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I'm on 6 minute quarters.
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# ? Oct 24, 2016 12:05 |
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# ? May 8, 2024 06:45 |
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RBX posted:I'm on 6 minute quarters. Uhhh I would consider it very unusual to hit 100 points in 6 minute quarters, unless you mean for both teams combined.
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# ? Oct 24, 2016 14:04 |
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I play 8 min quarters on superstar and teams generally score in the high 70s to high 80s, very occasionally hit 100 if one team shoots super well from three or plays garbage defense. No way you should expect to hit 100 on six min quarters.
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# ? Oct 24, 2016 14:18 |
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Yeah, I usually play 7s and score in the 70s or even 60s. I think this year the CPU is a little more likely to use more clock, and I feel like on all-star I don't get the occasional "ONE TEAM SHOOTS 80% FROM THE FLOOR" like I would now and then on previous versions. Otherwise I'd say I'm scoring about the same.
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# ? Oct 24, 2016 14:20 |
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So what's the deal with Justice? I'm on the Sixers and he's shooting 78% from 3 on the season.
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# ? Oct 24, 2016 19:52 |
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Justice is your auto superstar 90 rating rookie partner.
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# ? Oct 24, 2016 19:57 |
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Emery posted:So what's the deal with Justice? I'm on the Sixers and he's shooting 78% from 3 on the season. He is there, game mechanic wise, so you can use the "Orange Juice" feature of the game. You might not have noticed or even read about it in game, for some reason 2k did a fantastic job of making sure you have absolutely no clue what it was or that it even existed. You might notice that whenever Justice gets an assist from you scoring or vice versa that the circle around you will light up. If you do three plays that result in one of you helping the other, they don't have to be in a row or within a certain amount of time, then the Orange Juice meter activates. You'll know when it activates because you and Justice will be connected by a orange line. Once the mode activates you can issue commands via the D Pad to Justice. Also you can completely take control of Justice while the AI controls your character. Some people like it because it takes out some of the more annoying points of the game like when you pass to a three shooter who is wide open and he passes the ball instead of shooting. Personally I'm not a big fan of it, it feels kind of clunky to me and it's just weird switching between players in a MyCareer game. Either way though, it's there for you to use or not use. I've read that if you get it down and get comfortable with it you can dominate. Other than that Justice is just their most recent celebrity grab. Jay Z with the bad soundtrack, Spike Lee with the terrible career story and now Michael Jordan, Mr. Creed him self, with a tolerable side kick character.
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# ? Oct 28, 2016 22:28 |
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I do like the idea of doing myCareer with a "cast" around you, it makes it more interesting even if your team ends up being ridiculously stacked. As far as storymodes go its pretty good.
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# ? Oct 28, 2016 23:12 |
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Gordong Dongbay posted:He is there, game mechanic wise, so you can use the "Orange Juice" feature of the game. You might not have noticed or even read about it in game, for some reason 2k did a fantastic job of making sure you have absolutely no clue what it was or that it even existed. Yeah for whatever reason it just started happening with no explanation, I feel like I missed a few cutscenes with Justice somewhere along the line. I thought he was just there to hit a crazy amount of threes for no reason since starting a new character in MyCareer as a 50 something overall is horrendous and they wanted you to have some way to feel like you were adding to the game at that point. I mean seriously, dude knocks down a little more than 3/4ths of his shots, it's nuts. He's leading the league in FG% and 3pt% coming off the bench right now.
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# ? Oct 29, 2016 16:41 |
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I like that in OJ mode you can take control of Justice and then run pick and roll with your player as the roller. The AI on it's own doesn't run PnRs very well at all otherwise.
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# ? Oct 30, 2016 02:26 |
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Turns out it was a mixture of being really bad and being the Nets. Anyone ever go into the character editor to change a player's position? Does the AI ever do this? (I haven't seen it, personally) Like, if I have a stock of point guards on my team, and I see that one of them is actually somehow higher rated if he's a small forward, it seems like I ought to go into the character editor and make him into one. Same if the league goes into a weird state where, say, you might get a dearth of really good power forwards or whatever. Character progression in general seems... less so? than previous games. I've gotten my generic Point Guard up to 80ish rating, but his sole "badge" remains "Friendly", which I'm not even sure what it does, to be honest. I know there's a system now where you can download the training schedules other people have come up with..... do you have to train a certain way relentlessly if you want badges, micromanaging training rather than "by position/type"? Can you change positions through training without going into the character editor?
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# ? Nov 2, 2016 01:23 |
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Whatever rear end in a top hat made the "Player is concerned with practices being too heavy/light" system needs to be fired. It's just completely broken. You make the promise, immediately change the player's training to the way they want it, even if you max it out and they'll say you broke the promise. You literally cannot keep the promise. Nothing works. Upping/lowering the individual player, upping/lowering team practices, nothing. You can only deny and coddle or deny and tough love. Your options are slow or fast attrition of player loyalty and that's a bullshit, easy-to-discover bug that has no business being in this game at this stage of its release.
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# ? Nov 4, 2016 02:33 |
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Yea i fuckin hate that request and just started ignoring it In other news Lebron is garbage in this game and is almost completely unusable in MyTeam
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# ? Nov 4, 2016 06:02 |
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So far I'm having more fun in a second playthrough of MyCareer as a Glass Cleaner PF than I ever had as a Shot Creator PG. badges are hard work though.
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# ? Nov 4, 2016 15:12 |
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Veryslightlymad posted:Whatever rear end in a top hat made the "Player is concerned with practices being too heavy/light" system needs to be fired. It's just completely broken. You make the promise, immediately change the player's training to the way they want it, even if you max it out and they'll say you broke the promise. You literally cannot keep the promise. Nothing works. Upping/lowering the individual player, upping/lowering team practices, nothing. You can only deny and coddle or deny and tough love. Your options are slow or fast attrition of player loyalty and that's a bullshit, easy-to-discover bug that has no business being in this game at this stage of its release. If you progress forward a day after you talk to them it seems to help. I started ignoring those too though. Still really wish there was a "Listen. A super star is at your position. You aren't going to start over them. You are coming off the bench." option.
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# ? Nov 4, 2016 15:20 |
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MyLeague is much better than myGM. You have none of that stuff. So this week's myTeam challenge has "Get 12 rebounds in this game. You start in the 4th quarter, and it's 6 minute quarter". The oppposing team only took 11 shots. It's ridiculous, I only got like 5 rebounds in my playthrough.
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# ? Nov 4, 2016 22:33 |
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Veryslightlymad posted:Whatever rear end in a top hat made the "Player is concerned with practices being too heavy/light" system needs to be fired. It's just completely broken. You make the promise, immediately change the player's training to the way they want it, even if you max it out and they'll say you broke the promise. You literally cannot keep the promise. Nothing works. Upping/lowering the individual player, upping/lowering team practices, nothing. You can only deny and coddle or deny and tough love. Your options are slow or fast attrition of player loyalty and that's a bullshit, easy-to-discover bug that has no business being in this game at this stage of its release. It really is remarkable. Who is asking for non-consequential poo poo to slow down the game? There's no way the makers of 2k play anything besides MyTeam and MyPark, and even then id be surprised.
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# ? Nov 4, 2016 23:23 |
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Lockback posted:MyLeague is much better than myGM. You have none of that stuff. Just did it this morning. Key is giving them enough room to take a bad shot and taking the quickest shot possible on your end. Ended up with about 15. The blocks challenge a few weeks ago i found fuckin impossible though
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# ? Nov 5, 2016 00:22 |
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the_american_dream posted:Yea i fuckin hate that request and just started ignoring it Noticed this. Just got him and was pretty excited and he's complete trash.
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# ? Nov 5, 2016 00:58 |
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Seriously it's frustrating because on one hand its holy poo poo Lebron on my team looks intimidating as hell oh but he can't shoot and finishes weaker than the emerald Jay Williams im replacing with him
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# ? Nov 5, 2016 02:56 |
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I've just been chipping away at mycareer (probably the longest I've been in my 1st year, thanks unskippable cutscenes). What's the major difference between myleague and mygm if I just want manage my team that will eventually have a billion stars thanks to inflated 1st rounder?
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# ? Nov 5, 2016 03:08 |
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https://www.facebook.com/notes/nba-2k/nba-2k17-patch-105-notes/10153966437972267quote:
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# ? Nov 6, 2016 16:37 |
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Nice. I like just about all those. Hopefully there are now actual consequences to reach in fouls on black court
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# ? Nov 6, 2016 16:52 |
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Just played a proam. One guy delightfully took a billion deep threes so I was able to rebound. Not a single one bounced up and over. As well, break starting is now adjusted, so your really need to have a clear lane on break starting. The ball doesn't fly outlandishly quick anymore.
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# ? Nov 6, 2016 19:16 |
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Looking at this, and I'm terrified that it'll be like 2k15 where anytime I hit the screen button my teammate would needlessly shoulder check a dude and commit an offensive foul.
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# ? Nov 6, 2016 23:10 |
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Was hoping something in the patch plus time away would lead to me finally completing historic domination. nah
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# ? Nov 6, 2016 23:18 |
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Tae posted:I've just been chipping away at mycareer (probably the longest I've been in my 1st year, thanks unskippable cutscenes). What's the major difference between myleague and mygm if I just want manage my team that will eventually have a billion stars thanks to inflated 1st rounder? myGM has goals for every year that is pretty nice, but it also has stuff where players will come to you with demands that is pretty poorly implemented. In past years you could spend VC to force bad trades through or make players happier, but I always thought that was super dumb and kinda broke the game for me. myLeague is basically franchise mode. Trades, finances, player mood, draft, etc is all in the game. But it removes some between-game interactions you have with players or the GM that were pretty much all bad. Play myLeague.
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# ? Nov 7, 2016 17:53 |
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You fuckers couldve told me spamming post moves was how to beat historic domination
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# ? Nov 8, 2016 00:18 |
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the_american_dream posted:You fuckers couldve told me spamming post moves was how to beat historic domination Well they patched it out last year, I didn't know they unpatched it again.
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# ? Nov 8, 2016 00:20 |
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the_american_dream posted:You fuckers couldve told me spamming post moves was how to beat historic domination Waiting for the first sale to buy this year's version but if that's true, play as a Wilt team and go wild.
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# ? Nov 8, 2016 01:10 |
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I read they patched it this year as well but I never used post moves in the past so I couldnt tell you if its unpatched. I basically just used a combo of Greg Monroe, Rookie Garnett, and KAT to get Kareem and Shaq in foul trouble
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# ? Nov 8, 2016 03:14 |
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Well, I don't know what post moves you're using. The thing that was patched last year was literally pressing the go-into post button for a split second before every lay-up, so you get that bonus post points for nothing. Also they patched out spin moves basically giving i-frames which was lame.
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# ? Nov 8, 2016 03:17 |
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My """"post moves""" are back in shot fake shot fake shot fake oh poo poo he jumped *foul or dunk* Actually yea i do know what you mean and that is patched out. Completely forgot that was a thing for a while
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# ? Nov 8, 2016 03:33 |
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I think the simulator actually tries to make your players have bad games so their stats normalize to their expected levels for the season, but I can't prove it. Like, I have 82 game seasons turned on, and I sim most of them, but I play maybe 1 in 5 or 1 in 10. And I have Rudy Gobert on my team, and he's stupidly broken inside with his giant arms. Pretty much every game I play with him is like, a 25/25 game. Then at season end I'll look at his personal stats and he's still his usual 10 and 12 self. Clearly the way I play and the way my assistant coach play is wildly different. EDIT On a fun note, what is the best name you've seen the game generate? My current favorites are "Diamond Flowers" and "Ed Hunter"
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# ? Nov 8, 2016 03:59 |
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I'm pretty sure the game just estimates a single game performance based on their stats, not based on how you play at all. Since they probably made sure most estimates for these players were pretty close to reality, I'd expect simulated games they'd perform pretty close to their "real" seasons stats. If you are playing somewhere between 10 and 20% of the games, your outlier games probably aren't enough to move the needle a ton. You also might be playing "good" players more minutes and the CPU is playing them less to give them rest from your games.
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# ? Nov 8, 2016 17:24 |
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I saw a tweet that Nash is getting added to classic teams. Might be picking this up sooner than later now. What plays the most different compared to 16?
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# ? Nov 10, 2016 03:37 |
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Spacebump posted:I saw a tweet that Nash is getting added to classic teams. Might be picking this up sooner than later now. What plays the most different compared to 16? Steals. You can now actually steal the ball without either fouling or going rigid while the other player picks it back up. That has a lot to do with the revamped ball physics. It's a lot of fun watching someone you are not guarding trying to drive past you, and just sticking your arm in there to see what happens.
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# ? Nov 10, 2016 03:44 |
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Shooters generally try to actually run to the 3 point line now, the downside is that this sometimes means a step back 3 wide open because they aren't programmed to back away any other way.
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# ? Nov 10, 2016 03:47 |
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Id say steals and blocks are much better now. You really notice the ball physics. Sometimes it does lead to bullshit blocks when the other person jumps early and jump before theyre completely back on the ground
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# ? Nov 10, 2016 07:22 |
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# ? May 8, 2024 06:45 |
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Tae posted:Shooters generally try to actually run to the 3 point line now, the downside is that this sometimes means a step back 3 wide open because they aren't programmed to back away any other way. They've fixed the preponderance of foot on the line 2s from previous versions for players you are controlling though, which is great. Last year you couldn't really adjust if you were just on the line just a slight movement on the stick would put you two feet behind it, now if you are close just as you receive the ball your player shuffles his feet to get behind it more often than not.
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# ? Nov 10, 2016 08:35 |