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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Collateral Damage posted:

Is there any truth to the claim that it was the porn industry that tipped the scales in VHS' favor over Betamax, or is it just urban legend?

The same claim was going around about Blu-ray versus HD-DVD.

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Collateral Damage
Jun 13, 2009

moller posted:

I assume it was that the early beta movies were on two tapes (60 minutes per?) and VHS were on a single tape, although that might also be folklore.
In Europe we also had Video 2000, which was a much more technically advanced format than either Betamax or VHS. Like a lot of intra-euro projects it turned into a bit of a cockup (*cough*Eurofighter*cough*) though, because Philips and Grundig managed to make their first generation machines incompatible with each other by putting the audio head in slightly different locations, so a movie recorded on one machine would play the audio out of sync on the other.

The format also never had much support from the movie companies and hit the market too late.

moller
Jan 10, 2007

Swan stole my music and framed me!

Jedit posted:

The same claim was going around about Blu-ray versus HD-DVD.

This one I feel like the ps3 "won" as a Trojan horse. Although I also feel that by the time Joe average thought about upgrading from DVD streaming had basically overtaken optical discs. I don't think I've ever seen a standalone Blu-ray player in use, but I've seen people buy Blu-ray for their PlayStations.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


JediTalentAgent posted:

Sort of like how people comment on retro gaming looking better on some CRTs than newer HDTV, is/was VHS a format that similarly was primed to take advantage of certain features of a normal tube TV of the time that more modern TVs would not? As the guy said, when it was hooked up to an old CRT TV, the picture looked 'good'.

By virtue of CRT TVs being ubiquitous and dominant for decades, old game consoles and VHS were designed to work around or even exploit their quirks and limitations. So yes, in that sense you could say that retro games look "better" on a CRT than on an LCD or Plasma, though I would prefer the term "period correct".

Certain games exploited both NTSC/PAL and the nature of the CRT itself, to achieve transparency effects on hardware that was incapable of handling an alpha channel, and other similar effects. You could even use the inherent color handling of NTSC to generate significantly more colors on screen than the console was actually capable of outputting. A lot of really neat tricks were/are possible, demo codes in particular have been really adept at discovering and using them.

This is a really fantastic explanation of one of the most impressive demos ever: https://trixter.oldskool.org/2015/04/07/8088-mph-we-break-all-your-emulators/

https://www.youtube.com/watch?v=yHXx3orN35Y

All that you see in the video and the pictures was done on a 4.77MHz IBM PC-XT, with a CGA graphics adapter. You know, graphics that could only do 4 simultanous colors, and usually looked like this:



That's why a lot of us retro-nerd gamers like to either use CRT/scanline emulation screen filters, or play on actual CRTs. Not because it's "better", but because the games were designed with that monitor technology in mind. On an LCD with no filters apart from straight pixel upscaling, old games look extremely pixelated and low-res, because that's what they are. But the graphics weren't meant to be seen as sharp square pixels, they were meant to be slightly fuzzy.

(This all basically ended when 3D games became dominant. Unlike fixed-resolution 2D "pixel art" games, 3D games scale well with resolution and display technology.)

By virtue of the way it works, a CRT imparts a bit of softness to the image, a basic form of antialiasing and dithering/filtering. This helps older pixelated graphics look a lot better than they really are.

Here's an example that's maybe a bit extreme:



And some games just don't look right at all if the monitor is too modern or too sharp. On the left is a Sonic game, as it would look in an emulator on your PC. On the right, a basic CRT simulation is applied, which simply blurs the image a bit horizontally. The difference is quite noticeable, and much closer to how the game looks on a CRT.



Getting back to VHS, I wouldn't say they look "good" on a CRT, but they certainly look "less poo poo". VHS was designed to be "good enough" on a common CRT TV. Once we got better monitor technology, we started to see all the warts that were hidden by the limitations of CRTs.

And VHS is severely limited by its nature. If you've ever compared hooking up a game console with RF versus Composite versus S-Video versus RGB (Component/SCART), there's a bit difference in sharpness and color. VHS is Composite video by nature, that's how the signal is encoded onto tape. You can never get better quality than that out of VHS, no matter what you do. And a lot of people even hooked up their VCRs using RF, which just made everything even worse.

DVD was a gigantic step up in both video and sound quality, even if you were stuck with a Composite connection. And if you had S-Video or RGB, the difference from VHS was mind-blowing, much larger than the difference from DVD to Bluray/HD-DVD.

E: Here are some more good examples of what a CRT (or CRT simulation) can do:




KozmoNaut has a new favorite as of 12:44 on Oct 17, 2016

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Collateral Damage posted:

Is there any truth to the claim that it was the porn industry that tipped the scales in VHS' favor over Betamax, or is it just urban legend?

Not really. IIRC there was actually plenty of betamax porn. The sheer number of porn companies ensures that at least a few of them are going to be on every format, including the winning one.

The End
Apr 16, 2007

You're welcome.

KozmoNaut posted:

By virtue of CRT TVs being ubiquitous and dominant for decades, old game consoles and VHS were designed to work around or even exploit their quirks and limitations. So yes, in that sense you could say that retro games look "better" on a CRT than on an LCD or Plasma, though I would prefer the term "period correct"....

Tonnes of awesome CRT stuff

Hey, that post was awesome and now I'm totally fascinated by the clever graphic tricks to squeeze more out of crts. I've seen 8-bit guy's look at CGA - is there any other great sites or videos to learn more?

Redrum and Coke
Feb 25, 2006

wAstIng 10 bUcks ON an aVaTar iS StUpid

Slanderer posted:

VHS was actually incredibly good, which is why the format was wildly successful for many years. To claim otherwise is pretty loving stupid lol

I think it depends on what the measure is and what alternatives existed. It was great for filmmaking and for movie studios, since it expanded the availability of films.

Were there better quality alternatives that offered similar performance benefits?

SCheeseman
Apr 23, 2003

Laserdisc was always "better", at least at playing back media. Tapes had the advantage of not being a read-only medium.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


The End posted:

Hey, that post was awesome and now I'm totally fascinated by the clever graphic tricks to squeeze more out of crts. I've seen 8-bit guy's look at CGA - is there any other great sites or videos to learn more?

Thanks :)

It all depends on how deep you want to go into the whole thing. Analog video is a really arcane subject, lots of math, lots of electronics knowledge, and a whole lot of experimentation: https://www.maximintegrated.com/en/app-notes/index.mvp/id/1184

Wikipedia has a short overlook on why it's even possible to extract more colors from a limited palette: https://en.wikipedia.org/wiki/Composite_artifact_colors

The link about the 8088 MPH demo has some interesting tidbits, but it is a bit high-level. Here's an updated look at the demo, with a bit more detail: https://scalibq.wordpress.com/2015/08/02/8088-mph-the-final-version/

And even more information on 8088 MPH: https://scalibq.wordpress.com/2015/04/12/8088-mph-how-it-came-about/

This post goes deep into the color modes and the extremely dirty tricks used to reach 1024 colors on CGA: http://8088mph.blogspot.com/2015/04/cga-in-1024-colors-new-mode-illustrated.html

There's tons of cool stuff on the 8088 MPH blog, including patches to make the Commander Keen games run with 16 colors on CGA adapters: http://8088mph.blogspot.com/

I've been mostly focused on the 8088 MPH demo, because it's just so gosh darn interesting, but there is a ton of information out there on tricks used by console games, either to 'cheat' on the graphics, or to do stuff that really shouldn't be possible on the available hardware. The C64 hacks are particularly amazing. This is one of my favorite videos on the subject:

https://www.youtube.com/watch?v=fe1-VVXIEh4

The C64 is so thoroughly understood that emulators such as VICE are 1:1 faithful reproductions of the original hardware, implemented in software that can run on a modern PC. Every memory trick, every scanline 'just-in-time' action to squeeze more sprites on screen at once, it's all there.

Here is 8-Bit Guy's take on the subject of old-school graphics hacks:

https://www.youtube.com/watch?v=Tfh0ytz8S0k

https://www.youtube.com/watch?v=_rsycfDliZU

There is a ton of very interesting stuff out there, for all kinds of old-school systems. If it was hooked up to a CRT of some kind, you can be sure someone, somewhere hacked around the limitations to get better graphics. After all, if you could make your game do stuff that everyone thought was impossible, that was the best publicity you could get. Stuff like adaptive tile refresh, which basically made arcade/console style smooth scrolling games possible on PC video hardware: https://en.wikipedia.org/wiki/Adaptive_tile_refresh

A system like the Amiga didn't have similar problems with smooth scrolling graphics, because it had dedicated hardware to handle that type of operation. But the PC didn't, so a clever hack was needed. And John Carmack is probably one of the cleverest and most brilliant hackers out there, not just for pretty demos, but for actual games with fast, pretty graphics and good gameplay.

KozmoNaut has a new favorite as of 13:34 on Oct 17, 2016

Redrum and Coke
Feb 25, 2006

wAstIng 10 bUcks ON an aVaTar iS StUpid

SwissCM posted:

Laserdisc was always "better", at least at playing back media. Tapes had the advantage of not being a read-only medium.

They did have issues with running time though, since you could only get about 60 uninterrupted minutes of play before having to turn the disk around, whereas you could get 2 hours from a vhs. I always hated flipping a double sided DVD, I can imagine laser was similar.

Grassy Knowles
Apr 4, 2003

"The original Terminator was a gritty fucking AMAZING piece of sci-fi. Gritty fucking rock-hard MURDER!"

Improbable Lobster posted:

Not really. IIRC there was actually plenty of betamax porn. The sheer number of porn companies ensures that at least a few of them are going to be on every format, including the winning one.

There was betamax porn but there weren't that many porn companies before home video got big, for obvious reasons.

Kwyndig
Sep 23, 2006

Heeeeeey


Grassy Knowles posted:

There was betamax porn but there weren't that many porn companies before home video got big, for obvious reasons.

If anything the old myth has it backwards. VHS helped the porn industry immensely by creating a new untapped market that was actually fairly easy for an established company to get into. Now the reverse is happening with internet streaming and camera technology, by lowering the barrier for entry too far it's over saturated the market, killing off profits and forcing companies and performers to adapt or get jobs not centered around people jacking it.

SCheeseman
Apr 23, 2003

Non Serviam posted:

They did have issues with running time though, since you could only get about 60 uninterrupted minutes of play before having to turn the disk around, whereas you could get 2 hours from a vhs. I always hated flipping a double sided DVD, I can imagine laser was similar.

One of the many reasons why it only saw niche use. A shame, at it's best it could surpass early DVD encodes.

hackbunny
Jul 22, 2007

I haven't been on SA for years but the person who gave me my previous av as a joke felt guilty for doing so and decided to get me a non-shitty av

KozmoNaut posted:

VHS is mostly bad because it's composite video. If it had used S-Video (separate luma and chroma) or RGB, it would have been comparable to DVD, at least for new tapes.

Of course, the fuzziness of most CRT TVs covered up the badness pretty well.

Not even counting how noise-heavy VHS was, am I the only one who remembers that VHS colors were plain wrong? Everything was too dark and too orange compared to TV. Analog TV wasn't good itself (and we knew this because there was film to remind us what "good" meant) and VHS was much worse

I have no nostalgia whatsoever for VHS or cassette tapes. What crap formats they were

Pham Nuwen
Oct 30, 2010



Non Serviam posted:

They did have issues with running time though, since you could only get about 60 uninterrupted minutes of play before having to turn the disk around, whereas you could get 2 hours from a vhs. I always hated flipping a double sided DVD, I can imagine laser was similar.

My laserdisc player can flip the read head automatically :smuggo:

Kwyndig
Sep 23, 2006

Heeeeeey


Pham Nuwen posted:

My laserdisc player can flip the read head automatically :smuggo:

Doesn't help when you have a two disc movie.

chitoryu12
Apr 24, 2014

SwissCM posted:

Laserdisc was always "better", at least at playing back media. Tapes had the advantage of not being a read-only medium.

VHS didn't have the advantage of having video games!

https://www.youtube.com/watch?v=N6aMdA8y7oM

Slanderer
May 6, 2007

hackbunny posted:

Not even counting how noise-heavy VHS was, am I the only one who remembers that VHS colors were plain wrong? Everything was too dark and too orange compared to TV. Analog TV wasn't good itself (and we knew this because there was film to remind us what "good" meant) and VHS was much worse

I have no nostalgia whatsoever for VHS or cassette tapes. What crap formats they were

you had a lovely hosed up VCR, sorry

Slanderer
May 6, 2007

SwissCM posted:

Laserdisc was always "better", at least at playing back media. Tapes had the advantage of not being a read-only medium.

laserdiscs were way too expensive and much less convenient for rental and home storage. plus they were big as gently caress, and dumb.

VCRs were good. you got to watch movies at home, which owned.

Pham Nuwen
Oct 30, 2010



The primary advantage of VHS was that you could open palm slam them into the slot.

RoyKeen
Jul 24, 2007

Grimey Drawer

chitoryu12 posted:

VHS didn't have the advantage of having video games!

https://www.youtube.com/watch?v=N6aMdA8y7oM

https://www.youtube.com/watch?v=kzJWMYfnj84

Keiya
Aug 22, 2009

Come with me if you want to not die.

KozmoNaut posted:

That's why a lot of us retro-nerd gamers like to either use CRT/scanline emulation screen filters, or play on actual CRTs. Not because it's "better", but because the games were designed with that monitor technology in mind. On an LCD with no filters apart from straight pixel upscaling, old games look extremely pixelated and low-res, because that's what they are. But the graphics weren't meant to be seen as sharp square pixels, they were meant to be slightly fuzzy.

A lot of those filters way, way overdo it though. Squashing it until it's basically a slightly pointy circle and smearing it until it's unrecognizable.

I honestly don't bother with geometry correction, when you actually play on a half-decent CRT it's not that pronounced once you get through the human brain's corrections.

chitoryu12
Apr 24, 2014


I can't believe I didn't post the Retsupurae video instead, in retrospect:

https://www.youtube.com/watch?v=d2ocE19YWhs

SCheeseman
Apr 23, 2003

Slanderer posted:

laserdiscs were way too expensive and much less convenient for rental and home storage. plus they were big as gently caress, and dumb.

VCRs were good. you got to watch movies at home, which owned.

There were markets where Laserdiscs had some success, it lasted quite a few years after DVD took hold for a reason. It had it's niche simply because the quality of the video absolutely blew VHS away. It also wasn't inhenrently more expensive as VCRs got cheap primarily through scale and popularity, internally they were very complex machines.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


Keiya posted:

A lot of those filters way, way overdo it though. Squashing it until it's basically a slightly pointy circle and smearing it until it's unrecognizable.

I honestly don't bother with geometry correction, when you actually play on a half-decent CRT it's not that pronounced once you get through the human brain's corrections.

Yeah, some of them go way overboard, especially the ones that do geometry "correction" and try to emulate composite video or s-video by over-exaggerating their flaws.

For anyone not sure what we're talking about, here are a couple of screenshots from Metal Slug (click for fullsize, for the full effect):

No filter:


CRT-Hyllian, a simulation of a high-quality CRT, such as a broadcast monitor.


NTSC S-Video simulation. You get a bit of the fuzziness, but not too much.


NTSC Composite simulation. Look at the color fringing on the white text and how messed-up all vertical lines look.


And I wasn't even able to show a really bad shader, all of the ones included with RetroArch seem to be quite restrained, outside of obvious joke ones.

Personally, I prefer the NTSC S-Video filter. The CRT-Hyllian one is nice, but it's just a bit too sharp. On the other hand, the NTSC Composite filter is just too washed out and has way too much color fringing. I'm sure it's a reasonably faithful recreation of a composite video signal, but I wouldn't use that on my actual CRT TV either :)

Sininu
Jan 8, 2014

None of them look 'right' to me. I just don't remember seeing anything like those lines with CRT screens.

GWBBQ
Jan 2, 2005


Slanderer posted:

laserdiscs were way too expensive and much less convenient for rental and home storage. plus they were big as gently caress, and dumb.
I don't know what you're talking about.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
At the time VHS matched up reasonably well with the most common viewing method, boring ol' television. My family started with Betamax and Beta HiFi due to the perceived advantages but due to the poor selection among rentals eventually moved to VHS and SuperVHS. As conventional direct-view TVs grew in size the shortcomings of videotape stood out but by then DVDs were on the horizon, tiding people over into the High Definition era.

I understand the need to mock VHS viewers of the 1980s, gazing raptly at their 19" color CRTs but at the time people were fine with the image quality and didn't feel deprived. It was so much better than earlier means of making recordings, like 8mm film.

It's the nature of technology to continually advance and to look back and wonder how people ever made do with what came before.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


SinineSiil posted:

None of them look 'right' to me. I just don't remember seeing anything like those lines with CRT screens.

No, you wouldn't have on a CRT TV fed with an interlaced signal, and certainly not on a computer monitor, unless you were playing games in interlaced mode. The original Need For Speed could do it, to improve performance. After all, you're only rendering half the pixels, but the trade-off is that you lose overall brightness.

It's more of an arcade thing, and most of the CRT simulation filters are probably guilty of overdoing it. I haven't found a good NTSC simulation filter yet that doesn't have scanlines, though.

Slanderer
May 6, 2007

GWBBQ posted:

I don't know what you're talking about.


since that picture lacks a reference for size perspective, I think the wikipedia comparison image of a Laserdisc and a DVD gets the point across a bit better

Sininu
Jan 8, 2014

KozmoNaut posted:

No, you wouldn't have on a CRT TV fed with an interlaced signal, and certainly not on a computer monitor, unless you were playing games in interlaced mode. The original Need For Speed could do it, to improve performance. After all, you're only rendering half the pixels, but the trade-off is that you lose overall brightness.

It's more of an arcade thing, and most of the CRT simulation filters are probably guilty of overdoing it. I haven't found a good NTSC simulation filter yet that doesn't have scanlines, though.

Oh, thanks for explaining. I have never played on arcade machines so that has to be why I had never seen it.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


SinineSiil posted:

Oh, thanks for explaining. I have never played on arcade machines so that has to be why I had never seen it.

It's an important part of the distinct look of CRT arcade games, compared to playing on an interlaced CRT at home. A lot of people prefer the look for emulated console games as well, even though it's not actually strictly how the games would have looked.

I've blown up some cutouts to better show the differences between the different filters:

No filter


CRT-Hyllian


NTSC S-Video


NTSC Composite :barf:


And one I hadn't messed around with before, but I think may actually be my favorite, CRT-Easymode-Halation, which also simulates how brighter colors tend to bleed out a tiny bit more than more muted colors



Both Hyllian and Easymode actually simulate the shadow mask/aperture grill of a CRT. For maximum nerdity, there are even difference mask types to choose from :awesome:

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
So is there a guide for setting up Easymode anywhere?

Platystemon
Feb 13, 2012

BREADS
All the cool kids have Retina displays to better emulate CRT flaws.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


Yeah, it's kinda ironic :)

Improbable Lobster posted:

So is there a guide for setting up Easymode anywhere?

It's included with RetroArch, which is what I'm using.

For using it in general with games/emulators that don't have built-in filter support, I suppose you would have to use something like ReShade on Windows.

Zonekeeper
Oct 27, 2007



On my CRTs, Scanlines only show up in 240p content. (so my NES/SNES/Genesis/low res N64 games have scanlines, but my N64/gamecube games in 480i mode don't). Bugs the hell out of me when using my Gamecube's Gameboy Player because it would look a lot better in 240p mode rather than filtered in 480i mode.

Like KozmoNaut pointed out, the exact look of the scanlines depend on your TV's aperture grille, so the scanlines look different on my old cheapo Symphonic CRT that only has Composite-in compared to my 36" Sony Trinitron. The CRT-Easymode-Halation filter he just posted looks a lot more accurate because actual 'scanlines' are the result of the aperture grille pattern and not "a bunch of lines across the screen between rows of pixels"

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

KozmoNaut posted:

Yeah, it's kinda ironic :)


It's included with RetroArch, which is what I'm using.

For using it in general with games/emulators that don't have built-in filter support, I suppose you would have to use something like ReShade on Windows.

Ah, I had assumed that it was something more general purpose. Thanks.

Code Jockey
Jan 24, 2006

69420 basic bytes free
Scanline chat: I completely adore Va-11 HALL-A but I wish the "scanline" display setting wasn't just "draw 50% opacity gray lines across the screen", I wish they'd licensed / used one of the cool shaders like Easymode-Halation. :smith:

Pingiivi
Mar 26, 2010

Straight into the iris!
We had a bunch of Sony BVM series multiformat reference CRTs that cost (and weighed) a lot. There wasn't any apparent scanlining happening with those. Here's a brochure: http://visionaryforces.com/wp-content/downloads/Sony-BVM-A24E1WU-HD-Monitor.pdf

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KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


Zonekeeper posted:

On my CRTs, Scanlines only show up in 240p content. (so my NES/SNES/Genesis/low res N64 games have scanlines, but my N64/gamecube games in 480i mode don't). Bugs the hell out of me when using my Gamecube's Gameboy Player because it would look a lot better in 240p mode rather than filtered in 480i mode.

Like KozmoNaut pointed out, the exact look of the scanlines depend on your TV's aperture grille, so the scanlines look different on my old cheapo Symphonic CRT that only has Composite-in compared to my 36" Sony Trinitron. The CRT-Easymode-Halation filter he just posted looks a lot more accurate because actual 'scanlines' are the result of the aperture grille pattern and not "a bunch of lines across the screen between rows of pixels"

Unfortunately, Easymode doesn't handle pseudo-transparency and dithering very well, as in it doesn't even try to handle it correctly. A lot of Genesis/Mega Drive games use dithering and pseudo-transparency extensively, as the hardware couldn't do proper transparency, and had limited color depth.

For instance (not my screenshots):

No filtering of pseudo-transparency or dithering:


GTU (the scanlines can be switched off):


The idea is that if you have alternating vertical lines, the relatively low horizontal bandwidth of a normal CRT will blend the colors together. The waterfalls in Sonic the Hedgehog on Genesis is another good example:


Easymode and a lot of other CRT filters produce results that look like the image on the left, because they don't even attempt to handle pseudo transparency. Dedithering filters like MDAPT and GDAPT produce something close to what's on the right, but can have false positives in other places where alternating vertical lines happen, such as with the "200" in this screenshot of Super Mario World:



GTU produces something inbetween the two Sonic pictures, and is a good CRT filter as well (albeit with no shadow mask nor phosphor simulation):


It's not quite as nice as MDAPT/GDAPT, but it's a better all-round filter.

KozmoNaut has a new favorite as of 00:03 on Oct 18, 2016

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