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GulagDolls
Jun 4, 2011

Gremio is my friend too.

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Amppelix
Aug 6, 2010

Well he can be Tir's friend from within the castle :colbert:

Also who's Tir

GulagDolls
Jun 4, 2011

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
TcDohl

Scalding Coffee
Jun 26, 2006

You're already dead
Fixing a bug by adding a letter to your name was so stupid.

DACK FAYDEN
Feb 25, 2013

Bear Witness

ImpAtom posted:

Enchanted Arms is like staggeringly average. I finished it and I didn't loathe it by the end, it just is entirely forgettable.
Yeah, it's worth three bucks, it's one hundred percent mediocre forgettable JRPG. Complete with obligatory casino that gives weapons that outclass literally every other weapon and small girl party member and guy who turns evil and it's really obvious it's going to happen. Whole nine yards.

It does get a point in my personal book for being the game that finally made me realize that all the random robots across like ten different games I had played were named "OOPArts", not "00 Parts". Your mileage is probably going to vary on that one.

U-DO Burger
Nov 12, 2007





As a kid this was the first non-NES rpg I owned, and I got lost so much because I was a stupid kid with no access to GameFaqs. In one village there's a clue that reads something like "from the center of four, one right, and three up". The solution is go to the north side of the village to the center of 4 rocks, take one step to the right, three steps up, then search. But I misread the clue and thought I had to find four objects with one to the right, and three clustered above, then stand in the middle or something. So I spent weeks searching every possible location available to you, scouring for hidden passages, etc, until I finally stumbled upon the solution by accident. By that time my party had gone from level 15 to level 40 (which is when you start getting empty levels), so I steamrolled the remaining 3/4 of the game. Good times.

Ride The Gravitron
May 2, 2008

by FactsAreUseless

U-DO Burger posted:

As a kid this was the first non-NES rpg I owned, and I got lost so much because I was a stupid kid with no access to GameFaqs. In one village there's a clue that reads something like "from the center of four, one right, and three up". The solution is go to the north side of the village to the center of 4 rocks, take one step to the right, three steps up, then search. But I misread the clue and thought I had to find four objects with one to the right, and three clustered above, then stand in the middle or something. So I spent weeks searching every possible location available to you, scouring for hidden passages, etc, until I finally stumbled upon the solution by accident. By that time my party had gone from level 15 to level 40 (which is when you start getting empty levels), so I steamrolled the remaining 3/4 of the game. Good times.

I got stuck on the boss after the sliding tile puzzle. Thank god it was only a rental. Some one did an LP of this and I followed it because I was wondering what I had missed out. This game was a train wreck.

U-DO Burger
Nov 12, 2007




Ride The Gravitron posted:

I got stuck on the boss after the sliding tile puzzle. Thank god it was only a rental. Some one did an LP of this and I followed it because I was wondering what I had missed out. This game was a train wreck.

fun fact: if you try to leave during that sliding tile puzzle the priest in that church gets killed and your party gets ambushed and murdered by Ramue. But if you hack your way to victory the game shoves you back into the puzzle room and pretends none of that ever happened

Zereth
Jul 9, 2003



Electric Phantasm posted:

Depends on the version, the Zodiac something version has the invisible chest while the vanilla version had the chest you weren't supposed to open to get the zodiac spear.
Several chests you couldn't open or the zodiac spear chest would not exist or not have the spear.

Including things like one chest out a group of four.

None of the chests had any indication they were special, either.

The Colonel
Jun 8, 2013


I commute by bike!
i both love and hate that star ocean: first departure finally gave me some sci-fi, and then spent 30 minutes in that sci-fi giving me plot exposition and explaining how generic sci-fi things work and gave me no actual input in anything that was happening and then took away my sci-fi party members' sci-fi beam pistols and sent me 300 years into the past before space science existed

it's both the most bullshit and stupid thing ever, and also kind of loving hilarious

CAPTAIN CAPSLOCK
Sep 11, 2001



For all the faults of SO4, it was the only one that let you actually travel to different planets in your space ship.

Accordion Man
Nov 7, 2012


Buglord
Star Ocean is like the dumbest JRPG series.

DoubleCakes
Jan 14, 2015

The Colonel posted:

i both love and hate that star ocean: first departure finally gave me some sci-fi, and then spent 30 minutes in that sci-fi giving me plot exposition and explaining how generic sci-fi things work and gave me no actual input in anything that was happening and then took away my sci-fi party members' sci-fi beam pistols and sent me 300 years into the past before space science existed

it's both the most bullshit and stupid thing ever, and also kind of loving hilarious

Man, the Star Ocean franchise on a whole is just the biggest failure of concept in JRPGs. Even Kingdom Hearts is more competent at making its crossover interesting. Star Ocean is just missed opportunity after missed opportunity. What is the development objective of these games: pretend like its a space game for thirty minutes and then crash lands into the most generic medieval fantasy imaginable? It's baffling but it's got me curious.

GulagDolls
Jun 4, 2011

claude is really good protagonistb ecause hes just like this oblivious idiot who took sword swinging class and gets obscenely powerful for no reason and punches a universe destroyer without even really realizing the stakes

Ride The Gravitron
May 2, 2008

by FactsAreUseless

U-DO Burger posted:

fun fact: if you try to leave during that sliding tile puzzle the priest in that church gets killed and your party gets ambushed and murdered by Ramue. But if you hack your way to victory the game shoves you back into the puzzle room and pretends none of that ever happened

Oh that's the "boss" I was thinking of. I guess I was doing it wrong everytime lol. No wonder I couldn't beat it.

Looper
Mar 1, 2012

Sea Sponge Run posted:

I loving loved quest 64 but I might be easy to please

It's not like, bad, but it's aggressively empty

U-DO Burger
Nov 12, 2007




Ride The Gravitron posted:

Oh that's the "boss" I was thinking of. I guess I was doing it wrong everytime lol. No wonder I couldn't beat it.

Ahahaha yeah you were triggering a fancy game over sequence because you tried to leave before you finished the puzzle. Be grateful, it spared you the rest of the game

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
Our hero and saviour, Brian.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
I was playing exist archive and doing ok but now it says recommended level for next area is 14 and we're all lvl 11..........

Red Red Blue
Feb 11, 2007



I think I liked Quest 64 only because the main character has the same name as me

The Machine
Dec 15, 2004
Rage Against / Welcome to
I loving love Quest 64. It's my favorite bad game. I rented it so many times as a kid simply because I didn't have any way to play FF7 until I bought the windows version that loving Eidos published.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
the new tokyo ghost hunters re-release is out. has some new chapters i think and refined combat system? i dont know what all is changed

https://store.playstation.com/#!/en-us/games/tokyo-twilight-ghost-hunters-daybreak-special-gigs/cid=UP1024-NPUB31847_00-TTGHDAYBREAKSPGJ

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!


The Colonel
Jun 8, 2013


I commute by bike!

RareAcumen
Dec 28, 2012




God, the combat progression in Eternal Sonata is so bewildering.

The Colonel
Jun 8, 2013


I commute by bike!
the dilemma faced by the developers of every star ocean game ever made



i'm done playing star ocean forever now

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

GulagDolls posted:

claude is really good protagonistb ecause hes just like this oblivious idiot who took sword swinging class and gets obscenely powerful for no reason and punches a universe destroyer without even really realizing the stakes

almost, claude majored in jrpg battles in college. it says as much on the character selection screen, even

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
By the way, a couple of years ago I tried to play Last Story after enjoying Blue Dragon and Lost Odyssey and I got through ~40 of the 42 story chapters fairly easily by keeping up my levels and upgrading weapons where I could (Although I became stymied on the weapon front due to an apparent inability to backtrack, the last 10 or so chapters seem to railroad you) and I got to the boss at the beginning of, I think chapter 41, the guy who splits into three and puts barriers up that you have to take down, and if you take the down barrier of the wrong one he just detonates and does a shitton of damage, and there was no way to figure out which one was the real one. I couldn't find any cues and even when I got lucky and got the correct one I barely scratched him when my weapons had been fine so far so the fight took way too long and every attack he did almost 3 hitted my party members.

Was I doing something wrong or is that fight just bullshit?

Endorph
Jul 22, 2009

if its' the fight im thinking of, you need to use forest on the green barriers and prominence on the red barriers.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Endorph posted:

if its' the fight im thinking of, you need to use forest on the green barriers and prominence on the red barriers.

It was actually the start of chapter 40 boss, Berith I just looked it up. I think overall my favourite boss in the game was the Deranged Prince on the Pirate Ship, the poncy one who had designs on the princess, I just love his freakouts as he sinks into madness:

"Zael's making fun of me mummy... and Callista and the king andandand EVERYBODY!!!"

Link to video:https://www.youtube.com/watch?v=SIGeRhJB4YQ

Wendell
May 11, 2003

RareAcumen posted:

God, the combat progression in Eternal Sonata is so bewildering.

It's ridiculous how they give you less time to act as the game goes on. Who thought making the battles more restrictive was a fun progression?

Terper
Jun 26, 2012


I mean the idea is sound from a story perspective. As time goes on and the characters grow haggard and tired they get weaker.

I don't know Eternal Sonata or how it works though.

Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..

Terper posted:

I mean the idea is sound from a story perspective. As time goes on and the characters grow haggard and tired they get weaker.

I don't know Eternal Sonata or how it works though.

Wasn't there a german pnp system like that? The older your starting characters age was the less health and stamina you have but you got more skill points to spend.

Amppelix
Aug 6, 2010

More Suikoden. Do I get a runemaster (or whatever they're called) for my castle soon? I'm currently going to the elf forest, and performing any kind of party setup is absolutely excruciating when the nearest place I can manage runes is two towns over. I hope I didn't just miss them because I've been marching over there and back a few times now and that would make me feel really stupid.

Wendell posted:

It's ridiculous how they give you less time to act as the game goes on. Who thought making the battles more restrictive was a fun progression?

This just reminded me that the same happens in Baten Kaitos; the bigger your deck is, the less time you have to select a card during your turn. It makes perfect sense from a difficulty curve perspective: the game is supposed to get harder as it gets further along. Ignoring the fact that in I'd say most RPGs there is no attempt made towards a smooth curve at all, it's actually a really difficult task to balance player progression with the difficulty's progression. How can you get consistently stronger (and not just "bigger numbers" stronger, actually feeling stronger in gameplay) if the game is supposed to get consistently harder?

Amppelix fucked around with this message at 12:23 on Oct 20, 2016

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

BioEnchanted posted:

It was actually the start of chapter 40 boss, Berith I just looked it up. I think overall my favourite boss in the game was the Deranged Prince on the Pirate Ship, the poncy one who had designs on the princess, I just love his freakouts as he sinks into madness:

"Zael's making fun of me mummy... and Callista and the king andandand EVERYBODY!!!"

Link to video:https://www.youtube.com/watch?v=SIGeRhJB4YQ

Incidentally, I love the music track to that boss fight. You wouldn't think you could pair a thunderstorm with a violin and guitar, but there you are :allears:.

Terper
Jun 26, 2012


Bravely Default did it well by ramping up the ridiculous poo poo it threw at you and asking you to deal with it which made me feel smart and powerful when I did :)

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Overminty posted:

Wasn't there a german pnp system like that? The older your starting characters age was the less health and stamina you have but you got more skill points to spend.

Yes this works when your characters get old and creaky but maybe not so much when they're thirteen, even if they are all literally suicidal.

Amppelix posted:

More Suikoden. Do I get a runemaster (or whatever they're called) for my castle soon? I'm currently going to the elf forest, and performing any kind of party setup is absolutely excruciating when the nearest place I can manage runes is two towns over.

Your runemaster comes after the stuff in the forest. Just keep visiting rune shops and you'll find her pretty easily. If you're having trouble managing your runes, though, maybe you're switching people out too often. I mean, sure, you have some recruits available at this point, but only a very small handful of them are worth keeping around.

Fur20 fucked around with this message at 12:29 on Oct 20, 2016

Endorph
Jul 22, 2009

Amppelix posted:

More Suikoden. Do I get a runemaster (or whatever they're called) for my castle soon? I'm currently going to the elf forest, and performing any kind of party setup is absolutely excruciating when the nearest place I can manage runes is two towns over. I hope I didn't just miss them because I've been marching over there and back a few times now and that would make me feel really stupid.
do you have a level 3 castle? If so, go to the rune shop in Antei.

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Terper posted:

Bravely Default did it well by ramping up the ridiculous poo poo it threw at you and asking you to deal with it which made me feel smart and powerful when I did :)

Yeah, I think that's the answer. Give you more and better tools, but also create situations where you need those tools just to survive. You should think, "wow, I sure am glad I can block that attack now, I would've been a goner!"

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