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The way they changed how forts work in EUIV honestly should have been how it was released in the first place. Not only is it historically how things actually worked, it's actually gives countries a chance in wars that they would otherwise lose in the first year. It used to be that "Oh, France joined the war, now I'm screwed". Instead, you can keep the massive French doomstacks safely contained to chew on your level 6 forts while you gently caress off to murder Hungary.
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# ? Oct 15, 2016 13:32 |
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# ? May 9, 2024 20:47 |
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Senor Dog posted:It was going to be a huge change until they announced carpet sieging was going away anyway in favor of forts and ZoC. Sorties were added in Art of War, there were a good 8 months of them being useless with the old fort system before Common Sense came out.
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# ? Oct 15, 2016 15:55 |
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# ? Oct 15, 2016 16:40 |
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Inherit the Realm of Former Yugoslav Republic of Macedonia
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# ? Oct 15, 2016 16:59 |
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not 'former' if he can help it
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# ? Oct 15, 2016 17:09 |
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What the heck is that.
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# ? Oct 15, 2016 17:29 |
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Looks like a Cold War mod for V2. If the notion that someone should make that and the event in the screenshot are any indication, it must very, very poorly(/well?) made.
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# ? Oct 15, 2016 17:40 |
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well, it was a real plan agreed to by Tito and the Bulgarians in 1947-8, the notion that the Soviets could ever accept it maybe less so
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# ? Oct 15, 2016 17:54 |
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Zohar posted:well, it was a real plan agreed to by Tito and the Bulgarians in 1947-8, the notion that the Soviets could ever accept it maybe less so They'd probably have been happier about it if Tito had done as Stalin told him.
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# ? Oct 15, 2016 17:59 |
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YF-23 posted:Looks like a Cold War mod for V2. If the notion that someone should make that and the event in the screenshot are any indication, it must very, very poorly(/well?) made. It's the NEW WORLD ORDER mod, which is hilarious and great and I love it. I ended up losing because France invaded and the brave people of Yugoslavia were unable to resist. Stalin had recently kicked us out of the comintern and wouldn't help, rip tito It didn't help that we got sphered by Columbia, who somehow had become a world power
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# ? Oct 15, 2016 18:22 |
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YF-23 posted:Looks like a Cold War mod for V2. If the notion that someone should make that and the event in the screenshot are any indication, it must very, very poorly(/well?) made.
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# ? Oct 15, 2016 18:22 |
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it's not a good mod per se but it is a pretty funny one
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# ? Oct 15, 2016 18:26 |
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corn in the bible posted:it's not a good mod per se but it is a pretty funny one
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# ? Oct 15, 2016 18:27 |
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well, vicky 2 sort of breaks down when trying to model modern warfare and politics, doesn't it. the spheres/power thing is kind of suited to modeling cold-war-era spheres of influence (more so than hoi3 is for sure) though so it does capture the feel of the period, where the two major powers are shaping what everyone else does and you can drag them into proxy wars if you get on their good side. but it's a mod so it's not necessarily balanced and is buggy too of course i also like that he made a hoi4 to new world order converter which means you can play vicky 2, hoi4, and then vicky 2 again. e: for all the downsides, i've played a lot of cold war mods for various pdox games and it's the best i've seen at least. people keep trying to make hearts of iron into a cold war game and it never ever works. corn in the bible fucked around with this message at 18:32 on Oct 15, 2016 |
# ? Oct 15, 2016 18:29 |
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you can give it a try https://forum.paradoxplaza.com/forum/index.php?threads/new-world-order-mod.823674/ if you like. try to unite china!
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# ? Oct 15, 2016 18:40 |
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Agean90 posted:Fair warning, the tyranny thread is salty as gently caress about pillar of eternity for some reason and it carries over. Pretty sure the reason is "PoE wasn't exactly as good as my memories of playing BGII at 14 are."
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# ? Oct 15, 2016 23:51 |
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My complaint about Pillars of Eternity is that the writing felt more interested in world building than in building an interesting narrative, to the point where I can only name like Raedric and most party-members when remembering the game. It is a cool world, mind, so I am looking forward to the tabletop adaptation more than I am to a PoE2. Also the combat felt boring to me, and there was too much of it. Apart from that it graphically beautiful and mechanically well-made.
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# ? Oct 16, 2016 00:00 |
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Zohar posted:well, it was a real plan agreed to by Tito and the Bulgarians in 1947-8, the notion that the Soviets could ever accept it maybe less so Huh. I did not know that. Now I look stupid!
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# ? Oct 16, 2016 00:30 |
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They probably would have said no and gone to war over it BUT they were my ally in another war and so couldn't
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# ? Oct 16, 2016 01:11 |
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Only way to win NWO is to balkanize India and China before they can suck up the world's industry. Making them communist also works.
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# ? Oct 16, 2016 01:20 |
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ThatBasqueGuy posted:Only way to win NWO is to balkanize India and China before they can suck up the world's industry. Making them communist also works. You can also maintain the stalemate between the chinas until they make peace, making them both worthless.
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# ? Oct 16, 2016 01:25 |
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Kenlon posted:Pretty sure the reason is "PoE wasn't exactly good."
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# ? Oct 16, 2016 01:41 |
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ThatBasqueGuy posted:Only way to win NWO is to balkanize India and China before they can suck up the world's industry. Making them communist also works. Sounds historical.
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# ? Oct 16, 2016 02:29 |
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corn in the bible posted:e: for all the downsides, i've played a lot of cold war mods for various pdox games and it's the best i've seen at least. I put a lot of work into the NWO mod, and while the team made a bunch of decisions I rolled my eyes to, it's really nice to see people still enjoying it so much. Just wanted to say thanks, you made my day.
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# ? Oct 16, 2016 07:02 |
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I'm telling ropekid and he's gonna beat you up
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# ? Oct 16, 2016 07:02 |
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How are you suppossed to attack China in Heart of Darkness? I went to war with China and they ambushed one of my armies with 700 divisions. Like, holy gently caress balls, China's manpower pool is infinite.
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# ? Oct 16, 2016 08:53 |
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A White Guy posted:How are you suppossed to attack China in Heart of Darkness? I went to war with China and they ambushed one of my armies with 700 divisions. Like, holy gently caress balls, China's manpower pool is infinite. Are they pre- or post-westernization? If the former, they have a ton of troops but those troops are absolute crap. You should be able to roll over them as a western power with a much smaller force (for one thing, you have artillery and they don't). If it's post-westernization, well, you should have acted faster. China's already won by that point.
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# ? Oct 16, 2016 09:44 |
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corn in the bible posted:It's the NEW WORLD ORDER mod, which is hilarious and great and I love it. I ended up losing because France invaded and the brave people of Yugoslavia were unable to resist. Stalin had recently kicked us out of the comintern and wouldn't help, rip tito Not being familiar with Vicky 2's interface, for a minute I thought that was that aborted Cold War game. East versus West? I forget what it was called.
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# ? Oct 16, 2016 11:15 |
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A White Guy posted:How are you suppossed to attack China in Heart of Darkness? I went to war with China and they ambushed one of my armies with 700 divisions. Like, holy gently caress balls, China's manpower pool is infinite. Early china has like, farmers and poo poo for troops. As long as you have a proper army and proceed systematically you should be fine. You can't wear down their manpower like you can with a normal country, so you just want to slowly occupy the country without dividing up your force too much. They can't fight artillery and win, and mobilization is fantastically expensive for them which essentially means they'll go bankrupt in a long war e: Phlegmish posted:Not being familiar with Vicky 2's interface, for a minute I thought that was that aborted Cold War game. East versus West? I forget what it was called. Nobody should ever play East v West corn in the bible fucked around with this message at 16:22 on Oct 16, 2016 |
# ? Oct 16, 2016 16:16 |
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4chan's Grand Strategy General thread made a thing https://www.youtube.com/watch?v=PXRQmu3gRWw
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# ? Oct 16, 2016 18:35 |
Enjoy posted:4chan's Grand Strategy General thread made a thing We are on the wrong dead gay strategy game comedy forum.
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# ? Oct 16, 2016 19:03 |
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Bored at work, so here are some random thoughts about how I think a hypothetical Victoria sequel could work: 1) instead of fixed political parties, your government could be represented by a combination of core ideal (conservative, liberal, reactionary, communist, etc.) and key issues (immigration policy, religious tolerance, economic policy, etc.). Basically, the same thing parties do in Victoria 2, but instead of being a package deal, they'd all be picked separately - pops would have particular preferences on issues and would become more discontent the farther away your government is from their preferred policy. Government form could then affect how these policies are changed - democracies would allow pops to vote on them, so to get the ones you want you'd have to use national focuses to sway people towards your preferred viewpoint. The trade off would be that pops under democracy wouldn't gain militancy if the government policies don't match their preferences, since there's always next election. Under a dictatorship of some form, you could just pick what you want (although some policies would probably be restricted by ideal - communist governments for example could only choose state capitalism or planned economy), but you'd still have to consider your choices against you pop's preferences since with no other options they'll me likely to revolt against a government with policies they don't like. 2) One thing I feel is missing from Victoria 2 is the emphasis on urbanization and gentrification that was such a feature of the period. It's kind of weird to me that pops sort of spread out uniformly across the world regardless of class and that factories end up getting built in the rear end end of nowhere because every state can fit 8. Instead I think it would be more interesting if states could be developed over time, either by state investment or wealthy capitalists, increasing the amount of factories that could be built there and drawing in the middle and upper classes. Immigrants in general would also be drawn to more urbanized areas (since people go where the work is), so even as a small nation you could turn yourself into an economic powerhouse by building tall, drawing people from around the world. I think this would make for a more dynamic world, and also be a more interesting way to represent immigration than the kind of arbitrary "everyone immigrates to the Americas" modifier. 3) Artisans are kind of odd in the game, since they're basically just "factories, but much less efficient and also you can't subsidize them". Even though the Victorian era was the Industrial Age, artisans never really went away entirely - they just shifted from everyday items (which factories are much better at) to luxury goods. To that end, I think it would make sense that things like luxury clothes/furniture would be artisan crafted only - and thus a sign of a strong economy would be that people could afford such relatively scarce items. Anyway, that's all basically just designer fan fiction since there's no indication that there will even BE a Victoria sequel, but it's just some random stuff I've been thinking about after playing again recently.
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# ? Oct 17, 2016 17:45 |
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I think artisans actually start out more efficient than factories.
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# ? Oct 17, 2016 18:34 |
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The Cheshire Cat posted:1) instead of fixed political parties, your government could be represented by a combination of core ideal (conservative, liberal, reactionary, communist, etc.) and key issues (immigration policy, religious tolerance, economic policy, etc.). Basically, the same thing parties do in Victoria 2, but instead of being a package deal, they'd all be picked separately - pops would have particular preferences on issues and would become more discontent the farther away your government is from their preferred policy. Government form could then affect how these policies are changed - democracies would allow pops to vote on them, so to get the ones you want you'd have to use national focuses to sway people towards your preferred viewpoint. The trade off would be that pops under democracy wouldn't gain militancy if the government policies don't match their preferences, since there's always next election. Under a dictatorship of some form, you could just pick what you want (although some policies would probably be restricted by ideal - communist governments for example could only choose state capitalism or planned economy), but you'd still have to consider your choices against you pop's preferences since with no other options they'll me likely to revolt against a government with policies they don't like. I really like this idea. Victoria 2 was very much a political simulator, but I would love to see it be even more of one. This system would enable that without it being too complicated.
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# ? Oct 17, 2016 21:44 |
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Gort posted:I think artisans actually start out more efficient than factories. I remember this being true, it's something that can gently caress up your industrialization because you lose efficiency early on.
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# ? Oct 18, 2016 09:36 |
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Do people in Sweden regularly swear in English?
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# ? Oct 18, 2016 18:48 |
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Baron Porkface posted:Do people in Sweden regularly swear in English? "gently caress" is a powerful word Also, why are so many of the Paradox early-access streamers such steaming garbage? I've given up looking at previews from Tyranny because holy poo poo, I don't wanna listen to some sperglord take 40 minutes making a character, reading the text on screen as if I can't loving read it and then pause all the drat time like intro level combat warrants this jesus VV yup Deceitful Penguin fucked around with this message at 19:18 on Oct 18, 2016 |
# ? Oct 18, 2016 18:54 |
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Is Tyranny going to be real time with pause like Pillars was? 'Cause I'm not interested if that's the case.
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# ? Oct 18, 2016 19:05 |
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double nine posted:Is Tyranny going to be real time with pause like Pillars was? 'Cause I'm not interested if that's the case. It's real time with pause- I think they're borrowing most of what they developed for Pillars... https://blog.tyrannygame.com/2016/06/29/dev-diary-5-combat/
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# ? Oct 18, 2016 19:45 |
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# ? May 9, 2024 20:47 |
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Slime Bro Helpdesk posted:It's real time with pause- I think they're borrowing most of what they developed for Pillars... eeeeeeeeeeeeeeeeeeeeehh ah well. Bargain sale it is.
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# ? Oct 18, 2016 20:21 |