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I enjoy that they added a difficulty between Overkill and Death Wish because people were (rightfully) saying that there was a huge gap between the two difficulties and now instead of a big gap between Overkill and Death Wish we now have a big gap between Overkill and Mayhem Like way to miss the point guys
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# ? Oct 17, 2016 23:09 |
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# ? May 15, 2024 01:17 |
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Insert name here posted:I enjoy that they added a difficulty between Overkill and Death Wish because people were (rightfully) saying that there was a huge gap between the two difficulties and now instead of a big gap between Overkill and Death Wish we now have a big gap between Overkill and Mayhem there's bound to be bumps that need to be smoothed out when you introduce a difficulty like Mayhem or One Down, its just that Mayhem has mountains as opposed to bumps
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# ? Oct 17, 2016 23:21 |
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Insert name here posted:I enjoy that they added a difficulty between Overkill and Death Wish because people were (rightfully) saying that there was a huge gap between the two difficulties and now instead of a big gap between Overkill and Death Wish we now have a big gap between Overkill and Mayhem this really sums it up. so much of this was avoidable, and so much of Housewarming was really great. so dumb Psion fucked around with this message at 23:29 on Oct 17, 2016 |
# ? Oct 17, 2016 23:27 |
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LuciferMorningstar posted:1. "I don't like it" is not even remotely similar to "is not viable." If some individuals can use a particular setup and carry at least their share of the weight in a heist, then they have demonstrated the viability of the build. Inability to replicate that success isn't an indictment of the build itself. lol because he's the one behind this clusterfuck and thinks that using shotgun overkill + frenzy as a baseline is cool and good and not, in fact, awful? something has to be pretty mammothly terrible for him to admit something's wrong dude, if he says something is good you can doubt it but if he says something is bad it's like chris roberts admitting that he overpromised on something.
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# ? Oct 17, 2016 23:45 |
I pulled some numbers out of my rear end and probably came up with a better set of values than what currently exists. Or maybe not. Who knows?Coolguye posted:lol because he's the one behind this clusterfuck and thinks that using shotgun overkill + frenzy as a baseline is cool and good and not, in fact, awful? something has to be pretty mammothly terrible for him to admit something's wrong dude, if he says something is good you can doubt it but if he says something is bad it's like chris roberts admitting that he overpromised on something. ICTV is good enough to get through One Down, as evidenced by multiple people using it to do just that. That's all there really is to it. If Jules isn't competent enough to make it work, that's his problem.
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# ? Oct 17, 2016 23:53 |
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I wouldn't mind some more balancing being done against 1D enemies as an effective buff to ictv. the idea of difficulty-level specific armor is fiddly bullshit along the lines of Tripwire's garbage fire of a resist system, so I'm predisposed to think that's awful by default, and it's absolutely something I do not trust Jules to get right. Ever. like, all things being equal, if I invest more into survivability I should get more survivability. right now, that's not really there. That's bad balance, regardless of whether or not it meets the minimum bar of 'technically usable.'
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# ? Oct 18, 2016 00:02 |
People saying that pre-frenzy berserker was risky or hard to manage: lmfao
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# ? Oct 18, 2016 00:08 |
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LuciferMorningstar posted:ICTV is good enough to get through One Down, as evidenced by multiple people using it to do just that. That's all there really is to it. If Jules isn't competent enough to make it work, that's his problem. So I guess that's just your problem Ps this is not a joke I actually did that
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# ? Oct 18, 2016 00:37 |
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Coolguye posted:I got my loud 1D cheevos using almost entirely the AMCAR so by your logic you and the rest of everyone saying to use crossbows and poo poo are just massive bads do you like hurting
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# ? Oct 18, 2016 00:39 |
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Ok, after 11 straight days of patching I'm kind of tired of force enabling Goonmod. Wilko, is there any way that you could allow us to permanently force enable it? Even if it's a bad idea to make it a checkbox in the menu, maybe let us edit a lua file to do it.
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# ? Oct 18, 2016 00:56 |
Coolguye posted:I got my loud 1D cheevos using almost entirely the AMCAR so by your logic you and the rest of everyone saying to use crossbows and poo poo are just massive bads I mean, yeah, if you did actually make an AMCAR work for your loud heists, then it's viable. Color me skeptical about your claim, though.
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# ? Oct 18, 2016 01:00 |
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watho posted:People saying that pre-frenzy berserker was risky or hard to manage: lmfao Uh yeah? ICTV could only tank sniper shots with Armorer and Bulletproof in the old days and we didn't have vastly improved damage reduction or health recovery until like Gambler. Infiltrator was a decent deck but it wasn't great when it came out like it later became. Running around at 10% HP on Deathwish for the damage boost absolutely had risk/reward tied to it unless you want to discuss the old meta under lower difficulties.
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# ? Oct 18, 2016 01:03 |
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spit on my clit posted:there's bound to be bumps that need to be smoothed out when you introduce a difficulty like Mayhem or One Down, its just that Mayhem has mountains as opposed to bumps This is especially true if you don't beta test your changes and just look at them on paper. (EDIT) Oh and Shadow Warrior 2 is loving awesome. It's what Borderlands wanted to be and missed the mark... a ton. Malek fucked around with this message at 02:15 on Oct 18, 2016 |
# ? Oct 18, 2016 01:59 |
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Just as an aside, the dumb accuracy cheevo can be cheesed at the moment. Kill 2 (or 3 to be absolutely safe) gangsters with one shot of your explosive weapon of choice, and then throw yourself off the roof. Achievement get! (because overkill didn't sanity check to see if "heist over by death" =/= "heist completed")
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# ? Oct 18, 2016 02:23 |
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LuciferMorningstar posted:I mean, yeah, if you did actually make an AMCAR work for your loud heists, then it's viable. Color me skeptical about your claim, though. have you ever heard the phrase "just because you can doesn't mean you should"? i use it mostly for disruption, to feed sentries and make cops surrender at the lowest overall cost possible, rather than to actually kill cops like the game intends. this does not actually make it terribly viable in, you know, being a gun, it is exploiting lovely holes in a broken system. armor vs dodge works the same way. ICTV takes ~2 shots to break in the current regime, which is ~1 shot more than a suit. due to the 100% accuracy of cops and the particulars of dodge the chance of it taking multiple more shots to break armor on a suit nears certainty, and ICTV does not actually function as intended in the current situation. you can kind of make armor still sort of function using tertiary effects in armorer but again that doesn't make it viable in being armor, that's exploiting a lovely hole in a broken system. you're welcome to define 'viable' in your own ridiculously obtuse way, but i post this to point out that you're taking a really, really weird definition compared to the way most people see things and considering your posting history in this thread you seem to do it purely so you can attempt to wank yourself off at being l33t at a 4 year old game and that's really unattractive to, well, normal people
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# ? Oct 18, 2016 02:52 |
Coolguye posted:have you ever heard the phrase "just because you can doesn't mean you should"? I mean, your approach is actually kind of clever? If it's getting you through heists, then... Sorry you're so worked up about it.
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# ? Oct 18, 2016 03:11 |
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They probably should start fixing OD by at least making the stealth maps at least as difficult as DW. That's a pretty weird inverse.
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# ? Oct 18, 2016 08:26 |
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Coolguye posted:lol because he's the one behind this clusterfuck and thinks that using shotgun overkill + frenzy as a baseline is cool and good and not, in fact, awful? something has to be pretty mammothly terrible for him to admit something's wrong dude, if he says something is good you can doubt it but if he says something is bad it's like chris roberts admitting that he overpromised on something. Man.. if people like you understood game development you'd know that Star Citizen is going to be a huge success. It will have everything that payday 2 has and so much more. Perhaps when CIG skims this awful forum for dissenters and your permabanned from SC for being one of the bad goons you will come back and apologise. Until then you should go learn what 'transparent development' means and why it's a good thing there's no lovely publishers dealing with it. Troll.
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# ? Oct 18, 2016 09:02 |
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On an actual serious note though, I'm glad to see wilko doing awesome stuff with the game. Payday 2 is actually good again!
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# ? Oct 18, 2016 09:10 |
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wilko for president of overkill make payday great again
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# ? Oct 18, 2016 10:51 |
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Coolwhoami posted:They probably should start fixing OD by at least making the stealth maps at least as difficult as DW. That's a pretty weird inverse. s'a buncha bugs involving implementation of the maps. Similar things have happened before. Word on the street is that the mapmaking system is insanely difficult to use. A big part of why this difficulty didn't have map-specific tweaks like DW, according to Jules, was that "map designers" who actually know how to edit maps, weren't available.
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# ? Oct 18, 2016 11:31 |
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Discendo Vox posted:s'a buncha bugs involving implementation of the maps. Similar things have happened before. Word on the street is that the mapmaking system is insanely difficult to use. A big part of why this difficulty didn't have map-specific tweaks like DW, according to Jules, was that "map designers" who actually know how to edit maps, weren't available. Well, at least they took their time to get the loud gameplay right...
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# ? Oct 18, 2016 12:51 |
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Drewjitsu posted:Just as an aside, the dumb accuracy cheevo can be cheesed at the moment. For those of you that are curious: https://youtu.be/IUUK8rC9HmU
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# ? Oct 18, 2016 14:11 |
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Have you considered a new career? Armed Robbery is a Felony. Please Proceed.
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# ? Oct 18, 2016 16:39 |
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John Wick weapon pack. That was quick. http://www.overkillsoftware.com/games/jwweaponpack/
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# ? Oct 18, 2016 17:22 |
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Wick it up, Bitches.
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# ? Oct 18, 2016 17:23 |
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So the UMP, the HK P30, and... a sniper rifle? Probably a dragunov since they have a model for it in the safehouse but I didn't see the sniper in the video well enough.
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# ? Oct 18, 2016 17:29 |
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Grapplejack posted:So the UMP, the HK P30, and... a sniper rifle? Probably a dragunov since they have a model for it in the safehouse but I didn't see the sniper in the video well enough. Looks like it might be the DTA Scout he used in the first movie.
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# ? Oct 18, 2016 17:44 |
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Hoping for edit: the hallway is a matrix callout, and the beginning is a perfect recreation of part of Red Circle Discendo Vox fucked around with this message at 18:38 on Oct 18, 2016 |
# ? Oct 18, 2016 17:49 |
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That in no way a dragunov. We already have the dragunov with the AK DMR kit.
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# ? Oct 18, 2016 18:06 |
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It'll be interesting to see how they balance the weapons. Fitting them into the current hosed-up meta will generate a lot of pay2win rage (partially justifiably, for once) and fitting them into the old balance will make them useless to anyone who plays on Mayhem or above. Either way, I'm sure Steam will be salty and it'll be fun. Lynx posted:Looks like it might be the DTA Scout he used in the first movie. That'd be my first guess too, but then Gage thinks ninjas use Kriss Vectors, so there's precedent for Ovk to just pick something and model it. That said, the framing of the shot is pretty similar to how it was framed in John Wick, so you're probably right. Psion fucked around with this message at 19:33 on Oct 18, 2016 |
# ? Oct 18, 2016 19:29 |
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Psion posted:Payday 2: Either way, I'm sure Steam will be salty and it'll be fun.
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# ? Oct 18, 2016 19:31 |
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Going to be disappointed if all 4 masks aren't just different styles of shades.
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# ? Oct 18, 2016 19:40 |
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I have to disagree, one of them should be a dog mask.
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# ? Oct 18, 2016 19:42 |
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it's been two whole years and wick still hasnt learned to count how many times he pulled the trigger
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# ? Oct 18, 2016 20:00 |
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I really want them to put the "One" bug back in.
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# ? Oct 18, 2016 20:09 |
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That steam salt thing reminded me: Payday's been getting more press from places like RPS after the housewarming event. It's truly amazing how much bitterness is still present in the comments. "Boycott this lying piece of poo poo developer. Several times throughout development they promised, PROMISED ON THEIR PRIDE, that they would not add micro transactions. Then they added them. Get bent overkill." OVERKILL HEISTED MY HOPES AND DREAMS I hope this person hasn't heard of Electronic Arts, they might have a coronary.
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# ? Oct 18, 2016 20:18 |
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The meth recipe already let us know how important salt water is to the Payday gang.
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# ? Oct 18, 2016 20:22 |
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Am I the first goon to get the One Down mask? Anyway, it should be more manageable now with the headshot buff simply because guns will be more reliable. Also I am getting reports from Chorse that using stun grenades on One Down is a pro strat.
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# ? Oct 18, 2016 20:47 |
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# ? May 15, 2024 01:17 |
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RandallODim posted:The meth recipe already let us know how important salt water is to the Payday gang. holy poo poo, that's a fantastic burn UnknownMercenary posted:Also I am getting reports from Chorse that using stun grenades on One Down is a pro strat. who got them from me but yes, flashbangs are absolutely a gamechanger on 1D. They're incredible for preventing enemy fire from focusing you the minute you pop out of cover - be it to relocate to a new safe spot (the Overkill 145+ strategy of "be where they aren't") or to give yourself a few seconds to headshot a group of enemies down. And with 24 minimum per team per mission, you can afford to use them anytime it starts to look sticky. Psion fucked around with this message at 20:59 on Oct 18, 2016 |
# ? Oct 18, 2016 20:54 |