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OMG sriracha pudding! posted:The tooltips for districts and buildings seem low on detail; I don't think any of them list their adjacency bonuses. Is there a way to turn on 'advanced tooltips' or something to get more detail? I also can't figure out how to enable the production queue in my cities =( This is the game's biggest shortcoming right now imo. Even for people who bought the game day 1 and presumably have played a bunch of civ, it's somewhat confusing and overwhelming because there is just not enough easy information for new stuff. Easier adjacency bonus info is a big one.
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# ? Oct 21, 2016 20:33 |
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# ? May 15, 2024 11:22 |
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ultrachrist posted:This is the game's biggest shortcoming right now imo. Even for people who bought the game day 1 and presumably have played a bunch of civ, it's somewhat confusing and overwhelming because there is just not enough easy information for new stuff. Easier adjacency bonus info is a big one. The weird thing is that I'm pretty sure the preview build handed out to the streamers did have all the adjacency bonuses listed right there in the tooltip.
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# ? Oct 21, 2016 20:39 |
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^^^ It did, yeah.Antti posted:You get open borders if you're the suzerain, there's also a late game diplomatic policy card to force open borders on them. You don't, there's no build queue in another stunning UI decision. Thanks for the projects tip, and the poster linking the manual was right - projects are mentioned there. It's really weird it's not in the civpedia though. I wish I had seen this in time to use the Holy site project to snag a religion before all the prophets were taken. I did not see a single streamer use this feature either and I watched about 1000 turns of 5-6 civ games :s
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# ? Oct 21, 2016 20:46 |
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Holy gently caress I have no idea what I'm doing but I just killed Geneva as the Aztecs and its great. Might look to roll over Kongo next and then go overseas to see who else to murder. No build queue is pretty baffling, though.
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# ? Oct 21, 2016 20:48 |
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How are you supposed to use a Great Scientist? I just got my first one, Hypatia, and all she can do is build a library? I already have one on my only campus. I used here on that one anyway, and she was supposed to give +1 science per turn, but I didn't get that
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# ? Oct 21, 2016 20:54 |
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Move it to your Science District.
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# ? Oct 21, 2016 20:58 |
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When you have a great person that needs to be activated on a specific district (all of them?), when you select them, places that they can be used at will have a white border on the map.
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# ? Oct 21, 2016 20:59 |
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I did that, and didn't get any benefit.
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# ? Oct 21, 2016 21:00 |
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Oh, Lux resources. If I have 1 copy I get 4 amenities, but if I have 2 copies of the same do I get 8 amenities or are extras just for trading? By the time I got copies I had several luxs and a city state bonus which made bonuses give amenities and since the tooltip doesn't break down the sources I cannot tell what is happening.
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# ? Oct 21, 2016 21:02 |
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OMG sriracha pudding! posted:The tooltips for districts and buildings seem low on detail; I don't think any of them list their adjacency bonuses. Is there a way to turn on 'advanced tooltips' or something to get more detail? I also can't figure out how to enable the production queue in my cities =( I would love for a way to speed up tooltips, it takes forever right now. Also, when I'm issuing build or move commands, city names shouldn't cause the city to be selected
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# ? Oct 21, 2016 21:03 |
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First game as Rome. Three city states next to me but not a single major civ on the entire island/2 continents I'm on. An undiscovered Civ has already been wiped out and its only turn 60. Since I have no Civs to compete with directly, I'm just sim-city-ing my empire. Only an hour in and this feels wonderful. Map scroll is a bit wonky though. I've been plowing through Wonders, too.
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# ? Oct 21, 2016 21:07 |
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Does the Meritocracy policy grant you +1 Culture, forever, for each district you have? Only +1 at the time that you create a district? Only districts that were constructed during the policy being active gets +1 to its yield?
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# ? Oct 21, 2016 21:13 |
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What do you actually need luxury resources for in this game, with the happiness mechanic apparently removed?
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# ? Oct 21, 2016 21:18 |
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PirateBob posted:What do you actually need luxury resources for in this game, with the happiness mechanic apparently removed? Amenities. Which is basically happiness.
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# ? Oct 21, 2016 21:23 |
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There's so much lack of polish poo poo that I'm surprised it got through QA and beta How is it 2016 and they have this complete garbage of a map scrolling. If you want to scroll top you have to put your mouse at the bottom of the toolbar instead of the top of screen of your screen like every game since the first age of empires. And if you want to actually use that toolbar your mouse pointer would naturally go through that area and make you scroll up whenever you want to click up there. There's no settings option to change scroll speed And there's no settings option for tooltip delay which defaults to like 3 seconds which is so loving stupid If you fortify your unit it eats up all their movement points because ????? None of the older civ did that poo poo why??? And they took out sentry mode too because ??? Trying to click your city to bombard enemies is annoying and the clicking to put your citizens into working certain spots just doesn't feel right somehow compared to the older civ. You can't see an enemy unit's stats without having your own combat unit selected. Just so much poo poo that makes it obvious they rushed the release. However, it is awesome they included religions and tourism into the base game instead of partitioning them into expansions. The AI is pretty aggressive and that's cool - but only if they're on a big continent. The AI still just completely shuts down on island maps. The combat AI still doesn't know how to protect their ranged units with screens and just marches all their units into your grinder. Civ5 was all about the early game propelling you to snowball which involves a good starting location and alot of early aggression and I think the optimal build in 6 would be even more early aggression, like just skipping scout and monument completely and keep pumping out warriors. Cities can't even defend themselves until they build a wall. As for build order you're pretty much soft capped by housing until you can research neighborhoods so there's no reason to build farms especially since space is a premium now. Also I miss the earth and japan maps. Japan was such a good map to play in because it was compact with a ton of resources and varied terrain while being surrounded by water.
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# ? Oct 21, 2016 21:23 |
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AbrahamLincolnLog posted:Amenities. Which is basically happiness. Where in the UI is amenity status hidden?
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# ? Oct 21, 2016 21:23 |
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PirateBob posted:Where in the UI is amenity status hidden? Target a city, then Toggle City Details. Next to the Buy Tile button.
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# ? Oct 21, 2016 21:26 |
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Jastiger posted:Want mah money back. Hey, no worries. You can spend more money to buy it separately. https://christophertin.com/store.html
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# ? Oct 21, 2016 21:26 |
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PirateBob posted:Where in the UI is amenity status hidden? It's per-city. Pick a city and look at how you don't get a tooltip telling you how you're getting that value.
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# ? Oct 21, 2016 21:29 |
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Vanilla Mint Ice posted:There's so much lack of polish poo poo that I'm surprised it got through QA and beta I don't know man. There's certainly some annoying things I agree that suck re: map scroll, but I think this statement is a huge overreaction to what was delivered. In most respects I'd be proud of this release.
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# ? Oct 21, 2016 21:32 |
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AbrahamLincolnLog posted:Target a city, then Toggle City Details. Next to the Buy Tile button.
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# ? Oct 21, 2016 21:32 |
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First game, first win. Wonder how high I rank-- Ah. All in all, I went into Civ VI with fairly low expectations but so far it's... surprisingly good? There are definitely several issues but most of them are on the "This can be fixed in a patch" -level rather than the "This is fundamentally broken" -level. The AI is as expected the weakest link, but it's not as crippled as I feared it would be and it's definitely better than V's was at launch. The UI definitely ain't great either, hopefully it'll get some polish over time. Haven't tested multiplayer yet. Once the roughest edges get smoothed out and especially once the meatier patches and DLCs come out, it definitely has the potential to be the best Civ so far.
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# ? Oct 21, 2016 21:34 |
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Brannock posted:Does the Meritocracy policy grant you +1 Culture, forever, for each district you have? Only +1 at the time that you create a district? Only districts that were constructed during the policy being active gets +1 to its yield? Since you can pick and choose policies multiple times, I assume it would be +1 per district while you have it active, right? Kanfy posted:Once the roughest edges get smoothed out and especially once the meatier patches and DLCs come out, it definitely has the potential to be the best Civ so far. Multiplayer actually works! On the first try! On release night! A+++++++ would civilize again! And yeah, I feel like the only stuff that really jumps out at me as "Why the hell would you do this?" is all UI based, which should be easier to fix than fundamental gameplay stuff. Inspector_666 fucked around with this message at 21:36 on Oct 21, 2016 |
# ? Oct 21, 2016 21:34 |
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I take it there's no way to stop AI leaders from hijacking my screen whenever they want to tell me my military is weak or whatever? I was really hoping they would have done away with that or made it optional because it's really obnoxious.
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# ? Oct 21, 2016 21:34 |
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FooF posted:First game as Rome. Three city states next to me but not a single major civ on the entire island/2 continents I'm on. An undiscovered Civ has already been wiped out and its only turn 60. Every game I'm in I have to do nothing but churn out military units for 50-100 turns or get overwhelmed by barbarians camps that spawn a warrior every other turn. If I stop making units, or even lose a few it is game over almost instantly and I'm only on Prince difficulty. Something seems pretty untuned at the moment.
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# ? Oct 21, 2016 21:35 |
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^You really have to hunt down the barbarian camps to keep them from spawning. Just defending your territory is not enough. The civs with good early game units really shine here. As Sumer, you can just build a few war carts and you'll be fine.
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# ? Oct 21, 2016 21:38 |
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Funny moments from my first hour. Examining the tooltips on how to raise access level with Catherine de Medici of France: quote:Play as Catherine de Medici Playing as China and I establish an embassy with the Scythians. quote:Our spies report that the Chinese have established an embassy with Scythia. Yess..... thank you CIA. No idea what I'm doing with getting off the ground here, but having fun.
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# ? Oct 21, 2016 21:39 |
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SET.RagingBarbarians=1 is on by default
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# ? Oct 21, 2016 21:38 |
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Didn't have much trouble with barbs on King. Just a warrior and a slinger then archer cleared most camps before they were a problem. You need to kill scouts before they can find your cities and report back to their camp though. Also, if you get horse barbs spearmen are great.
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# ? Oct 21, 2016 21:42 |
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I just converted the Kongo capital city, the last of all his cities, and two turns later Nzinga is telling me he's angry I'm reluctant to spread my religion. Then I became suzerain of two city-states and Barbarossa calls to tell me he's happy I'm not interfering with city-states
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# ? Oct 21, 2016 21:46 |
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I'm in a weird place with the FOW, where I think it's legitimately attractive and aesthetically appealing, but also... somehow... annoying. I think I'm looking forward to a mod that adds traditional darkened FOW back.
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# ? Oct 21, 2016 21:47 |
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ultrachrist posted:^You really have to hunt down the barbarian camps to keep them from spawning. Just defending your territory is not enough. The civs with good early game units really shine here. As Sumer, you can just build a few war carts and you'll be fine. The villages were respawning before my forces had even healed. And once they respawned they spawned 1 warrior every 2 turns.
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# ? Oct 21, 2016 21:50 |
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^Hmm, yeah sounds like there's some bugs there!CharlieFoxtrot posted:I just converted the Kongo capital city, the last of all his cities, and two turns later Nzinga is telling me he's angry I'm reluctant to spread my religion. Rome decided to take over my screen to say something along the lines of "How's it feel to be bankrupt, rear end in a top hat?" when I had like 2.5k gold and 30 gpt.
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# ? Oct 21, 2016 21:50 |
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Darkrenown posted:Oh, Lux resources. If I have 1 copy I get 4 amenities, but if I have 2 copies of the same do I get 8 amenities or are extras just for trading? By the time I got copies I had several luxs and a city state bonus which made bonuses give amenities and since the tooltip doesn't break down the sources I cannot tell what is happening. From what I understand: each luxury resource type gives you 1 amenity each to up to (number of copies × 4) cities. So, if you have diamond ×2, that's 1 amenity each to up to 8 cities. If you only have 4 cities or less, you might as well trade the second diamond to somebody for money or whatever On the other hand, if you have diamond ×1 and mercury ×1, that's 2 amenities each to up to 4 cities. tl;dr: you want (cities ÷ 4, round up) copies of each luxury resource Ice Fist posted:I don't know man. There's certainly some annoying things I agree that suck re: map scroll, but I think this statement is a huge overreaction to what was delivered. In most respects I'd be proud of this release. Yeah, there's a ton of stuff to nitpick over, but the basic experience as a game is really pretty rad compared to like, any other day-one Civ release ever.
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# ? Oct 21, 2016 21:52 |
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Love this game. The UI needs some work and it's a little buggy but whatever. The only thing that really pisses me off is that we are 3 games in now with the same basic espionage system and it is still just annoying trash busy work. At bare minimum my counter-intelligence shouldn't constantly require refreshing. Trade routes are just as bad actually.
Failboattootoot fucked around with this message at 21:57 on Oct 21, 2016 |
# ? Oct 21, 2016 21:53 |
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CharlieFoxtrot posted:I just converted the Kongo capital city, the last of all his cities, and two turns later Nzinga is telling me he's angry I'm reluctant to spread my religion. Yeah, I'm constantly getting told by Germany that if I keep helping his enemies, he will destroy me. I have not made deals with anyone in the entire game, ever.
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# ? Oct 21, 2016 21:55 |
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CAPTAIN CAPSLOCK posted:goddamn this is a hot tip. Scythia is going to get nerfed. It's amazing.
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# ? Oct 21, 2016 21:56 |
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I regret going religion in my game. It's the same tediousness of Civ 4.
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# ? Oct 21, 2016 21:57 |
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cams posted:put in some hours and i feel like i still have no idea how to play optimally. maybe i am just bad, but i feel like they did a great job of of forcing you to play more adaptable and reactionary than previous iterations where sticking to a strict build order was often a winning strategy. loving the game. It feels good to play a game as a human being rather than a build order robot, IMO. This will pass in time, of course.
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# ? Oct 21, 2016 22:00 |
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# ? May 15, 2024 11:22 |
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Ice Fist posted:I don't know man. There's certainly some annoying things I agree that suck re: map scroll, but I think this statement is a huge overreaction to what was delivered. In most respects I'd be proud of this release. It's not really an overreaction because it's a game built on an existing decade old platform. Every Fallout game is simply an iteration of the last + some new things or content, and so is this. The bugs or annoyances of the UI that currently exist are troubling from a QC perspective because some of them have been problems for 5 years.
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# ? Oct 21, 2016 22:01 |