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I keep getting more and more ridiculous guns and I just love it. Gun drops are definitely the most exciting, followed by orange weapon upgrade drops. Stacking elements can create some really cool damage combos. Love the UI, love that you can see what element is on each of your weapons at a glance using the weapon wheel or when they're equipped. You can also see icons for things like which guns have charge modes or turret upgrades or whatnot in case you forget. Zagrod posted:Just in case you guys didn't know - if you see the Shadow Warrior 2 decal, there (usually) is a secret hidden nearby. For example, in the pic below you can jump through the painting on the wall into a hidden room Adding this to the OP, brilliant. Brackhar posted:So I just started playing this (stopped when I hit mission selection) and am having a great time with the mechanics, but has anyone else found the quality to be really uneven? I've found NPCs who just stand there non-reacting until they arbitrarily become vendors, NPCs completing quests for me I didn't even know I had, really weird transitions between pho-asian temples to super high tech areas with no narrative bridges, z-fighting issues on transparent objects, and general confusion about how this story and world at all relate to how Shadow Warrior 1 left the universe. I agree, but I don't mind. For $40 I'm totally okay with this just being a really fun co-op shooter. I skip half the cutscenes, of those I watch some of them I actually laugh at (usually how dumb they are, but that's on purpose) and other times I find the entire cutscene to be weak and pointless. The story is very hit and miss but who cares? Zaphod42 fucked around with this message at 17:20 on Oct 15, 2016 |
# ? Oct 15, 2016 17:16 |
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# ? Jun 3, 2024 15:29 |
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InfinityComplex posted:Shadow Warrior 2 Patch Notes: What in the gently caress is AlienFX?
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# ? Oct 15, 2016 17:29 |
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Copper Vein posted:What in the gently caress is AlienFX? I believe it's the support for Alienware peripherals that let the LED lights on them change color based on what's happening in the game.
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# ? Oct 15, 2016 17:31 |
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out of everything the writing quality definitely does seem to be lacking. it feels kind of stilted, partially due to the timeskip between the first and second game dumping you out in a setting that you're expected to be familiar with despite never seeing it before. it also comes off like the events of the first game had no real impact. i get that lo wang is intended to be a certain way, but it almost feels like it was mildly doubled down on despite everything that's happened to him. occasionally some of the jokes feel forced even if they don't necessarily come off as 'bad', and at times i was wishing that the protag would stop being so much of an rear end in a top hat. it doesn't help that the first game's story was actually pretty decent for an fps, even if the gameplay dragged on at times. seems like those two things were flipped a little for the sequel. it's fun as hell to play, but it definitely does come off like a sequel for better or worse.
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# ? Oct 15, 2016 17:33 |
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Yep, that's what it is. I have an alienware laptop. Supposedly there's a silly feature so if you have an alienware or certain other brand keyboards it'll light up the letters W A N G on your keyboard while its loading and stuff like that.
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# ? Oct 15, 2016 17:34 |
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Zaphod42 posted:I keep getting more and more ridiculous guns and I just love it. Gun drops are definitely the most exciting, followed by orange weapon upgrade drops. Stacking elements can create some really cool damage combos. The guns are drat fantastic, makes it actually worth screwing around after finishing a mission just to hunt down the special enemy unique to that mission.
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# ? Oct 15, 2016 17:37 |
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InfinityComplex posted:The guns are drat fantastic, makes it actually worth screwing around after finishing a mission just to hunt down the special enemy unique to that mission. wait what Does EVERY mission have a special enemy unique to it My god i have missed so many guns
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# ? Oct 15, 2016 17:48 |
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If you check the achievement list and there's actually a loading tip for this as well, there's a unique enemy in ALMOST EVERY mission. Most of the time, they will drop a weapon provided that you kill them and don't have it already.
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# ? Oct 15, 2016 17:51 |
Infinity Gaia posted:wait what Presumably you can just go back afterward in the free roam and look for them.
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# ? Oct 15, 2016 17:52 |
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Wait, side missions too?
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# ? Oct 15, 2016 17:52 |
Yes.
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# ? Oct 15, 2016 17:53 |
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one thing i wish is that there was a full map you could pull up when you're in a mission, so you can see where you have and haven't been. i know for a fact i've missed bosses and i hate missing out on weapons because of it, but the map is near-useless for anything that isn't currently relatively close to you.
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# ? Oct 15, 2016 17:56 |
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InfinityComplex posted:If you check the achievement list and there's actually a loading tip for this as well, there's a unique enemy in ALMOST EVERY mission. Most of the time, they will drop a weapon provided that you kill them and don't have it already. Oh poo poo Johnny Joestar posted:one thing i wish is that there was a full map you could pull up when you're in a mission, so you can see where you have and haven't been. i know for a fact i've missed bosses and i hate missing out on weapons because of it, but the map is near-useless for anything that isn't currently relatively close to you. Its great as a mini-map for finding which way to go or picking up drops or treasure chests, but yeah the maps are loving huuuuuge so an area map would be nice. Looove that you can just free roam after you've completed an area. They didn't make the mistake D3 did at launch.
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# ? Oct 15, 2016 18:09 |
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Does anyone else feel like aiming gets all kind of fucky when 'zoomed' in? The horizontal sensitivity will get way slower than vertical and it makes it awful to aim.
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# ? Oct 15, 2016 18:12 |
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InfinityComplex posted:If you check the achievement list and there's actually a loading tip for this as well, there's a unique enemy in ALMOST EVERY mission. Most of the time, they will drop a weapon provided that you kill them and don't have it already. IIRC, they all drop weapons OR skills. But if you miss them, which you can since some main quest missions lock out uncompleted side missions, the skills and weapons will show up at Larry's or Hideo's. And as for a tip for finding the special enemies (for side missions) if the mission has a locked gate or a portal you go through, the named enemy is always on the other side - just try going the other way from the objective marker
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# ? Oct 15, 2016 18:17 |
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SinineSiil posted:Does anyone else feel like aiming gets all kind of fucky when 'zoomed' in? The horizontal sensitivity will get way slower than vertical and it makes it awful to aim. Yeah, its not a problem for me with all guns but with the revolver its real annoying. Hopefully there's a console command to turn it off. Lots of games do the same thing having different sensitivity for zoom vs standard, but you need to be able to change the ratio.
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# ? Oct 15, 2016 18:31 |
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Nice!! edit: Huh, interesting, the weapon FOV uses vertical FOV just like the normal setting. Setting it to 65 (a little over 90 horizontal) pretty much fixes the problem, by default it's set to 50 which is really cramped. CJacobs fucked around with this message at 18:50 on Oct 15, 2016 |
# ? Oct 15, 2016 18:41 |
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By the way, I noticed something interesting while running around in photo mode: There are some dragon statues hanging out over the side near Smith's place on, y'know, Dragon Mountain. If you zoom out over the edge you can see there's a cave under the cliff. If you do a pretty well-timed double jump you can get down there. The cave doesn't go anywhere, but explosive barrels and stuff spawn in it which I find to be pretty odd. You can see Smith's workshop through a closed gate inside the cave. Also the dragon statues are fully modeled and embedded in the rock. The reason I find this interesting is because (ending spoilers) the dragon that attacks Wang at the very end of the game looks very similar to the statues. It's hard to tell if it's exactly the same or not because it's in shadow but at least the head is. Whether it's just reused assets or something deeper, I dunno. Either way it's pretty nifty. CJacobs fucked around with this message at 19:10 on Oct 15, 2016 |
# ? Oct 15, 2016 19:06 |
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Zagrod posted:IIRC, they all drop weapons OR skills. But if you miss them, which you can since some main quest missions lock out uncompleted side missions, the skills and weapons will show up at Larry's or Hideo's. And as for a tip for finding the special enemies (for side missions) if the mission has a locked gate or a portal you go through, the named enemy is always on the other side - just try going the other way from the objective marker do you have any info on what the Shock effect does? I know Burn is a degen, cold gives chill (slows) and/or freeze, toxic gives a degen (I think?) with a chance at corpse exploding enemies for more damage the only one I'm not sure of is shock
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# ? Oct 15, 2016 19:51 |
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Shock stuns enemies and makes them do a comical blblbllblb wiggling animation has two functions: a) it looks very funny and b) roots them in place. It also does a little bit of damage over time. It's extremely useful on the big mech enemies or other tall foes.
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# ? Oct 15, 2016 19:55 |
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I just had the strangest bug. Booted up the game, which put me into the mission I had quit from (this is all normal/expected), and I got into a fight and then my movement...got all sticky/glitchy. It was only while I was on the ground but I had problems getting stuck on geometry and going up/down stairs. I have a video I recorded of it that I'll post when it's uploaded. EDIT: Here's the vid link, hope someone can tell me what causes this. Haven't rebooted the game yet but I hope it gets fixed by that. https://www.youtube.com/watch?v=T5qqirTetco The Jumpoff fucked around with this message at 20:48 on Oct 15, 2016 |
# ? Oct 15, 2016 19:59 |
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GUI posted:Everyone should disable chromatic aberration. It's godawful in most games and ruins this one's art. CA is the first goddamn thing I shut off whenever I can. It's an abomination. I don't mind it when it's used for temporary effects but when it's always on and that extreme it's the worst thing in the world. I can understand motion blur, I can even get film grain, but I simply do not understand why it's put in like this - "We've created this beautiful world, now let's piss in the eyes of anyone who wants to see it". Dying Light was for me totally unplayable until over a year later when they graciously allowed us to turn it off after a patch. Very glad they allow us to turn it off out of the gate with this one.
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# ? Oct 15, 2016 20:00 |
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Jeeesus...Level 5 Serene Mind + Vanish is so incredibly broken it turned fairly challenging Hard Mode into a cakewalk.
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# ? Oct 15, 2016 20:15 |
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Jack Trades posted:Jeeesus...Level 5 Serene Mind + Vanish is so incredibly broken it turned fairly challenging Hard Mode into a cakewalk.
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# ? Oct 15, 2016 20:19 |
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This game is both extremely good and comically bad at the same time. Story and dialog lines are some of the biggest heaps of trash I've seen recently, loading screen spelling mistakes, everything else rules. Gibs everywhere. Was playing with a friend and for some reason when he joined my game he was completely invincible. Then we both fell down a tiny crevice on a side mission map that was deep as hell and din't have a kill plane. Had to abort the mission to escape, and then Dragon Mountain was all stormy for some reason.
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# ? Oct 15, 2016 20:19 |
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So I learned that like Healing Flame, you can hold the key for Vanish and charge it up to like 30 seconds. Vanish kicks in after 5 seconds like when you tap it but you can make it last for a good while. You can also hold the key and keep Vanish going as it drains through your chi meter.
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# ? Oct 15, 2016 20:35 |
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If you're Vanished and a rabbit destroys one of those haypiles on a field it counts as a melee hit and you become visible again. Or if anything really destroys something. Maybe the patch added this to the field levels.
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# ? Oct 15, 2016 20:40 |
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Pelican Dunderhead posted:This game is both extremely good and comically bad at the same time. Story and dialog lines are some of the biggest heaps of trash I've seen recently, loading screen spelling mistakes, everything else rules. Gibs everywhere. I ended up in that exact same crevasse, but was able to bunny hop my way out of it eventually.
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# ? Oct 15, 2016 20:49 |
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InfinityComplex posted:So I learned that like Healing Flame, you can hold the key for Vanish and charge it up to like 30 seconds. Vanish kicks in after 5 seconds like when you tap it but you can make it last for a good while. You can also hold the key and keep Vanish going as it drains through your chi meter. gently caress me...I did NOT want to know that. Now I'm going to be in Vanish mode 100% of the time, seeing all the beautiful art through the hightlight-o-vision.
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# ? Oct 15, 2016 20:50 |
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Jusupov posted:If you're Vanished and a rabbit destroys one of those haypiles on a field it counts as a melee hit and you become visible again. Or if anything really destroys something. Maybe the patch added this to the field levels. Holy poo poo, thanks for the report
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# ? Oct 15, 2016 20:56 |
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About the ending: It's extremely unlikely but maybe there's a secret ending or something since the cut to the credits is extremely jarring, it's almost as bad as Bioshock's instant jump cut to the main menu after you see the end cutscene. Has anybody beat the game on Who Wants Some Wang mode yet? also I wish there was a download for the Stan Bush LP or even a non-vinyl option to buy it but I can't see one.
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# ? Oct 15, 2016 21:17 |
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Man this is the second time where I got stuck in the scenery trying to jump to a ledge and unable to continue. They really need to fix this.
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# ? Oct 15, 2016 21:30 |
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If Flying Wild Hog teams up with CD Projekt RED and designs the combat for Cyberpunk 2077 I will never need another game.
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# ? Oct 15, 2016 21:39 |
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Mordja posted:If Flying Wild Hog teams up with CD Projekt RED and designs the combat for Cyberpunk 2077 I will never need another game.
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# ? Oct 15, 2016 21:43 |
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Accordion Man posted:Man this is the second time where I got stuck in the scenery trying to jump to a ledge and unable to continue. They really need to fix this. Try using T to warp back to town, and then again to warp back to where you were. That can un-stick you.
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# ? Oct 15, 2016 21:45 |
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Zaphod42 posted:Try using T to warp back to town, and then again to warp back to where you were. That can un-stick you.
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# ? Oct 15, 2016 21:47 |
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Today I learned from a loading screen that the in game currency is called Zillyen. A multilayered pun if I've ever seen one.
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# ? Oct 15, 2016 22:59 |
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FYI for anyone who put a point in it, it looks like going into second chance mode and not actually killing something makes your mouse get stuck in second chance low sensitivity.
Lemon-Lime fucked around with this message at 23:53 on Oct 15, 2016 |
# ? Oct 15, 2016 23:26 |
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You can also use second chance to live forever by having max rank in the skill and a soul mod gem that reduces the skill's cooldown by 60 seconds. Second chance recharges instantly after you use it to revive yourself, ergo you cannot die unless you straight-up don't fire a shot after it procs. edit: By the way, if you happen to get the bug where you're stuck in a ledge and you're on PC, do the following: Enable the dev console with ctrl + ~, then set s_fly_mode to 1 (s_fly_mode is noclip). Then just back out of the ledge and set it back to 0. CJacobs fucked around with this message at 23:35 on Oct 15, 2016 |
# ? Oct 15, 2016 23:31 |
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# ? Jun 3, 2024 15:29 |
I seem to be unusual in that for my first ten-point star skill max, I went for the one that reloads weapons that aren't the one you're currently using. At that level by the time your next weapon runs dry your first one is refilled. It's great. Especially for things with long reloads like a minigun. I may try going harder on melee if I keep going after beating the game because the sword you get at the end of the second to last mission is really, really good. I do need to find the last 8 weapons I didn't get...
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# ? Oct 16, 2016 00:20 |