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cerious posted:If anyone successfully held off on buying this game until now: THIS! I was about to preorder the game on the steam. Now I've paid $4 more to get 4 DLC packs. Sounds like a bargain to me, even one DLC with a new civ would be worth it for the extra cash. Thanks dude.
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# ? Oct 18, 2016 19:53 |
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# ? May 30, 2024 08:19 |
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Death by Chickens posted:THIS! yea I also wish they were more clear what the 'DLC Packs' will be but now I've just paid four bucks for four of them so yea even if it's just a civ I think one dollar per is a pretty fuckin good deal!
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# ? Oct 18, 2016 20:04 |
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Yeah, thanks to GamersGate I got the Deluxe Edition for the price of the regular (cheaper if I manage to spend my leftover coins), so even if their description was misleading as to the quantity of items it was a good enough deal. (I'd have bought them anyway admittedly.)
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# ? Oct 18, 2016 20:14 |
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So, who's everyone gonna play first? I'm waffling between France and Congo personally
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# ? Oct 18, 2016 20:16 |
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We know what the presumable first post-release stuff will be based on that board- Poland led by Jadwiga and Isabella for Spain. I wouldn't be surprised if a new civ, a new leader, and some kind of scenario is a dlc pack. Poland was also prominently featured in the launch trailer.
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# ? Oct 18, 2016 20:18 |
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Tatum Girlparts posted:So, who's everyone gonna play first?
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# ? Oct 18, 2016 20:20 |
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Ein Sexmonster posted:We know what the presumable first post-release stuff will be based on that board- Poland led by Jadwiga and Isabella for Spain. I wouldn't be surprised if a new civ, a new leader, and some kind of scenario is a dlc pack. yea if I had to guess I'd say it'll be a civ, a leader for the already existing civs, and a map with some scenario that I will never play. Either that or it'll be 3 civs and then a fourth 'alternate leader pack' or something
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# ? Oct 18, 2016 20:20 |
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Tatum Girlparts posted:So, who's everyone gonna play first? I'm waffling between France and Congo personally I can't decide. Maybe Arabia or India and try pushing religion.
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# ? Oct 18, 2016 20:23 |
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Tatum Girlparts posted:So, who's everyone gonna play first? I'm waffling between France and Congo personally Arabia. They have so much stuff I love; great science, decent culture thanks to the religious buildings, and a guaranteed religion. The last one isn't necessarily important to my preferred strategies (though that may change thanks to there now being a religious victory), but I always like getting a religion and missing out on that part of the game isn't fun. They're pretty close to what my ideal civ would be, really; only thing that might beat them is something with a more pronounced tech/culture bonus instead of tech/religion. Ein Sexmonster posted:Poland was also prominently featured in the launch trailer. It was pointed out that every part of that trailer had to do with flight or flying, relating to the song, "Sogno Di Volare", or "A Dream of Flight". Some a bit more loosely than others admittedly, like Poland's Winged Hussars. Roland Jones fucked around with this message at 20:25 on Oct 18, 2016 |
# ? Oct 18, 2016 20:23 |
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Yea Arabia is on my list too. It's really perfect that the game is almost designed around letting you be the 'youngest' religion while still able to spread and empower the faith. Actually yea, I may go Arabia just to try for a Religious victory, forgot that was a thing now. What is it, just get everyone with your religion as the majority faith?
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# ? Oct 18, 2016 20:26 |
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Roland Jones posted:Arabia. They have so much stuff I love; great science, decent culture thanks to the religious buildings, and a guaranteed religion. The last one isn't necessarily important to my preferred strategies (though that may change thanks to there now being a religious victory), but I always like getting a religion and missing out on that part of the game isn't fun. They're pretty close to what my ideal civ would be, really; only thing that might beat them is something with a more pronounced tech/culture bonus instead of tech/religion. Same. Seems like the best Civ to see most of the game mechanics and try several different things on your first run, without having to play a certain way in order to better utilize their bonuses.
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# ? Oct 18, 2016 20:30 |
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Tatum Girlparts posted:So, who's everyone gonna play first? I'm waffling between France and Congo personally I was probably just going to hit random but I saw the China video for the first time today and I am super intrigued by them.
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# ? Oct 18, 2016 20:31 |
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IcePhoenix posted:I was probably just going to hit random but I saw the China video for the first time today and I am super intrigued by them. Oh yeah, China is fascinating, if nothing else. The Great Wall is the most interesting of the unique improvements, even if it might not be the "best" (or maybe it is, I don't know), the eureka bonus is big, the better workers are fantastic, and the early wonder-boosting is super-useful. They seem very good, and are definitely one of if not the most unique civs mechanically.
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# ? Oct 18, 2016 20:33 |
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I'm gonna play as Gorgo and punch Pericles' nerd face in.
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# ? Oct 18, 2016 20:36 |
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I think turning The Great Wall into a unique improvement that evolves from being a genuine defense to a tourist attraction as the world progresses is easily one of the most clever shakeups in the game. Honestly all the civs are really well made it seems. My only 'bad' one is England and that's really just because I hate being so tied to one specific thing like the naval game. At least the vikings get badass berzerkers and a church and all for if they can't poo poo out longboats.
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# ? Oct 18, 2016 20:37 |
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Tatum Girlparts posted:I think turning The Great Wall into a unique improvement that evolves from being a genuine defense to a tourist attraction as the world progresses is easily one of the most clever shakeups in the game. It also requires the sacrifice of many, many workers to create and maintain. So, very true to history. England is amusing to me for the reasons people talked about before, how their museum bonuses mean they're encouraged to go around the world pillaging other people's culture for their own benefit and whatnot. It amused me.
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# ? Oct 18, 2016 20:39 |
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Roland Jones posted:Oh yeah, China is fascinating, if nothing else. The Great Wall is the most interesting of the unique improvements, even if it might not be the "best" (or maybe it is, I don't know), the eureka bonus is big, the better workers are fantastic, and the early wonder-boosting is super-useful. They seem very good, and are definitely one of if not the most unique civs mechanically. I wonder about the Eureka bonus, because in the video their bonus was half of a tech/civic, but that's what every civ was getting in the press release. The press release came out two months after the China video though so it could have been a bug or it could have been changed. I kind of hope it was bugged though because getting half of a research seemed like it was way too much (and was probably why so many streamers were able to fly ahead in tech so fast). IcePhoenix fucked around with this message at 20:45 on Oct 18, 2016 |
# ? Oct 18, 2016 20:42 |
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I'm probably gonna go with Aztecs or Sumeria. The Aztecs are kind of my go-to civ and I really like Monty's ability set this time around. On the other hand, I really dig Sumeria thematically, and I want to blanket my countryside in ziggurats.
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# ? Oct 18, 2016 20:44 |
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IcePhoenix posted:I wonder about the Eureka bonus, because in the video their bonus was half of a tech/civic, but that's what every civ was getting in the press release. The press release came out two months after the China video though so it could have been a bug or it could have been changed. I kind of hope it was bugged though because getting half of a research seemed like it was way too much (and was probably why so many streamers were able to fly ahead in tech so fast). A Chinese site I found with rather up-to-date examples of everything claims that most civs do indeed get a 50% reduction in required science to research when they Eureka; China gets 60%. Whether this is what it is when it goes live, I can't say.
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# ? Oct 18, 2016 20:47 |
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Tatum Girlparts posted:I think turning The Great Wall into a unique improvement that evolves from being a genuine defense to a tourist attraction as the world progresses is easily one of the most clever shakeups in the game. England's thing is colonialism. Travel to exotic, far-off lands and conquer the natives and steal their treasured relics.
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# ? Oct 18, 2016 20:48 |
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Tatum Girlparts posted:So, who's everyone gonna play first? I'm waffling between France and Congo personally Aztecs, to flex my preorder bonus, then maybe Arabia. Aztecs actually look pretty cool though, rather than having a lot of direct combat boosts, they've made combat feed into infrastructure and that infrastructure feed back into combat. It looks like a cool way enable you play the military game without sacrificing your internal development.
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# ? Oct 18, 2016 20:55 |
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The thing I'm most excited about is building districts as efficiently as possible, does any particular Civ focus more on that aspect of the game than the others?
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# ? Oct 18, 2016 20:55 |
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Cythereal posted:England's thing is colonialism. Travel to exotic, far-off lands and conquer the natives and steal their treasured relics. oh it absolutely makes sense, I just don't much like it as a personal thing. Yea even the civ I like the least still is a perfectly fitting and neat idea, just not my style. MMM Whatchya Say posted:Aztecs, to flex my preorder bonus, then maybe Arabia. Yea Aztecs are a really cool civ this go around. They managed to keep the whole 'rawr, war' thing but also expanded on what made them interesting with stuff like the luxury resources counting for extra cities and all. They're less zerg in jaguar skins now and more a genuinely kinda scary expansionist empire.
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# ? Oct 18, 2016 20:58 |
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Jay Rust posted:The thing I'm most excited about is building districts as efficiently as possible, does any particular Civ focus more on that aspect of the game than the others? Meiji Restoration (Japan): All districts receive an additional standard adjacency bonus for being adjacent to another district. Amazon (Brazil): Rainforest tiles provide +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts. Rainforest tiles provide +1 Housing for Neighborhoods built adjacent to them. Germany and Brazil have unique districts too, which cost less and don't count towards the normal limit.
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# ? Oct 18, 2016 21:00 |
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Jay Rust posted:The thing I'm most excited about is building districts as efficiently as possible, does any particular Civ focus more on that aspect of the game than the others? A few civs have extra district bonuses, but that's it I think. Brazil gets bonuses from rainforests, Egypt can build on floodplains, Germany can build one more district than their population cap would normally allow (and has a unique district that doesn't count against the cap), Japan's districts get bonuses for adjacency to other districts, etc. Some unique civ buildings/improvements also matter here, like Germany's Hansa having different adjacency bonuses from a normal Industrial Zone or Arabia's Madrasa giving its Campuses Faith in addition to Science from adjacency bonuses. Nothing quite fits what it sounds like you want, but I'd say go with Germany maybe, since they can build more districts than most.
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# ? Oct 18, 2016 21:01 |
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Jay Rust posted:The thing I'm most excited about is building districts as efficiently as possible, does any particular Civ focus more on that aspect of the game than the others? Japan builds some districts quicker and each district gets additional bonuses for being built next to another district. Germany can build one more district in each city than what would normally be possible and they also have a unique district, which I believe isn't counted in the number of districts you can build in each city. Egypt builds districts more quickly if they're next to river, and is able to build them in more places. Take your pick. efb Here's an addition though: Greece has an unique district as well (which doesn't count toward the district cap) which gets extra adjacency bonuses but has to built on a hill Jump King fucked around with this message at 21:08 on Oct 18, 2016 |
# ? Oct 18, 2016 21:03 |
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I think every civ has a unique district that replaces one of the normal ones, doesn't count towards the district limit, and takes less production to build than the one it's replacing, no?
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# ? Oct 18, 2016 21:11 |
Tatum Girlparts posted:I think turning The Great Wall into a unique improvement that evolves from being a genuine defense to a tourist attraction as the world progresses is easily one of the most clever shakeups in the game. Possibly underrated things about England: Royal Naval Dockyard lets you spam harbors, even in lovely far away colonies, which means even crap distant cities with poor production can significantly contribute to your income. But more importantly, each one gives you +1 trade route. You see a one tile tundra island with a fish next to it? Might as well slap a settler there and crank out a dockyard. It'll give you a decent trickle of gold, but more importantly the extra trade route can be used to buff your core even more. Just watch out for Argentina if they get added to the game. Also remember: "Other continents" can mean the other half of your starting continent. It might still be a bit situational, but if you make sure to settle to the edge of another continent, or even straddle continents in the early game, you'll be in a good position to wipe out a neighbor once you get redcoats. Or if you're fine with your neighbors, maybe there's a city state near the coast somewhere with a resource or luxury or resource you want. Redcoats will be perfect for taking it, dockyards will let it boost your whole empire, and surely there will be some exotic ruins nearby for your museums. This is just as useful a move on pangea as it is on continents. I don't care if they're not the most min-max powerful civ, they honestly seem like one of the most interesting and fun civs to play, just based on the crazy stuff they're encouraged to do. Jay Rust posted:The thing I'm most excited about is building districts as efficiently as possible, does any particular Civ focus more on that aspect of the game than the others? Japan gets some cheap districts (faith, culture, and military districts specifically) and bigger bonuses for packing all your districts together. Germany gets an extra district of its choice in addition to a unique industrial district (which doesn't count against the pop cap so effectively two extra districts), and their unique district has an adjacency bonus if you put it next to a commercial district, so their adjacency optimization game is more interesting with bigger potential payouts than some others.
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# ? Oct 18, 2016 21:12 |
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IcePhoenix posted:I think every civ has a unique district that replaces one of the normal ones, doesn't count towards the district limit, and takes less production to build than the one it's replacing, no?
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# ? Oct 18, 2016 21:12 |
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IcePhoenix posted:I think every civ has a unique district that replaces one of the normal ones, doesn't count towards the district limit, and takes less production to build than the one it's replacing, no? Some just have a unique building or improvement actually.
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# ? Oct 18, 2016 21:12 |
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No. Every civ has some sort of unique piece of infrastructure, but it's not always a district. Some have unique buildings or unique tile improvements instead. Edit: Wow, beaten hard.
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# ? Oct 18, 2016 21:13 |
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I saw four new posts and figured that I was being told I was wrong in various ways That definitely is something to consider, though. Bit of an advantage for civs that can essentially have a free district.
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# ? Oct 18, 2016 21:16 |
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Roland Jones posted:Edit: Wow, beaten hard. I'm glad you me and Sexmonster will respond to any civ question within a few minutes
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# ? Oct 18, 2016 21:18 |
IcePhoenix posted:That definitely is something to consider, though. Bit of an advantage for civs that can essentially have a free district. Specifically, Germany and Russia get really useful districts (industrial and holy site respectively), Greece gets a great one in a cultural district with the limit that it can only be built on hills. England (harbor) and Brazil (entertainment district) get more situational districts that are still useful because they don't count against your cap. You probably wouldn't have especially wanted to spam them before, but now that you can they're definitely useful. Rome (aqueduct) and Kongo (neighborhood) get districts that didn't count against your cap in their generic form, so the only generic bonus is that they're cheaper. That said, Kongo's early neighborhood radically changes what the civ is capable of, letting you go real tall real early, and is probably one of the best unique districts.
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# ? Oct 18, 2016 21:23 |
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I thought the Arab bonus was a unique campus
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# ? Oct 18, 2016 21:38 |
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I am playing all the Civs in alphabetical order. Or maybe reverse alphabetical order, depending on how I feel later this week
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# ? Oct 18, 2016 21:41 |
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Tatum Girlparts posted:I thought the Arab bonus was a unique campus It's a unique university.
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# ? Oct 18, 2016 21:42 |
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Kassad posted:It's a unique university. Ah always mix those up.
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# ? Oct 18, 2016 21:42 |
Tatum Girlparts posted:I thought the Arab bonus was a unique campus A unique campus would be insanely good. Even if it's unique trait was that it was a slightly lovely campus, it would give its civ an absurd snowballing science advantage.
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# ? Oct 18, 2016 21:44 |
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# ? May 30, 2024 08:19 |
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I've been avoiding info on this game until today. Having just read about all the civs, definitely going Aztec first Also I learned that stepwells are a thing and also cool as gently caress.
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# ? Oct 18, 2016 22:01 |