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Real hurthling!
Sep 11, 2001




quote:

Sony has said online games won't get any Pro patches because it'd give Pro players an advantage, so it's not going to happen since the Bloodsouls franchise relies pretty heavily on its online social aspect.

sony's quote on this is here:
https://pvplive.net/c/playstation-4-pro-actually-wont-increase-your-fram


the only thing they said is they won't increase target framerate on pro for pvp games. the games could still be patched in other ways and also incidental differences between the hardware such as faster loading times on pro or closer performance to target may still give advantages however slight.

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ImpAtom
May 24, 2007

Looper posted:

also when I say emotional manipulation, I'm mostly thinking of the introduction with Sarah and the end of the DLC when Riley and Ellie reconcile

I think emotional manipulation is necessary in games and honestly fairly overt emotional manipulation is necessary in an ideal game writing situation.

A major difference between a movie and a game is player action. Players don't just need to understand or sympathize with a character they, to some degree, need to want to support their actions. This doesn't mean they need to think the character is 'right' but they need to want to follow through on their actions for reasons besides "the game made me do it." A lot of the strongest moments in games are ones where the game plays with your emotions so significantly that, even if it's just for a moment, you're in the avatar's head. There's a lot of clever tricks for this and while not all of them work when they do work they're significant and amplify what would otherwise be simple moments into something more significant.

It's forceful but I think it has to be forceful because the game is demanding more from the player than a film would. It also inherently is going to fail for some people and I don't think that's a sign it failed unless the 'it fails' group becomes a significant number. (The ending of Prince of Persia 2006 is a good example here, where the extreme emotional manipulation was so out of tone with what the game earned it got a fairly big backlash.) Player choice is obviously a significant factor but I also think a well-written game is one where the player acts on a 'choice' (even a false choice) so readily that they don't even think about it.

If you look at it from the outside, yeah, it's pretty cheap but I don't think games stand up as well to being just looked at from the outside. It's an experience where the interaction is an integral part of the whole and not just in the "I can change how the plot goes" sort of way.

Good point keep talkin
Sep 14, 2011


While most people say TLoU used its story to compensate for bland gameplay, the game part of TLoU was actually the biggest draw for me. I love action games with resource management such as RE4 (best game) and Dead Space, so TLoU was right up my alley, and while I'll admit RE4 and Dead Space have better gameplay, TLoU still has a lot going for it. I'd say what really helped it stand out is that while many games are about getting to a point where you perform flawlessly, TLoU is a game about loving up, getting put in a bad spot, and having to think on your feet.

My biggest problem with it is that once you figure out the ammo drop system, the tension around the resource management dissipates a bit. You never have to worry about completely running out of ammo cause bodies always drop more when you're running low. I'd appreciate it if there were a higher difficulty where that was relaxed somewhat. Where getting ammo before or during the next encounter wasn't always a guarantee.

Looper
Mar 1, 2012

ImpAtom posted:

I think emotional manipulation is necessary in games and honestly fairly overt emotional manipulation is necessary in an ideal game writing situation.

A major difference between a movie and a game is player action. Players don't just need to understand or sympathize with a character they, to some degree, need to want to support their actions. This doesn't mean they need to think the character is 'right' but they need to want to follow through on their actions for reasons besides "the game made me do it." A lot of the strongest moments in games are ones where the game plays with your emotions so significantly that, even if it's just for a moment, you're in the avatar's head. There's a lot of clever tricks for this and while not all of them work when they do work they're significant and amplify what would otherwise be simple moments into something more significant.

It's forceful but I think it has to be forceful because the game is demanding more from the player than a film would. It also inherently is going to fail for some people and I don't think that's a sign it failed unless the 'it fails' group becomes a significant number. (The ending of Prince of Persia 2006 is a good example here, where the extreme emotional manipulation was so out of tone with what the game earned it got a fairly big backlash.) Player choice is obviously a significant factor but I also think a well-written game is one where the player acts on a 'choice' (even a false choice) so readily that they don't even think about it.

If you look at it from the outside, yeah, it's pretty cheap but I don't think games stand up as well to being just looked at from the outside. It's an experience where the interaction is an integral part of the whole and not just in the "I can change how the plot goes" sort of way.

Technically all media participates in what you could call emotional manipulation, that's just a given. The camera is positioned a certain way, the music in a certain key, the characters wearing certain clothes, all to encourage you to feel what the creators want you to feel. So again when I use the phrase emotional manipulation, I mean those instances (and they are always brief instances for me) where that influence is so overt and in your face that you're removed from the character and the narrative. Those strongest moments are strong because of all the build-up and care put into them. I don't support Joel because his daughter got shot ten minutes after I had to explore a house with her, I support him because of all the time he's spent with Ellie and because I've been right there as they bond. Playing as Sarah is manipulative, playing as Ellie isn't. I can't not look at something from the outside when I've barely started the game. The game's other stand out scenes like Tess and the giraffes work because you're given the time to invest yourself in the narrative

CJacobs
Apr 17, 2011

Reach for the moon!
My sister cried at the start of The Last Of Us so while it is ~emotionally manipulative~ or whatever, it is certainly effective

Looper
Mar 1, 2012
would you prefer a different phrase

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

CJacobs posted:

My sister cried at the start of The Last Of Us so while it is ~emotionally manipulative~ or whatever, it is certainly effective

It literally hit home a little harder for me because the skyline and place you're at is the city I live in. It made it that much more personal I suppose.

The real draw for me - that is, what manipulates me into feeling things with games, movies, etc - is music and sound. Good voice acting and great music go a long way towards bringing me in because I guess that's just the way I'm wired. The Last of Us has this sound track that is really well-done and uses recurring themes at key points to evoke certain earlier scenes and associated feelings feelings. It also occasionally uses loud and bombastic sound effects to startle, disorient, and push players into more emotionally vulnerable positions than they might be, making it easier to identify with the characters even if you didn't agree with them (and boy did I not agree with Joel). Add in the best-in-class voice-acting and it was all enough to pull me through some of the occasional bad pacing or weak writing. It helps that it was a pretty fun game too. The multiplayer was surprisingly neat.

In Training
Jun 28, 2008

ImpAtom posted:

I'd argue that The Last of Us is one of the better-written games to come out recently. It's manipulative but it's one of the few games I can think of that has actual coherent themes, arcs and execution of those and has enough depth that you can actually discuss character motivations without going (X) IS THE GOOD GUY.

That isn't high praise for writing in general but that still puts it above 90% of most games on the market. Video games through their very nature generally fail at most basic writing elements unless they are so scripted nothing can break (and usually they fail even there.) Even most of the really good story-driven games I can think of are good because they offer freedom and flexibility but in doing so they usually end up being empty and incoherent because they can't actually address anything or develop coherent arcs.

I'd be genuinely curious to hear what the better-written games are if TLOU is so terrible.

I liked Firewatch a lot, but I don't really play games with stories (outside of JRPGs which can have fun/engaging writing in moments but usually the stories are bare bones structures for whatever characters and jokes they wanna write)

FirstAidKite
Nov 8, 2009
I read that Worst Things For Sale site occasionally that has ads at the bottom of the SA Forums and I ended up reading about a book called the "Furred Reich"

Here is a screenshot from the author's amazon page

CJacobs
Apr 17, 2011

Reach for the moon!

Looper posted:

would you prefer a different phrase

I was agreeing with your statement

Guy Mann
Mar 28, 2016

by Lowtax

FirstAidKite posted:

I read that Worst Things For Sale site occasionally that has ads at the bottom of the SA Forums and I ended up reading about a book called the "Furred Reich"

Here is a screenshot from the author's amazon page



FYI that entire site is basically built around getting people to click on Amazon links so the author can soak up affiliate referral money from them. It has some funny stuff on it but that soured me on it, especially since he started doing stuff like not letting RSS feeds display articles just to drive more clicks.

codenameFANGIO
May 4, 2012

What are you even booing here?

Guy Mann posted:

FYI that entire site is basically built around getting people to click on Amazon links so the author can soak up affiliate referral money from them. It has some funny stuff on it but that soured me on it, especially since he started doing stuff like not letting RSS feeds display articles just to drive more clicks.

This person sounds smart. Good for them.

FirstAidKite
Nov 8, 2009
I forget what goon runs that site but I will forever be slightly annoyed because he also runs the aggregator site and aggregator ads were always just the dumbest things where I thought it'd link me to a funny thread that someone got mad and bought and ad for but nope it was just aggregator

CJacobs
Apr 17, 2011

Reach for the moon!
It's drewtoothpaste, I don't remember his sa username

codenameFANGIO posted:

This person sounds smart. Good for them.

People don't deserve props for being smart if the smart thing they did is take advantage of other people

FirstAidKite
Nov 8, 2009
I don't really mind the amazon links thing because :shrug: he writes and points out funny things and I feel like it wouldn't be much different from if he was running ads on his site or whatever




that aggregator poo poo was dumb tho, especially when the ads switched from showing you they linked to aggregator to showing you they would link to a referral thing so that you wouldn't know where they went until you clicked. It's like the sa forums ad equivalent of looking through steam and clicking on a cool-looking game and then it's one of those text-only CYOAs that brag about how many words they have and they don't have any pictures or graphics or anything outside of a blank white page with some text. I just end up feeling tricked.

Bicyclops
Aug 27, 2004

Looper posted:

would you prefer a different phrase

I think what you mean is "dripping with sentiment," maybe? Like obviously stories are trying to access our pathos, but some of them do it ham-fistedly enough that you expect a little orphan to say "Please sir, I want some more" or w/e.

FirstAidKite
Nov 8, 2009
http://store.steampowered.com/app/312300/

That kinda poo poo.



"Oh! Something called Heroes Rise: HeroFall, I wonder what that is, sounds like some kinda superhero game, maybe it'll be neat"



"Oh."

The 7th Guest
Dec 17, 2003

ImpAtom posted:

I'd be genuinely curious to hear what the better-written games are if TLOU is so terrible.
Sam & Max Hit the Road

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

ImpAtom posted:

I'd argue that The Last of Us is one of the better-written games to come out recently. It's manipulative but it's one of the few games I can think of that has actual coherent themes, arcs and execution of those and has enough depth that you can actually discuss character motivations without going (X) IS THE GOOD GUY.

That isn't high praise for writing in general but that still puts it above 90% of most games on the market. Video games through their very nature generally fail at most basic writing elements unless they are so scripted nothing can break (and usually they fail even there.) Even most of the really good story-driven games I can think of are good because they offer freedom and flexibility but in doing so they usually end up being empty and incoherent because they can't actually address anything or develop coherent arcs.

I'd be genuinely curious to hear what the better-written games are if TLOU is so terrible.

riven

The 7th Guest
Dec 17, 2003



my 7850 isnt even on the list so i guess $139 is worth the upgrade (i have $146 in my amazon wallet)

e: this seems to be more accurate, still would rank the same on that list i think

The 7th Guest fucked around with this message at 05:11 on Oct 19, 2016

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

ImpAtom posted:

I'd be genuinely curious to hear what the better-written games are if TLOU is so terrible.
I thought of Fallout New Vegas, but I think that's more of a case of quantity over quality.

Also I wonder how that voice actor's strike is going to do since they are apparently preparing to strike on Friday.

Bicyclops
Aug 27, 2004


that's a good game.

i sort of wish it would get the myst remaster treatment one of these days.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
sadly impossible as they lost all the assets

FirstAidKite
Nov 8, 2009

ImpAtom posted:

I'd argue that The Last of Us is one of the better-written games to come out recently. It's manipulative but it's one of the few games I can think of that has actual coherent themes, arcs and execution of those and has enough depth that you can actually discuss character motivations without going (X) IS THE GOOD GUY.

That isn't high praise for writing in general but that still puts it above 90% of most games on the market. Video games through their very nature generally fail at most basic writing elements unless they are so scripted nothing can break (and usually they fail even there.) Even most of the really good story-driven games I can think of are good because they offer freedom and flexibility but in doing so they usually end up being empty and incoherent because they can't actually address anything or develop coherent arcs.

I'd be genuinely curious to hear what the better-written games are if TLOU is so terrible.

Do you like horny bunnies 2

Bicyclops
Aug 27, 2004

corn in the bible posted:

sadly impossible as they lost all the assets

ah that explains why it never has :(

it's the only myst game i can never get to work for some reason. maybe i should just try putting it in an ipad or something

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Bicyclops posted:

ah that explains why it never has :(

it's the only myst game i can never get to work for some reason. maybe i should just try putting it in an ipad or something

yeah it's a quicktime thing, it's a pain to get working. sort of works in scummvm but not all of it and you need some cues that are broken to win so :(

e: its on gog, maybe that version works? i dunno

precision
May 7, 2006

by VideoGames
The Last of Us is really well written but it is also a really really good game as well, I have played it seven times and it never gets old. by comparison after playing through Uncharted 4 twice I feel like I probably won't go back to the campaign mode again for like probably a couple years

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Oh great, Season 2 of the Walking Dead has two Kennies.

CJacobs
Apr 17, 2011

Reach for the moon!
Walking Dead Solid: The Twin Kennys

Real hurthling!
Sep 11, 2001




does the new shadow warrior have the dance moves from the first game or are abilities handled in a more traditional way?

CJacobs
Apr 17, 2011

Reach for the moon!
Sort of. The abilities aren't inputted via fighting game inputs this time around but they do still use the movement keys (forward+right click to do the forward stab, back+right click to do the shockwave, side+right click to do the spin, etc). The momentum-based swordfighting is also still in, so swinging while moving/turning left will swing from right to left and so on.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

CJacobs posted:

It's drewtoothpaste, I don't remember his sa username


People don't deserve props for being smart if the smart thing they did is take advantage of other people

M R CRACKER

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


https://twitter.com/Kaizerkunkun/status/788469296771035136

CJacobs
Apr 17, 2011

Reach for the moon!

Death Stranding is coming to Steam, huh

edit: Oh, wait, we've known that for a while now haven't we

LoveBoatCaptain
Aug 26, 2008

Celebrate as all our past ways wither, lead the way to an age of light

ImpAtom posted:

I'd argue that The Last of Us is one of the better-written games to come out recently. It's manipulative but it's one of the few games I can think of that has actual coherent themes, arcs and execution of those and has enough depth that you can actually discuss character motivations without going (X) IS THE GOOD GUY.

That isn't high praise for writing in general but that still puts it above 90% of most games on the market. Video games through their very nature generally fail at most basic writing elements unless they are so scripted nothing can break (and usually they fail even there.) Even most of the really good story-driven games I can think of are good because they offer freedom and flexibility but in doing so they usually end up being empty and incoherent because they can't actually address anything or develop coherent arcs.

I'd be genuinely curious to hear what the better-written games are if TLOU is so terrible.

It doesn't really matter how good the writing is if the story you're trying to tell isn't good. The story is basically "Joel and Ellie go from A to B" with very little else going on in the overarching story. They never do anything with the cordyceps thing aside from having an explanation for why there are zombies. I get that the game is more about the subplots that happen along the way, but they're all so predictable and manipulative. You meet someone, the game tries to force you to care about them in the shortest amount of time possible and then something horrible happens to them. I agree that it's great that Joel has motivations beyond being the "Good Guy" and that the game never outright tells you why he's acting like he is, but all that kind of goes out a window when they introduce a character who's so overtly evil that it's hard for me not to see him as The Bad Guy who's only there to make Joel look good.

Like you said in another post, the thing that sets games apart from books, movies and tv-series is that players can interact with them. You're saying they have to be forceful, but that's only really true because they're trying to do something with a medium that isn't well suited for it. They're taking what is essentially a tv-series and trying to make it work as a game. The problem here is that you're equating good writing with good movie writing or good book writing. They're different mediums and can't really be compared directly. The Last of Us has the best movie writing I've ever seen in a game, but it's still not as good as an actual movie and the gameplay isn't too great either. It fails at being something it's not, while also failing at being what it was supposed to be.

Games like Metroid Prime, Resident Evil 4 and the Souls games are better because they feel like the story is written with a game in mind. Most of what's going on in the game has already transpired, and you're just tying up loose ends while trying to figure out what the hell happened. There's something to motivate you to keep going, but it never get's in the way of actually playing the game and there's an interactive aspect of going through the world, seeing how the cataclysmic events before the game have shaped the world and reading scraps of lore that you can scrounge up.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


The Last of Us is about the development of Joel-Ellie dynamic starting from the beginning of the journey through the steps that motivated the final decision at the end. The game has a strong psychological arc of both characters that leads to that moment. This is why the delivery of the story focuses on actor performances and dialogues.

If you summarize a substantial part like that with 'characters go from A to B' you might as well simplify every story with that sentence. It's not about how the world changed because of the characters' actions but about how the journey created a bond between them and how the world they live in functions. It was interesting enough, the game didn't need more. Also I didn't have the feeling that I was supposed to care about every NPC that got killed in the game. Those stories were there to set the stage for the protagonists' actions, they were part of the world-building, creating context and setting the mood rather than mourning idividual losses. At least that's how I read them.

Golden Goat
Aug 2, 2012

Jay Rust posted:

I received a cash injection from my wonderful grandparents for my birthday, and I thought to myself, "Now I can finally buy a Bloodborne machine!"

But let's be serious: is that game really worth $400? Could someone name, say, three other PS4 exclusives that might give me more confidence in this purchase?

I'll be getting the Pro myself next month and I've got:

- Ratchet & Clank
- Final Fantasy XV
- Dragon Quest Builders
- Persona 5

As well as Bloodbourne so I'm okay with grabbing the PS4 now it's got more games i'm interested in.

CJacobs
Apr 17, 2011

Reach for the moon!
I might trade in my PS4 for a Pro once they show off some games that are very obviously better on it. If the extra horsepower does have a noticeable effect then that'll help sway me too.

edit: And I guess the question is, will that extra horsepower have any effect on the things about PS4 games that aren't dependant on how they're coded, such the load times in Bloodborne as someone brought up

Golden Goat
Aug 2, 2012

It probably wont make a crazy difference. Just figure if i'm gonna get a PS4 to go all out.

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Looper
Mar 1, 2012

LoveBoatCaptain posted:

The story is basically "Joel and Ellie go from A to B"

n-noo

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