashes make him a lot of fun to play, and he gets a Fist subweapon where he yells ORAORAORA. Juste is a good Belmont.
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# ? Oct 7, 2016 19:54 |
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I knew about the not-DIO boss, and the fist subweapon, but some of the best bits of finally getting into JoJo sometime last year was getting to see how eager IGA was to fanboy about that poo poo. I knew about how the Sky Fish in Aria was supposed to be that debunked "Rod" cryptid, but I didn't realize it was also a god damned JoJo reference.
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# ? Oct 7, 2016 19:58 |
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I assume the randomized castle feature in bloodstained will probably not be half as cool as I expect it to be But I can't help being really excited for it
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# ? Oct 7, 2016 19:59 |
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ACES CURE PLANES posted:I feel weird because I feel like the only person who doesn't care for the Prime games. I tried to get into them time and time again but they just never clicked with me, I think I'm just too used to 2D metroidvanias to get into the first person style. I think I feel you on this. Past couple days I tried really hard to like Prime but the controls and pacing are just killing it for me. Maybe if it had regular fps controls I'd be all over it but it's clunky as hell. I love the 2d games though so it sucks I feel left out on the Prime series. Is metroid other m worth trying out or will I be turned off as well?
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# ? Oct 14, 2016 06:47 |
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I dunno how prime is on the console it was originally released on, but with the wiimote it's great and I don't think I could play it on any other control scheme
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# ? Oct 14, 2016 06:48 |
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Other M is probably one of the worst games with Nintendo stamped on the box and lacks anything that made earlier Metroid games fun. Which version of Prime were you playing? The Wii Trilogy collection has much improved pointer controls. Prime wouldn't have worked with traditional console FPS controls because it's too reliant on jumping manoeuvrability.
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# ? Oct 14, 2016 06:50 |
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Social Animal posted:I think I feel you on this. Past couple days I tried really hard to like Prime but the controls and pacing are just killing it for me. Maybe if it had regular fps controls I'd be all over it but it's clunky as hell. I love the 2d games though so it sucks I feel left out on the Prime series. Prime is super good IF you aren't really accustomed to traditional shooter controls, I think. I love it but none of my friends who are big on shooters could ever really get into it
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# ? Oct 14, 2016 07:51 |
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Other M is trash.
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# ? Oct 14, 2016 14:02 |
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Think of Prime as a FPS Zelda game with z-targeting.
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# ? Oct 14, 2016 16:02 |
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Social Animal posted:Is metroid other m worth trying out or will I be turned off as well? Imagine Fusion with none of its positive qualities and the flaws taken to 11.
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# ? Oct 14, 2016 16:13 |
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Play Prime Trilogy with a Wiimote, it's basically the definite version.
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# ? Oct 14, 2016 16:16 |
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Phantasium posted:Other M is trash. I thought it would be fun to play through the game and laugh at the awful story but unfortunately the gameplay is also trash It was just so not-fun I stopped playing. Maybe if I actually paid full price at launch and not 5 bucks I would have continued.
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# ? Oct 14, 2016 16:25 |
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Sea Sponge Run posted:I dunno how prime is on the console it was originally released on, but with the wiimote it's great and I don't think I could play it on any other control scheme I'm not too familiar with the wii, does the remote make it feel like you are doing mouse look? This was just GameCube Prime. I bet wii is cheap nowadays I wonder if I should just grab one.
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# ? Oct 14, 2016 16:31 |
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HenryEx posted:Play Prime Trilogy with a Wiimote, it's basically the definite version. it's so, so good this way. I still boot it up from time to time. The downside is 1 and 2 feel a bit easier with that control scheme, but it feels good.
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# ? Oct 14, 2016 16:44 |
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HenryEx posted:Play Prime Trilogy with a Wiimote, it's basically the definite version. Also if possible play it in Dolphin for max prettyness.
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# ? Oct 14, 2016 17:47 |
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# ? Jun 9, 2024 18:18 |
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Social Animal posted:I'm not too familiar with the wii, does the remote make it feel like you are doing mouse look? There are two sensitivity settings but yeah pretty much
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# ? Oct 14, 2016 18:08 |