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ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

xthetenth posted:

Any info on the technical failings? I'm mostly familiar with the huge doctrinal flaws.

They were over large, relied on float planes (rather than radar) for most of the war, and had particularly shallow maximum dive depth.

But these things are related to doctrinal issues in the sense that Japanese submarines were ill equipped to engage in a sea denial role, which I am asserting is the real and appropriate purpose of submarines, particularly during the Second World War.

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Lord Koth
Jan 8, 2012

In regards to Belfast...

Note that your bow armor is weak enough to be overmatched by even 203mm shells, let along battleship caliber ones, so, uh, don't get shot. At all. And it's just barely 2 puffs of smoke - your smoke generator lasts a whole 7 seconds, so you better have already cut your throttle before even starting to smoke, or you're going to outrun it. AA is just barely adequate but, given the total lack of Defensive Fire combined with not really having captain skill space to take Manual AA (you really have more important stuff you need), CVs are going to be gleefully hunting you anyways - especially since this is the tier where bullshit AA on battleships really starts becoming a thing.

Additionally, your rudder is not particularly great at 9.1 seconds - you DO have access to the T8 upgrade slot so Steering Gears Mod. 3 is an option, as is Steering Gears Mod. 2, of course, which will of course drop your rudder shift down incredibly low. The problem is that both are competing with other excellent choices for Belfast - Concealment Mod. 1 in the T8 slot, and Propulsion Mod. 2 in the other one. You will have to make the choice between being more stealthy, or being less stealthy but better able to dodge all those nasty shells that are very likely to pen you.

Not that the ship doesn't look good, but it does have significant vulnerabilities as well.



edit: Oh, and the central portion of your citadel has a 6 mm citadel roof, so don't expect anything to bounce off that. Ever.

Lord Koth fucked around with this message at 18:42 on Oct 14, 2016

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram
i saw Chase's video this morning and just finished Flamu's. Chase wasn't as positive; didn't think it was totally OP, pointing to thin armor, shell arcs and gun traverse arcs as weaknesses. Chase also used the rudder shift mod as opposed to concealment which made the Belfast almost destroyer-like in it's maneuverability. I tend to agree with Flamu that concealment is the stronger choice, especially with a 15 point captain, which I'm guessing a fair amount of Warspite drivers have.

One other point is I think Flamu has his unicum player blinders on. Belfast seems to be me a really powerful ship in the hands of a competent to outstanding player. The mass of pubbie tomatoes who are borderline brain dead? I don't think so. They'll go broadside to some BB at 10km, glide out of their own smoke, etc.all the other dumb things they do.

Chase' review: https://youtu.be/g8tATvX9RiE

But when Belfast comes out, unless it' changed substantially, I'm going to get it. I'm a sucker for museum ships I've visited.

El Disco posted:

Sadly that is the case. You don't lose any progress in the current line, but to play with the new new gunboat DDs you have to go through the Mutsuki and Hatsu. If it's any consolation, they'll be a tier lower this time. :shobon:


Also correct. If you keep the Cleveland long enough, it will eventually morph into the new tier VI cruiser when that split happens. But since the new tier VIII CL will be on a brand new line, nobody will start with one.

That sucks. Time to sell the Cleveland, I guess.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




MoraleHazard posted:

That sucks. Time to sell the Cleveland, I guess.

You'll probably want to keep the Cleveland, so that you have the new tier 6 and can just continue grinding up the new CL branch, as you'll have to unlock the new tier 7 from it and will have to buy it back again.

ie if you currently have in your port (bolded), say

Omaha
Cleveland
Pensacola
New Orleans
Baltimore
Des Moines

Then after the split, and some of these names are bad guesses, you'll have

Omaha
Pensacola - Proto-something
New Orleans - Brooklyn
Baltimore - Cleveland
Something - Fargo
Des Moines - Worcester

NTRabbit fucked around with this message at 19:39 on Oct 14, 2016

MREBoy
Mar 14, 2005

MREs - They're whats for breakfast, lunch AND dinner !

ZombieLenin posted:

They were over large, relied on float planes (rather than radar) for most of the war, and had particularly shallow maximum dive depth.

One last tidbit on the I-400 that ties into this. The sub was 400 feet long with a max diving depth of 328 feet supposedly. So this means if the sub dived hard and didn't level out quickly, the front of the boat could be past crush depth while the stern was still near the surface :newlol:

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Vengarr posted:

It'll probably be nerfed if anything. And it will be seeing -1/+2 matchmaking.

I really don't know what they were thinking with those MM changes. Yeah, tier 4 really sucked before, but at least it went by really quick. As of now, you're getting stuck in -1/+2 matchmaking for all of tier 5 and 6, which is a massive chunk of playtime and comprise a hell of a lot of ships. Either make all matchmaking -1/+1 like it is from tiers 1-4, or go back to how it was.
Half the reason they probably made the change is because it was a ridiculous shell game trying to division up with friends at low tiers if you don't want to accidentally gently caress with the MM due to every single class seeing +2 MM at different tiers. Under the old system it was:
CA starts seeing +2 at T3
DD at T4
BB at T5
CV at T6

And so they just consolidated and simplified the MM so every ship starts seeing +2 at T5 except for CVs which start at T6 still.

JuffoWup
Mar 28, 2012

Lord Koth posted:

In regards to Belfast...

Note that your bow armor is weak enough to be overmatched by even 203mm shells, let along battleship caliber ones, so, uh, don't get shot. At all. And it's just barely 2 puffs of smoke - your smoke generator lasts a whole 7 seconds, so you better have already cut your throttle before even starting to smoke, or you're going to outrun it. AA is just barely adequate but, given the total lack of Defensive Fire combined with not really having captain skill space to take Manual AA (you really have more important stuff you need), CVs are going to be gleefully hunting you anyways - especially since this is the tier where bullshit AA on battleships really starts becoming a thing.

Additionally, your rudder is not particularly great at 9.1 seconds - you DO have access to the T8 upgrade slot so Steering Gears Mod. 3 is an option, as is Steering Gears Mod. 2, of course, which will of course drop your rudder shift down incredibly low. The problem is that both are competing with other excellent choices for Belfast - Concealment Mod. 1 in the T8 slot, and Propulsion Mod. 2 in the other one. You will have to make the choice between being more stealthy, or being less stealthy but better able to dodge all those nasty shells that are very likely to pen you.

Not that the ship doesn't look good, but it does have significant vulnerabilities as well.



edit: Oh, and the central portion of your citadel has a 6 mm citadel roof, so don't expect anything to bounce off that. Ever.

Honestly, in the current meta, low armor towards battleships is to be expected anyway. And flamu did show himself getting killed because he got in the middle of a couple of enemy battleships and ate it in the citadel. The tools it has in its cart is just kind of ridiculous for a t7 cruiser though. The key will be tryign to play them right which is something flamu or other high skilled players will do better at than those that don't. In the second battle, his secondaries seem to be going off around the 5-6km range it looked like which is interesting too.

Clarence
May 3, 2012

Night10194 posted:

Which is sillier, the I-400 or the Surcouf.

The K-class. https://en.m.wikipedia.org/wiki/British_K-class_submarine

(Different war, but still.)

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

Same nation, same time period:

"hey let's use a battleship gun to sink merchant ships!"

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

At least back then torpedoes were unproven.

AfroSquirrel
Sep 3, 2011

Played a few games in the NC after finally reaching it, and this is so much better than the earlier BBs. Am I crazy for picking the secondary range/acc mod over AA range? Most CVs avoid NCs anyways, and getting those turrets out to 7.6km seems like it will be useful when I inevitably get into a brawl.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

xthetenth posted:

At least back then torpedoes were unproven.

They were a "fine" design, if a bit overkill, if you did not take into consideration the possibility of protected convoys or merchant raiders.

Then they were a terrible idea, because even if you over caliber the armed merchant or escort, they'll have more guns, and he shooting back at your ship that's designed to go underwater.

Maybe if they were used to surface at night and shell strategic targets on the coast, it would of made some sense... at least in the WWI period.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

AfroSquirrel posted:

Played a few games in the NC after finally reaching it, and this is so much better than the earlier BBs. Am I crazy for picking the secondary range/acc mod over AA range? Most CVs avoid NCs anyways, and getting those turrets out to 7.6km seems like it will be useful when I inevitably get into a brawl.

Honestly I'm not really sure what to put in that slot. Range? You've got plenty already. AA range? CVs are so rare. Secondary Range? Brawling in an NC isn't such a great plan.

Ghetto Prince
Sep 11, 2010

got to be mellow, y'all
I went AA range because when carriers do show up they go right for you , and at that tier they can afford to throw away 20 or 30 planes to sink you. I even picked up the second tier 4 AA skill because that's seriously the biggest threat to you and being able to target and nuke torpedo bombers from 7.5 km out is really cathartic.

Anyway, whats the best mod 3 million credit mod for an Iowa? Im thinking -10% shell dispersion?

Elusif
Jun 9, 2008

Ranked fights update. I am now rank 10.

Godlessdonut
Sep 13, 2005

E Equals MC Hammer posted:

Ranked fights update. I am now rank 10.

Keep at it. One day you'll reach rank 10.

You just have to believe. :ohdear:

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Ghetto Prince posted:

I went AA range because when carriers do show up they go right for you , and at that tier they can afford to throw away 20 or 30 planes to sink you. I even picked up the second tier 4 AA skill because that's seriously the biggest threat to you and being able to target and nuke torpedo bombers from 7.5 km out is really cathartic.

Anyway, whats the best mod 3 million credit mod for an Iowa? Im thinking -10% shell dispersion?

Accuracy on a BB is basically always worth it.

And yeah the AA range mod on the NC is the best choice, IMO. The NC has some very powerful AA guns at its tier, setting it up as an AA boat makes it a powerful ship to have in a CV match. I've certainly had 40+ plane kill games in it, though double CV matches are now impossible if they're 8+.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




What about taking the same captain on to an Iowa or Montana, still AA, or back to secondaries?

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
I honestly wouldn't spec any of the US BBs for secondaries, but that's up to you. I'm a big hater when it comes to CVs (as always), so I prefer specializing in AA on all my US BBs. For a general build, US BBs should still go AFT 4 > Concealment 5 and take AA gun range + Accuracy on the Iowa. US BBs can boast some hilarious concealment when going for it, and adding in the AA gun range can help peel off obnoxious planes spotting you.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




I have AFT at 4 and I'm about to hit point 5 for skill 5, checking before I spent it

Elusif
Jun 9, 2008

Royal navy cruiser line will be released the same day I make it to rank 1.

JuffoWup
Mar 28, 2012
I would say only the germans can really go full secondary build. And that is because that turtleback helps them immensely when they get that close. The other battleships, while having some hilarious secondaries as well, just don't really have the protection for it.

Chill la Chill
Jul 2, 2007

Don't lose your gay


E Equals MC Hammer posted:

Ranked fights update. I am now rank 10.

I was one win away from rank 10 but have gone on a massive losing streak back to rank 12 0 stars.

Elusif
Jun 9, 2008

I have absolutely no issue making it to rank 10. I don't know why the difficulty suddenly explodes at that point.

Devorum
Jul 30, 2005

E Equals MC Hammer posted:

I have absolutely no issue making it to rank 10. I don't know why the difficulty suddenly explodes at that point.

Suddenly, I'm not so upset at not having a T8 to progress past 15.

Elusif
Jun 9, 2008

To get to 10 took me 77 games. Now I am at around 300 games and still at 10.

dioxazine
Oct 14, 2004

Chill la Chill posted:

I was one win away from rank 10 but have gone on a massive losing streak back to rank 12 0 stars.

You just have to chill out. :rimshot:

I think the reason why rank 10 is so difficult for a lot of people is that you no longer get a safety star upon reaching the rank(s), which encourages very cautious play compared to the people in 15~11. As well, the ones who grinded hard but aren't that good will be stuck around 10~5 and unable to progress to premier league for the most part as they are typically the anchor around their team's necks. I've noticed this trend in a lot of North Carolina players, who spend the entire time five or six grids behind the team hoping to snipe and be carried. I kind of wish there was an irrevocable rank at 7. Making rank 5 is such a slog.

Asproigerosis
Mar 13, 2013

insufferable
Why do the new japanese gunship DDs have baby caliber guns?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Asproigerosis posted:

Why do the new japanese gunship DDs have baby caliber guns?

Because those 100mm guns had a historical fire rate of like 20-30 rpm and spamming bullets is very helpful for fighting other DDs?

Iunno.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Asproigerosis posted:

Why do the new japanese gunship DDs have baby caliber guns?

Because the high velocity 10cm gun was the last DP weapon they made. Why they stepped down from 12.7cm when designing it I don't know, probably physics.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

NTRabbit posted:

Because the high velocity 10cm gun was the last DP weapon they made. Why they stepped down from 12.7cm when designing it I don't know, probably physics.

Rate of fire and muzzle velocity, plus prioritizing the AA side of DP. I believe the IJN considered the 10cm gun their best AA weapon of the war.

Though apparently the guns broke down fast from the stress and crews couldn't keep them shooting at full ROF for long.

Asproigerosis
Mar 13, 2013

insufferable
Tier 4 captain skills for german cruiser captains is really depressing.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

AfroSquirrel posted:

Played a few games in the NC after finally reaching it, and this is so much better than the earlier BBs. Am I crazy for picking the secondary range/acc mod over AA range? Most CVs avoid NCs anyways, and getting those turrets out to 7.6km seems like it will be useful when I inevitably get into a brawl.
I'm using the secondary mod on my NC right now and it's come in handy a few times, but the biggest issue with it is that even when you get something in range the secondaries can't shoot straight forward, and as an NC you'll probably be facing directly towards the enemy.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Asproigerosis posted:

Why do the new japanese gunship DDs have baby caliber guns?

Are you talking about the Akizuki? It has its historical 10cm high velocity DP guns. They were pretty good guns, even if they did wear out extremely fast.

Magni
Apr 29, 2009

Night10194 posted:

Though apparently the guns broke down fast from the stress and crews couldn't keep them shooting at full ROF for long.

The rifling of the 10cm/65s wore out within something like ~250 shots IIRC, because of the combination of comparatively hot propellants and a very long barrel. The ships equipped with them actually carried full set of spare gun barrels and the guns were designed to allow the crew to replace them within a few hours of work while keeping underway. On the upside, the ballistics of those guns were just downright ludicrous by WWII standards.

Magni fucked around with this message at 23:20 on Oct 15, 2016

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD



The little Nurnberg that could.

Chill la Chill
Jul 2, 2007

Don't lose your gay


I only just realized that ranked boils down to basic BB usage since it's heavy on BBs. And yet people continue to show their entire broadside to enemy teams. :shrug:

MrKatharsis
Nov 29, 2003

feel the bern

Vatek posted:

The little Nurnberg that could.

Secondaries: 58 fired, 10 hit, 0 damage. I feel bad for the poor crew members stationed at those guns. The whole ship will be given a hero's welcome home but in their hearts they'll know they are frauds.

dioxazine
Oct 14, 2004

I don't feel bad for anyone on a Nurnberg. :colbert:

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ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]
I am pretty close to my first 15 point German cruiser captain, and I'm curious what skill you guys think I should take.

Speaking of which, I am a pretty poo poo boats player, but I am not a loving idiot like so many pubbies. For instance, I was in a match in my Hipper last night, trying to chase down a Benson l, when I noticed all but two of my teammates and myself were dead. We were suddenly outnumbered 5 to 3 and had turned what looked like a sure win into something else.

I had a tiny sliver of health and we were up in points 850 to 800 with about 3 minutes left in the match and we had control of two out of three of the caps. So I see this, and spot a New Orleans coming around an island to save the Benson I am shooting at. That's when I realized one good hit on me from the NO I die and we lose the match. I played smart and turned into cover/concealment and stopped shooting.

At that point some loving idiot in a dead destroy starts calling me a loving moron in chat and telling me to "get back into the fight." I was very tempted to indulge him and throw the match in the process.

Because gently caress pubbies.

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