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THE CHORSE
May 17, 2005

CHORSY MOOMS CHORSE JEEF

Drewjitsu posted:

Wow lookit this tough guy over here.

Wow look who has done precisely 0 loud One Down jobs.

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Coolguye
Jul 6, 2011

Required by his programming!

THE CHORSE posted:

Today? Goddamn it, so I missed my chance to get through One Down when it was actually difficult. Wonderful.

shut up

spit on my clit
Jul 19, 2015

by Cyrano4747

THE CHORSE posted:

Wow look who has done precisely 0 loud One Down jobs.

dont answer back, you twat

shut up blegum
Dec 17, 2008


--->Plastic Lawn<---

THE CHORSE posted:

Today? Goddamn it, so I missed my chance to get through One Down when it was actually difficult. Wonderful.

Just don't shoot enemies in the head and you can be a ~*tough guy who can handle high difficulties in games*~

Mercedes Colomar
Nov 1, 2008

by Jeffrey of YOSPOS

chairface posted:

One notable use for not-berzerk melee is whacking a cop once to get him injured at all so you can shout him down while reloading.

I've played on and off since the beta. Mostly up to a little before the skill tree revamp. So I know that much :v:. Just checking if something had changed.

Dr Cheeto
Mar 2, 2013
Wretched Harp

THE CHORSE posted:

Wow look who has done precisely 0 loud One Down jobs.

turn on ur monitor

Daryl Surat
Apr 6, 2002

I don't care what you say about this post, but if anyone steps on my bunion, I'll kill them!
The Panic Room patch is live. Changelog looks promising, though with the enemy health being boosted 600-900% I'm not sure if that headshot multiplier boost is enough. Unless it really amounts to +75% damage as I'm reading it:

  • Increased the headshot multiplier by 50% on Mayhem and above
  • Tweaked the ratio of special enemy spawns to even the spawn frequency between difficulties
  • Adjusted the Goliath 12G damage fall off

Note that when I check the Goliath's damage fall off stats, it's still showing up as 10-30m when every other shotgun in the game starts its falloff at 40m, so who knows how much of this list is legit.

Daryl Surat fucked around with this message at 21:40 on Oct 16, 2016

Explosionface
May 30, 2011

We can dance if we want to,
we can leave Marle behind.
'Cause your fiends don't dance,
and if they don't dance,
they'll get a Robo Fist of mine.


quote:

Mr.Hoxton 2 minutes ago
This 10 days are around 2.5(between 1 and 5).That means they are like ,,meeeeeeeh,ok'' like you always do Overkill.When you release let say ,,decent,, content you ask money for it,but when you make a few changes and adding some lovely masks,new enemy(stop loving copy-paste TF2),a new safe(really?-_-),new safe house(that should have been released much more earlyer,so dont expect to much gratitude),and the rest,you expect to keep us ,,Hot,, well then you are wrong,you gonna go down someday,dont belive what i say just read this comment when that day comes.


P.S.The person who camed with ,,Mutators,, day can go gently caress himself/herself
And only if you take ,,PAYDAY The Heist,, missions and put them in ,,PAYDAY 2,,THAT IS A loving REMAKE OR REBUILD YOU ASSHOLES.GIVE US REAL FREE CONTENT NOT SHITS LIKE THAT.

gently caress you and your garbage tier free content Overkill! I want good and free stuff! :qqsay:

Also all those commas are causing me physical pain.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


If it works like the bonus multiplier that Overkill and Very Hard have, it's a straight * 1.5 on top of the other headshot multipliers. It'll make things more bearable but you will still need specs into Berserker to get decent damage.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

UnknownMercenary posted:

If it works like the bonus multiplier that Overkill and Very Hard have, it's a straight * 1.5 on top of the other headshot multipliers. It'll make things more bearable but you will still need specs into Berserker to get decent damage.

Yeah, changes to armor or headshot multipliers don't address the underlying problems with raw increases in enemy health, damage, and accuracy (accuracy being especially puzzling).

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Daryl Surat posted:

Note that when I check the Goliath's damage fall off stats, it's still showing up as 10-30m when every other shotgun in the game starts its falloff at 40m, so who knows how much of this list is legit.
I don't know where you're getting the stats from but according to the game files themselves every shotgun starts at 20m and goes out to 50m. You're right though that it looks like the Goliath didn't get changed and is still 10-30m.

oohhboy
Jun 8, 2013

by Jeffrey of YOSPOS
That 50% HS change looks like a arbitrary place holder till they do a lot more fine tuning with the other elements like raw incoming damage and health.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Discendo Vox posted:

Yeah, changes to armor or headshot multipliers don't address the underlying problems with raw increases in enemy health, damage, and accuracy (accuracy being especially puzzling).
How long until Wilko ousts this Jules feller we keep hearing about, who keeps doing dumbass balance poo poo?

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

UnknownMercenary posted:

e: somebody on Reddit made tables of the current madness that is "shots to kill"
I like tabbing between the Overkill and Mayhem pics and just seeing the massive jump in numbers like :holymoley:

Also did not realize it took 9 loving shots to kill a tan with a 42 damage weapon lmbo

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

AAAAA! Real Muenster posted:

How long until Wilko ousts this Jules feller we keep hearing about, who keeps doing dumbass balance poo poo?

They have different jobs, and I think Jules is in charge.

Soral
May 30, 2009

found the toothbrush and dropped it off in the truck but it didn't count for me. i wanted that dang toothbrush!

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!

THE CHORSE posted:

Today? Goddamn it, so I missed my chance to get through One Down when it was actually difficult. Wonderful.

Don't worry, I doubt they changed the escape driver's multiplier.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

oohhboy posted:

That 50% HS change looks like a arbitrary place holder till they do a lot more fine tuning with the other elements like raw incoming damage and health.

I wouldn't say arbitary, but band-aid fix, yeah. They did just deliver a ten day content drop and mutators (etc) are buggy as hell. I'm sure they need to regroup and do some QA catchup before tackling a comprehensive fix on the balance. For all we know, of course, Jules isn't the only person to blame but he's a convenient figurehead. :v:

speaking of which is there a source for him saying he didn't like the concept of "a meta" (in regards to balance) or something, because I heard this but it was never sourced.

Psion fucked around with this message at 23:43 on Oct 16, 2016

oohhboy
Jun 8, 2013

by Jeffrey of YOSPOS
Meta is going to happen no matter what he wants and I don't think he is so oblivious to not realise that. It just sounds too stupid to be true.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

oohhboy posted:

Meta is going to happen no matter what he wants and I don't think he is so oblivious to not realise that. It just sounds too stupid to be true.

I think you're giving him way too much credit.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

I'd guess that's a combination of the language barrier and the game of telephone that always happens with statements on the internet.

John Murdoch
May 19, 2009

I can tune a fish.

Soral posted:

found the toothbrush and dropped it off in the truck but it didn't count for me. i wanted that dang toothbrush!

PSA: It's currently bugged (or the description of the achievement/trophy are incomplete) and you need to secure the toothbrush as the first bag in order for it to count.

ClonedPickle
Apr 23, 2010

Psion posted:

speaking of which is there a source for him saying he didn't like the concept of "a meta" (in regards to balance) or something, because I heard this but it was never sourced.

I looked up the Q&A stream which I had previously just scanned the notes for - Jules never mentions disliking the concept of a meta, he was talking about trying to make every weapon viable. Trying to make it so the top 3 weapons weren't the CAR-4, Loco, and Thanatos and were 50% of the userbase's loadout.

Remind me not to read Q&A stream notes written by a salty Steam forums idiot. Actually, no, you shouldn't have to remind me.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Pre-rebalance meta was really bad. Post-housewarming meta is almost as bad. At least we had a good run.

Coolguye
Jul 6, 2011

Required by his programming!
rip payday 2

he never scored

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


ClonedPickle posted:

I looked up the Q&A stream which I had previously just scanned the notes for - Jules never mentions disliking the concept of a meta, he was talking about trying to make every weapon viable. Trying to make it so the top 3 weapons weren't the CAR-4, Loco, and Thanatos and were 50% of the userbase's loadout.

Remind me not to read Q&A stream notes written by a salty Steam forums idiot. Actually, no, you shouldn't have to remind me.

Haha well he certainly failed at that with the new event.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

watho posted:

Pre-rebalance meta was really bad. Post-housewarming meta is almost as bad. At least we had a good run.

Not really. The pre-rebalance meta was mostly fine. The meta prior to Housewarming was probably somewhat better thanks to the skill tree revamp, but if you didn't figure out that shotguns and Anarchist were significantly better in a build than basically anything else, I don't know what to tell you.

Even with the skill rebalance, a number of trees were (and remain) terrible: Controller, Sharpshooter, Ammo Specialist, Engineer (after fixes), half of Breacher, and most of Relentless.

The meta might have seemed better because it was more forgiving of suboptimal choices, but you can't pretend that choices were balanced in relation to one another.

spit on my clit
Jul 19, 2015

by Cyrano4747
the raven seems to not kill for poo poo now whereas the last time i used it, it was great for sniping out everything

WeedlordGoku69
Feb 12, 2015

by Cyrano4747
https://www.youtube.com/watch?v=CW5oGRx9CLM

I don't know if this got posted yet but the Hardcore Henry guy did a video for The Weeknd, and... it's pretty much Payday fanfiction

And it loving owns

(probably :nws: unless you work at a blood factory)

spit on my clit
Jul 19, 2015

by Cyrano4747
Chains is in a pickle!

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

LuciferMorningstar posted:

Not really. The pre-rebalance meta was mostly fine. The meta prior to Housewarming was probably somewhat better thanks to the skill tree revamp, but if you didn't figure out that shotguns and Anarchist were significantly better in a build than basically anything else, I don't know what to tell you.

Even with the skill rebalance, a number of trees were (and remain) terrible: Controller, Sharpshooter, Ammo Specialist, Engineer (after fixes), half of Breacher, and most of Relentless.

The meta might have seemed better because it was more forgiving of suboptimal choices, but you can't pretend that choices were balanced in relation to one another.

I'm not saying that it was perfect but I could pick any weapon, build a spec around it, and be viable. Like, yeah, there will always be a few things that will be at least one step ahead of the curve but what matters is if you can take the others and still perform well.

pre-rebalance was a lot more lenient than I give it credit for but there were essentially 3 or 4 builds. The pre-housewarming era wasn't perfect, and could definitely use more tweaking but at least it wasn't to the point were weapons below 80 damage are unusable.

I agree completely with your last sentence though, but I can't pretend that there's anything about it that's agreeable.

Tulip
Jun 3, 2008

yeah thats pretty good


Anybody have any picklefaces they're particularly proud of? I'm playing around with it and everything seems to look good but nothing quite looks great to me yet.

e:





Tulip fucked around with this message at 02:30 on Oct 17, 2016

Soral
May 30, 2009

John Murdoch posted:

PSA: It's currently bugged (or the description of the achievement/trophy are incomplete) and you need to secure the toothbrush as the first bag in order for it to count.

went back and secured ONLY the toothbrush and it failed to count as well. it's just bugged to gently caress.

John Murdoch
May 19, 2009

I can tune a fish.

Soral posted:

went back and secured ONLY the toothbrush and it failed to count as well. it's just bugged to gently caress.

Well poo poo. Wonder what could be wrong with it.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Sykic posted:

Don't worry, I doubt they changed the escape driver's multiplier.

John Murdoch
May 19, 2009

I can tune a fish.
Stumbled across this interesting post on the Steam community forums.

Choice bits:

quote:

Day 10

Unit group spawns for assault
VH/OVK, Rifle (regular) spawn chance from 0.19 to 0.2
VH/OVK, Cloaker spawn chance from 0.005 to 0.02
VH/OVK, Bulldozer spawn chance from 0.01 to 0.04
MH/DW, Cloaker spawn chance from 0.005 to 0.03
MH/DW, Bulldozer spawn chance from 0.015 to 0.05
Doing OVK stuff tonight, it felt like there were constantly two Bulldozers somewhere on the map. Not exactly difficult to deal with, but annoying for just how often they were cropping up.

quote:

Day 8

Partners in Crime values are inversed. Before/After values are {0.5, 0}/{0.45, 0.99}. This means aced actually makes your converts die faster. I already made a bug report.
I swore my Jokers were dying way, way more easily than a mere 1% reduction in damage resistance would ever suggest. Turns out there was a very, very good reason for that. :downs:

quote:

Concussion Grenade
Range 15m. Stuns for 3 seconds.
Causes additional player-only concussion for 12 to 16 seconds.
Commissar, Biker Boss, Hector, Winters/minions, Bulldozers are immune.
Armoured Hector is still immune, it's a bug so fixes expected.
Concussion: Causes accuracy reduction on enemies by 50% for 5 seconds after the 4 seconds.
Concussion starts after the 3 seconds stun and lasts for 5 seconds.
Due to the grenade explosion being considered as a hit, stunned cops are instantly suppressed for the full amount, which for practical reasons, mean they are suppressed for 2 to 7 seconds after the initial stun.
The suppression stacks with concussion, so it is possible to reduce the cops' base accuracy by 3 layers.

1) Suppression has a 0.5 factor.
2) Concussion has a 0.5 factor.
3) Supression dodge (e.g. side-stepping) has it's own individual factor usually 0.5 (0.7 for cloakers).

Best case, cops will have their accuracy reduced to 12.5% (0.5*0.5*0.5), worst case 50% for 5 seconds after stun.

Works on civilians, forces them to get down.
Emphasis his. Surprise, concs seem to be designed to help take the sting out of 1D's insane AI values.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Goat sim one down is loving miserable.

Tempest_56
Mar 14, 2009

watho posted:

I'm not saying that it was perfect but I could pick any weapon, build a spec around it, and be viable. Like, yeah, there will always be a few things that will be at least one step ahead of the curve but what matters is if you can take the others and still perform well.

pre-rebalance was a lot more lenient than I give it credit for but there were essentially 3 or 4 builds. The pre-housewarming era wasn't perfect, and could definitely use more tweaking but at least it wasn't to the point were weapons below 80 damage are unusable.

I agree completely with your last sentence though, but I can't pretend that there's anything about it that's agreeable.

I pretty much entirely agree with this. The post-rebalance, pre-Crimefest 2016 was pretty good in terms viability. Most weapons (while not optimal) were at least viable - there were maybe half a dozen that were Truly poo poo and the rest at least had niche appeal to build a gimmick around. Most skill sets were at least semi-viable if you focused on that tree and complimented it well. There were balance issues still, but there was variety and you could make a lot of gimmicks work.

Pre-rebalance? Weapons were mostly relegated to 'worse version of the CAR-4' and entire weapon classes were poo poo. Skill builds boiled down to a team of Masterforcers, maybe a Techforcer or a suit Fugimind running Rogue or Grinder just to be different. God forbid you did something crazy like focus on Jokers or turrets or tripmines - those were literal jokes.

Post-Crimefest? Half the weapons in the game are worthless (more than that - even the 80 damage guns are struggling and you don't get into Good territory until you pass 100), armor is often an active detriment and health regen/recovery is suicidal (reducing viable perk decks to 2-3), and entire skill trees and weapon classes are poo poo. We're in the adjustment period right now, but the way things are trending is that there's going to end up being (again) only 2-3 builds that are even usable above Overkill. Then there's the bows, but that's kinda a separate problem.

The whole thing seems hugely untested and almost unthought about. Again, One Down being difficult and requiring optimization, fine, you expect that to be difficult as poo poo. It's the Overkill->Mayhem jump that really gets me. Normal->Hard->Very Hard->Overkill, you deal with fairly minor increases in difficulty. Your biggest jump is when Tans show up and there it's a leap of maybe double the HP. Then Overkill->Mayhem and suddenly everything's got 3-5x the health, plus the increased damage. I can't figure out how you could even look at that on paper and go 'yeah, that seems like good scaling'.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Tempest_56 posted:

I pretty much entirely agree with this. The post-rebalance, pre-Crimefest 2016 was pretty good in terms viability. Most weapons (while not optimal) were at least viable - there were maybe half a dozen that were Truly poo poo and the rest at least had niche appeal to build a gimmick around. Most skill sets were at least semi-viable if you focused on that tree and complimented it well. There were balance issues still, but there was variety and you could make a lot of gimmicks work.

Pre-rebalance? Weapons were mostly relegated to 'worse version of the CAR-4' and entire weapon classes were poo poo. Skill builds boiled down to a team of Masterforcers, maybe a Techforcer or a suit Fugimind running Rogue or Grinder just to be different. God forbid you did something crazy like focus on Jokers or turrets or tripmines - those were literal jokes.

Post-Crimefest? Half the weapons in the game are worthless (more than that - even the 80 damage guns are struggling and you don't get into Good territory until you pass 100), armor is often an active detriment and health regen/recovery is suicidal (reducing viable perk decks to 2-3), and entire skill trees and weapon classes are poo poo. We're in the adjustment period right now, but the way things are trending is that there's going to end up being (again) only 2-3 builds that are even usable above Overkill. Then there's the bows, but that's kinda a separate problem.

The whole thing seems hugely untested and almost unthought about. Again, One Down being difficult and requiring optimization, fine, you expect that to be difficult as poo poo. It's the Overkill->Mayhem jump that really gets me. Normal->Hard->Very Hard->Overkill, you deal with fairly minor increases in difficulty. Your biggest jump is when Tans show up and there it's a leap of maybe double the HP. Then Overkill->Mayhem and suddenly everything's got 3-5x the health, plus the increased damage. I can't figure out how you could even look at that on paper and go 'yeah, that seems like good scaling'.

This timeline is off.

Pre-rebalance, weapons were not all as bad as everyone claimed and you could use basically all of the 40-damage assault rifles without having trouble.

Rogue and Crook were both good when the first showed up, and Grinder was incredibly good when it was released. Dodge builds had a bad rep, but that was entirely because of idiots who were incapable of understanding how dodge builds work.

Jokers, turrets, and tripmines have always been trash. They were back then, they are now. The only time turrets weren't bad was when they were broken.

Under current conditions, most perk decks are entirely usable through Mayhem, and probably DW if you try hard.

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Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.
So are they going to fix this poo poo before the Halloween stuff or do I have to play it like Borderlands / The Division multiple head-shot simulator?

(Honestly I would love to have an October where they don't gently caress up the game for months at a time)

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