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KingKapalone posted:Sort of posted earlier about this. I'm at turn 250 on Prince as France going for Culture. All 8 civs are still around and I'm winning with 323 points to the next at 248. Just barely leading science and running away with culture. Maintaining a decent army to fend off any attacks until you win, and then considering upping the difficulty level. Also, I have a spy with a promoted ability to recruit partisans but I've never seen the option to do that and of course there's nothing in the civpedia. Anyone know how that works? SlothBear fucked around with this message at 16:21 on Oct 23, 2016 |
# ? Oct 23, 2016 16:19 |
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# ? Jun 3, 2024 23:02 |
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This is my first Civ game. Having a lot of fun but I'm just kinda dicking around building and researching things without knowing much about them. Am I going to screw myself down the road? What's the best way to start out?
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# ? Oct 23, 2016 16:23 |
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KingKapalone posted:Sort of posted earlier about this. I'm at turn 250 on Prince as France going for Culture. All 8 civs are still around and I'm winning with 323 points to the next at 248. Just barely leading science and running away with culture. That's honestly been a major issue in every Civ, and probably every 4x game. That point where it is obvious you are going to win, but need to spend a bunch of time actually winning is definitely a downside to the genre. I don't know if it really is possible to fix it. I do sort of miss the environmentalism of certain earlier Civ games, where you would spend time building mass transit, recycling centres, and using workers to reduce pollution. Sure, it was make-work and could be annoying, but it made you feel like you were doing something good while your science victory ticked over.
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# ? Oct 23, 2016 16:25 |
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Yaws posted:This is my first Civ game. I still don't know, but I've played 2 short games and 2 long games each of my games gets a little smoother than the last. Some might disagree with me, but I really think the secret is to go hard on builders in the early game, develop ALL of your cities' tiles, then gradually replace them with districts as time goes on. I spend my first few games only developing resources instead of building mines/farms/lumber mills, and I really think that just leads to way too slow of an early game.
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# ? Oct 23, 2016 16:28 |
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quadrophrenic posted:What's the state of religion looking like for you I never founded a religion and I've just let the others tell me about their gods. I got archaeologists a bit a go, but have only filled one museum and the 2nd guy is being produced now. For the spies, do I still do the steal research option for the eurekas?
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# ? Oct 23, 2016 16:28 |
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Earlyish in my game, around the 1400s, Teddy Roosevelt declared war on me out of nowhere. He was on another continent and I got two little videos. One was him telling me I was poo poo, then it was myself also declaring war on me. Then it told me Carthage, a city state I have never met, was at war with me. 400 years and 400 turns later I meet China who instantly offers me peace. I guess I've been at war with them but unable to see them ever since?
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# ? Oct 23, 2016 16:31 |
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France probably isn't the strongest civ, but man is it great to siphon funds so early without any opposition and get faster production on all the wonders that give policy slots.
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# ? Oct 23, 2016 16:33 |
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KingKapalone posted:I never founded a religion and I've just let the others tell me about their gods. I got archaeologists a bit a go, but have only filled one museum and the 2nd guy is being produced now. Yes. You're actually stealing "research power" from their campuses, not technology itself. Honestly it's worth it to do the "be better for 8 turns" mission because the steal research mission is that good. Do that a few times, then your spies will get some levels and you can keep them generating boosts full time. Like a weirdly nefarious study abroad program. Also, check if you can build cathedrals from one of those foreign religions. Relics are a massive source of tourism. Also, build a national park or two if you can. quadrophrenic fucked around with this message at 16:35 on Oct 23, 2016 |
# ? Oct 23, 2016 16:32 |
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Yaws posted:This is my first Civ game. I played a tonne of Civ V, but this is pretty much what I did for the first 100 turns or so anyway. Didn't really decide on a victory path until about mid game ish, so it's definitely doable (depending on difficulty level I guess). That said, I ended up getting a science victory on turn 497, kinda underestimated how long it'd take to build all the space stuff. By the end I was pumping everything into production, including chopping down rainforests. Gotta remember to start building that stuff earlier!
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# ? Oct 23, 2016 16:33 |
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I think for my next game I want to play a conquering type of civ and I want to do more aggressive exploring and expanding. Being totalitarian and that kind of stuff sounds interesting. Any recommended civ as well as map type/size? Maybe any tips you've found fun too. Throwing in some fanatic religion might be good too.
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# ? Oct 23, 2016 16:46 |
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Been playing on Prince difficulty and this is definitely way easier than the equivalent on Civ V. I've always just picked a vague strategy and built up at mostly random in that direction, but the AI doesn't seem to be stopping or trying to outpace me at the moment. At this point of Civ V I felt completely, totally hosed from every angle.
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# ? Oct 23, 2016 17:00 |
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Bluff Buster posted:France probably isn't the strongest civ, but man is it great to siphon funds so early without any opposition and get faster production on all the wonders that give policy slots. I just finished a game with her (standard, Pangaea, religious victory) and I'd agree that her bonuses, while not as snowbally as Aztecs or Gilgamesh or not as plain broken as Scythia, felt balanced and 'nifty', for lack of a better word. The Garde Imperiale are pretty terrifying - they have +5 combat strength on Infantry, which is an era later, when fighting on their own continent. Likewise I think if you stack the appropriate civic, the bonus from being suzerain to Brussels, and France's UA than you can get a 50% reduction in production cost for three eras's of wonders. Which is pretty boss. The Chateau is almost worthless, coming far too late into the civic tree for the potential +3 culture +1 gold to matter, and even then a river spot next to a wonder is probably a primo spot for a theater district anyways, so the times I felt it was appropriate to place one were basically nil.
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# ? Oct 23, 2016 17:04 |
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The game is really making me change how i play civ; i'd never bother with walls unless I had a city that was there for defense, or i had a zillion gold and tons of production just sitting there; not chopping down every tree I see and putting in farms and mines everywhere.
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# ? Oct 23, 2016 17:04 |
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Steve2911 posted:Been playing on Prince difficulty and this is definitely way easier than the equivalent on Civ V. I've always just picked a vague strategy and built up at mostly random in that direction, but the AI doesn't seem to be stopping or trying to outpace me at the moment. At this point of Civ V I felt completely, totally hosed from every angle. Civ always seems to get a bit easier with each iteration on a given difficulty since 4. For example, the emperor difficulty Civ4: I lose more than I win even if I try Civ5: Gotta pay attention to win, but hard to lose unless I get bored and stop trying Civ6: Feels like "normal" difficulty, I.E a little too easy The only difference is how many trash units the AI can poo poo out to die to my prepared defenses. So the opportunity cost for war is greatly increased simply because of the additional turns spent murdering helpless AI units that flail around while being shot to death
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# ? Oct 23, 2016 17:08 |
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KingKapalone posted:I think for my next game I want to play a conquering type of civ and I want to do more aggressive exploring and expanding. Being totalitarian and that kind of stuff sounds interesting. Any recommended civ as well as map type/size? Maybe any tips you've found fun too. Throwing in some fanatic religion might be good too. Aztec - Build military instead of infrastructure, reap rewards, then later, build units instead of districts. You can realistically end up with a massive empire of well populated cities Scythia - Norway - You know how other people build improvements and stuff? Raid the poo poo out of it with your boats and boatmen. Pillaging is really good in this game. Gilgamesh - Barbarians are now good. Also, later in the game, you have a unique Casus Belli that lets you make war without a lot of fuss, but I've yet to play as them so IDK how it works.
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# ? Oct 23, 2016 17:15 |
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The real problem with Catherine as a leader is I automatically think Russia.KingKapalone posted:I think for my next game I want to play a conquering type of civ and I want to do more aggressive exploring and expanding. Being totalitarian and that kind of stuff sounds interesting. Any recommended civ as well as map type/size? Maybe any tips you've found fun too. Throwing in some fanatic religion might be good too. Pick Gorgo and flex your delts while quoting 300.
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# ? Oct 23, 2016 17:20 |
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Taear posted:400 years and 400 turns later I meet China who instantly offers me peace. I guess I've been at war with them but unable to see them ever since? If a civ you've never met declares war on you, it displays as your own leader instead for some reason.
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# ? Oct 23, 2016 17:22 |
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A corp has 10 more strength, which essentially makes it a full tech tier ahead. That much power is the difference between a close battle and a curb stomp. The early game bonus against barbarians that makes them stupid easy is +5 and this is twice as much as that. If you're attacking twice with evenly matched units instead of turning them into corps, you're just being stupid, since you probably did less damage and took more damage. If you already have the tech advantage then it doesn't really matter though. Ultimately, the corp system is a way to turn an economic advantage (dump more production into your units: you can actually build the corp units directly for an increased cost) into a fair match against someone with a tech advantage. On the other hand, if you have an economic advantage, you probably also have a tech advantage and vice versa.
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# ? Oct 23, 2016 17:25 |
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I really wish I could see at a glance on the map what my districts and wonders were producing. What the gently caress were they thinking.
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# ? Oct 23, 2016 17:28 |
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Is it just me or is everyone running into housing issues mid game? Im resorting to buying tiles instead of normal expansion just so i can build farms. Is that working as intended or are my borders just terrible?
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# ? Oct 23, 2016 17:29 |
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quadrophrenic posted:well, now i'm thinking about this Early Corps you have to sacrifice a unit, but late corps you can build directly and they don't seem to cost 2x the price of one unit. More like 30% more, which makes them much more appealing. quadrophrenic posted:OH you know one thing i just remembered because i never actually did it in my game, but actually this changes my mind about the whole thing: Yep. ate shit on live tv fucked around with this message at 17:37 on Oct 23, 2016 |
# ? Oct 23, 2016 17:35 |
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Doredrin posted:I know food is not everything in 6, but look at this starting location: Food isn't everything anymore but that's an amazing starting location. You'll get huge bonuses from your Commercial Hub and certain wonders. Get that Water Mill asap.
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# ? Oct 23, 2016 17:45 |
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Is there a list of all adjacency bonuses for districts?
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# ? Oct 23, 2016 17:49 |
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quadrophrenic posted:Yes. You're actually stealing "research power" from their campuses, not technology itself. Honestly it's worth it to do the "be better for 8 turns" mission because the steal research mission is that good. Do that a few times, then your spies will get some levels and you can keep them generating boosts full time. Like a weirdly nefarious study abroad program. Yeah, this is an innovation brought over from Beyond Earth. And part of what let ARC and Chungsu break the game because of their spying bonuses. Space Americans and Space Koreans, stealing everyone's research for fun and profit.
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# ? Oct 23, 2016 17:50 |
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Jastiger posted:Is there a list of all adjacency bonuses for districts? Better than that:
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# ? Oct 23, 2016 17:54 |
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Autonomous Monster posted:Better than that: That's really impressive. I didn't realise that over a river gave such a huge boost for commercial districts/the capital. Does the game expect you to buy tiles? Because the map sure does get bitty in the late game.
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# ? Oct 23, 2016 17:59 |
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Oops, beaten on posting the district cheat sheet. I wonder if Firaxis will overcorrect on the first balance/bugfix patch, after several games I don't really have problems with production anymore but there's still a lot of outcry about it.
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# ? Oct 23, 2016 17:59 |
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Awesome thanks
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# ? Oct 23, 2016 18:14 |
is there a way to restart a map if you don't have autosave turn 0?
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# ? Oct 23, 2016 18:14 |
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Taear posted:Does the game expect you to buy tiles? Because the map sure does get bitty in the late game. IDK if it's what the game "expects" but I've been buying a lot of tiles. I suspect that culture focused civs don't
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# ? Oct 23, 2016 18:15 |
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Autonomous Monster posted:Better than that: If someone could add the Wonder restrictions to this that would be great.
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# ? Oct 23, 2016 18:25 |
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e: nm
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# ? Oct 23, 2016 18:25 |
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KingKapalone posted:I think for my next game I want to play a conquering type of civ and I want to do more aggressive exploring and expanding. Being totalitarian and that kind of stuff sounds interesting. Any recommended civ as well as map type/size? Maybe any tips you've found fun too. Throwing in some fanatic religion might be good too. MMM Whatchya Say posted:Gilgamesh - Barbarians are now good. Also, later in the game, you have a unique Casus Belli that lets you make war without a lot of fuss, but I've yet to play as them so IDK how it works. Just started a new game as Gilgamesh and his war carts are amazing, you get them right from the start. Great for clearing barbarians (which give you a village bonus as Gilgamesh), and I've just wiped out Spain with just 2 war carts, an archer, and a warrior. Also just throwing out there that Fractal can result in some pretty cool maps. I started on a decent sized land mass with just me and Spain, and China are on a separate (but connected) bit of land. There's a mountain range with a single pass separating us.
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# ? Oct 23, 2016 18:29 |
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I miss the world congress giving me a reason to care about people who aren't my neighbors even a little bit. I am probably going to meet 5 of the 8 players in this game via satellites, Scythia boxed me in pretty well but I've always made sure to be a less appealing target than her other neighbors so she never declared.
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# ? Oct 23, 2016 18:32 |
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Accidentally got a culture victory whilst hitting 'next turn' over and over in pursuit of science projects. Games good. I'll probably play again in six months or so.
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# ? Oct 23, 2016 18:34 |
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Grand Fromage posted:Even by Civ standards the diplomacy makes zero sense at all. Everyone is needlessly hostile, they have negatives for no reason, they have negatives with me for things I never did. Scythia's agenda is hating backstabbers and she backstabs me within five turns of contacting me. I literally don't even know where her civ is I think it's across the ocean somewhere. I don't know what's going on but this is turning me off from the game quickly.
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# ? Oct 23, 2016 18:40 |
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Anyone else been messing around with modding? I'm still trying to figure out what's necessary for what. At least it doesn't require editing the base game files. This is what I've been messing with for anybody who's curious https://mega.nz/#!qMxElbgL!g-Qk7JS8olu9wrr6QPBbIM0ijglzfgRhULVY2jiXgSk Mods are subfolders in the DLC folder in your main installation, at least right now. I can get it to be enabled, but it doesn't do anything atm. Syenite fucked around with this message at 18:52 on Oct 23, 2016 |
# ? Oct 23, 2016 18:45 |
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Taear posted:That's really impressive. I didn't realise that over a river gave such a huge boost for commercial districts/the capital. Keep in mind that the boost for commercial districts is not per adjacent river border, just a check that you have one. And buying tiles is very expected, unless you get Theatre Squares everywhere. Coming from Civ V, border growth feels a lot slower, but that's likely mostly because Tradition was the default Social tree, and it gave faster border growth as a bonus. With that gone, buying tiles is very important.
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# ? Oct 23, 2016 18:50 |
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What's a fun non-military based Civ to play in this game? Played Rome/Trajan and quit after achieving a huge score lead after steamrolling a couple civs with Legions. There was little to no challenge left in seeing the game out. Keen to try something different.
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# ? Oct 23, 2016 18:50 |
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# ? Jun 3, 2024 23:02 |
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Is there a new good civ group for 6, or is it still just the original one for 5? The one for 5 hasn't been touched in a while so I wanted to see if there was a new one or if it was just fairly defunct.
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# ? Oct 23, 2016 18:51 |