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Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
How exactly does ranged combat work? Sometimes my dudes can attack someone at x tiles (where their range is x), sometimes they cannot. My theories so far was that units in between or terrain could be blocking the shot, but I've had cases where both of these were in play and it still worked, and cases where neither were in play and I couldn't shoot people.

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Jastiger
Oct 11, 2008

by FactsAreUseless
So for amenities if i have say 3 tea..thats 12 total. That means 4 are distributed per tile, right? Or does having 1 tea mean all my cities benefit from having tea at all, and i need another form of luxury (like civ 5?).

My cities are so low on amenities and i dont know if i should improve the nearby duplicates of tea or not

Chalks
Sep 30, 2009

Taear posted:

It's especially bad when the barbarians start rolling in with swordsmen and you can't find iron. This feels like it happens a lot.

In the game I just finished there was no oil at all on my continent, then closest I could find was off the shore of some tiny island so I had to settle a terrible little city there to get at it. It does seem like they're a bit too rare, or the distribution is a bit too random.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
So I guess I'm supposed to be specializing my cities right? Like having an economic city, an industrial city, a science and culture city, etc?

Trying to do everything in every city makes things take waaay too long and it feels intentional.

barkbell
Apr 14, 2006

woof

Fojar38 posted:

So I guess I'm supposed to be specializing my cities right? Like having an economic city, an industrial city, a science and culture city, etc?

Trying to do everything in every city makes things take waaay too long and it feels intentional.

Depends on your civ, but kinda yes.

Not Al-Qaeda
Mar 20, 2012
this ai literally expands right next to my border and then whines about my army on their borders. cool ai

Away all Goats
Jul 5, 2005

Goose's rebellion

Not Al-Qaeda posted:

this ai literally expands right next to my border and then whines about my army on their borders. cool ai

Not trying to excuse it, but they would do this exact same poo poo in 5 too.

Byzantine
Sep 1, 2007

Not Al-Qaeda posted:

this ai literally expands right next to my border and then whines about my army on their borders. cool ai

Sounds historically accurate to me

The Human Crouton
Sep 20, 2002

In my last game, I was surprised to see the barbarians rolling up onto one of my cities with catapults and a battering ram. I guess they can pretty much make any combat or support unit this time around.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Having your districts pillaged by a lucky random barbarian is really, really awful. You lose so many turns.

Ojetor
Aug 4, 2010

Return of the Sensei

Jastiger posted:

So for amenities if i have say 3 tea..thats 12 total. That means 4 are distributed per tile, right? Or does having 1 tea mean all my cities benefit from having tea at all, and i need another form of luxury (like civ 5?).

My cities are so low on amenities and i dont know if i should improve the nearby duplicates of tea or not

Each Luxury provides 4 of your cities with an amenity, but only once per city for any specific Luxury. So if you have 3 Tea, up to 12 of your cities can get an amenity from tea. If you only have 4 cities, the second and third Teas don't do anything. You should still improve the tiles and sell the excess Tea to the AI.

Doredrin
Sep 5, 2016

by zen death robot
Finished my first game on prince. Just said "screw it" and spammed archers for the first 100 turns or so, took over 3 civs, then turtled up and cruised to a space victory. I'm beginning to think the best way to win at this game at any difficulty is just by spamming military units and taking over anything that is not a city state. Unless you are playing on fractal, but who plays on fractal.

Midnightghoul
Oct 1, 2003

COME ON DON'T BE SCURRED
No matter what we feel about the AI or the new build wide playstyle, I think we can all agree that we are fond of pigs.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Eej posted:

I mean, isn't the design goal of Civ 6 to remove slingshots in favour of the smaller, more frequent eurekas?

Yeah, and that part works, which is why devoting a whole boatload of production (that could end up being completely wasted) for a collection of those boosts seems pointless

Jump King
Aug 10, 2011

Not Al-Qaeda posted:

this ai literally expands right next to my border and then whines about my army on their borders. cool ai

this happened to me but my unit got caught between it and and another civ so a little while later i got a note saying I broke a promise for not moving my units :/

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

CharlieFoxtrot posted:

Yeah, and that part works, which is why devoting a whole boatload of production (that could end up being completely wasted) for a collection of those boosts seems pointless

The great library does feel truly useless now, I guess it does give boosts but honestly, eh.

If I change raging barbarians in the ini file to 0 does anyone know how much difference it makes? I want them around but to have a camp spawn between two cities and three swordsmen just roll out of it is so excessive.

Taear fucked around with this message at 23:05 on Oct 22, 2016

Jump King
Aug 10, 2011

Pillaging is great fun by the way, it's very worthwhile to declare was just to capture builders and pillage a bunch of stuff if you have those civics that give you double pillaging yields.

China is a fabulous pillage target because of their 4-charge builders and, ironically enough, The Great Wall. It pops for 100g a tile if you've got the civic that doubles pillage yields.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
In my current game I wound up building the Great Library in the Industrial Era, because it was still around and I could finish it faster than some regular buildings, and since I'm planning on building Oxford in the city as well every little bit of science helps.

Jastiger
Oct 11, 2008

by FactsAreUseless

Ojetor posted:

Each Luxury provides 4 of your cities with an amenity, but only once per city for any specific Luxury. So if you have 3 Tea, up to 12 of your cities can get an amenity from tea. If you only have 4 cities, the second and third Teas don't do anything. You should still improve the tiles and sell the excess Tea to the AI.

Great but it means my new cities can still benefit from the 2nd Tea, right?

Also I love Monty in this game.

Sir! The Americans have conquered our friends, the Germans!

:v: that sucks, but OK

Sir! The Americans have converted our city to their horrible religion!

:v: Not good, but alright, thanks.

Sir! The Americans were caught spying on us, and stole some of our tech!

:v: Ah, well.

Sir! The Americans have discovered chocolate and tea! And they have just improved a tile of diamonds!

:ssj: THIS TRANSGRESSION CANNOT STAND! TO ARMS!

Magil Zeal
Nov 24, 2008

Taear posted:

The great library does feel truly useless now, I guess it does give boosts but honestly, eh.

Once I hit the Industrial era I built the Great Library because it was only a 7 turn build and it had 2 great works of writing slots.

Trying to build it in the Classical Era though seems exceedingly niche.

Doredrin
Sep 5, 2016

by zen death robot

Taear posted:

The great library does feel truly useless now, I guess it does give boosts but honestly, eh.

If I change raging barbarians in the ini file to 0 does anyone know how much difference it makes? I want them around but to have a camp spawn between two cities and three swordsmen just roll out of it is so excessive.

In my last game I lost more units to barbarians on transit then I did to the other civ's military. It seemed like every turn I was having to kill those drat horsemen. Having a barbarian camp spawn near where you are moving troops seems like it might be enough to potentially lose a war on the higher difficulties.

Khisanth Magus
Mar 31, 2011

Vae Victus
I'm sure they will fix the rarity of strategic resources, but I still think that at least the way iron worked is better. Iron is revealed by bronze working, so you have some time to get it figured out before you need it for units m. Niter is revealed with the same tech as the first unit that used it, which has hosed me over.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!
Hmm okay well I guess it doesn't even matter how ranged units work because the AI is so pants-on-head retarded that I can do whatever.

Doredrin
Sep 5, 2016

by zen death robot

Khisanth Magus posted:

I'm sure they will fix the rarity of strategic resources, but I still think that at least the way iron worked is better. Iron is revealed by bronze working, so you have some time to get it figured out before you need it for units m. Niter is revealed with the same tech as the first unit that used it, which has hosed me over.

Melee units are overrated if this game is anything like Civ 5. Archer spam and token city takers seems like the way to go.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Not Al-Qaeda posted:

this ai literally expands right next to my border and then whines about my army on their borders. cool ai

Sounds intentional to me. Prepare for war

Taear posted:

Having your districts pillaged by a lucky random barbarian is really, really awful. You lose so many turns.

It took a couple hard lessons before I realized that districts are as important as cities, and if I wouldn't leave a city unguarded then I shouldn't leave districts unguarded

knockout
Apr 27, 2014

my reputation's never been worse, so
capturing an enemy's capital ended the game and declared me the loser :question: :question: :question:

Phanatic
Mar 13, 2007

Please don't forget that I am an extremely racist idiot who also has terrible opinions about the Culture series.
Hrm. So the Aztecs took a city state and were generally being dicks, so I declared a holy war on them (smaller warmongering penalty) and one of the things I did was to take this lovely little city they stuck somewhere between my cities. Rather than raze it, I held onto it for the peace talks, whereupon I returned it to them.

Except it never transferred ownership back to them. I still own it and control it. And they periodically denounce me, but the game doesn't tell me "You are occupying one of their cities" like it does with the Egyptian one I took and never even tried to give back.


Question: When a district improvement like a factory says it applies its bonus to all cities within six hexes, is that six hexes from the district it's in, or six hexes from the city the district belongs to?

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I think the wonders that give you extra policy slots are probably at the top of the pile, those are probably well worth the investment.

Ojetor
Aug 4, 2010

Return of the Sensei

Lindsay Lohan posted:

capturing an enemy's capital ended the game and declared me the loser :question: :question: :question:

Had you lost your own capital that game? Domination victory goes to the last player to hold on to their capital.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Lindsay Lohan posted:

capturing an enemy's capital ended the game and declared me the loser :question: :question: :question:

Might have been a religious or cultural thing? If you conquered someone who was the last civ that wasn't converted/touring to whoever, that could have maybe pushed someone who wasn't at their victory condition to it. Someone in the prerelease did a sort-of similar thing, converting their last target by giving them their own cities that were already converted, bringing the person receiving the cities to >50% their religion, and winning that way (which broke the game).

CharlieFoxtrot posted:

I think the wonders that give you extra policy slots are probably at the top of the pile, those are probably well worth the investment.

Yeah, those are great, especially the Forbidden City. Wildcard slot and a massive pile of Culture? Yes please. And unlike most wonders its requirements are really easy.

Ruhr Valley (tons of Production) and Oxford (huge Science bonus and some free techs) are great too. Venetian Arsenal is probably fantastic for anyone who wants to control the seas.

The ones that make units better aren't bad either. Pyramids seems like one of if not the best early wonder, and Hagia Sophia seems great if you're going for a religious victory.

Roland Jones fucked around with this message at 23:32 on Oct 22, 2016

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Brannock posted:

It took a couple hard lessons before I realized that districts are as important as cities, and if I wouldn't leave a city unguarded then I shouldn't leave districts unguarded

I'm not a military player and it's hard to adapt to needing huge piles of army units. I feel like I'm falling behind because I'm not building buildings and it's frustrating for me.

The Human Crouton
Sep 20, 2002

Jastiger posted:

Great but it means my new cities can still benefit from the 2nd Tea, right?

Also I love Monty in this game.

Sir! The Americans have conquered our friends, the Germans!

:v: that sucks, but OK

Sir! The Americans have converted our city to their horrible religion!

:v: Not good, but alright, thanks.

Sir! The Americans were caught spying on us, and stole some of our tech!

:v: Ah, well.

Sir! The Americans have discovered chocolate and tea! And they have just improved a tile of diamonds!

:ssj: THIS TRANSGRESSION CANNOT STAND! TO ARMS!

Yeah, Monty is pretty hilarious. He congratulated me on following the ways of Tlcalcazicazi at the start of the turn, and then threatened to enslave all of my people the exact instant I dared to give my people salt on that very same turn. The funniest part is how quickly he yelled at me. I hit the button to build a mine, and immediately his screen pops up, and he's all pissed off.

Away all Goats
Jul 5, 2005

Goose's rebellion

Taear posted:

I'm not a military player and it's hard to adapt to needing huge piles of army units. I feel like I'm falling behind because I'm not building buildings and it's frustrating for me.

You have always needed a large standing army in like every Civ game though? Even more so if you have an aggressive neighbour

Grimoire
Jul 9, 2003
Sweet lord, Gilgamesh is insane - Mesopotamia more like Meso-BRO-tamia

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
I won my Aztec game with a culture victory by setting up a trade route with a dinky little empire that everyone forgot on the rear end end of the map - it was just enough to push me over the threshhold. The late-game tourism policies really help slam out that cultural victory! I can only imagine trying for a cultural victory as a great-person producer like Congolese or Russia, it must be hard for other civs to stop it without actively warring you.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Away all Goats posted:

You have always needed a large standing army in like every Civ game though? Even more so if you have an aggressive neighbour

You really haven't. Civ5 I could easily only have a unit or two for half the game, maybe some walls. The cities dealt with the barbarians and it didn't matter if you lost an improvement or two. Now the barbarians are big scary armies and I need loads of units to compete.

khy
Aug 15, 2005

FFS Victoria what the gently caress do I have to do to get a declaration of friendship?

+5 Resident embassy
+2 Good Trade Relations
+2 Friendly meeting
+12 Sharing the same continent
+6 High income Civ

-1 Not being the same loving government

Why does that -1 counteract the +27

emdash
Oct 19, 2003

and?

khy posted:

FFS Victoria what the gently caress do I have to do to get a declaration of friendship?

+5 Resident embassy
+2 Good Trade Relations
+2 Friendly meeting
+12 Sharing the same continent
+6 High income Civ

-1 Not being the same loving government

Why does that -1 counteract the +27

Need a :darksouls: for civ stuff like this

khy
Aug 15, 2005

emdash posted:

Need a :darksouls: for civ stuff like this

The even better part is she declared surprise war on me two turns after I posted that.

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-Dethstryk-
Oct 20, 2000

khy posted:

The even better part is she declared surprise war on me two turns after I posted that.

Then you have your answer on why she didn't allow the friendship. Not everything has to be spelled out.

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