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*lures a half dozen ai retards into a choke point, shoots them all as they mill around aimlessly* "actually im a genius"
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# ? Oct 22, 2016 01:31 |
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# ? May 14, 2024 16:53 |
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I hate that I'm going to have to wait until the winter sale for this. I hope the XCOM Squad makes a comeback though. Also watching Beaglerush stream and I'm actually really digging the art style. It seems to have come together nicely! Sean Bean does a great job too.
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# ? Oct 22, 2016 01:32 |
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should I get this game if I deeply regretted buying civ v at release but enjoyed it after the expansion
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# ? Oct 22, 2016 01:34 |
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I just got a culture victory out of the blue while aiming for a science once. I have no idea how that happened.
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# ? Oct 22, 2016 01:39 |
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Jeb Bush 2012 posted:should I get this game if I deeply regretted buying civ v at release but enjoyed it after the expansion I think this game is comparable to Civ V with expansions, but with some release issues and a few weird problems here and there. Very good, in my opinion, but hopefully a post-release patch or two will come soon to polish a few areas. I don't regret my preorder, personally.
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# ? Oct 22, 2016 01:39 |
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Jeb Bush 2012 posted:should I get this game if I deeply regretted buying civ v at release but enjoyed it after the expansion Depends on what you regretted about civ 5. It's pretty buggy and turns are starting taking a long time for me around the renaissance era. Basically it's a typical Firaxis release.
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# ? Oct 22, 2016 01:39 |
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Jeb Bush 2012 posted:should I get this game if I deeply regretted buying civ v at release but enjoyed it after the expansion it feels like a refined civ v + expansions if that's what you mean, there's religions(plus a religious victory) and culture involves tourism and filling your museums with fancy things
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# ? Oct 22, 2016 01:42 |
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Away all Goats posted:Depends on what you regretted about civ 5. It's pretty buggy and turns are starting taking a long time for me around the renaissance era. Basically it's a typical Firaxis release. mostly the fact that the basic mechanics were pretty degenerate (early civ v had ICS as a dominant strategy) and the only way to make the game challenging also increased the bullshit level enough to make the game unfun
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# ? Oct 22, 2016 01:45 |
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Jeb Bush 2012 posted:mostly the fact that the basic mechanics were pretty degenerate (early civ v had ICS as a dominant strategy) and the only way to make the game challenging also increased the bullshit level enough to make the game unfun I would wait.
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# ? Oct 22, 2016 01:47 |
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Jeb Bush 2012 posted:mostly the fact that the basic mechanics were pretty degenerate (early civ v had ICS as a dominant strategy) and the only way to make the game challenging also increased the bullshit level enough to make the game unfun Mechanics are really good. Lot of V's expansion stuff is just in (like religion, except now there's a religious victory and more to do with religion), and other mechanics have been expanded, like the stuff with districts. Challenge, people are admittedly having variable quality there (some are getting murdered even on lower difficulties, others occasionally have the AI just mill around), but it at least seems better than V on release. Still, waiting could be prudent. Like I said, I'm having fun, but other people are having concerns.
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# ? Oct 22, 2016 01:49 |
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# ? Oct 22, 2016 01:52 |
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There really is no way to remove districts is there? I just accidentally blocked off the only aqueduct tile with a commerce district.
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# ? Oct 22, 2016 01:54 |
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Eej posted:There really is no way to remove districts is there? I just accidentally blocked off the only aqueduct tile with a commerce district. I think it uses up a builder charge? Never actually tried it myself but I know they have a bulldoze icon
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# ? Oct 22, 2016 01:57 |
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It makes me irrationally upset that districts are just cookie cutter textures that don't relate to the status (city center/another district/woodlands) of the tile next to them. It should be like Endless Legend where they meld together to form what actually looks like a city with various districts, instead of a tiny city, and then a university in the wilderness, and then an isolated harbor on the coast.
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# ? Oct 22, 2016 01:58 |
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Trajan just declared a joint war against me. With myself. Qin Shi Huang just showed up, to declare war on me, Qin Shi Huang, with Trajan. There is no other Chinese AI on the diplomacy screen.
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# ? Oct 22, 2016 02:00 |
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lost my retainer posted:I just got a culture victory out of the blue while aiming for a science once. I have no idea how that happened. I was just about to post that there's no real lead-up towards a victory, huh? I got a Culture Victory too, seemingly out of nowhere
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# ? Oct 22, 2016 02:00 |
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OwlFancier posted:Trajan just declared a joint war against me. Pretty sure that happens when someone declares a joint war against you with someone you haven't met. I posted earlier about that happening to me as Saladin; Tomyris declared war on me with Gilgamesh, except I hadn't met Gilgamesh yet so while the subtitles talked about the wrath of Sumer and whatnot I saw Saladin angrily waving his arms instead.
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# ? Oct 22, 2016 02:04 |
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Finished my first game today. Japan on king, won on turn 297 with a culture win. The pacing of earning new techs and civics compared to whats happening in the game needs to be adjusted. Also echo a few of the posts here that production is really the limiting factor in cities.
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# ? Oct 22, 2016 02:08 |
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And here I just thought I'd entered the warring states period.
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# ? Oct 22, 2016 02:09 |
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Roland Jones posted:Pretty sure that happens when someone declares a joint war against you with someone you haven't met. I posted earlier about that happening to me as Saladin; Tomyris declared war on me with Gilgamesh, except I hadn't met Gilgamesh yet so while the subtitles talked about the wrath of Sumer and whatnot I saw Saladin angrily waving his arms instead. It is that, it happened to me the same way. Only I declared war on myself the turn after peacing out of that war.
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# ? Oct 22, 2016 02:16 |
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Polyakov posted:I declared war on myself Oh Firaxis.
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# ? Oct 22, 2016 02:16 |
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Eej posted:There really is no way to remove districts is there? I just accidentally blocked off the only aqueduct tile with a commerce district. Not that I have seen.
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# ? Oct 22, 2016 02:17 |
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I took Gorgo's capital, then got her to cede it in the peace treaty. Then she rang me up and talked about what a little bitch I am, conceding like that. Echoing the issues with production relative to science/culture. I'm going to have to play as Barbarossa next, just put a production district everywhere, with overlapping factories and so on.
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# ? Oct 22, 2016 02:23 |
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King Food has been deposed... Long live King Production!
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# ? Oct 22, 2016 02:24 |
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After playing this for most of the day it feels like a bit of a one step forward and one step back situation. I like some of the improvements, the civics and government stuff is fun and interesting(although perhaps balanced badly). I like how wonders are on the map and can have adjacency/map effects, but it feels like most wonders have been nerfed significantly and aren't necessarily worth building instead of having improvements. I don't feel like warfare has changed much for most of the game, and the movement changes make you slower and less mobile which personally I don't find as fun. However the UI is so much worse than in Civ V that it's hindering my enjoyment quite a bit, I don't know what they were thinking with it honestly. Once they fix up the balancing a bit, and work on the UI a lot I'll probably play it some more.
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# ? Oct 22, 2016 02:26 |
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Do roads disappear if you stop using that trade route?
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# ? Oct 22, 2016 02:28 |
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Away all Goats posted:Do roads disappear if you stop using that trade route? Nope. In fact I've been deliberately choosing new routes for my traders when my current ones expire to make new roads for free.
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# ? Oct 22, 2016 02:32 |
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Sorry if this has been asked, I haven't been following the thread since I started actually playing, but do units keep their unique bonuses as they upgrade? IE Eagle warriors continuing to capture builders?
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# ? Oct 22, 2016 02:36 |
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I think it varies. Legions definitely seem to keep their building abilities.
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# ? Oct 22, 2016 02:37 |
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Is multiplayer not working for anyone else?
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# ? Oct 22, 2016 02:37 |
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Requiring a trader to build all roads is a little bullshit. Internal roads should build automatically, but incrementally, i think.
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# ? Oct 22, 2016 02:38 |
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ThisIsNoZaku posted:Requiring a trader to build all roads is a little bullshit. Internal roads should build automatically, but incrementally, i think. You can build roads with a Military Engineer.
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# ? Oct 22, 2016 02:39 |
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Also every time I open the Civilopedia I keep clicking on [Getting Started] instead of the Search box. For some reason my brain keeps wanting to think that the inverted color box signifies the search box, not the blue box with white text.
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# ? Oct 22, 2016 02:40 |
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^ You aren't doing anything wrong. It's the devs fault.Zeron posted:After playing this for most of the day it feels like a bit of a one step forward and one step back situation. I like some of the improvements, the civics and government stuff is fun and interesting(although perhaps balanced badly). I like how wonders are on the map and can have adjacency/map effects, but it feels like most wonders have been nerfed significantly and aren't necessarily worth building instead of having improvements. I don't feel like warfare has changed much for most of the game, and the movement changes make you slower and less mobile which personally I don't find as fun. However the UI is so much worse than in Civ V that it's hindering my enjoyment quite a bit, I don't know what they were thinking with it honestly. Once they fix up the balancing a bit, and work on the UI a lot I'll probably play it some more. Civ V is to Civ IV as SimCity 2013 is to SimCity 4.
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# ? Oct 22, 2016 02:43 |
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KyloWinter posted:Is multiplayer not working for anyone else? I didn't have any issues with playing a game earlier today Also, I think my biggest issue is that I keep getting over aggressive trying to take out barb camps and that leads to me getting wrecked. Should I just be ignoring the camps until I have a strong army or is aggression actually the right tactic
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# ? Oct 22, 2016 02:46 |
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Are wonders no longer unique or something? I had multiple notifications that someone built Stonehedge throughout the game.
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# ? Oct 22, 2016 02:45 |
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The Glumslinger posted:I didn't have any issues with playing a game earlier today Ya. I played earlier but it's not working now. Who knows. Who are you getting wrecked by? Barbs? CPU? Humans? What difficulty?
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# ? Oct 22, 2016 02:47 |
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rum sodomy Rainbow Dash posted:Are wonders no longer unique or something? I had multiple notifications that someone built Stonehedge throughout the game. Wonder notifications (and a couple other things) will stick around until you manually dismiss them with right click
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# ? Oct 22, 2016 02:47 |
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Zeron posted:After playing this for most of the day it feels like a bit of a one step forward and one step back situation. I like some of the improvements, the civics and government stuff is fun and interesting(although perhaps balanced badly). I like how wonders are on the map and can have adjacency/map effects, but it feels like most wonders have been nerfed significantly and aren't necessarily worth building instead of having improvements. I don't feel like warfare has changed much for most of the game, and the movement changes make you slower and less mobile which personally I don't find as fun. However the UI is so much worse than in Civ V that it's hindering my enjoyment quite a bit, I don't know what they were thinking with it honestly. Once they fix up the balancing a bit, and work on the UI a lot I'll probably play it some more. Playing China, building the pyramids to get five uses per builder plus a free builder lets you basically build any wonder you want within a handful of turns, it's even more broken on longer games. If you do that and then pick up the policy that gives you +2 builder uses, you get seven charges per builder, which you can expend for 105% total production on a wonder, which means you can build any classical/ancient wonder for the price of 1 builder which you can then cut using the cheap builder policy, and then seven turns to bang on it with a hammer. It's possibly a little bit broken.
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# ? Oct 22, 2016 02:55 |
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# ? May 14, 2024 16:53 |
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OwlFancier posted:Playing China, building the pyramids to get five uses per builder plus a free builder lets you basically build any wonder you want within a handful of turns, it's even more broken on longer games. Civilization 6: Beyond Earth 2
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# ? Oct 22, 2016 03:00 |