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Archonex posted:So are these independent factions actual factions? If I choose Scarsnik will the main Orc faction be on the other side of the map? Ditto for the Dwarves? Because if so holy poo poo this is awesome. Forget the dynamic of one huge faction representing a side. They could turn the game into something amazing given that. On one of the youtube videos for this DLC, they commented that Dwarfs can confederate Angrund, which will give them access to Belegar. Assumably it works in reverse too, and for the Greenskins/Skarsnik
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# ? Oct 13, 2016 22:55 |
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# ? Jun 5, 2024 00:42 |
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Makes sense, since you can get Boris Todbringer by confederating Middenheim as the Empire.
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# ? Oct 13, 2016 22:57 |
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Archonex posted:The M2 Warhammer mod is good but it's unbalanced as hell since it's reliant on a "storyline". The Call of Warhammer/Beginning of the End times submod basically strips out all the egregious story elements and makes it into a proper Warhammer Total War game without the unbalanced bullshit. It's literally one of the top mods on Moddb to the point of being more popular than Call of Warhammer is at times. Yeah that's the one I got, CoW Beginning of the End Times. Haven't done too much putzing around in it yet, but I did get started with a Skaven campaign. I really, really liked M2 (more than the Rome one that followed and I never bothered with Empire or Atilla) so I'm fine with the mechanics. I'm an old rear end in a top hat so a lot of my favorite games are from the 90s so I don't mind the rough around the edges parts of M2.
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# ? Oct 13, 2016 23:34 |
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fnordcircle posted:Yeah that's the one I got, CoW Beginning of the End Times. Haven't done too much putzing around in it yet, but I did get started with a Skaven campaign. I really, really liked M2 (more than the Rome one that followed and I never bothered with Empire or Atilla) so I'm fine with the mechanics. I'm an old rear end in a top hat so a lot of my favorite games are from the 90s so I don't mind the rough around the edges parts of M2. Skaven are probably one of the good races to play as in it. Being so horde focused with most of their smaller units being specialist stuff like warpthrowers means that you won't notice some of the jankier stuff that comes from trying to make a full world simulation of the tabletop game on an old engine. I played Chaos and was ecstatic when I got my hands on a bloodthirster only to get pissed off and quit bothering with the game when I realized that MW2's combat mechanics means that it'll wade into a unit of high elves and just die in a minute or two.
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# ? Oct 13, 2016 23:44 |
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Archonex posted:
I'd rather have small units die quickly in Medieval 2 than have them be unkillable blocks like in the loving Third Age Total War mod.
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# ? Oct 14, 2016 02:31 |
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Results of me vs Zearoth https://www.dropbox.com/s/jv45e9vpmpt4e4f/Nano%20vs%20Zeroathk.zip?dl=0 Game 1: Beastmen (Nano) Vs. Chaos (Zearoth) poo poo pee pee the beastmen are for me Game 2: VC(Nano) Vs. Greenskins (Zearoth) yuo are liek stunty. Watch this: wag Game 3: Chaos (Nano) Vs. Bretonia (Zearoth) peasants win but have to tithe 90% of their winnings to their lords Game 4: Greenskins (Nano) Vs VC (Zearoth) the ringing of that bell drowns the greenskins in terror and insanity Overall score: 3-1 Zearoth
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# ? Oct 14, 2016 02:31 |
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Arcsquad12 posted:I'd rather have small units die quickly in Medieval 2 than have them be unkillable blocks like in the loving Third Age Total War mod. Also ask me about uninstalling the drat thing before turn 20.
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# ? Oct 14, 2016 02:35 |
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Nanomashoes posted:Results of me vs Zearoth And a good sport all around! Good luck ahead in the Round-Robin! Also, this happened in the final match. Maybe it was too much alt-tabbing to check up the rules and the legality of builds, maybe it is death calling my videocard, but I sort of wish I could trigger this on purpose.
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# ? Oct 14, 2016 02:37 |
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I've got weird graphical glitches by alt -tabbing sometimes too
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# ? Oct 14, 2016 02:41 |
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Yea this game hates when you alt tab it from full screen, it does well in window mode though.
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# ? Oct 14, 2016 02:45 |
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Mordja posted:Haha, yeah I gave it a try relatively recently. Ask me about losing entire stacks of goblins to three squads of archers, in melee. That mod is really not that good in my opinion and I don't really understand why there's so much hype for it.
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# ? Oct 14, 2016 03:03 |
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Olive Branch vs. Yukitsu - Battle Results for the Underdog Tournament We decided independently of each other to go all underdog factions only before starting, and commented as such after the first fight. It was fun to use these "underpowered" factions! Game 1: Chaos (Olive Branch) vs. Dwarfs (Yukitsu) Thanes carry a grudgin' against any and all fighters. Essentially this: https://www.youtube.com/watch?v=KjHclWPVij0 Game 2: Beastmen (Olive Branch) vs. Bretonnia (Yukitsu) The Lady doesn't protect against minotaurs, and mutated dogs frighten a Paladin. Game 3: Bretonnia (Olive Branch) vs. Chaos (Yukitsu) Don't take a trebuchet to a halberd fight. Take a fireball slinging wizard instead holy poo poo!!! Game 4: Dwarfs (Olive Branch) vs. Beastmen (Yukitsu) David versus Goliath with the same result. While this fight was as lopsided as a midget against Achilles, the good news is, a midget is closer to his heel. Total Result: Olive Branch 2 - 2 Yukitsu Click on the links for the appropriate replay file. Yukitsu says he'll do some commentary on the matches like he did last time, and I for one am looking forward to it!
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# ? Oct 14, 2016 05:24 |
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Pendent posted:I'm really hoping that the rangers are fast enough to run down fleeing units. That would make an absolutely enormous difference during the early campaign when you're stuck fighting greenskins who constantly break, flee, and reengage. Silly man, you don't chase with dwarves, you sit and shoot them with superior fire power and range.
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# ? Oct 14, 2016 07:39 |
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Going to make a wild guess that the unannounced free units are for the beastmen based on the brown background. e; a CA person said on reddit that it's not necessarily a Dwarven/Orc unit. Kainser fucked around with this message at 12:42 on Oct 14, 2016 |
# ? Oct 14, 2016 12:35 |
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My guess is more savage orc units to flesh Wuzzrag's army.
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# ? Oct 14, 2016 12:39 |
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Savage Orc units would be a sensible inclusion, but the "not necessarily" from CA makes me pause a bit. Beastmen and/or Chaos RoR seem like something they're obligated to add eventually, so maybe?
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# ? Oct 14, 2016 12:49 |
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They'd have to add regiments of renown for beast men eventually if every other faction gets them. But can they charge for it? I think they'd have to do it for 'free' as it would be a really weird thing if they released a dlc add on for a dlc addon. Edit: It kind of messes with the Horde mechanics though, since you can recruit RoR without pressing end turn. Demiurge4 fucked around with this message at 12:57 on Oct 14, 2016 |
# ? Oct 14, 2016 12:52 |
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Demiurge4 posted:They'd have to add regiments of renown for beast men eventually if every other faction gets them. But can they charge for it? I think they'd have to do it for 'free' as it would be a really weird thing if they released a dlc add on for a dlc addon. If anything, they're slightly less of an advantage for horde factions because you can already recruit your best units anywhere. Still important for MP at a minimum though, and probably not something that requires a huge amount of work from CA compared to most things they could make. If it's not that, it could also be (meh) the free Lore and Empire wizard that was supposed to come before the Wuzzrag.
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# ? Oct 14, 2016 13:01 |
Pendent posted:I'm really hoping that the rangers are fast enough to run down fleeing units. That would make an absolutely enormous difference during the early campaign when you're stuck fighting greenskins who constantly break, flee, and reengage. if you look at the belegar fight video it looks like ranger units are going to have a speed in the 30's. They're only fast for dwarves.
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# ? Oct 14, 2016 13:01 |
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The Rangers are 34 speed base, and get a tech to make them faster. That's legit semi-fast for infantry units.
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# ? Oct 14, 2016 13:03 |
madmac posted:The Rangers are 34 speed base, and get a tech to make them faster. That's legit semi-fast for infantry units. For comparison, Empire swordsmen are speed 33 base, Greatswords are 30, musketeers and crossbowmen are 35, free company militia are 37.
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# ? Oct 14, 2016 13:08 |
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Kainser posted:
CA person said on Facebook... I don't know who to believe anymore, but I guess expanding the Savage Orc roster would make sense for Wurrzag, but are there any units Savage Orc units actually missing? Tell me tabletop people.
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# ? Oct 14, 2016 13:33 |
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ZearothK posted:I don't know who to believe anymore, but I guess expanding the Savage Orc roster would make sense for Wurrzag, but are there any units Savage Orc units actually missing? Tell me tabletop people. Can't remember if there's any other savage orc unit left. Maybe they wish to expand the orc war machines with the spear thrower (chukka?) and/or the snotling pump wagon.
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# ? Oct 14, 2016 13:39 |
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They could plausibly introduce Savage Orcs with spears and/or the Big Stabba for Savage Orcs but I don't think anything else is missing really.
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# ? Oct 14, 2016 13:43 |
madmac posted:They could plausibly introduce Savage Orcs with spears and/or the Big Stabba for Savage Orcs but I don't think anything else is missing really. Big Stabba
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# ? Oct 14, 2016 13:58 |
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Triskelli posted:
Well poo poo, you learn something new every day.
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# ? Oct 14, 2016 14:00 |
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Those orcs look like cyborgs or something, they're all angular and poo poo
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# ? Oct 14, 2016 14:04 |
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Triskelli posted:
That's actually legit? Goddamn.
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# ? Oct 14, 2016 14:08 |
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ZearothK posted:CA person said on Facebook... And re: that, on reddit:
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# ? Oct 14, 2016 14:09 |
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I guess we'll be finding out in a little over half an hour! (?)
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# ? Oct 14, 2016 14:27 |
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Holy crap, Wuzzrag's campaign skill is "enemy hero success chance -50%". This is sick. Plus he buffs charge stat of savage orcs and reduces their upkeep by a lot.
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# ? Oct 14, 2016 15:07 |
Stream is starting with a Wurzag playthrough. Wurzag has some ballin' moves e: Three new Chaos units! -Marauder Horsemasters -Aspiring Champions -Feral Manticores Triskelli fucked around with this message at 15:13 on Oct 14, 2016 |
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# ? Oct 14, 2016 15:09 |
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Three new Chaos units.
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# ? Oct 14, 2016 15:12 |
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ZearothK posted:Three new Chaos units. Marauder Horsemasters, feral manticores and aspiring champions. Of all factions, it had to be Chaos.
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# ? Oct 14, 2016 15:13 |
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Angry Lobster posted:Marauder Horsemasters, feral manticores and aspiring champions. Of all factions, it had to be Chaos. Well to be fair, they are the ones who needed it most, they've been falling behind the other rosters quite steadily now. The only thing of note is that they should've also refined some of the mechanics Chaos Warriors use to make them more fun, something like the moon system the beastmen use and/or a better way to replenish losses would go a long way.
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# ? Oct 14, 2016 15:22 |
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chaos is cool
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# ? Oct 14, 2016 15:23 |
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Gejnor posted:Well to be fair, they are the ones who needed it most, they've been falling behind the other rosters quite steadily now. Exactly my thoughts, they should improve/revamp the chaos campaign mechanics because right now it's kinda rough and frustrating. Also, for all of you who are not watching the stream, the Wurzagh FLC needs to be activated manually in the steam store, it doeesn't update automatically and it's live right now. Edit: Typo, and it apparently it launches on the 20th. Angry Lobster fucked around with this message at 15:36 on Oct 14, 2016 |
# ? Oct 14, 2016 15:26 |
Angry Lobster posted:Also, for all of you who are not watching the stream, the Wurzagh FLC needs to be activated manually in the steam store, it doeesn't update manually and it's live right now. "I can't stop this feelin', deep inside of me..." Triskelli fucked around with this message at 15:39 on Oct 14, 2016 |
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# ? Oct 14, 2016 15:29 |
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Triskelli posted:
FWIW, we'll probably be getting new Beastmen units with the Wood Elves, if at all.
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# ? Oct 14, 2016 15:35 |
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# ? Jun 5, 2024 00:42 |
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Angry Lobster posted:Exactly my thoughts, they should improve/revamp the chaos campaign mechanics because right now it's kinda rough and frustrating. It doesn't seem to be working Continuing Chaos Talk, i had an idea about what CW's could do. Basically give them the Moon thing, call it something else, and then do this: Remove the negatives from all choices, lower the positives. As i see it, Chaos Warriors are supposed to be a neverending tide of metal and fire, not shying away from battles and going until they are utterly beaten or they win. Beastmen are skittish and opportunistic, striking then fleeing. This would be reflected in their "moon" system. For example, instead of having 50-100% replenishment with no horde growth as a consequence chaos warriors get a stable and significant replenishment with no consequence, say 20-30% or so. This means Chaos get stable good bonuses but not as good opportunistic ones as the Beastmen can get.
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# ? Oct 14, 2016 15:40 |