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nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

SweetBro posted:

You either a real badass ninja standing in a sea of your enemies corpses with your blood soaked swords/claws, ninja amulet equipped, and a staggering erection in your pants. Or you a bitch rear end fucc-boi.

I did the first half of insane on those daggers that you do the spinning stinger attack. The stinger attack on them is ridiculously overpowered and hit multiple times in a really bugged way where you can shake the mouse around and hit a huge area in front of you.

Then I got enough items to slot more ranged weapons. The thing about firearms is that you can't really do anything without having at least 3 ammo types covered. If you can't do that, you'll run out of ammo ridiculously fast.

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

electrigger posted:

Is there any rhyme or reason to the crafting? It looks like you pretty much jump in quality one or two steps but i've tried things like using 3 toxic gems to make a better toxic gem but it gave me cold instead, etc.

I think the way it works is it just consumes 3 of anything to make 1 new drop at your level. As far as I can tell what you use for those 3 components is entirely irrelevant.

You can use 3 level 8 grey components and then get a level 40 orange from it. It just makes something that would be a new drop for you, which is nice.

InfinityComplex posted:

You have control over elemental gems. Aptly if you slam 3 gems of the same element and quality together you get a higher quality gem of that element. I believe you also have limited control over your body armour, power, and co-op gems (3 gems of the same category will net you that category). I've definitely made legendary quality gems using specific categories alone.

Ah okay. If you use 2 of one and 1 of another its random, but I guess stacking all 3 of something lets you kinda control the result.

Mzbundifund
Nov 5, 2011

I'm afraid so.
How did Zilla capture Kamiko if she knows how to teleport

Jack Trades
Nov 30, 2010

Mzbundifund posted:

How did Zilla capture Kamiko if she knows how to teleport

Teleport jammers a thing later in the game.

CJacobs
Apr 17, 2011

Reach for the moon!
Speaking of, has anyone bothered listening to all the numbers Kamiko rattles out when you're first rescuing her to find out if they mean anything?

cl_gibcount 9999
Aug 15, 2002

it's the fibonacci sequence

CJacobs
Apr 17, 2011

Reach for the moon!
Neat!

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer
Is there a list of weapons anyone has compiled?

Zereth
Jul 9, 2003



Turtlicious posted:

I got to the ending.

The gently caress was that?

:(
BUY THE DLC/SEQUEL COMING SOON

Mordja
Apr 26, 2014

Hell Gem

Zereth posted:

BUY THE DLC/SEQUEL COMING SOON

Gladly, tbh.

kxZyle
Nov 7, 2012

Pillbug
I was getting bored so I started over and wow, the game's much better on Insane. And I don't even like hard games.

I'll have to persuade my brother to go for at least Hard on our co-op playthrough.

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

kuroiXiru posted:

I was getting bored so I started over and wow, the game's much better on Insane. And I don't even like hard games.

I'll have to persuade my brother to go for at least Hard on our co-op playthrough.

I think you eventually have to change it to insane once you get good enough drops and start figuring out good combos, or else the game gets absurdly easy.

Sometimes it will throw you a ridiculous enemy combination that kills you over and over but there's always a solution for these encounters.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

kuroiXiru posted:

I was getting bored so I started over and wow, the game's much better on Insane. And I don't even like hard games.

I'll have to persuade my brother to go for at least Hard on our co-op playthrough.

I had to drop the difficulty on co-op, so you may have to as well. I'm not sure if that's because the bonus player scaling overpowers the difficulty or if that's just because my friends were dummies who hadn't yet figured out how to properly gem weapons to do good damage, but it felt like a slog. (It could very well be the latter)

nerdz posted:

I think you eventually have to change it to insane once you get good enough drops and start figuring out good combos, or else the game gets absurdly easy.

That's how Diablo works, and this is kinda based on Diablo.

In Diablo they're not really even difficulties, they're level progression. You beat one and then you go on to the next. Calling that difficulty is a misnomer.

Quornes
Jun 23, 2011
I just finished the mission where you take the dagger from the yakuzai lady. Upon looking at her desk I saw a picture frame. Going in for a closer look, it the was the fisherman's wife/octopus porn painting.

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

Zaphod42 posted:

I had to drop the difficulty on co-op, so you may have to as well. I'm not sure if that's because the bonus player scaling overpowers the difficulty or if that's just because my friends were dummies who hadn't yet figured out how to properly gem weapons to do good damage, but it felt like a slog. (It could very well be the latter)


That's how Diablo works, and this is kinda based on Diablo.

In Diablo they're not really even difficulties, they're level progression. You beat one and then you go on to the next. Calling that difficulty is a misnomer.

Yeah, before I had access to some good gems for firearms they really really sucked,and they suddenly they're ridiculously strong.

Well, the difference compared to diablo is that you can change them on the fly so don't wait until you beat it to bump it up. Borderlands does the same thing as diablo.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
They fixed that a long time ago in D3, you still gotta back out to the menu to change it though

Jack Trades
Nov 30, 2010

Although SW2 could use some more difficulty modes above Insanity for NG+ and stuff.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Jack Trades posted:

Although SW2 could use some more difficulty modes above Insanity for NG+ and stuff.

You can do insanity and force 4-player difficulty even without 4 players, so that's coming close (and reminds me of diablo 2 monster difficulty /px command)

But additional difficulties above insanity would be a nice thing to patch in, yeah.

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

Zaphod42 posted:

You can do insanity and force 4-player difficulty even without 4 players, so that's coming close (and reminds me of diablo 2 monster difficulty /px command)

But additional difficulties above insanity would be a nice thing to patch in, yeah.

I hope they add in some boss challenges, but not as bullshit stupid as the ones in Borderlands DLC.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

nerdz posted:

I hope they add in some boss challenges, but not as bullshit stupid as the ones in Borderlands DLC.

Yeah Borderlands DLC bosses were an unbelievable slog. Terrible game design. Basically the same as Destiny's bosses in vanilla. You can't just give a boss more health and call it a day when it comes to FPS games. (Hell, RPGs don't let you get away with that anymore, and haven't for a long long time)

Destiny's come around and slowly learned how to do boss fights right, with adds and specific mechanics you have to pull off. Its lots of work to design a good FPS boss though.

To SW's credit, they did NOT make the same mistake that Bungie and others did.

Most of the bosses in SW2 do exactly what I was screaming at Bungie to do; when the boss reaches a certain health % they become invincible, spawn several adds, and then when the adds die, they become vulnerable again. Its such an obvious solution and I was going crazy that Destiny didn't do it, and I feel so vindicated that SW2 did and it loving works so well.

Flying Wild Hog also did a fantastic job with the lasers tethering the adds to the boss, so its very inuitive to the player what needs to happen and how many adds remain that need to be killed. Great game design!

SW2 does have a couple of just gently caress-off huge bosses with giant health pools, but they still move around and do more interesting poo poo, and they don't require 15 minutes of just firing at them over and over to whittle them down. (At least, unless you're soloing the on insanity with 4-player difficulty, and don't do that unless you're well geared)

Jack Trades
Nov 30, 2010

Someone please correct me if I'm wrong but I did some basic math and I think Karma Collector skill is practically totally useless?

Max level of Karma Collector gives you +15% XP for the cost of 6 SP.
That means that you'll go even when all that bonus XP will account for 6 levels total which is not until
x / 1.15 * 0.15 = 6
x = 46
Level 46?

Karma Collector is a waste of SP until after level 46 and considering that max level is 50 then it's not worth using that skill at all.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Jack Trades posted:

Someone please correct me if I'm wrong but I did some basic math and I think Karma Collector skill is practically totally useless?

Max level of Karma Collector gives you +15% XP for the cost of 6 SP.
That means that you'll go even when all that bonus XP will account for 6 levels total which is not until
x / 1.15 * 0.15 = 6
x = 46
Level 46?

Karma Collector is a waste of SP until after level 46 and considering that max level is 50 then it's not worth using that skill at all.

I think your math might be slightly off, but checking it myself it'll take ~40 levels to balance out, which means that its not really worth it, no. Good point. (E: If you factor in the 6 levels to buy it, then 40 levels to balance, that's 46. Your math is right)

Although the last point costs most of those SP right? The first 2 are just 1 SP each and give +5% each, that's only 20 levels before it evens out, and by level 40 it would have doubled its cost.

So really its just that rank 3 should be a higher percentage by far. Kinda a dumb skill to have at all, though, as somebody pointed out earlier. Those systems are just awkward, either punishing people who dont' take the skill or rewarding those who do or whatever.

Level 50 is max? So you can't max out all your skills, then? That's good to know.

Jack Trades
Nov 30, 2010

Zaphod42 posted:

Level 50 is max? So you can't max out all your skills, then? That's good to know.

I don't actually know if lvl 50 is max or not tbh, but there's a cheevo for getting to lvl 50.

Either way, I'm lvl 30 and I'm pretty sure the game is almost over so you won't be getting to lvl 50 just like that.

sockpuppetclock
Sep 12, 2010

Jack Trades posted:

I don't actually know if lvl 50 is max or not tbh, but there's a cheevo for getting to lvl 50.

Either way, I'm lvl 30 and I'm pretty sure the game is almost over so you won't be getting to lvl 50 just like that.
It's not the max, I'm lvl 66 at this point, I don't think there's a limit.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

sockpuppetclock posted:

It's not the max, I'm lvl 66 at this point, I don't think there's a limit.

Good, I wanna max out everything :cheeky:

Jack Trades posted:

I don't actually know if lvl 50 is max or not tbh, but there's a cheevo for getting to lvl 50.

Either way, I'm lvl 30 and I'm pretty sure the game is almost over so you won't be getting to lvl 50 just like that.

Do you have all 70 guns? If not, it ain't over yet! In Diablo beating the game is just the beginning.

McKilligan
May 13, 2007

Acey Deezy
I'm about 25% through the game, but drat if the game doesn't get just hard as gently caress sometimes. I started on Hard difficulty, as per the thread recommendation, and I am just constantly running low on ammo. In the tech-y levels it seems like ammo is much more available, but whenever there's forests/shrines all my bullets just disappear into the ether, then when I get gibbed I have to go back again with even less ammo against enemies back at full health.

I'm still only getting lvl 30-ish upgrades (and barely have a dozen weapons at this point), so I'm sure eventually I'll find some solid loot/combinations, but some of the missions are pretty hard. I've maxed out Stinger and Vortex, which help a lot, but definitely need to experiment some more.

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

McKilligan posted:

I'm about 25% through the game, but drat if the game doesn't get just hard as gently caress sometimes. I started on Hard difficulty, as per the thread recommendation, and I am just constantly running low on ammo. In the tech-y levels it seems like ammo is much more available, but whenever there's forests/shrines all my bullets just disappear into the ether, then when I get gibbed I have to go back again with even less ammo against enemies back at full health.

I'm still only getting lvl 30-ish upgrades (and barely have a dozen weapons at this point), so I'm sure eventually I'll find some solid loot/combinations, but some of the missions are pretty hard. I've maxed out Stinger and Vortex, which help a lot, but definitely need to experiment some more.

Yeah, you'll need to rely on melee weapons a lot before you get the ammo skills. I recommend the short daggers, since with some crit chance and crit bonus gems they one hit almost everything on a fully changed stinger and you can move the mouse around after releasing to hit more enemies like a mini vortex. One amulet that made things a lot easier for me at first was the healing spell free to cast but you couldn't use health packs. I always fall back on it when I'm facing harder enemies.

Kazvall
Mar 20, 2009

I hope the co-op stuttering problem is fixed soon! God drat I want to play this.

municipal shrimp
Mar 30, 2011

Does your goofy spirit buddy from the first game come back? This is critical to whether I buy the game or not.

Accordion Man
Nov 7, 2012


Buglord

municipal shrimp posted:

Does your goofy spirit buddy from the first game come back? This is critical to whether I buy the game or not.
Nope, still dead.

I'll also agree that the writing is all over the place in quality. Main narrative-wise it feels like it was written by someone that never worked on the first game, seeing is that how Wei's arc goes nowhere, even to the point I'd say he regresses into more of an rear end in a top hat than he was in the beginning of the first game at times, and some returning characters have such dramatically different personalities for the worst. The codices are actually solidly written though and explain a lot that the main narrative proper doesn't. It's really odd.

Accordion Man fucked around with this message at 01:16 on Oct 18, 2016

Mordja
Apr 26, 2014

Hell Gem
You get a new spirit buddy, but she's not that goofy.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Damnit, seriously, I put all of my first points into Karma Collector. Now I feel compelled to restart. :(

CAPTAIN CAPSLOCK
Sep 11, 2001



Ciaphas posted:

Damnit, seriously, I put all of my first points into Karma Collector. Now I feel compelled to restart. :(

You can pay to respec your skills. Or not worry about it.

CJacobs
Apr 17, 2011

Reach for the moon!

Ciaphas posted:

Damnit, seriously, I put all of my first points into Karma Collector. Now I feel compelled to restart. :(

You can re-spec your skills at the store for a pretty meager amount of money.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I feel better now :shobon:

Samurai Sanders
Nov 4, 2003

Pillbug

Mordja posted:

You get a new spirit buddy, but she's not that goofy.
Yeah, she is the complete opposite of goofy. I guess the only positive thing is that she makes Wang wonder if he's getting old, which is interesting for him.

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer

Samurai Sanders posted:

Yeah, she is the complete opposite of goofy. I guess the only positive thing is that she makes Wang wonder if he's getting old, which is interesting for him.

Shadow warrior 3 needs to go back to Old Wang but less racist.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
I beat the whole game with swords and rocket launcher switching sword weapons depending on what I'm fighting hell I beat the final boss without using the infinite force sword Orochi Zilla gives you you know why? Because it was Hoji's monster and he needed to deal with it I refuse to use anything but that sword so thank God it's good.

Samurai Sanders
Nov 4, 2003

Pillbug

nerdz posted:

Shadow warrior 3 needs to go back to Old Wang but less racist.
They've cleaned it up as much as they can but the whole series is couched in the idea that Chinese and Japanese are the same thing so I doubt there's much more they can do.

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CJacobs
Apr 17, 2011

Reach for the moon!

Samurai Sanders posted:

They've cleaned it up as much as they can but the whole series is couched in the idea that Chinese and Japanese are the same thing so I doubt there's much more they can do.

It's at least partially intentional, I'm sure. Reboot Shadow Warrior is more of a pastiche of how western audiences view eastern character tropes, while classic Shadow Warrior prefers a much lower brow.

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