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I love the kongo theme. Makes me look forward to being denounced by him every 20 turns
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# ? Oct 25, 2016 07:55 |
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# ? May 14, 2024 05:18 |
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Egypt's chariots are badass and they upgrade to crossbows now. I was gonna try a peaceful trading game, but then Trajan got in my face and the pain train started rolling. First victory: Domination, Prince. :egypt:
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# ? Oct 25, 2016 07:59 |
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JackDarko posted:Multiplayer without Hot seat is hot garbage. The amount of lag and weird stuff that happens with two players attacking each other at once simultaneously blows, and the host in my game had a clear advantage every time. there's an option you can enable to automatically have sequential turns during periods of player vs player wars
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# ? Oct 25, 2016 08:01 |
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Byzantine posted:Egypt's chariots are badass and they upgrade to crossbows now. I was gonna try a peaceful trading game, but then Trajan got in my face and the pain train started rolling. First victory: Domination, Prince. :egypt: Yeah, they're basically bigger, stronger, faster archers that you can also build at double speed because they count for heavy cavalry. And best of all is when you upgrade them to crossbows, the upgrade is so cheap: only 70 gold compared to the Archer's 200. I did a religious game with them that started with me taking out the Vikings and French with them because they annoyed me.
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# ? Oct 25, 2016 08:09 |
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What's the TL;DR on optimal industrial zone placement?
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# ? Oct 25, 2016 08:09 |
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Why is everything in the victory conditions tab randomly sorted. How do you gently caress up going 1st, 2nd, 3rd etc. with the score? God drat the UI in game this is awful.
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# ? Oct 25, 2016 08:12 |
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New bug The game sometimes won't load into the main menu. If I'm lucky and it does that, it won't load\create any new games. It does the whole speechy thing at the start, but then just sits there. I can't alt-tab out of the game or do anything and the only option is to restart. It was working fine yesterday? Was there a patch last night or something?
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# ? Oct 25, 2016 08:14 |
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JackDarko posted:Multiplayer without Hot seat is hot garbage. The amount of lag and weird stuff that happens with two players attacking each other at once simultaneously blows, and the host in my game had a clear advantage every time. Multiplayer has been surprisingly good in my opinion. I was fully prepared for it to be a laggy mess that'll take forever to reach parity with single player (which it never did in V), but aside from the very occasional desync issue we've had no issues whatsoever and it's practically on par with single player. A very positive surprise all in all. And yeah, like someone mentioned switching turns to "Dynamic" instead of "Simultaneous" will make it so that the game becomes turn-based whenever players fight each other. It ought to be the default setting, really.
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# ? Oct 25, 2016 08:17 |
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Kanfy posted:Multiplayer has been surprisingly good in my opinion. I was fully prepared for it to be a laggy mess that'll take forever to reach parity with single player (which it never did in V), but aside from the very occasional desync issue we've had no issues whatsoever and it's practically on par with single player. A very positive surprise all in all. I've had really bad lag in many of the multiplayer games I've been in, I think it might be the ai animations going nuts. I've seen some of the combat animations glitch out and last like 10+ seconds.
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# ? Oct 25, 2016 08:23 |
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Byzantine posted:Egypt's chariots are badass and they upgrade to crossbows now. I was gonna try a peaceful trading game, but then Trajan got in my face and the pain train started rolling. First victory: Domination, Prince. :egypt: God, I hate finding bugs. If I find a couple more (other than the retarded behavior of map pins), I'll bother to sign up for the official forums to report them or something. First two might be relevant to you:
So I was playing as Cleopatra on a Standard Continents map with Harald of Norway and Gorgo of Greece as my neighbors. Since I was on Prince difficulty I wasn't playing too paranoid. Landlocked, I was going to piss off Harald. Planning to play peaceful, I was going to piss off Gorgo. Due to some bizarre goodie hut luck, I had only four scouts and one slinger to defend my single city when Gorgo finally came knocking with a huge horde of warriors, while a large horde of barbarians was swarming from the other direction. Despite all of this, I somehow managed to hold off for the six or so turns it took to start pumping out my Maryanu Chariot Archers. The AI DID attempt to flank my city but was thwarted by mountain ranges and scouts. Still, it was an amazingly underwhelming example of AI but a fairly epic revenge story, as my eventual force of four ridiculously good (but priced accordingly) chariot archers proceeded to wipe out every city Harald and Gorgo owned without breaking a sweat. I presume it would have been more challenging if the enemy had garrisoned an archer, or built anything more advanced than warriors or upgraded their single garrisoning slinger. It was fairly fun but the AI didn't even live up to Civ 5 standards, despite upgrading and 1 UPT hardly being new at this point.
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# ? Oct 25, 2016 08:27 |
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ThisIsNoZaku posted:I've had really bad lag in many of the multiplayer games I've been in, I think it might be the ai animations going nuts. I've seen some of the combat animations glitch out and last like 10+ seconds. I always make sure everyone has Quick Combat and Movement on, they make turns go way faster both in SP and MP. I guess that can be trickier if you play with people you don't know though.
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# ? Oct 25, 2016 08:32 |
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Alkydere posted:Actually not even that. Everything we've been told is a lie and district costs are affected by whichever you're further down: the tech tree or culture tree. The farther you go, the more districts cost. Well that's cool. You can end up crippling yourself by advancing too fast because tech doesn't give you enough benefits to counter the increasing costs.
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# ? Oct 25, 2016 08:37 |
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Someone will probably codify an Ancient rush-boom strategy that involves making a bunch of cities and plopping districts before accelerating up the tech trees, then, including numerical break points for maximum efficiency
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# ? Oct 25, 2016 08:41 |
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hexal posted:The patch is just deluxe edition owners getting the 25th anniversary sountrack apparently. The anniversary soundtrack has a track called "Civilization IV theme" which is NOT Baba Yetu. It's like they didn't actually get the rights to include anything by Tin in the soundtrack releases.
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# ? Oct 25, 2016 08:42 |
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Do we know if the district cost thing is based on number of techs/civics known, or how many layers in the highest one you know is? That actually will end up making a big difference for whether you want to go wide or deep on the trees.
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# ? Oct 25, 2016 08:52 |
cheetah7071 posted:Do we know if the district cost thing is based on number of techs/civics known, or how many layers in the highest one you know is? That actually will end up making a big difference for whether you want to go wide or deep on the trees. I think the way it works is that every tech or civic increases it, with later techs/civics increasing it by more. So the game calculates a cost increase based on total cost of techs or something, then does the same for civics and picks the higher one. Also holy poo poo guys selling corps gives you quadruple gold what the gently caress
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# ? Oct 25, 2016 08:59 |
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eSports!
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# ? Oct 25, 2016 09:01 |
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Staltran posted:I think the way it works is that every tech or civic increases it, with later techs/civics increasing it by more. So the game calculates a cost increase based on total cost of techs or something, then does the same for civics and picks the higher one. So it's likely that it's based on the sum of the costs of your techs/civics? Not really any way to game that, except that researching an expensive tech first gives you a bit more time at the lower cost.
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# ? Oct 25, 2016 09:05 |
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cheetah7071 posted:So it's likely that it's based on the sum of the costs of your techs/civics? Not really any way to game that, except that researching an expensive tech first gives you a bit more time at the lower cost. You could research a tech to 90% and switch to a different tech.
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# ? Oct 25, 2016 09:12 |
cheetah7071 posted:So it's likely that it's based on the sum of the costs of your techs/civics? Not really any way to game that, except that researching an expensive tech first gives you a bit more time at the lower cost. Apparently so, there seems to be conflicting information going around though. Without decompiling and somehow finding the right part of the code all we can do is experiment though, so at this point all I can say for sure is that it increases with tech. That's at least in the variable name, and supported y observation.
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# ? Oct 25, 2016 09:13 |
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That reminds me that I hope someone runs the numbers on both production and science overflow, like people did for 4 and 5. It really makes a difference for getting the most out of chopping trees and using Great Scientist abilities.
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# ? Oct 25, 2016 09:14 |
CharlieFoxtrot posted:That reminds me that I hope someone runs the numbers on both production and science overflow, like people did for 4 and 5. It really makes a difference for getting the most out of chopping trees and using Great Scientist abilities. Ahahaha that reminds me, I think overflow is both uncapped and preserves percentage boosts like V did, instead of dividing by the multiplier like IV. So if you have 80 production through trade route stacking or whatever and the +100% cav policy I think you can just build a horseman (which cost 80) every turn for free since you can overflow 80 into whatever. And since it's uncapped you can keep building horsemen, build up a thousand overflow and then dump it all into a wonder. I haven't actually tried this but in my Scythia game i had high-production cities 1 turn universities and districts after building horsemen for a while so I'm pretty sure there is no overflow cap, and I remember thinking that it doesn't seem to get the +100% boost removed.
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# ? Oct 25, 2016 09:22 |
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CharlieFoxtrot posted:That reminds me that I hope someone runs the numbers on both production and science overflow, like people did for 4 and 5. It really makes a difference for getting the most out of chopping trees and using Great Scientist abilities. Is selling deleting? Did I miss some way to sell units? I've done all of the victories now, even lousy score, and also seen the defeat screen. I think this game is very good! The Ui is a mess in some instances, and there's some bugs and whatnot but I think most of the systems interact pretty well once you can get a handle on them. The only system that I've hated so far is religion, because it's opaque as gently caress. So many instances where I'd burn a spread just for it to do nothing. And don't even get me started on religious combat because I have absolutely no idea what determines how an attack will go other than to hope and pray that missionary doesn't eat my attacking acolyte in 1-shot. Which happened.
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# ? Oct 25, 2016 09:24 |
Failboattootoot posted:Is selling deleting? Did I miss some way to sell units? Deleting a unit gives you twice the production cost of the unit in gold. Deleting a corp seems to give you 4x that, or twice as much as you would expect. Haven't tried with an army yet. As for the game being good, honestly I think the district cost mechanic is just stupid, tourism is still meh at best, the inclusion religious victory probably makes the game worse, and the subsystems feel like there's a lot of bloat and I they don't actually interact that well. I feel like everything but units are too expensive as well. Worst of all the tech/civic trees are really barren and I don't give a poo poo about most techs/civics. Plus 1UPT is still horrible for qol things, even if it's probably better than stacks for actual warfare, and obviously the UI is just horrid. It's still a decent game even now but I don't think I'd go so far as actually calling it good yet. And that's ignoring all the exploits.
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# ? Oct 25, 2016 09:34 |
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H13 posted:New bug If you use Windows Defender / Microsoft Security Essentials you want to go into the settings for either and set it to exclude the Civ VI install folder ( don't follow reddit and just disable your security ).
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# ? Oct 25, 2016 09:52 |
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Failboattootoot posted:And don't even get me started on religious combat because I have absolutely no idea what determines how an attack will go other than to hope and pray that missionary doesn't eat my attacking acolyte in 1-shot. Which happened. You can see all the factors that go into religious combat alongside the expected outcome from the combat preview just like with normal battles.
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# ? Oct 25, 2016 09:55 |
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I love how some people complain that scouts are useless and then in the next sentence bitch that barbarian scouts are impossible to catch.
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# ? Oct 25, 2016 09:57 |
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ZombyDog posted:If you use Windows Defender / Microsoft Security Essentials you want to go into the settings for either and set it to exclude the Civ VI install folder ( don't follow reddit and just disable your security ). This was my experience also, setting the Civ directory as an exclusion fixed it for me. Everyone should read this tweaks and fixes guide http://www.pcgamer.com/civilization-6-tweaks-and-fixes-guide/ *Fix slow loading or freezing *Disable the startup logos *Use WASD to control the camera *Increase scroll speed *Change font sizes *Turn off unit cycling *Enable team multiplayer
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# ? Oct 25, 2016 10:08 |
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Started my Marathon King game as Gorgo. Got to around turn 170. Pretty early on Egypt declared war on me. I'd rushed archers so I had two and a warrior and was able to cripple her when she attacked. Took me a buttload of turns to take her capital city, had to get a third archer over there. I am sitting at third place with around 80 points, the two unknown civilizations at about 100 and 85. Building up my Hoplite forces before I set sail for their shores. I was willing to play patiently and wait for the perfect opportunity, but Egypt's hubris has inspired the Spartan citizens. They will have the world.
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# ? Oct 25, 2016 10:11 |
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My thoughts after a few games as China on Prince / King difficulty and marathon speed: Good: Dat soundtrack Districts / new building system Roads through trading Government policies You can go wide again Great person system Bad: AI Narrator Diplomacy Unit spam Trade routing AI Leaders taunting/complimenting you all the time Tech tree balance Gold is op Religion system is dumb No penalty for distance to capital so AI makes cities all over the place Leader agendas badly implemented AI is still poo poo man after civ 5/be Lots of patching to do for them.
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# ? Oct 25, 2016 10:26 |
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Game looks dope as hell. Any word/idea on an OS X release?
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# ? Oct 25, 2016 10:33 |
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MMM Whatchya Say posted:Ran in to a weird bug where I couldn't end my turn because it kept saying a unit needed orders and then... not taking me to a unit in need of those orders. I scanned the board and couldn't find a bored unit. It's a bug, but it's not what you're thinking. The unit you're looking for is already fortified or asleep, but is somehow erroneously reporting that it needs orders. You need to find it, and then re-sleep it. It's a real gamebreaker.
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# ? Oct 25, 2016 10:34 |
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I normally use click and drag to move the camera but it decided to not work ~90% of the time now, yay!
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# ? Oct 25, 2016 11:02 |
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I know DarkRenown mentioned this earlier but it's loving bizzare that when you spread religion to cities that aren't owned by you it doesn't tell you what affect it is having. I actually assumed that it was blocked off since I sent about 6 missionaries to some city state and their religion didn't change at all. At least give me a ROUGH IDEA of how many citizens are following my religion, I just feel like I'm wasting my time at the moment. And it does suck that you're denounced by basically everyone because of their main agenda. I've got more luxuries than Monty, I've got more wonders than Qin, more Great People than Pedro and I don't have spies yet so Catherine is mad with me. Every civ has some stupid thing that you cannot help but beat them with and so they all denounce the hell out of you. Okay fine I've got a smaller military than you Gorgo but it's all musketmen and you're using warriors, come on. Incidentally I think the upgrade protocol for the AI is broken somehow. City states building catapults and stuff still somehow have warriors milling about.
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# ? Oct 25, 2016 11:03 |
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Taear posted:Incidentally I think the upgrade protocol for the AI is broken somehow. City states building catapults and stuff still somehow have warriors milling about. It's 'cause they don't have iron. And then later they don't have niter.
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# ? Oct 25, 2016 11:06 |
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So if you decide to skip on a mediocre Great Person and none of the other fuckers are bothering to invest into those GP points, you're somewhat screwed.
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# ? Oct 25, 2016 11:10 |
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Did you pass on him? Oops. And I know they don't have iron but they could upgrade to Infantry maybe!
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# ? Oct 25, 2016 11:10 |
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Taear posted:Did you pass on him? Oops. Yeah, added an explanation. I was playing as Germany, so I figured I had better uses for the points. Oops indeed.
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# ? Oct 25, 2016 11:11 |
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I really like the inclusion of Theological Combat. And I actually like when the AI comes with a carpet of religious units. I had an epic Holy War where I managed to defend my poo poo from Egypt who was going for a Religious Victory, it was cool. However, after that war, apostles kept coming, one by one, every couple of turns into my territory after that. And it turned into such a bore to defend against these single units who just kept trickling in. Completely pointless.
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# ? Oct 25, 2016 11:20 |
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# ? May 14, 2024 05:18 |
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Leinadi posted:Completely pointless. You're supposed to send your nearly-dead apostles into his territory and convert his cities with holy sites to your religion so he starts making GBS threads out missionaries and apostles for you
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# ? Oct 25, 2016 11:22 |