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Fat Samurai posted:I have the feeling that deckbuilding is going to be less important compared to ESDLA. Only 59 player cards (some of which are exclusive to some heroes) are quite less than what I was expecting. Yea figure 5 new investigators means 15 of those players cards are for the investigators. Which leaves 44 so 22 new cards total.
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# ? Sep 9, 2016 23:38 |
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# ? May 26, 2024 00:38 |
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I'm trying to tally how many hero cards died as a result of the LOTR Saga quests, not counting The Hobbit. Am I missing someone? Gandalf (revived) Boromir (fallen into evil) Denethor (death more reflective of his ally card version) Dunhere Halbarad Haldir (in the film) Hama Hirluin the Fair Theoden Brand and Dain at Erebor, which might be a quest Grima during Scouring, a likely quest Theodred dies in a non-quest Baron Porkface fucked around with this message at 15:32 on Sep 11, 2016 |
# ? Sep 11, 2016 03:53 |
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Hey, my gf and I are getting ready to start the LotR LCG after reccomendations from this forum. I got a used set that had a core set, the first three Mirkwood adventure packs and The Black Riders. I've tried to put two decks together, a hobbit deck and a spirit/tactics deck. Here they are. What do you think? Any ideas? Is there a better way to do this? (specifically sharing decks)
Fritzler fucked around with this message at 03:18 on Sep 13, 2016 |
# ? Sep 13, 2016 03:14 |
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Go buy the Dead Marshes for Fast Hitch to add to the Hobbit deck, if you can.
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# ? Sep 13, 2016 05:26 |
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Fritzler posted:Is there a better way to do this? (specifically sharing decks) http://ringsdb.com/ is the deckbuilding site of choice. After signing up you can go to My Collection -> Adventure Packs to mark what you own so it's easier to build.
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# ? Sep 13, 2016 09:26 |
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Amoeba102 posted:Go print Fast Hitch to add to the Hobbit deck, if you can. Don't buy expansion packs just for a couple of players cards, it's a complete waste of money. No one cares if you proxy in a co-op/solo game.
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# ? Sep 13, 2016 10:18 |
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OK, probably won't print cards for our first couple of times, but we would finish off the Mirkwood adventure cycle next if we like it, so I'll keep an eye out for that. Any other comments? With the spirit/tactics deck I felt like I was just throwing cards in at the end.
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# ? Sep 13, 2016 14:54 |
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Man, I think the worst part of Conquest's run being cut short is that it left the Deep Strike mechanic really half baked. It doesn't really have much bluff component, so now its just delayed summons for cheap prices.
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# ? Sep 23, 2016 16:46 |
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Well now we don't have to wonder what L5R is taking the place of next year! So hype for L5R
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# ? Sep 23, 2016 19:57 |
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Can anyone do a writeup of the state of Conquest at the end of its life? I last really played just before Necrons.
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# ? Oct 1, 2016 06:04 |
It's dead after this year.
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# ? Oct 1, 2016 10:45 |
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Max posted:It's dead after this year. I think he's asking for someone do talk about where the game is at, after the last pack releases and Worlds have finished. What factions look like at the end, general state of balance, etc. Presumably wondering if it's worth it to buy the last cycle if he's happy with what he already has or if the last cycle adds some cool stuff that certain factions need to become competitive.
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# ? Oct 1, 2016 10:50 |
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I wish Conquest was givin the same chance Invasion was to release one last box the try and balance out the factions. Feels like alot of the mechanics and factions will feel half finished.
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# ? Oct 1, 2016 16:17 |
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Yeah I've already bought all the stuff up to the last unreleased pack, just wondering how the game finished out. e: especially Necrons, that one guy who can pull units out of the discard looks fun StashAugustine fucked around with this message at 17:35 on Oct 1, 2016 |
# ? Oct 1, 2016 17:28 |
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New LotR AP preview is up: https://www.fantasyflightgames.com/en/news/2016/10/3/beneath-the-sands/ Rider of Rohan looks legit af
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# ? Oct 4, 2016 01:15 |
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When are we gonna get more Arkham Horror info :'( I need that release date
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# ? Oct 4, 2016 13:31 |
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COOL CORN posted:When are we gonna get more Arkham Horror info :'( I need that release date Seems like right around Halloween release
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# ? Oct 4, 2016 13:41 |
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I just got into LOTR, with the core and the Mirkwood cycle. I hear Khazad-dum has some great scenarios but it is out of stock everywhere. Is there any chance of a reprint?
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# ? Oct 4, 2016 14:47 |
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E: ^^ Yes, don't pay a crazy price anywhere. FFG does a good job of cycling through the older deluxes/APs and reprinting them. Check https://www.fantasyflightgames.com/en/upcoming/ for more information. Says it is on the boat, so figure 1-2 months. My guess for Arkham Horror LCG is the week of the 17th, right after the Arkham Nights where it will be released first. Oh my god I cannot wait though. ChiTownEddie fucked around with this message at 14:51 on Oct 4, 2016 |
# ? Oct 4, 2016 14:48 |
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So, speaking of Khazad-Dum, it apparently was available on FF's site for a moment and is already back to out of stock. Miniature Market, Amazon, and Funagain show zero stock. Is there a chance that the online retailers are waiting for their shipments from FF, or am I out of luck until Fantasy Flight prints another batch? How long does that usually take?
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# ? Oct 9, 2016 20:06 |
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Fidel Castronaut posted:So, speaking of Khazad-Dum, it apparently was available on FF's site for a moment and is already back to out of stock. Miniature Market, Amazon, and Funagain show zero stock. Is there a chance that the online retailers are waiting for their shipments from FF, or am I out of luck until Fantasy Flight prints another batch? How long does that usually take? It is supposed to on the boat, but it better hurry up because i also need a copy..
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# ? Oct 9, 2016 20:17 |
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Ropes4u posted:It is supposed to on the boat, but it better hurry up because i also need a copy.. FF's site has it "shipping now" instead of "on the boat" now, but there's no stock on the site. Though, "in stores now" seems to be the next phase so that gives me hope that there's still a chance.
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# ? Oct 9, 2016 20:23 |
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If it is in shipping now then it'll probably be available next week online.
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# ? Oct 9, 2016 20:25 |
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Nevermind, I am wrong. "In stores now" means available on the site and in stores, while "shipping now" means it is getting shipped to retailers. I thought it meant "shipping to people who ordered from the site now." e: beaten
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# ? Oct 9, 2016 20:26 |
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Rules and Reference Guide for Arkham Horror LCG are up. I hate having the rulebook in two like this. EDIT: There is a maximum of 2 copies of a single card per deck. Less need for a second core than in LotR, maybe? EDIT EDIT: Rules guide so bad it broke my link. Fat Samurai fucked around with this message at 15:08 on Oct 12, 2016 |
# ? Oct 12, 2016 10:56 |
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Ahhh, so it's like Mage Knight where you have a tutorial book and then an awful hard to use "reference book". Got it. Also, hahah: quote:The Grim Rule Amazing
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# ? Oct 12, 2016 13:12 |
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It's like every recent FFG release. Armada had it, WHQ card game had it, plenty of others. It's not ideal because in most cases the learn to play book actively teaches you the wrong rules or skips super important stuff.
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# ? Oct 12, 2016 13:54 |
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A lot of people I know like the learn to play rulebooks but almost everyone agrees that the other books shouldn't be "here's what's missing" but instead be the FULL total rules, start to finish with everything that's in the LtP book, covered again.
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# ? Oct 12, 2016 13:57 |
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PaybackJack posted:A lot of people I know like the learn to play rulebooks but almost everyone agrees that the other books shouldn't be "here's what's missing" but instead be the FULL total rules, start to finish with everything that's in the LtP book, covered again. Yeah I actually like the split, but the reference should have both the term glossary and the actual rules laid out clearly. The learn to play rulebooks are pretty good for people who just wanna crack the game open and start playing since it'll walk you through things.
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# ? Oct 12, 2016 14:22 |
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Ah! My friends just picked up my copy of Arkham Horror LCG at Arkham Nights. Pumped!
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# ? Oct 15, 2016 01:07 |
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I AM CARVALLO posted:Ah! My friends just picked up my copy of Arkham Horror LCG at Arkham Nights. Pumped! Very jealous. When does it release for us less fortunates?
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# ? Oct 15, 2016 01:52 |
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It's still on the boat according to FF website. Hopefully this month
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# ? Oct 15, 2016 04:04 |
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bleck.
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# ? Oct 15, 2016 16:50 |
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At least full spoilers are available for the core set now: http://www.cardgamedb.com/index.php/arkhamhorror/arkham-horror-the-card-game/_/core/?sort_col=primary_id_field&sort_order=asc&per_page=100
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# ? Oct 15, 2016 17:55 |
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COOL CORN posted:Grim Rule Perfect. I'm glad they just codified the rule of thumb for LOTR
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# ? Oct 15, 2016 22:13 |
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A friend and I played the Game of Thrones LCG last night. We're both Magic veterans, and we both were hooked almost instantly. The two things I liked the best were the plot cards making each of your turns play slightly differently, the different kinds of attacks (in Magic terms, it's like you have creatures with flying, creatures with horsemanship, and creatures with shadow, but it was really neat) and the different effects each attack had. Maybe it was because my friend kept a bad hand and I kept winning initiative rolls on ties, but I thought the challenge phase was really unbalanced the way it played out with one player getting to do all their challenges before the next player got to do all of theirs. I think a one-by-one system where the starting player got to initiate one challenge and then the second player got to do one and then back to the first player until all players have either done all three challenge types or passed would be more balanced, but I've only played one game.
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# ? Oct 17, 2016 19:31 |
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BJPaskoff posted:A friend and I played the Game of Thrones LCG last night. We're both Magic veterans, and we both were hooked almost instantly. The two things I liked the best were the plot cards making each of your turns play slightly differently, the different kinds of attacks (in Magic terms, it's like you have creatures with flying, creatures with horsemanship, and creatures with shadow, but it was really neat) and the different effects each attack had. Maybe it was because my friend kept a bad hand and I kept winning initiative rolls on ties, but I thought the challenge phase was really unbalanced the way it played out with one player getting to do all their challenges before the next player got to do all of theirs. I think a one-by-one system where the starting player got to initiate one challenge and then the second player got to do one and then back to the first player until all players have either done all three challenge types or passed would be more balanced, but I've only played one game. There are lots of situations where you want your opponent to do all their challenges before you do yours, the fight over initiative can get really intricate once you get deeper into it. edit: I'm looking for some good articles about this that can explain it better than I can, but one example is that Greyjoy can get unopposed challenges through more easily if their opponent has exhausted half their guys attacking long-ass nips Diane fucked around with this message at 19:38 on Oct 17, 2016 |
# ? Oct 17, 2016 19:34 |
long-rear end nips Diane posted:There are lots of situations where you want your opponent to do all their challenges before you do yours, the fight over initiative can get really intricate once you get deeper into it. Absolutely. Here are some examples: -You're running negative attachments such as Craven, Milk of the Poppy, or Condemned, and want the opponent to go first so you can ruin their expensive character. Doesn't matter if they go first if all of their good stuff is ruined. -You're running Night's Watch and win through defense. -You're running Martell and get lots of nasty tricks on defense; you need to be able to attack afterwards for most of them. And so on. That said, it's rarely bad to run high initiative plots, because the person who wins initiative gets to decide who goes first--you can ensure you go second if that's best for your deck.
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# ? Oct 17, 2016 19:38 |
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I usually go second just so that my own freshly-marshalled characters can't be Milked or Cravened. Near the end of the game, it switches to becoming important to go first and dash to 15 power before your opponent can - many games I've had come down to who was able to do their challenges first that turn. But until the endgame, going second is almost always preferred. Going first can be good in an aggro deck - use Ice/Seastone Chair/Spearmaiden/PTTS on their pivotal character before they have a chance to ruin your day. With the sneakier stuff like PTTS though, going second affords you a better shot at getting the event off after they kneel out defenders.
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# ? Oct 18, 2016 06:58 |
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# ? May 26, 2024 00:38 |
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I'm running the Targaryen "choke" deck that was posted a month ago on the thronesdb site and it's pretty good and I go second when I can in it. Letting your opponent show you what they're working with, then dropping Martel attachments to limit their icons, let my opponent get his attacks off limiting his defense so I can get attacks through easier. Makes it easier to see where to drop Dracarys! as well. My version of the Lannister BAMF deck works best going second, as well. Drop my nbamf or roar on their turn after they declare their first attack then plan my attacks and defenses after seeing the board state.
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# ? Oct 18, 2016 09:44 |