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They won't do another major plot point dragon break, way too weird
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# ? Oct 18, 2016 17:51 |
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# ? Jun 5, 2024 17:16 |
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Well, there was a dragon break in Skyrim's plot, as in, when I broke the dragon with a hammer
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# ? Oct 18, 2016 17:57 |
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For a second I thought I was in the Elder Scrolls thread
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# ? Oct 18, 2016 21:45 |
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This thread and Elder Scrolls were made for each other.
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# ? Oct 18, 2016 22:04 |
RareAcumen posted:It can't possibly be as weird as the versions in TERA can it? Yes and no. One of the reoccuring jokes in FFXIV is that they're totally not little kids. Like, absolutely nothing in the game has them acting like kids or anything. But at the same time it's really weird seeing a tiny lalafell NPC cracking jokes about banging all the ladies. Also there's basically two kinds of lalafell players. The ones that find it hilarious to dress them up in full plate armor and go as the main tank, and the ones that just wear a bikini 24/7 and join all the weird lalafell exclusive chats.
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# ? Oct 18, 2016 22:50 |
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Cleretic posted:Final Fantasy XIV has the worst way of handling high server load I've ever seen: a server that's too full will have character creation access shut down. Which, if you're intuitive, you might realize actually doesn't solve the congestion at all. It does make it borderline-impossible for new people to join some servers, though!
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# ? Oct 18, 2016 23:01 |
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Nuebot posted:Yes and no. One of the reoccuring jokes in FFXIV is that they're totally not little kids. Like, absolutely nothing in the game has them acting like kids or anything. But at the same time it's really weird seeing a tiny lalafell NPC cracking jokes about banging all the ladies. Also there's basically two kinds of lalafell players. The ones that find it hilarious to dress them up in full plate armor and go as the main tank, and the ones that just wear a bikini 24/7 and join all the weird lalafell exclusive chats. Dont some falafels have the same speech gimmicks as taru do in 11? poo poo like rhyming, lisps and double speak.
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# ? Oct 18, 2016 23:10 |
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Kontradaz posted:For a second I thought I was in the Elder Scrolls thread You are, Skyrim probably has the most posts for a single game in this thread.
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# ? Oct 18, 2016 23:11 |
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Nuebot posted:Yes and no. One of the reoccuring jokes in FFXIV is that they're totally not little kids. Like, absolutely nothing in the game has them acting like kids or anything. But at the same time it's really weird seeing a tiny lalafell NPC cracking jokes about banging all the ladies. Also there's basically two kinds of lalafell players. The ones that find it hilarious to dress them up in full plate armor and go as the main tank, and the ones that just wear a bikini 24/7 and join all the weird lalafell exclusive chats. They're clearly meant to be a race representing Akihiko Yoshida's artstyle (FF Tactics, the III and IV remakes, Bravely Default), but it just doesn't work for that and the result is just generally terrible. And yeah, at this point I'm considering the server transfer just because the Halloween event's coming, and it's going to be well and truly impossible to find a window then. Really don't want to, though.
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# ? Oct 18, 2016 23:46 |
Cleretic posted:They're clearly meant to be a race representing Akihiko Yoshida's artstyle (FF Tactics, the III and IV remakes, Bravely Default), but it just doesn't work for that and the result is just generally terrible. I just kind of gave up playing in general because it was almost impossible find groups of people to play with on my server because of how the content was set up. People were tired of farming the old content, but you couldn't do the new content without doing the old content at least once and it took hours of waiting to get a group together for that poo poo and half the time it would fail because if it didn't go perfectly on the first run people would lose their poo poo and rage quit. The only advice anyone ever had was "Server transfer to the goon server".
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# ? Oct 19, 2016 01:41 |
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oh hey! i broke 1800 days play time. [timg]http://i.imgur.com/0TeXjcZ.jpg[[/timg]
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# ? Oct 19, 2016 04:13 |
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Jesus dude
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# ? Oct 19, 2016 04:15 |
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wolfenstein: the new order i'm playing it on pc, and lockpicking doesn't seem to work for me with mouse controls. i have to have a controller by my side to twirl the right stick enough to unlock doors. so far that's the only gripe i've got.
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# ? Oct 19, 2016 05:53 |
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frodnonnag posted:oh hey! i broke 1800 days play time. This...this is your replacement for Skype, IRC and whatnot with your closer friends, right?
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# ? Oct 19, 2016 09:15 |
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Action Tortoise posted:wolfenstein: the new order It took a while to get used to but you need to hold lmb and see how many green dots pop up, then readjust and click and hold again, if that in itself is not working then yeah not sure what to tell yah.
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# ? Oct 19, 2016 09:37 |
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Polyseme posted:This...this is your replacement for Skype, IRC and whatnot with your closer friends, right? pretty sure at this point it's their replacement for friends period
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# ? Oct 19, 2016 09:38 |
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Polyseme posted:This...this is your replacement for Skype, IRC and whatnot with your closer friends, right? Logged in time, no anti-idle. Numerous reasons for the long playtime. Everything from bazaar selling items to looking for time of deaths on multi day spawn windows. Hell, I'm not even the highest playtime in my linkshell (clan).
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# ? Oct 19, 2016 13:20 |
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Thing dragging all games down, Booklets for game suck now,it's literally two almost empty pages with controls and a website,mgs5 was the worst offender and Arkham city was close behind. I remember in the good old days when you'd buy a game and pore over the booklet on the way home Or better yet if you got a secondhand game you'd check the back of the booklet to see what the last owner wrote in it (usually nob drawings or a dirty phone number) Also deus ex human revolution, I wish I could change jensens face even just a little bit, I guess it would screw up the cg cutscenes though :/
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# ? Oct 19, 2016 14:32 |
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Brazilianpeanutwar posted:Thing dragging all games down, Booklets for game suck now,it's literally two almost empty pages with controls and a website,mgs5 was the worst offender and Arkham city was close behind. On the plus side, games in general are no longer so obtuse and poorly-designed that you have to literally study a manual just to figure out how to play them. Though if you want new game manuals badly enough to pay for them there's a subscriptionmystery box for that.
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# ? Oct 19, 2016 15:43 |
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Guy Mann posted:On the plus side, games in general are no longer so obtuse and poorly-designed that you have to literally study a manual just to figure out how to play them. Uh maybe this is true if you only play one single genre of game or something but overall it is completely false. Making things worse is the idea of "digital manuals", that is, the same info-dense stuff that used to be on the pamphlet on the box is now only accessible when the game is paused/closed so you can dig through a big badly-formatted proprietary pseudo-PDF on your lovely 3DS screen or from ten feet away on your TV.
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# ? Oct 19, 2016 16:18 |
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food court bailiff posted:Uh maybe this is true if you only play one single genre of game or something but overall it is completely false. Making things worse is the idea of "digital manuals", that is, the same info-dense stuff that used to be on the pamphlet on the box is now only accessible when the game is paused/closed so you can dig through a big badly-formatted proprietary pseudo-PDF on your lovely 3DS screen or from ten feet away on your TV. More games need to go the Civ V route . The Civipedia is a great feature.
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# ? Oct 19, 2016 16:41 |
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Feonir posted:It took a while to get used to but you need to hold lmb and see how many green dots pop up, then readjust and click and hold again, if that in itself is not working then yeah not sure what to tell yah. You can also just hold down lmb and dial in the sweet spot.
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# ? Oct 19, 2016 17:15 |
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Xenoblade Chronicles 2:Guy Mann posted:you have to literally study a manual just to figure out how to play
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# ? Oct 19, 2016 17:24 |
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spit on my clit posted:Xenoblade Chronicles 2: I wanted to like that game so much more than I did
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# ? Oct 19, 2016 17:29 |
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Wait, 2? Do you mean X? Or is there a 2 somewhere?! E: XCX is seriously the first game that sprung to mind when I was complaining about digital manuals, by the way Rockman Reserve has a new favorite as of 17:37 on Oct 19, 2016 |
# ? Oct 19, 2016 17:32 |
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food court bailiff posted:Wait, 2? Do you mean X? Or is there a 2 somewhere?! yeah, i meant Xenoblade X here's another gripe about it: Mastermind is the only class path that looked interesting, and yet its the worst of them
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# ? Oct 19, 2016 17:38 |
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Feonir posted:It took a while to get used to but you need to hold lmb and see how many green dots pop up, then readjust and click and hold again, if that in itself is not working then yeah not sure what to tell yah. the tutorial prompt said something like hold lmb and move the mouse around until you line up the tumblers. it's only spun once when I did it. not sure if adjusting mouse sensitivity affected it. I'll try it again when I get home, but it's not too much of a dealbreaker for me
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# ? Oct 19, 2016 17:41 |
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Speaking of lockpick minigames I started playing some Dying Light this week and opened exactly 2 very hard locks before I said gently caress it and started skipping them because nothing is worth having to go through the trouble. At this point I only bother with easy and very easy locks. I still don't understand why these minigames exist. They're not the least bit compelling. Just open the loving lock if I have a lockpick. Break the pick if you like or put up a timer or have it make noise or all the above or whatever else, just enough with the goddamn minigames.
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# ? Oct 19, 2016 17:47 |
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In Dying light I just learned what all the sweet spots were because there were only like, 5 of them at very hard. The only lockpicking game I remember being fun was in Anachronox, because it was an actual game there, not just "do you have patience and basic motor skills?"
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# ? Oct 19, 2016 17:56 |
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are mmorpgs required to have some kind of way to tell how long you've spent in the game? i mean, it comes across as less of a feature that you'd actually want in your game, and more like one of those SMOKING KILLS stickers that are required to be on cigarette packs in some areas.
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# ? Oct 19, 2016 18:59 |
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Grandmother of Five posted:are mmorpgs required to have some kind of way to tell how long you've spent in the game? i mean, it comes across as less of a feature that you'd actually want in your game, and more like one of those SMOKING KILLS stickers that are required to be on cigarette packs in some areas. A Word to Our Players Exploring Vana'diel is a thrilling experience. During your time here, you will be able to talk, join, and adventure with many other individuals in an experience that is unique to online games. That being said, we have no desire to see your real life suffer as a consequence. Don't forget your family, your friends, your school, or your work.
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# ? Oct 19, 2016 19:06 |
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spit on my clit posted:yeah, i meant Xenoblade X Go blast fencer or go home, scrub
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# ? Oct 19, 2016 19:14 |
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food court bailiff posted:Uh maybe this is true if you only play one single genre of game or something but overall it is completely false. Making things worse is the idea of "digital manuals", that is, the same info-dense stuff that used to be on the pamphlet on the box is now only accessible when the game is paused/closed so you can dig through a big badly-formatted proprietary pseudo-PDF on your lovely 3DS screen or from ten feet away on your TV. GTA Online's numerous control systems and menus and submenus are loving baffling. I can't imagine what the manual to that must look like. It relies on pop ups to make it easy to play, but sometimes those don't come up. I only discovered last night that to use melee from a motorbike, you need to hold A (on a 360/bone controller), which no other weapon type requires. I have no idea where you are supposed to find that information. I defy someone to make a sensible, intelligible manual for it, digital or otherwise.
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# ? Oct 19, 2016 20:00 |
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GTAV's controls and documentation are absolutely awful, especially for a game intended to sell roughly nine billion copies. I never did work out how garages and storing cars worked, or whether it was actually possible.
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# ? Oct 19, 2016 20:03 |
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Online saves your cars even if they're blown up. Single player is and has always been convoluted. The oversized garages function as free spawn points for certain cars but as far as trying to keep a car you've found you are suffering from "too good to use syndrome" and for your health I'd advise driving any cars you find into the ground.
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# ? Oct 19, 2016 20:44 |
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Grandmother of Five posted:are mmorpgs required to have some kind of way to tell how long you've spent in the game? i mean, it comes across as less of a feature that you'd actually want in your game, and more like one of those SMOKING KILLS stickers that are required to be on cigarette packs in some areas. And we still have Steam's Hours Played and the like. People just need to know how much time they've used on that thing. Also, for races.
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# ? Oct 19, 2016 20:49 |
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frodnonnag posted:oh hey! i broke 1800 days play time. This is nearly five years spent logged into a game that came out six years ago. Please seek help.
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# ? Oct 19, 2016 22:28 |
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GIANT OUIJA BOARD posted:This is nearly five years spent logged into a game that came out six years ago. Please seek help. That's FF11, which came out 12 years ago. I mean, that's still over 40% uptime, but if you've been subbed that long I can definitely see idling to be a bazaar merchant that long while you go to work or sleep or whatever.
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# ? Oct 19, 2016 22:34 |
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Dewgy posted:That's FF11, which came out 12 years ago. I mean, that's still over 40% uptime, but if you've been subbed that long I can definitely see idling to be a bazaar merchant that long while you go to work or sleep or whatever. If it have spent almost five years logged into any video game, you should seek help.
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# ? Oct 19, 2016 22:42 |
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# ? Jun 5, 2024 17:16 |
Higsian posted:Speaking of lockpick minigames I started playing some Dying Light this week and opened exactly 2 very hard locks before I said gently caress it and started skipping them because nothing is worth having to go through the trouble. At this point I only bother with easy and very easy locks. I still don't understand why these minigames exist. They're not the least bit compelling. Just open the loving lock if I have a lockpick. Break the pick if you like or put up a timer or have it make noise or all the above or whatever else, just enough with the goddamn minigames. Lock pick minigames are universally awful and the only time they weren't complete poo poo was when Oblivion had the "auto try" function they, of course, removed for every game after it because I guess they want people to just use console commands instead. The best part is when they seem to have think they struck gold with Fallout 3's extremely poo poo "find the one pixel that works" minigame because they've been using it for four games now. And it sucks. I would rather play a round of blitzball for every single chest than have to do one more master level unlock.
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# ? Oct 19, 2016 22:49 |