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xthetenth posted:Any info on the technical failings? I'm mostly familiar with the huge doctrinal flaws. They were over large, relied on float planes (rather than radar) for most of the war, and had particularly shallow maximum dive depth. But these things are related to doctrinal issues in the sense that Japanese submarines were ill equipped to engage in a sea denial role, which I am asserting is the real and appropriate purpose of submarines, particularly during the Second World War.
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# ? Oct 14, 2016 18:37 |
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# ? May 27, 2024 05:31 |
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In regards to Belfast... Note that your bow armor is weak enough to be overmatched by even 203mm shells, let along battleship caliber ones, so, uh, don't get shot. At all. And it's just barely 2 puffs of smoke - your smoke generator lasts a whole 7 seconds, so you better have already cut your throttle before even starting to smoke, or you're going to outrun it. AA is just barely adequate but, given the total lack of Defensive Fire combined with not really having captain skill space to take Manual AA (you really have more important stuff you need), CVs are going to be gleefully hunting you anyways - especially since this is the tier where bullshit AA on battleships really starts becoming a thing. Additionally, your rudder is not particularly great at 9.1 seconds - you DO have access to the T8 upgrade slot so Steering Gears Mod. 3 is an option, as is Steering Gears Mod. 2, of course, which will of course drop your rudder shift down incredibly low. The problem is that both are competing with other excellent choices for Belfast - Concealment Mod. 1 in the T8 slot, and Propulsion Mod. 2 in the other one. You will have to make the choice between being more stealthy, or being less stealthy but better able to dodge all those nasty shells that are very likely to pen you. Not that the ship doesn't look good, but it does have significant vulnerabilities as well. edit: Oh, and the central portion of your citadel has a 6 mm citadel roof, so don't expect anything to bounce off that. Ever. Lord Koth fucked around with this message at 18:42 on Oct 14, 2016 |
# ? Oct 14, 2016 18:39 |
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i saw Chase's video this morning and just finished Flamu's. Chase wasn't as positive; didn't think it was totally OP, pointing to thin armor, shell arcs and gun traverse arcs as weaknesses. Chase also used the rudder shift mod as opposed to concealment which made the Belfast almost destroyer-like in it's maneuverability. I tend to agree with Flamu that concealment is the stronger choice, especially with a 15 point captain, which I'm guessing a fair amount of Warspite drivers have. One other point is I think Flamu has his unicum player blinders on. Belfast seems to be me a really powerful ship in the hands of a competent to outstanding player. The mass of pubbie tomatoes who are borderline brain dead? I don't think so. They'll go broadside to some BB at 10km, glide out of their own smoke, etc.all the other dumb things they do. Chase' review: https://youtu.be/g8tATvX9RiE But when Belfast comes out, unless it' changed substantially, I'm going to get it. I'm a sucker for museum ships I've visited. El Disco posted:Sadly that is the case. You don't lose any progress in the current line, but to play with the new new gunboat DDs you have to go through the Mutsuki and Hatsu. If it's any consolation, they'll be a tier lower this time. That sucks. Time to sell the Cleveland, I guess.
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# ? Oct 14, 2016 19:25 |
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MoraleHazard posted:That sucks. Time to sell the Cleveland, I guess. You'll probably want to keep the Cleveland, so that you have the new tier 6 and can just continue grinding up the new CL branch, as you'll have to unlock the new tier 7 from it and will have to buy it back again. ie if you currently have in your port (bolded), say Omaha Cleveland Pensacola New Orleans Baltimore Des Moines Then after the split, and some of these names are bad guesses, you'll have Omaha Pensacola - Proto-something New Orleans - Brooklyn Baltimore - Cleveland Something - Fargo Des Moines - Worcester NTRabbit fucked around with this message at 19:39 on Oct 14, 2016 |
# ? Oct 14, 2016 19:32 |
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ZombieLenin posted:They were over large, relied on float planes (rather than radar) for most of the war, and had particularly shallow maximum dive depth. One last tidbit on the I-400 that ties into this. The sub was 400 feet long with a max diving depth of 328 feet supposedly. So this means if the sub dived hard and didn't level out quickly, the front of the boat could be past crush depth while the stern was still near the surface
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# ? Oct 14, 2016 19:36 |
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Vengarr posted:It'll probably be nerfed if anything. And it will be seeing -1/+2 matchmaking. CA starts seeing +2 at T3 DD at T4 BB at T5 CV at T6 And so they just consolidated and simplified the MM so every ship starts seeing +2 at T5 except for CVs which start at T6 still.
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# ? Oct 14, 2016 19:54 |
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Lord Koth posted:In regards to Belfast... Honestly, in the current meta, low armor towards battleships is to be expected anyway. And flamu did show himself getting killed because he got in the middle of a couple of enemy battleships and ate it in the citadel. The tools it has in its cart is just kind of ridiculous for a t7 cruiser though. The key will be tryign to play them right which is something flamu or other high skilled players will do better at than those that don't. In the second battle, his secondaries seem to be going off around the 5-6km range it looked like which is interesting too.
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# ? Oct 14, 2016 20:18 |
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Night10194 posted:Which is sillier, the I-400 or the Surcouf. The K-class. https://en.m.wikipedia.org/wiki/British_K-class_submarine (Different war, but still.)
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# ? Oct 14, 2016 21:28 |
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Clarence posted:The K-class. https://en.m.wikipedia.org/wiki/British_K-class_submarine Same nation, same time period: "hey let's use a battleship gun to sink merchant ships!"
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# ? Oct 15, 2016 02:45 |
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At least back then torpedoes were unproven.
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# ? Oct 15, 2016 02:47 |
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Played a few games in the NC after finally reaching it, and this is so much better than the earlier BBs. Am I crazy for picking the secondary range/acc mod over AA range? Most CVs avoid NCs anyways, and getting those turrets out to 7.6km seems like it will be useful when I inevitably get into a brawl.
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# ? Oct 15, 2016 03:05 |
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xthetenth posted:At least back then torpedoes were unproven. They were a "fine" design, if a bit overkill, if you did not take into consideration the possibility of protected convoys or merchant raiders. Then they were a terrible idea, because even if you over caliber the armed merchant or escort, they'll have more guns, and he shooting back at your ship that's designed to go underwater. Maybe if they were used to surface at night and shell strategic targets on the coast, it would of made some sense... at least in the WWI period.
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# ? Oct 15, 2016 04:12 |
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AfroSquirrel posted:Played a few games in the NC after finally reaching it, and this is so much better than the earlier BBs. Am I crazy for picking the secondary range/acc mod over AA range? Most CVs avoid NCs anyways, and getting those turrets out to 7.6km seems like it will be useful when I inevitably get into a brawl. Honestly I'm not really sure what to put in that slot. Range? You've got plenty already. AA range? CVs are so rare. Secondary Range? Brawling in an NC isn't such a great plan.
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# ? Oct 15, 2016 04:15 |
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I went AA range because when carriers do show up they go right for you , and at that tier they can afford to throw away 20 or 30 planes to sink you. I even picked up the second tier 4 AA skill because that's seriously the biggest threat to you and being able to target and nuke torpedo bombers from 7.5 km out is really cathartic. Anyway, whats the best mod 3 million credit mod for an Iowa? Im thinking -10% shell dispersion?
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# ? Oct 15, 2016 05:58 |
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Ranked fights update. I am now rank 10.
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# ? Oct 15, 2016 10:46 |
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E Equals MC Hammer posted:Ranked fights update. I am now rank 10. Keep at it. One day you'll reach rank 10. You just have to believe.
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# ? Oct 15, 2016 12:53 |
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Ghetto Prince posted:I went AA range because when carriers do show up they go right for you , and at that tier they can afford to throw away 20 or 30 planes to sink you. I even picked up the second tier 4 AA skill because that's seriously the biggest threat to you and being able to target and nuke torpedo bombers from 7.5 km out is really cathartic. Accuracy on a BB is basically always worth it. And yeah the AA range mod on the NC is the best choice, IMO. The NC has some very powerful AA guns at its tier, setting it up as an AA boat makes it a powerful ship to have in a CV match. I've certainly had 40+ plane kill games in it, though double CV matches are now impossible if they're 8+.
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# ? Oct 15, 2016 13:39 |
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What about taking the same captain on to an Iowa or Montana, still AA, or back to secondaries?
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# ? Oct 15, 2016 13:55 |
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I honestly wouldn't spec any of the US BBs for secondaries, but that's up to you. I'm a big hater when it comes to CVs (as always), so I prefer specializing in AA on all my US BBs. For a general build, US BBs should still go AFT 4 > Concealment 5 and take AA gun range + Accuracy on the Iowa. US BBs can boast some hilarious concealment when going for it, and adding in the AA gun range can help peel off obnoxious planes spotting you.
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# ? Oct 15, 2016 14:10 |
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I have AFT at 4 and I'm about to hit point 5 for skill 5, checking before I spent it
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# ? Oct 15, 2016 14:36 |
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Royal navy cruiser line will be released the same day I make it to rank 1.
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# ? Oct 15, 2016 14:42 |
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I would say only the germans can really go full secondary build. And that is because that turtleback helps them immensely when they get that close. The other battleships, while having some hilarious secondaries as well, just don't really have the protection for it.
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# ? Oct 15, 2016 14:43 |
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E Equals MC Hammer posted:Ranked fights update. I am now rank 10. I was one win away from rank 10 but have gone on a massive losing streak back to rank 12 0 stars.
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# ? Oct 15, 2016 15:43 |
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I have absolutely no issue making it to rank 10. I don't know why the difficulty suddenly explodes at that point.
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# ? Oct 15, 2016 16:48 |
E Equals MC Hammer posted:I have absolutely no issue making it to rank 10. I don't know why the difficulty suddenly explodes at that point. Suddenly, I'm not so upset at not having a T8 to progress past 15.
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# ? Oct 15, 2016 17:27 |
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To get to 10 took me 77 games. Now I am at around 300 games and still at 10.
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# ? Oct 15, 2016 17:34 |
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Chill la Chill posted:I was one win away from rank 10 but have gone on a massive losing streak back to rank 12 0 stars. You just have to chill out. I think the reason why rank 10 is so difficult for a lot of people is that you no longer get a safety star upon reaching the rank(s), which encourages very cautious play compared to the people in 15~11. As well, the ones who grinded hard but aren't that good will be stuck around 10~5 and unable to progress to premier league for the most part as they are typically the anchor around their team's necks. I've noticed this trend in a lot of North Carolina players, who spend the entire time five or six grids behind the team hoping to snipe and be carried. I kind of wish there was an irrevocable rank at 7. Making rank 5 is such a slog.
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# ? Oct 15, 2016 17:41 |
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Why do the new japanese gunship DDs have baby caliber guns?
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# ? Oct 15, 2016 19:10 |
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Asproigerosis posted:Why do the new japanese gunship DDs have baby caliber guns? Because those 100mm guns had a historical fire rate of like 20-30 rpm and spamming bullets is very helpful for fighting other DDs? Iunno.
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# ? Oct 15, 2016 19:17 |
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Asproigerosis posted:Why do the new japanese gunship DDs have baby caliber guns? Because the high velocity 10cm gun was the last DP weapon they made. Why they stepped down from 12.7cm when designing it I don't know, probably physics.
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# ? Oct 15, 2016 19:18 |
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NTRabbit posted:Because the high velocity 10cm gun was the last DP weapon they made. Why they stepped down from 12.7cm when designing it I don't know, probably physics. Rate of fire and muzzle velocity, plus prioritizing the AA side of DP. I believe the IJN considered the 10cm gun their best AA weapon of the war. Though apparently the guns broke down fast from the stress and crews couldn't keep them shooting at full ROF for long.
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# ? Oct 15, 2016 19:20 |
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Tier 4 captain skills for german cruiser captains is really depressing.
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# ? Oct 15, 2016 19:45 |
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AfroSquirrel posted:Played a few games in the NC after finally reaching it, and this is so much better than the earlier BBs. Am I crazy for picking the secondary range/acc mod over AA range? Most CVs avoid NCs anyways, and getting those turrets out to 7.6km seems like it will be useful when I inevitably get into a brawl.
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# ? Oct 15, 2016 19:55 |
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Asproigerosis posted:Why do the new japanese gunship DDs have baby caliber guns? Are you talking about the Akizuki? It has its historical 10cm high velocity DP guns. They were pretty good guns, even if they did wear out extremely fast.
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# ? Oct 15, 2016 19:58 |
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Night10194 posted:Though apparently the guns broke down fast from the stress and crews couldn't keep them shooting at full ROF for long. The rifling of the 10cm/65s wore out within something like ~250 shots IIRC, because of the combination of comparatively hot propellants and a very long barrel. The ships equipped with them actually carried full set of spare gun barrels and the guns were designed to allow the crew to replace them within a few hours of work while keeping underway. On the upside, the ballistics of those guns were just downright ludicrous by WWII standards. Magni fucked around with this message at 23:20 on Oct 15, 2016 |
# ? Oct 15, 2016 23:17 |
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The little Nurnberg that could.
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# ? Oct 15, 2016 23:19 |
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I only just realized that ranked boils down to basic BB usage since it's heavy on BBs. And yet people continue to show their entire broadside to enemy teams.
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# ? Oct 15, 2016 23:24 |
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Vatek posted:The little Nurnberg that could. Secondaries: 58 fired, 10 hit, 0 damage. I feel bad for the poor crew members stationed at those guns. The whole ship will be given a hero's welcome home but in their hearts they'll know they are frauds.
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# ? Oct 15, 2016 23:52 |
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I don't feel bad for anyone on a Nurnberg.
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# ? Oct 16, 2016 00:19 |
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# ? May 27, 2024 05:31 |
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I am pretty close to my first 15 point German cruiser captain, and I'm curious what skill you guys think I should take. Speaking of which, I am a pretty poo poo boats player, but I am not a loving idiot like so many pubbies. For instance, I was in a match in my Hipper last night, trying to chase down a Benson l, when I noticed all but two of my teammates and myself were dead. We were suddenly outnumbered 5 to 3 and had turned what looked like a sure win into something else. I had a tiny sliver of health and we were up in points 850 to 800 with about 3 minutes left in the match and we had control of two out of three of the caps. So I see this, and spot a New Orleans coming around an island to save the Benson I am shooting at. That's when I realized one good hit on me from the NO I die and we lose the match. I played smart and turned into cover/concealment and stopped shooting. At that point some loving idiot in a dead destroy starts calling me a loving moron in chat and telling me to "get back into the fight." I was very tempted to indulge him and throw the match in the process. Because gently caress pubbies.
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# ? Oct 16, 2016 00:20 |