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LeftistMuslimObama posted:everyone else (except the idol girl i guess) has some kind of connection to the village i think, so maybe it's a power granted by the god? and perhaps it's indicative that the characters who don't have obvious connections to the village might have ties to it that haven't been revealed yet. Even with that in mind, so far Kyoya's the only character we've played as during or before the initial siren. It's perfectly possible that other characters experienced something similar at the same time.
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# ? Oct 15, 2016 00:36 |
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# ? Jun 10, 2024 04:22 |
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supergreatfriend posted:P.27 - Grave Findin'
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# ? Oct 15, 2016 11:26 |
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AbstractNapper posted:Can the Shibito sightjack people? I don't think that there is any indication of that, and they are mostly "grunts", but then maybe the "brain" ones can. Or maybe they could before they became a shibito, and that's why they evolved to "brains"? I always figured that for story-related purposes you can assume they have similar sightjacking abilities as the main characters, but it's not actually incorporated into gameplay because imagine what a clusterfuck that'd be with the way the game works. RoadCrewWorker posted:Slightly off lore-speculation topic - I think most of the ambient music in the game is really well made, and this level's "The Macabre Vanity of Mihama" is one of the tracks i got the OST for. This is definitely a game where you don't actively notice it, but 80% of the oppressive athmosphere would vanish the moment the ambient music was muted.
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# ? Oct 15, 2016 13:44 |
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RoadCrewWorker posted:Slightly off lore-speculation topic - I think most of the ambient music in the game is really well made, and this level's "The Macabre Vanity of Mihama" is one of the tracks i got the OST for. This is definitely a game where you don't actively notice it, but 80% of the oppressive athmosphere would vanish the moment the ambient music was muted. One of the other things I like is that while obviously it's harder to see at night, daytime doesn't bring any comfort at all because it's still overcast and foggy. I once described the original Silent Hill to a friend as a game that just feels exhausting, but in a good way; Siren pulls it off even more. There's never a sense of respite.
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# ? Oct 15, 2016 14:34 |
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Snoop Radley posted:I always figured that for story-related purposes you can assume they have similar sightjacking abilities as the main characters, but it's not actually incorporated into gameplay because imagine what a clusterfuck that'd be with the way the game works. I could easily see them having the ability, but lacking the mental coordination to actually use it. If it's not something that's been second nature to them for a long time, it wouldn't be like their normal behavior of investigating lights and sound, or doing their gardening, so they might not have the faculties to take advantage of it/know it's even there.
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# ? Oct 15, 2016 18:08 |
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Although it would explain the snipers who can deadeye you from 16 miles off through a foggy night.
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# ? Oct 15, 2016 18:56 |
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DeathChicken posted:Although it would explain the snipers who can deadeye you from 16 miles off through a foggy night. I figured that was just because the Shibito can see in the dark. Notice how when you sightjack them at night, you can see way better than you can through your own eyes.
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# ? Oct 16, 2016 04:23 |
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in the school level recording the principle shibito started off in the gymnasium looking around and as soon as he centered in on the blue cross hair he started walking to that exact room, ignoring any number of other options for searching until he found Reiko. So I guess the in game explanation for that would be some sort of limited sight jacking ability.. or 6th sense.
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# ? Oct 16, 2016 05:14 |
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If you sight-jack someone that's sight-jacking someone else, whose eyes do you see out of? I must understand the in-world mechanics of magic zombie vision!
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# ? Oct 16, 2016 05:20 |
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Schwartzcough posted:If you sight-jack someone that's sight-jacking someone else, whose eyes do you see out of? I must understand the in-world mechanics of magic zombie vision! Well when Kyoya sightjacks Miyako (who is constantly sightjacking Kyoya) we see black. So there's the answer to your question.
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# ? Oct 16, 2016 05:31 |
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Starsfan posted:Well when Kyoya sightjacks Miyako (who is constantly sightjacking Kyoya) we see black. So there's the answer to your question. Oh... right.
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# ? Oct 16, 2016 05:43 |
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Starsfan posted:Well when Kyoya sightjacks Miyako (who is constantly sightjacking Kyoya) we see black. So there's the answer to your question. But Miyako is blind. Makes you think
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# ? Oct 16, 2016 06:53 |
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Pretty sure you have to close your eyes to sightjack, so someone sightjacking you would just see the inside of your eyelids, assuming it's jacking directly into the optic nerve somehow and not whatever part of the brain is dedicated to sight.
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# ? Oct 16, 2016 07:02 |
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McKilligan posted:Pretty sure you have to close your eyes to sightjack, so someone sightjacking you would just see the inside of your eyelids, assuming it's jacking directly into the optic nerve somehow and not whatever part of the brain is dedicated to sight. A whole lot of jacking going on in this game. Obviously, the blind girl has been jacking the most out of all of them. Did Kenji Eno ghost write Siren?
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# ? Oct 16, 2016 08:11 |
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And More posted:A whole lot of jacking going on in this game. Obviously, the blind girl has been jacking the most out of all of them. Did Kenji Eno ghost write Siren? Something something you gotta have some jack to jack up the jackpot, get what I'm sayin' Jack?
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# ? Oct 16, 2016 09:56 |
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That siren's got the jack. https://www.youtube.com/watch?v=eVlRQn6AMYs
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# ? Oct 16, 2016 12:06 |
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P.28 - Broken Glasses
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# ? Oct 19, 2016 02:17 |
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Artix posted:Does that count secondary objectives we have to go back for? Because I would wager at least a third, possibly half the videos we currently have are the same mission but accomplishing some random secondary thing, so just mission count doesn't strike me as particularly useful as a measure. It counts secondary objectives; I meant halfway through the number of videos.
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# ? Oct 19, 2016 02:25 |
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There are 21 (or 22 if you count the partial one in the bottom left) eyes. I can't quantify the unmistakable aura of insanity and paralyzing terror.
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# ? Oct 19, 2016 03:48 |
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For some reason I thought the person holding Yoriko's glasses was... well Yoriko. It would make sense that she at some point becomes a Shibito, what with drinking the red water and seemingly constantly running off to do her own thing like mail a letter or whatever she needed to do this time that she got separated from the professor. But, I am kind of glad this was not the case. Because she is the one of the few characters that I immediately recognize and remember what she's done so far (although SGF's synopsis helped a lot with the other characters too) and I kind of like the idea that she is going to survive in spite of her silliness.
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# ? Oct 19, 2016 09:00 |
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Yeah, I was expecting it to be Yoriko, too. But wow, it's surprising how relatively easy it is to screw yourself out of being able to do the last bit of the mission. Could you, in theory, lure Misa somewhere else, sneak around her, and get in the room and grab the glasses? Would that end the mission? I mean, in case you ran out of bullets before getting to her.
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# ? Oct 19, 2016 15:20 |
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supergreatfriend posted:P.28 - Broken Glasses Tamon is quickly becoming my favourite character. He doesn't mess around, and he looks like he'd know some good dance moves when needed. I think it's the collar. It's not directly related to this game, but I got some major Siren vibes from this video: https://www.youtube.com/watch?v=qWXnt2Z2D1E edit: Posting is difficult. And More fucked around with this message at 15:40 on Oct 19, 2016 |
# ? Oct 19, 2016 15:36 |
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There's something amazing about a handsome action folklorist with renegade theories about small town religion, a gun, a sidekick, and a town full of horror.
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# ? Oct 19, 2016 15:55 |
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Night10194 posted:There's something amazing about a handsome action folklorist with renegade theories about small town religion, a gun, a sidekick, and a town full of horror. Yoriko is basically Willie from Temple of Doom.
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# ? Oct 19, 2016 16:07 |
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And More posted:Yoriko is basically Willie from Temple of Doom. Fitting, seeing as one of the objectives is Stayin' Alive.
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# ? Oct 19, 2016 16:14 |
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PurpleXVI posted:But wow, it's surprising how relatively easy it is to screw yourself out of being able to do the last bit of the mission. And More posted:Yoriko is basically Willie from Temple of Doom.
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# ? Oct 19, 2016 19:37 |
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Giant energy beams aren't what I expected to see in this game.
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# ? Oct 19, 2016 19:40 |
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Hargrimm posted:There are 21 (or 22 if you count the partial one in the bottom left) eyes. I can't quantify the unmistakable aura of insanity and paralyzing terror. Tamon can't count. It's a subtle piece of characterization.
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# ? Oct 19, 2016 22:19 |
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And More posted:Tamon is quickly becoming my favourite character. He doesn't mess around, and he looks like he'd know some good dance moves when needed. I think it's the collar. nana makes the most amazing poo poo
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# ? Oct 19, 2016 23:09 |
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Grapplejack posted:nana makes the most amazing poo poo
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# ? Oct 19, 2016 23:42 |
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And More posted:Yoriko is basically Willie from Temple of Doom. Harumi is Short Round
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# ? Oct 20, 2016 04:10 |
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Snoop Radley posted:This is unfortunately a pattern with Siren. The gameplay is very unforgiving and based on heaps of trial and error. I wonder why that is such a strong theme of horror. It's such a careful balancing act, but I don't know if stressful is the same as scared. If this is the 7th time you are doing this level, are you scared?
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# ? Oct 20, 2016 14:31 |
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Shirec posted:I wonder why that is such a strong theme of horror. It's such a careful balancing act, but I don't know if stressful is the same as scared. If this is the 7th time you are doing this level, are you scared? They want the Shibito to feel really dangerous and the heroes to feel really fragile, but I kinda feel like they went a little too far. I mean, after all, I was never able to finish the game myself.
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# ? Oct 20, 2016 15:49 |
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Shirec posted:I wonder why that is such a strong theme of horror. It's such a careful balancing act, but I don't know if stressful is the same as scared. If this is the 7th time you are doing this level, are you scared? i think stress can be scary and is an important element of horror, but i think some things (like this level sgf just played) go a little to far into the "arbitrary" category where the stress is coming from the fact that things happen that you can't possibly plan for. it's one thing for ammo to be in short supply and for you to have to manage your resources, but this level is loaded with enemies that eat two bullets a piece, are hard to just run around, and get up quickly which means you have to pull off basically a perfect run to survive (and there's no way you can know that going in). if just one of the aspects was changed, either the crawlers staying down longer or being slightly easier to get around in order to just run away, i think the stress would still be there but without the arbitrary feeling. basically this level needed some editing.
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# ? Oct 20, 2016 16:06 |
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With Siren, the plot is interesting and you want to know what happens next. With Nightcry, you just have no idea what is happening. I did like the crossover in this level - Tamon might not know who Mina is, but we know, and the plotlines are converging a bit.
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# ? Oct 20, 2016 20:21 |
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LeftistMuslimObama posted:i think stress can be scary and is an important element of horror, but i think some things (like this level sgf just played) go a little to far into the "arbitrary" category where the stress is coming from the fact that things happen that you can't possibly plan for. it's one thing for ammo to be in short supply and for you to have to manage your resources, but this level is loaded with enemies that eat two bullets a piece, are hard to just run around, and get up quickly which means you have to pull off basically a perfect run to survive (and there's no way you can know that going in). Accordion Man fucked around with this message at 23:29 on Oct 20, 2016 |
# ? Oct 20, 2016 23:20 |
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The second objectives sometimes add to the plot in interesting ways, and sometimes they are boneheaded wastes of time. Not every mission needed a second objective. And a lot of these second objectives could have been substantially more intuitive or interesting. Wet towel is definitely one but not the other, and several secondaries are neither.
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# ? Oct 21, 2016 01:52 |
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Considering the conversation has turned to the game's many unnecessary secondary objectives, it seems like a good time to post this. P.29 - Night Gardening
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# ? Oct 21, 2016 02:12 |
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That was an impressive display of skill.
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# ? Oct 21, 2016 03:12 |
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# ? Jun 10, 2024 04:22 |
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marshmallow creep posted:The second objectives sometimes add to the plot in interesting ways, and sometimes they are boneheaded wastes of time. Not every mission needed a second objective. And a lot of these second objectives could have been substantially more intuitive or interesting. Wet towel is definitely one but not the other, and several secondaries are neither. this actually brings to mind one of my major criticisms with the sequel Though I cannot go into details into it (yet) due to spoilers for both games (though I am unsure what is the policy reguarding sequel spoilers in this thread)
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# ? Oct 21, 2016 04:19 |