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There is a fair point that the AI has no idea how to use the new mechanic but they didn't use the old one either so it's a wash on that front.
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# ? Oct 25, 2016 03:09 |
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# ? May 28, 2024 08:06 |
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The ai doesn't seem to even acknowledge the mechanic because I'm doing a game as musica and my neighbors to the south are still primitive and somehow are ahead of me in military tech by one level.
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# ? Oct 25, 2016 03:16 |
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If I had to pick only one thing to say about Institutions, it would surely be that it's entirely superior to the old westernization system.Poil posted:Yeah, if Ming sends a formal declaration of war to the steppe hordes they easily grab every last soldier they have and march them all across the Gobi desert with no problems whatsoever and siege down the nomad towns and forts during any season. Seriously. Armies would loving disintegrate in a single year of campaigning in the middle of Germany. Meanwhile in EU4 you commit 100% of your forces to every war, and there's 300,000 men marching back and forth across the HRE in 1600. PittTheElder fucked around with this message at 05:42 on Oct 25, 2016 |
# ? Oct 25, 2016 05:40 |
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PleasingFungus posted:My feeling is that the process of reversing history and getting/staying technologically on par with the Europeans, as a non-European, should be hard. It should feel like an accomplishment - otherwise, what's the difference between playing as a european nation and a non-european other than your colour on the map? Institutions definitely go deeper than that; it's an optimization problem where you're trying to minimize points spent on development, maximize the other benefits from that development (aka don't develop a Grains province owned by an estate), maximize the number of neighboring provinces that you own next to the developed province, and maximize the distance between the developing province and any potential rivals so that they won't receive the benefits. You typically won't be able to afford to seed the institution all at once, so it's a monarch point expense that you need to manage against your other expenses (coring, integrating, teching, etc). And then once the province is seeded you need to decide how soon that you want to embrace the institution, which is going to depend on how much money you can afford to spend and how soon that you want to buy tech levels. Westernization was a button that you pressed when you were ready to sit around for a bunch of years with high unrest. It's a thing that you did once and never had to think about again, and only non-Europeans had to do it. Even Europeans have to deal with the problems and challenges posed by institutions, they just have a number of advantages. I like the new system, it is good
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# ? Oct 25, 2016 06:09 |
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QuarkJets posted:I like the new system, it is good It will probably need a few tweaks but it's great overall. This is a very good patch and DLC, makes up for the (imo) weak Mare Nostrum.
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# ? Oct 25, 2016 06:32 |
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Plus it isn't as explicitly racist as the old system
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# ? Oct 25, 2016 06:33 |
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The only institution that's guaranteed to start in Europe is the Renaissance, right? I know I won't get the Printing Press to spawn here because I'm not going Protestant or Reformed but I could get the others to spawn outside Europe, right?
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# ? Oct 25, 2016 06:40 |
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Correct, and that's the main reason I like the institution system so much. It's not necessarily westernization anymore, because it's entirely possible for, say, Japan to get all post-Renaissance institutions, forcing the westerners to easternize.
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# ? Oct 25, 2016 06:56 |
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After France inherited Castile (with all of Iberian Aragon) in 1570, it was a mad rush for me to pump up trade value as much as possible in Beijing to try and out compete the Genoan node to get the Global Trade institution. Came down to 0.XX value. Was so satisfying to get it when the clock turned over. They had been switching back and forth for the last few months, for who had the most value.
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# ? Oct 25, 2016 07:38 |
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Poil posted:Yeah, if Ming sends a formal declaration of war to the steppe hordes they easily grab every last soldier they have and march them all across the Gobi desert with no problems whatsoever and siege down the nomad towns and forts during any season. I don't remember when I last checked the time of the year, except when avoiding tech penalties. Trying to fight during Winter should come with crippling penalties, if you're having a war anywhere temperate or colder.
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# ? Oct 25, 2016 08:16 |
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So, does tech group change anything than what units you can recruit?
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# ? Oct 25, 2016 09:13 |
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Dali Parton posted:Still having vanishing saves. I go to the menu, save the game, then check Load to see if it's there...and nothing.
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# ? Oct 25, 2016 12:25 |
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Pellisworth posted:Okay here’s my current Ethiopia ironman run: how did you manage to colonise the cape? in my game castille took their first cape province in 1510, and I don't know how I can island hop all the way down there that fast.
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# ? Oct 25, 2016 12:28 |
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BBJoey posted:how did you manage to colonise the cape? in my game castille took their first cape province in 1510, and I don't know how I can island hop all the way down there that fast. Declare a super early no-cb war on someone down there to get both range and goldmines. Don't get rivalled by Ajuraan as you really want access through them to cut down on the amount of natives you have to go through.
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# ? Oct 25, 2016 12:45 |
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BBJoey posted:how did you manage to colonise the cape? in my game castille took their first cape province in 1510, and I don't know how I can island hop all the way down there that fast. I was able to reach it from Mahe in the 1480s just from the colonisation range from level 7 diplo tech and the third exploration idea. I've also been really lucky this game because the Europeans haven't even started colonising the Ivory Coast and Armenia managed to snatch up Yerevan from the Ottomans who are doing so badly they haven't even finished off the Byzantines yet.
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# ? Oct 25, 2016 12:59 |
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Vegetable posted:You're short on disk space. Wait, really? I installed this on a SSD, maybe ill reinstall it to the HDD where I have infinitely more disk space.
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# ? Oct 25, 2016 15:58 |
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new dev diary: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-25th-of-october-2016.977383/&sdpDevPosts=1 buncha changes to Norway and Denmark. I hope they'll add province modifiers like that fish one to the rest of the world at some point. It seems kinda weird that Scandinavia gets 2 special modifiers while the rest of the world gets what, 4, over the entire thing? Admittedly I don't know the minute production capabilities of every region but I'd be somewhat surprised if the fish haul in that province was so far in excess of everywhere else that it deserves special attention where other places don't. e: I do really like province modifiers though, they make nice places to plan conquests around. I just wish there'd be a more even spread of them.
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# ? Oct 25, 2016 15:58 |
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Goddamn it paradox. Stop trying to force me to look at the terrain map. It's ugly and 90% of the time doesn't even seem to match the province terrain anyway.
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# ? Oct 25, 2016 16:49 |
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Larry Parrish posted:Goddamn it paradox. Stop trying to force me to look at the terrain map. It's ugly and 90% of the time doesn't even seem to match the province terrain anyway. How are they forcing you to look at it? There's Simple Terrain mode if you need to know where the mountains are.
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# ? Oct 25, 2016 16:56 |
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Wafflecopper posted:How are they forcing you to look at it? There's Simple Terrain mode if you need to know where the mountains are. The new update will make wasteland/uncolonized areas show the terrain map if you're on political view.
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# ? Oct 25, 2016 16:58 |
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Baron Corbyn posted:The new update will make wasteland/uncolonized areas show the terrain map if you're on political view. That seems like kind of a step back after they made it so wastelands can be colored by conquering everything around them.
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# ? Oct 25, 2016 17:02 |
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Elman posted:That seems like kind of a step back after they made it so wastelands can be colored by conquering everything around them. I think it's only wastelands that wouldn't be colored. Regardless, I think I've found my new motivation for colonizing.
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# ? Oct 25, 2016 17:05 |
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AnoHito posted:I think it's only wastelands that wouldn't be colored. Regardless, I think I've found my new motivation for colonizing. The map in the development diary has a snow covered mountain range in the middle of Norway.
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# ? Oct 25, 2016 17:30 |
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Isn't it just an option in the game settings now? I think that mountain range looks rad.
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# ? Oct 25, 2016 17:34 |
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Looking forward to the Denmark and Norway changes. Though I hope they don't try to give Denmark a unique government to simulate its take on elective monarchies.
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# ? Oct 25, 2016 17:39 |
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PittTheElder posted:Isn't it just an option in the game settings now?
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# ? Oct 25, 2016 17:47 |
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In my current Korea game Ming blew apart in the late 1460s. That might very well be that, then. To my annoyance, the True Ming kept the Korean border area, but that's okay, I can still target one of the coastal successor states through them and break the alliance later.
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# ? Oct 25, 2016 17:48 |
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PittTheElder posted:Isn't it just an option in the game settings now? it's also named Jotenheimen, "the giants' home" as in the Jotuns of Norse sagas
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# ? Oct 25, 2016 18:08 |
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Please please please let the old political mapmode remain as an option. quote:We also improved the political mapmode, as so many had requested,
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# ? Oct 25, 2016 18:33 |
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I think it looks nice and i will use it
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# ? Oct 25, 2016 18:33 |
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Fuligin posted:I think it looks nice and i will use it
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# ? Oct 25, 2016 18:37 |
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Pellisworth posted:it's also named Jotenheimen, "the giants' home" as in the Jotuns of Norse sagas Jotunheim is the home of the giants, Jotunheimen is the name of the southern Norwegian part of the Scandinavian mountains, as pictured.
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# ? Oct 25, 2016 19:08 |
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Dali Parton posted:Wait, really? I installed this on a SSD, maybe ill reinstall it to the HDD where I have infinitely more disk space.
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# ? Oct 25, 2016 19:27 |
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Poil posted:Please please please let the old political mapmode remain as an option. I don't see how this is in any way detrimental as only unowned provinces will be coloured, unless you feel that you are likely to mistake terrain features as indicating ownership. Koramei posted:Why though? That's like people not wanting the AI to cheat and stuff. I'd much rather the game be fun to play than have an AI hampered by the same rules as the player that it won't be able to cope with, or alternatively, trying to powergame. This is what multiplayer is for. I want the AI to be as challenging as possible, the best way to do that is to make it play the game well. Unless the game changes significantly this will result in it doing a ton of ahistorical poo poo (just like I am doing! Wow!) which I am fine with; I appreciate that this is not a view shared by all, and it's not some objective definition of good AI or even good gameplay. I just get tired of the AI not being very competitive.
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# ? Oct 25, 2016 19:34 |
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Lord Hypnostache posted:Jotunheim is the home of the giants, Jotunheimen is the name of the southern Norwegian part of the Scandinavian mountains, as pictured. ah I was just assuming the -en suffix meant "the" as it does in modern Scandinavian languages
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# ? Oct 25, 2016 19:35 |
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RabidWeasel posted:I don't see how this is in any way detrimental as only unowned provinces will be coloured, unless you feel that you are likely to mistake terrain features as indicating ownership. Personally I just never want to see the terrain map at any time
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# ? Oct 25, 2016 19:38 |
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Larry Parrish posted:Personally I just never want to see the terrain map at any time Rather proclaim it, Westmoreland, through my host, That he which hath no stomach to this fight, Let him depart; his passport shall be made, And crowns for convoy put into his purse; We would not die in that man's company That fears his fellowship to die with us. This day is call'd the feast of Crispian. He that outlives this day, and comes safe home, Will stand a tip-toe when this day is nam'd, And rouse him at the name of Crispian. He that shall live this day, and see old age, Will yearly on the vigil feast his neighbours, And say "To-morrow is Saint Crispian." Then will he strip his sleeve and show his scars, And say "These wounds I had on Crispin's day." Old men forget; yet all shall be forgot, But he'll remember, with advantages, What feats he did that day. Then shall our names, Familiar in his mouth as household words— Harry the King, Bedford and Exeter, Warwick and Talbot, Salisbury and Gloucester— Be in their flowing cups freshly rememb'red. This story shall the good man teach his son; And Crispin Crispian shall ne'er go by, From this day to the ending of the world, But we in it shall be remembered- We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother; be he ne'er so vile, This day shall gentle his condition; And gentlemen in England now a-bed Shall think themselves accurs'd they were not here, And hold their manhoods cheap whiles any speaks That fought with us upon Saint Crispin's day.
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# ? Oct 25, 2016 19:47 |
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Larry Parrish posted:Personally I just never want to see the terrain map at any time I think it is good to have the terrain map to flip to so that I can quickly find out what the lay of the land is around Dongola, Manglyshak, and other places with silly names that I have never been to and am unlikely ever to visit or learn much about. But I'd rather they spent their time working on pretty much any other feature. For example, if we're messing with mapmodes, why is the development mode so limited that it can't help me distinguish between a 30 and a 60 dev province?
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# ? Oct 25, 2016 19:48 |
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or a 3 dev and a 9 dev, which are very different things. The base tax map was garbage too to be fair, I dunno why they can't just have a one color gradient with like 20 different intervals or whatever. I like the change to the political map a lot though, the only time I can see it actually being a pain is when you're colonizing, and that's not exactly something you need to be speed-clicking. Staring at flat greys for 1000 hours in this game hasn't done wonders for my sanity, I'm be happy to have it livened up a bit.
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# ? Oct 25, 2016 19:53 |
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# ? May 28, 2024 08:06 |
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A development map that uses the R, G and B channels to separately indicate military, production and administrative development
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# ? Oct 25, 2016 20:18 |