Who is the best Ace Combat protagonist? This poll is closed. |
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Cipher | 79 | 32.24% | |
Phoenix | 9 | 3.67% | |
Mobius 1 | 84 | 34.29% | |
William Bishop--lol get out | 24 | 9.80% | |
SHOOT VISARI | 49 | 20.00% | |
Total: | 245 votes |
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I do have to say, for an early PS2 title, the water effects in the plane bunker are amazing! Like you can see the reflection.
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# ? Oct 16, 2016 14:24 |
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# ? May 9, 2024 22:40 |
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As I'm aware, both Cipher and Mobius 1's F-15C paints are based on a JASDF aggressor squadron: Tuttle's paintjob, meanwhile, is based on the Streak Eagle, which was basically an experiment to see how fast a jet aircraft could accelerate vertically, including stripping its paint to save as much weight as possible. This research was later used to develop the ASM-135 anti-satellite missile, which, as the only American fighter that could break the sound barrier in a 90-degree vertical climb, was carried exclusively by the F-15A. I think the F-22 or F/A-18E might be able to match it, but the ASAT program was scrapped a decade before either of them entered service. In summary, the F-15 owns and has owned for many, many years. ninjahedgehog fucked around with this message at 14:56 on Oct 16, 2016 |
# ? Oct 16, 2016 14:53 |
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Croooooow, why didn't you use the A-10 for this?! That's how MEN do this mission!
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# ? Oct 16, 2016 16:10 |
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Brunom1 posted:Croooooow, why didn't you use the A-10 for this?! I tried man. You just can't trust crows to fly an A-10 or guard the wall from Wildlings and White Walkers.
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# ? Oct 16, 2016 16:49 |
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Blind Sally posted:http://i.imgur.com/l3ljyEJ.mp4 That's not a table
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# ? Oct 16, 2016 17:03 |
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What's interesting about Bunker Shot is that while it did end up influencing 6's missions quite a bit, you can definitely see a lot of the stylistic choices from 6 in the Infinity version of the mission: ground chatter emphasizing minor characters, the general scale of the map and the way the enemies are placed, things like that.
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# ? Oct 16, 2016 18:09 |
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There's nothing interesting about Bunker Shot, it's probably the most boring mission in the game. It gets better in infinity though.
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# ? Oct 16, 2016 18:14 |
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Nanomashoes posted:There's nothing interesting about Bunker Shot, it's probably the most boring mission in the game. It gets better in infinity though. Let's be real here: comparing this version of Bunker Shot's to Infinity's is just plain unfair. Honestly aside from the mission names being the same the two could not be any more different in basically every way.
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# ? Oct 16, 2016 18:26 |
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I remember liking this mission a lot when I first played it but thinking on it now I might be confusing it with the similar mission in 5. Maybe I just liked seeing how much I could kill before time ran out, because I remember enjoying the other "Return Line" missions too.
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# ? Oct 17, 2016 02:23 |
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Ace Number Nine is Tuttle. Named for Horace Parnell Tuttle, born March 17th, 1837. American astronomer and Civil War veteran who served the Union, first in the Army, then as a paymaster for the Navy, primarily stationed on the monitor ship USS Catskill. Discovered two comets and fifteen asteroids between 1857 and 1888; in particular, in January 1866 he independently discovered the same 55P comet previously discovered by Tempel the prior December; the comet is now named for both of them. Died August 16th, 1923, at 86 years old. I'll have words about the mission itself later perhaps, little busy at the moment.
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# ? Oct 17, 2016 02:45 |
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so yeah interesting thing about this last video was I when I did commentary, I actually managed to meet crow in Canadaland and he showed me what recording is like for him https://gfycat.com/PreciousFrighteningAfricanrockpython edit: I couldn't get the webm to embed so don't mind the weird URL name LEGO Genetics fucked around with this message at 05:41 on Oct 17, 2016 |
# ? Oct 17, 2016 05:37 |
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can confirm. that is crow.
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# ? Oct 17, 2016 06:21 |
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LEGO Genetics posted:so yeah interesting thing about this last video was I when I did commentary, I actually managed to meet crow in Canadaland and he showed me what recording is like for him Been a while since I've seen that one. Also speaking of A-10 chat I'm amazed no one has linked this yet (Or someone might have but it bears repeating.) Also
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# ? Oct 17, 2016 11:46 |
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While the A-10 was being developed the Avenger didn't exist yet and the YA-9 and YA-10 prototypes used the Vulcan
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# ? Oct 17, 2016 12:01 |
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You know, between the limited ammo, hordes of grunts punctuated with ace fights, ridiculous superweapons and the silent bag-of-springs protagonist, this reminds me a lot of the armored core games. In a good way. Plus there's actually some attempt at characterisation rather than everyone just being a stone cold merc.
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# ? Oct 17, 2016 12:44 |
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Cooked Auto posted:Been a while since I've seen that one. This seems obligatory: https://www.youtube.com/watch?v=335GdTqtyLs
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# ? Oct 17, 2016 13:53 |
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I always just thought it was called Operation Bunker Shot because you were, you know, shooting at bunkers...
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# ? Oct 17, 2016 14:06 |
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The A-10 was designed with the help of Nazis, so you know its superior!
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# ? Oct 17, 2016 14:43 |
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hackbunny posted:While the A-10 was being developed the Avenger didn't exist yet and the YA-9 and YA-10 prototypes used the Vulcan Yeah, basically. The A-X was meant from the beginning to use a 30mm cannon, but the Avenger's design wasn't finalized until the YA-10 had already been selected as the winner. But that misses all the fun.
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# ? Oct 18, 2016 02:09 |
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Mission 8: The Bombers Oh boy! This is the good mission! Nothing but flying around and blowing up planes left and right! And what better machine for that kind of destruction than...well, to be frank, this sucker's good at everything. Literally everything. There is nothing that the SI-40 cannot do in this game. And yet there's one more plane after it. I'm sure there'll be some reason to use the last secret plane, but for now, we'll just have to wait and see. Back in Dirt Land. Not that it matters much. We won't be seeing those tanks again. Our goal is to prevent the enemy bombers from reaching a base in the middle of the map. Which is their base, apparently? But the buildings in the base are white on the minimap and we can't shoot them. Wouldn't it make more sense for this to be the same base that we escorted a convoy to in Mission 6? Eh, whatever. To complain about the game's story, it actually has to have one to begin with. So you might have noticed that we picked Cluster Missiles in the loadout screen. We haven't seen them yet in the game, but they're an anti-air shotgun that's about twice as powerful as a homing anti-air missile if all the shots hit. Naturally, the ordinary planes that we come across are far too small for this to occur, but what if there was a plane big enough to accommodate all four? I think you know where I'm going with this. In addition to the bombers, worth 250 a pop, there are boatloads of smaller planes for us to chew through. There are no anti-air defenses on this map to pester us. It's all bombers and planes. There's a reason why I love this mission. Seeing as the engine doesn't allow real dogfighting, this is the closest you're going to get to it. The biggest thing to watch out for on this mission is that the bombers move super slowly. Even the slowest planes in the game will catch up at drifting speed, and if you accidentally collide with one of them, it's an instant game over. On a machine like the SI-40, you're constantly in danger of flying up their tailpipe. Already? But we still need 650 more points! Eh, whatever. Plenty of time to just kill pilots for fun. The cheering section approves. Unfortunately, this was probably the high point of the game. It only goes downhill from here. Mission 9: Yamato This mission sounds kind of familiar. Weren't we protecting an island from boats a few missions back? On the plus side, this mission marks the last time we get a plane from story progression. It's...durable, I guess? Napalm's straight out because this is a sea battle, so I guess we're going with the dummy-fire missiles. Little did I know at the time, but the F-H Hunter II only has 20 of those. Oops! No time for regrets. We've got boats to sink. For some reason, the Chief starts giving us some kind of a timer. This is completely pointless, for reasons we'll soon see. Here's the Yamato in question. Glad they took the time to create a unique sprite for this one mission. That's at least some effort. Boats...this is exciting. See, when the timer expires, they want you to sink the rest of the boats anyway. What's even the point? Boats. Yeah. Coming Up: It's time for a stealth mission. I wish I was kidding. F-H Hunter II Speed: Pretty good Air-to-Air/Ground: Passable Mobility: Does it really matter anymore? Defense: Now we're talking! 20 Unguided Air-to-Ground Missiles 20 Homing Air-to-Ground Missiles 20 Cluster Missiles 10 Napalm Bombs Analysis: This flying brick would probably be great for killing planes with your face, but its armaments make it ill-suited to basically anything. Just stick with the Talon II SI-40 Just look at those stats. It's ridiculous, I tell you. 40 Air-to-Air Heat Seeking Missiles 30 Unguided Air-to-Ground Missiles 60 Homing Air-to-Ground Missiles (!) 30 Cluster Missiles 20 Napalm Bombs 30 Precision Guided Bombs (!!) Analysis: Why are you even looking at other aircraft? Just pick this sucker and never look back.
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# ? Oct 18, 2016 21:58 |
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it came from the meme thread:
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# ? Oct 19, 2016 05:55 |
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In other news ACES CURE PLANES's Armored Core 2: Another Age LP got started the other week. I'd meant to plug it in the thread but kind of forgot in the midst of working on 04 and helping with the planning for the upcoming TFN Extra Life stream. So go check that out when you have a chance.
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# ? Oct 19, 2016 06:47 |
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Of all the plot directions Ace Combat as a franchise could have picked to go, Ken Burns's Ace Combat is not the direction I would have expected. But somehow it actually worked.
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# ? Oct 21, 2016 23:44 |
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Tango Line Mission 10: Operation Woodpecker – February 28th, 2005 Overview: ISAF pushes deep behind the Erusean Tango Line for the first time in an attempt to retake Istas Fortress south of Los Canas, the former ISAF GHQ site. Rather than put ground troops in harm’s way, Mobius 1 and the ISAF air strike team are sent in to conduct a hit-and-fade assault on Istas—well inside Stonehenge’s firing range. Guest Commentator: For today’s video I am joined by He is also one of the volunteer translators working on the Project Nemo fan translation of Ace Combat 3: Electrosphere. After watching Lunethex’s LP of Electrosphere, he was inspired to join the PN team and is now helping them put further polish on the localization effort. TANGO LINE Originally referring to the farthest extent Stonehenge’s firing radius, the “Tango Line” has been repurposed by the Eruseans to form the central line of defense for their occupied territory on mainland Usea. With ISAF retaking FCU territory along the east coast, this network of captured ISAF facilities and embedded Erusean troop positions has become the frontline in the Allies push into the heart of Usea. Retaking Istas Fortress will give ISAF a vital springboard towards securing the rest of FCU territory, starting with the city of Los Canas in central Usea, the site of the former (and, hopefully future) ISAF General Headquarters. LOS CANAS Situated in the geographical middle of Usea, the major metropolis of Los Canas is the continent's central city and main hub of transit, commerce, and military co-ordination, both within Usea and around the globe. Prior to the Erusean forces seizing control over Stonehenge, the city was home to ISAF's original GHQ in conjunction with Istas Fortress in the Choppinburg highlands. With ISAF's air forces routed by Stonehenge, and Istas Fortress coming under heavy shelling prior to the Erusean eastward advance, Los Canas was abandoned by the alliance as it consolidated its forces at North Point outside of the STN's operational radius in preparation for a counterstrike operation. However, many ISAF soldiers and officers chose to remain in the city as it fell behind enemy lines and became a part of the Los Canas Resistance forces, operating in tandem with their sister resistance cells across the continent like the one currently sabotaging the Erusean efforts in San Salvacion. If the Erusean forces at Istas can be neutralized, it will give ISAF a clear route to bypass the Tango Line and liberate the city from the south. Retaking Los Canas and Istas Fortress will solidify ISAF's control over western Usea and return the FCU to a state of semi-normalcy now that the majority of its political territory has returned to Allied control. In Spanish, the grammatically correct "las canas" translates out to "grey hair" ISTAS FORTRESS Constructed in the early 90s by the former Federation of Central Usea Allied Forces, Istas Fortress is one of the most advanced fortress complexes on the Usean continent. Located in the mountainous rainforests north of the Seal’s Bridge peninsula, Istas Fortress served the primary ISAF military facility on Usea short of its civilian general headquarters located in Los Canas. The fortress saw action during the Continental War of 1998 as well, serving as provisional general headquarters for the FCU Allied Forces in their fight against the URF. The facility currently resides under Erusean occupation following its abandonment by ISAF in the latter’s retreat across Petrol Coast Channel to North Point after losing control of Los Canas. Istas itself is comprised of four primary blocks, each serving a vital portion of ISAF’s army, naval, and air force apparatus. Scion Air Base, built atop a large mesa at the south of the facility, was the home of many pilots in the ISAF air strike team before ISAF was forced off of Usea by the Eruseans. (Remember, Mobius 1 is an ISAF Navy pilot hailing from the U.S.S. Fort Grace. He merely got repurposed into the ISAF Air Force due to manpower issues. ) In the west is the submarine dock and supply base, one of the largest inland naval stations on the continent. Submarines and naval ships are capable of docking at this facility by following the deep river inland from Seal’s Bridge. Spy photographs taken by SR-71 recon planes and the reconnaissance satellite launched from Comona have shown that the few remaining ships from the Aegir Fleet to survive the assault on Comberth Harbour fled to Istas Fortress for repairs after escaping Comberth. To the north, buried under the mountains, lies the actual fortress complex of Istas, its heart and nerve center. These facilities are untouchable by standard fighter assault, being hardened against potential nuclear strikes. They were briefly opened to the public as an impact shelter in preparation for Ulysses Day. Additional bunker facilities have also been built around Istas since its initial construction in the run up to the Ulyssess 1994XF04 impact. The fortress is even capable of withstanding direct shelling from Stonehenge. And lastly, to the east are the VTOL launch hanger facilities. Built in a series of sinkhole caves in the eastern mountains of Istas, these facilities use the natural geography of Istas to their advantage by forming natural bunkers to protect VTOL launch aircraft from any potential attack short of high-risk direct dive-bomb attacks. As a matter of trivia, “Istas” is the Latin accusative feminine plural form of “iste” effectively meaning “that”. When the game says “Istas Fortress” it literally means simply “That Fortress.” I don’t particularly believe this to be an intentional thing on Project Aces’ part, however. Aircraft featured in Mission 10: Operation Woodpecker Mi-24 Hind Manufacturer: Mil Moscow Helicopter Plant Role: Gunship/Assault Helicopter/Troop Transport Manufactured: 1969–Present Status: In Service Primary Operators: Russia, Ukraine, Afghanistan, Syria, Iraq, Libya Quick Facts:
Kadorhal posted:Ace Number Ten is Faye. Named for Hervé Auguste Étienne Albans Faye, born October 1st, 1814. French astronomer, best known for the discovery of 4P/Faye, discovered in November 1843, which attracted worldwide attention and in the following year won him the Laland Prize from, and a membership in, the French Academy of Sciences. His work covered the entire field of astronomical investigation, from the determination of comet periods to the study of stellar and planetary movements, and advancing original theories on the nature and form of comets, meteors, the aurora borealis, and the sun. Died July 4th, 1902, at 87 years old. Tracks featured in Mission 10: DISC 1 Concept art and in-game renders of the various parts of Istas Fortress: nine-gear crow fucked around with this message at 06:17 on May 3, 2021 |
# ? Oct 23, 2016 08:27 |
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Also, just as a heads up: THERE WILL BE NO ACE COMBAT UPDATE NEXT WEEK!!! We will instead be doing something very special in its place that I hope you all tune in for. More details will be forthcoming by midweek. Watch this space.
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# ? Oct 23, 2016 08:31 |
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Tango line is the mission where your mind goes numb from 20 minutes of thrilling air to ground combat and you crash into a mountain and have to do the whole thing over again. And then you crash again. And again. And then you stop your replay of the game.
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# ? Oct 23, 2016 10:45 |
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Nanomashoes posted:Tango line is the mission where your mind goes numb from 20 minutes of thrilling air to ground combat and you crash into a mountain and have to do the whole thing over again. And then you crash again. And again. And then you stop your replay of the game. Funnily enough, Tango Line is where the first recording session for this LP ended. This is the start of the second session, which runs from here to Farbanti.
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# ? Oct 23, 2016 10:50 |
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nine-gear crow posted:The Mil-25 Hind D has a famous cameo in the opening minutes of Metal Gear Solid. Solid Sanke famously (and somewhat erroneously) remarks “Colonel, what’s a Russian gunship doing here?” – forgetting what we just learned a few points up that the Hind D is the export model operated by non-Russian nations, while still being of Russian design. The best typo.
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# ? Oct 23, 2016 11:40 |
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Nanomashoes posted:Tango line is the mission where your mind goes numb from 20 minutes of thrilling air to ground combat and you crash into a mountain and have to do the whole thing over again. And then you crash again. And again. And then you stop your replay of the game. Yeah this is easily the worst mission in the game. Runners-up: Safe Return might be less exciting, but at least it's an interesting premise, and Whiskey Corridor is basically Tango Line 2.0, but has cool poo poo going on on the ground, entire Erusian tank divisions making GBS threads their pants en masse as you fly overhead, and a sweet (synth) trumpet solo. ninjahedgehog fucked around with this message at 19:17 on Oct 23, 2016 |
# ? Oct 23, 2016 19:09 |
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nine-gear crow posted:We will instead be doing something very special in its place that I hope you all tune in for. More details will be forthcoming by midweek. is it PoP2008?
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# ? Oct 23, 2016 20:13 |
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Nanomashoes posted:Tango line is the mission where your mind goes numb from 20 minutes of thrilling air to ground combat and you crash into a mountain and have to do the whole thing over again. And then you crash again. And again. And then you stop your replay of the game. It's also the mission where you're most likely to run face-first into the ground while trying to squeeze in one more missile/gun shot without having to pull up. Ended up making several kamikaze drops into those VTOL pits while going for S rank.
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# ? Oct 23, 2016 21:52 |
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Yeah, I can tell you even back when I was new at this game and not very good at it this was the mission I crashed in the most, by far. I'm pretty sure it wasn't very long before I was good enough at this game that I could have done the entire thing in one sitting - especially that one time where I skipped all the cutscenes and only used the Su-35, pretending I was Scarface One coming out of retirement - but I never have, and I'm pretty sure this mission was always the reason why. Ace Number Ten is Faye. Named for Hervé Auguste Étienne Albans Faye, born October 1st, 1814. French astronomer, best known for the discovery of 4P/Faye, discovered in November 1843, which attracted worldwide attention and in the following year won him the Laland Prize from, and a membership in, the French Academy of Sciences. His work covered the entire field of astronomical investigation, from the determination of comet periods to the study of stellar and planetary movements, and advancing original theories on the nature and form of comets, meteors, the aurora borealis, and the sun. Died July 4th, 1902, at 87 years old. Fun thing about his paint scheme is that it's the one applied to the original Rafale A prototype. This series really likes prototype paint schemes, as I'm pretty sure I already ranted about in regards to the S/MTD.
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# ? Oct 23, 2016 22:07 |
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Mission 10: Spy Game This is different. Unlike the rest of the missions in the game, Mission 10 does not give us control over the plane we get, nor do we get to see its stats beforehand. Therefore, for this spy mission, all I can give you is the plane's loadout specs. To whit: 60 Air-to-Air Heat-Seeking Missiles 40 Unguided Air-to-Ground Missiles 30 Homing Air-to-Ground Missiles 40 Cluster Missiles 10 Napalm Bombs 10 Precision Guided Bombs Plus the plane seems to be pretty fast and it can take a sizable hit. Makes me wonder why, with a bird like this, the ASF's aircraft die so easily. Still though, aircraft stealth. How's that even going to work? Pretty easily, actually. Turns out that all you have to fit in with this crazy division is not crash into or shoot at anything. As far as stealth goes, it's surprisingly inoffensive and straightforward. So as the Chief said, our goal is to go to the waypoints on the map in order for structures to start showing up like they normally do. This chapter is just overflowing with one-off gimmicks. This goes on for a while. There are about four or five different bases that we have to mark, and we have to be sure to find every single one. Now pay attention to the timer here... : Analysts found something! Repeat: turn back! Eliminate the targets! Yup! Not content to have us identify all the buildings in the game, we're now tasked with swinging right back around and blowing them to bits. It's now allowed-nay, required-to blow our cover, so we can expect to fall under fire as normal. As you might expect, an S rank requires us to destroy all the buildings on the map instead of just the targets. Business as usual. If you're just going for the standard objective, you don't have to blow up a lot at all, but come on! What do people play Ace Combat for besides blowing up everything? I hope you enjoyed that break from standard AC Advance gameplay, because the next mission is... Mission 11: The Oil Refinery Not sure what they're refining since we destroyed their rigs, but sure. On the plus side, we've got our last plane of the game, which is...oddly weak considering its predecessors. Now you might be wondering why, with that stat spread and the lack of anti-air armaments, we'd use the F-A over the SI-40. Once you see the loadout at the end of this update, I think it'll all become clear. As for the mission itself, let's just cut to the chase. We bomb buildings. A lot of buildings. Also there are SAM sites. Moving right along. Coming Up: It's the last mission of the game. There might even be a final boss. F-A Stealth "Fighter" Speed: Why is it this slow? Air-to-Air: By all rights, it shouldn't have anti-air at all. Air-to-Ground: Okay, at least this part makes sense. Mobility: Look at that design. How does it even turn at all? Defense: I thought the whole stealth thing was so it wouldn't get shot at. 50 Unguided Air-to-Ground Missiles 70 Homing Air-to-Ground Missiles 40 Cluster Missiles 30 Napalm Bombs 30 Precision Guided Bombs Analysis: So the big secret about this plane is that it has a lot of missiles. If you want to fly a mission and never reload, this would be the craft for the job. Otherwise, take the SI-40.
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# ? Oct 23, 2016 23:19 |
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I'm not saying Sky-Eye is a bad AWACS advisor but the best one is obviously in 5 (and it's not the one you start with)
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# ? Oct 23, 2016 23:46 |
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Kibayasu posted:I'm not saying Sky-Eye is a bad AWACS advisor but the best one is obviously in 5 (and it's not the one you start with) I don't get it, it sounds like you're just talking about the same person twice?? (and I'm not talking about Arcade Mode)
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# ? Oct 24, 2016 01:05 |
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Son Ryo posted:I don't get it, it sounds like you're just talking about the same person twice?? (and I'm not talking about Arcade Mode) I'm pretty sure he's talking about Oka Nieba (who owns) as opposed to Thunderhead (who's a prick).
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# ? Oct 24, 2016 01:20 |
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ninjahedgehog posted:I'm pretty sure he's talking about Oka Nieba (who owns) as opposed to Thunderhead (who's a prick). Yes, I know. Oka Nieba mentions that his name translates to 'Sky Eye'.
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# ? Oct 24, 2016 01:43 |
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Yes, Oka Nieba is the best AWACS, but let's save that for Ace Combat 5, shall we?
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# ? Oct 24, 2016 02:53 |
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Something that just occurred to me: Not giving the F-4E any sort of AA SP weapon is just straight-up bad game design. Even apart from making no narrative sense (they're scrambling to defend against bombers, someone court-martial the Fort Grace crew chief who decided to load up Mobius 1 with bombs), in the very first mission of the game you're forced to take something completely useless. If the devs were truly that paralyzed about giving the player too many options at the beginning of the game, just go without SP weapons entirely the first time through and introduce the concept in Mission 2. AC5 does the same thing, come to think of it, but it has SP weapon issues far beyond that that we'll talk about later. It also gets in my craw how some planes have 3 SP weapons but some only have 2 with no rhyme or reason, up to and including the top-tier king asskicker and Plane On The Game Cover F-22 Raptor.
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# ? Oct 24, 2016 15:22 |
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# ? May 9, 2024 22:40 |
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For some reason, the Soviets really liked keg shapes for their general purpose bombs. The numbers after FAB is their weight in kilos.
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# ? Oct 24, 2016 18:29 |