|
Bubbacub posted:Am I the only one who's reasonably pleased with how the AI works? It's not amazing, but definitely improved from Civ 5. Maybe there should be a toggle to disable hidden agendas, but everything worked out fine in my one game so far. i think it still is pretty bad but better than it was when they first introduced 1UPT. i think it changes a lot if you play on a longer time scale than standard, also.
|
# ? Oct 25, 2016 20:03 |
|
|
# ? May 14, 2024 08:20 |
|
I have a huge problem trying to load a game or even start the game seems to just stop responding. Anyone else having this issue?
|
# ? Oct 25, 2016 20:04 |
|
Antti posted:No. This is possibly my biggest peeve with the game right now because if you don't counter-spy your production districts WILL get sabotaged to poo poo. At least it's not quite as bad as Trade Route Hell in BE. The spy thing infuriates me. It's so, so bad. The idea of placing counterspies on the map and having them protect adjacent districts plays into the whole district mini-game in an interesting way, but the current implementation is loving dire. Having more than a couple counterspies in your empire is insane tedium right now. Either have spies be regular units like religious units or have a completely abstract 'off board' system. Or I guess let us click an option to have them stay where they're told without having to be reassigned to the same hex every 5 loving turns. Mandatory Assembly posted:After a few days with the game (and one Prince/Standard speed game to completion) I like this Civ. But it's not exactly what I play Civ for. I've enjoyed my two games of Civ VI, but yeah... I think IV is, and is likely to remain, the pinnacle of the series. V & VI have bright points and do somethings much better, but if I only got to take one Civ game to the proverbial desert island with me it would be IV for a host of reasons. I kind of feel like for Civ VII they should throw more out and start from scratch. Shake things up more. District regions like Endless Legend? Other crazy poo poo? I dunno. Bubbacub posted:Am I the only one who's reasonably pleased with how the AI works? It's not amazing, but definitely improved from Civ 5. Maybe there should be a toggle to disable hidden agendas, but everything worked out fine in my one game so far. I haven't noticed any improvement in the tactical AI. Every fight with the AI has involved them doing the standard ineffectual shuffle before being annihilated. I like everything more about one unit per tile conceptually, but the AI is so bad at it that I'd rather just go back to doom stacks.
|
# ? Oct 25, 2016 20:06 |
|
Are you Brazil folk with ridiculous rain forests waiting till you discover a massive one before plopping down your first city or is that just luck of the draw? Do Civs with tile type bonuses have a larger chance of starting near them? I assumed there's no value in Civs like tundra lover Russia guy or rainforest Brazil lord if you rely totally on the RNG for a big start
|
# ? Oct 25, 2016 20:10 |
|
Simple Simon posted:I have a huge problem trying to load a game or even start the game seems to just stop responding. Anyone else having this issue? Tell Windows Defender to exclude the Civ install directory. Common problem, mine started doing it tonight after working since Thursday
|
# ? Oct 25, 2016 20:12 |
|
Madcosby posted:Are you Brazil folk with ridiculous rain forests waiting till you discover a massive one before plopping down your first city or is that just luck of the draw? Do Civs with tile type bonuses have a larger chance of starting near them? I assumed there's no value in Civs like tundra lover Russia guy or rainforest Brazil lord if you rely totally on the RNG for a big start It was my second start for Brazil so I just stumbled into it. And I've never seen a rain forest that huge in any game so far. Pure dumb luck. It lets you break the game over your knee but it's SP. Now if this was an MP setup I think people'd be rightly annoyed (and I'd get dogpiled and lose )
|
# ? Oct 25, 2016 20:12 |
|
Sorry if this has been answered before, but this thread moves way too quickly to keep up: I captured India's capital in my game, and then made them cede it to me in the peace deal. However, i can't realistically build anything, the city screen says I have 25 production per turn, but it will take me 20 turns to repair a library (60/80 production). It looks like I'm getting like 5% of the base production, and there's no obvious explanation as to why this is happening or how I can fix it. Are conquered cities supposed to be this crippled for the whole game?
|
# ? Oct 25, 2016 20:16 |
|
MMM Whatchya Say posted:???????????????? I have a feeling first impression is affected by you hammering past the diplomacy screen upon first contact and defaulting to selecting the 'gently caress you' option instead of the 'welcome to my home' option. I've noticed it less when I've taken the care to let the idiots animation finish.
|
# ? Oct 25, 2016 20:18 |
|
Palleon posted:Sorry if this has been answered before, but this thread moves way too quickly to keep up: There's a happiness stat and such buried in the little info screen. Have a look at that, it's probably wanting to rebel. Has anyone that isn't playing an Islands map actually built a boat? Caravels and etc take such a ridiculously long time I find myself never bothering with them even though I had loads in previous games on continental maps.
|
# ? Oct 25, 2016 20:18 |
|
Taear posted:There's a happiness stat and such buried in the little info screen. Have a look at that, it's probably wanting to rebel. It says I'm happy (6/5 amenities). It does have a housing shortage, does that impact production as well as growth? Edit: I closed the game and reloaded the save, that seems to have fixed it. Didn't realize I was playing a Paradox game. Palleon fucked around with this message at 20:34 on Oct 25, 2016 |
# ? Oct 25, 2016 20:19 |
|
Taear posted:Has anyone that isn't playing an Islands map actually built a boat? Caravels and etc take such a ridiculously long time I find myself never bothering with them even though I had loads in previous games on continental maps. Which reminds me, I hope the Terra map script makes a return, where there is a large empty continent where no civs spawn. I always enjoyed these in Civ IV, even if the AI didn't really exploit it. Map style didn't really work in V because of the harsh expansion limits.
|
# ? Oct 25, 2016 20:30 |
|
Fintilgin posted:I've enjoyed my two games of Civ VI, but yeah... I think IV is, and is likely to remain, the pinnacle of the series. V & VI have bright points and do somethings much better, but if I only got to take one Civ game to the proverbial desert island with me it would be IV for a host of reasons. Yes. Civ IV is still the best of the series. Civ V is a contender for the worst. I think Civ VI is actually decent tho, but starting with Civ V the Civ series does seem euro board game-y. I haven't really felt the ~magic~ of the previous Civs where i actually feel like I'm creating a civilization and expanding and empire.
|
# ? Oct 25, 2016 20:32 |
|
Impermanent posted:The long-standing tradition of complaining that the AI in civ games is trying to win instead of roleplay as the "essence of tokyo circa 1960" or whatever is the funniest thing and basically describes the problem with what people want from CIV. It must work as a game first or all of the fancy roleplay and historical docudramas you make in your head about washington's archers taking down hammurabi aren't going to be engaging for anyone who has played a game before in their lives. The AI doesn't need to play to win in order for Civ to work as a "role play" experience -- it just needs to have goals. Some of the best strategy games have AI that can't actually play the game (because we can't make AI that good) but execute short- and medium-term plans to not lose. See Civ IV for a perfect example.
|
# ? Oct 25, 2016 20:38 |
|
At this point the only reason I would ever boot up Civ 4 instead of 5 or 6 is to play Fall From Heaven 2.
|
# ? Oct 25, 2016 20:38 |
|
as if goons play anything but the absolute latest and newest and shiniest
|
# ? Oct 25, 2016 20:47 |
|
I like the game and the early game is certainly challenging, but its frustrating to know they are bullshit with their warrior spam. Yeah OK, you made 8 warriors by turn 20 all by yourself, Peter, I'm sure thats a thing.
|
# ? Oct 25, 2016 20:49 |
|
I must be stupid. How do you reassign which tiles your citizens work?
|
# ? Oct 25, 2016 20:51 |
|
I like this game even though the AI is stupid
|
# ? Oct 25, 2016 20:57 |
|
Peas and Rice posted:I must be stupid. How do you reassign which tiles your citizens work? Select your city, press the "Manage Citizens" button in the array above the yields bar.
|
# ? Oct 25, 2016 20:58 |
|
If you are worried about another civ attacking a city state you like, take some useless troops/great musicians/scouts etc. and place one or two in front of the city state. CPU can't attack your units, and it's not smart enough to do anything but dance around your units while the city state can slowly dismantle their army with their catapults that they always seem to build. I also had it happen where Peter sent a poo poo ton of apostles and missionaries through my territory and then just stopped moving them for 20 turns. During that time, France declared War, but couldn't' get to my city, but stayed in perfect range of my crossbowmen. I like aspects of this game, but so far the AI is less than impressive on all sides of the ball. Also I want a earth map
|
# ? Oct 25, 2016 21:01 |
|
I wonder if lowering any range unit with a range >1 would help the combat AI at all. It loving sucks at dealing with archers in any era.
|
# ? Oct 25, 2016 21:06 |
|
Brannock posted:Select your city, press the "Manage Citizens" button in the array above the yields bar. It bothers me that there are now separate screens/tabs for all this. Used to be that you could switch production, buy a thing with gold, buy a thing with faith, or reassign citizens all on one screen... and now there is a separate screen for each of these actions... utterly baffling design decision. It also bothers me that each item in the production menu has a gigantic row height just to accommodate the fancy icon, even though the font size is tiny so it looks all out of proportion and gives the list a scroll bar when there it reaches a staggering 9 items.
|
# ? Oct 25, 2016 21:09 |
|
/\/\/\ City screen all hosed up for sure, painful to use I really like the civics/government system though. It would be fun to see it more fleshed out. Seems a little too easy to just swap everything around as needed, because civics come regularly enough. Maybe a heritage(?) boost, where running a particular civic long enough gives a slowly building culture/science/gold boost that is wiped out when you swap that card out? It would be cool if there were some government unique/blocked civics that were extra powerful. It would be cool to have unique civics you could use only as a monarchy, or only as a theocracy. Maybe some should be blocked too, because as amusing as it was to be running a Communist government with Merchant Confederation and Free Market.... um.... Fintilgin fucked around with this message at 21:13 on Oct 25, 2016 |
# ? Oct 25, 2016 21:10 |
|
I think I found the thing that bugs the poo poo out of me the most about the game. Other than all the weird UI issues. And the blah quotes. And the weird fact that coal isn't revealed until late in the game. No, it's this:quote:From the first stirrings of life beneath water...to the great beasts of the Stone Age...to man taking his first upright steps... That's not even in correct chronological order! Earliest stone tools date to 3.5MYA, our ancestors at that time were fully bipedal, a trait which evolved ~6MYA! This makes it sound like we were flint-knapping axes and knives while still walking around on our knuckles.
|
# ? Oct 25, 2016 21:19 |
|
LordSloth posted:I have a feeling first impression is affected by you hammering past the diplomacy screen upon first contact and defaulting to selecting the 'gently caress you' option instead of the 'welcome to my home' option. I've noticed it less when I've taken the care to let the idiots animation finish. I attend every civ's feast or whatever. I like the animations so I watch them play out. I've never been a person who hates getting contacted by the AI because talking to historical leaders has always been a feature in my eyes rather than some kind of dreaded curse.
|
# ? Oct 25, 2016 21:20 |
|
Brannock posted:Select your city, press the "Manage Citizens" button in the array above the yields bar. I see, OK, thanks. I gotta say I really like the way food yields blend into trees and grasslands.
|
# ? Oct 25, 2016 21:19 |
|
I just now realized that they have removed Golden Ages from the game... The fuckers edit: add custom palace building back in too. And leader models that change with eras. A new Civ game released in 2016 should have everything that was awesome about previous games, dammit. PirateBob fucked around with this message at 21:27 on Oct 25, 2016 |
# ? Oct 25, 2016 21:23 |
|
Captain Oblivious posted:At this point the only reason I would ever boot up Civ 4 instead of 5 or 6 is to play Fall From Heaven 2. Same! I liked IV well enough and put hundreds of hours into BtS, but I found V (after the expansions) to be much more enjoyable to actually play. The need for people on the internet to shame people for not holding the obviously correct opinion (theirs) wrt games makes threads like this hard to read Someone needs to make a FFH2-like mod for V, that was so much dumb fun, especially the weird terraforming civs, and the one that let you literally summon god if you brought on the ice-pocalypse. So goofy.
|
# ? Oct 25, 2016 21:32 |
|
PirateBob posted:I just now realized that they have removed Golden Ages from the game... The fuckers The main thing I miss from previous games is border pressure from culture from Civ 4.
|
# ? Oct 25, 2016 21:35 |
|
The biggest things they need to do I think are cultural border pressure, city flipping, vassalage, "outposts" for resources instead of entire cities, and implent corporations in a deeper level ala Vox Populi.
|
# ? Oct 25, 2016 21:42 |
|
PirateBob posted:I just now realized that they have removed Golden Ages from the game... The fuckers They exist in a more spectrum-based sense, if you over-amenity a city it will become "Ecstatic" and get a productivity boost. I think it's great, because it's less binary. Though somewhat ironically I do miss the "We Love the Ruler" day bonuses as I don't think there's any spiritual equivalent. But the brief boosts for cities that you could actively seek out/trade for were nice.
|
# ? Oct 25, 2016 21:46 |
|
I do miss border pressure. I like 4x games that include it (GalCiv II, III?), as it makes for a fun 'peaceful' way to aggressively expand.
|
# ? Oct 25, 2016 21:49 |
Axe Master posted:Someone needs to make a FFH2-like mod for V, that was so much dumb fun, especially the weird terraforming civs, and the one that let you literally summon god if you brought on the ice-pocalypse. So goofy. Impossible. Civ V engine can't handle terraforming, I think Firaxis actually originally wanted to have the Dutch UA be to turn coast into land but they couldn't do it. And V is much harder to mod in general. I don't think the FFH2 spell system could be replicated in V at all, though I'm not sure. Does V allow you to add your own python (or another language, but python is what FFH2/Civ IV used) functions?
|
|
# ? Oct 25, 2016 21:49 |
|
Staltran posted:Impossible. Civ V engine can't handle terraforming, I think Firaxis actually originally wanted to have the Dutch UA be to turn coast into land but they couldn't do it. And V is much harder to mod in general. I don't think the FFH2 spell system could be replicated in V at all, though I'm not sure. Does V allow you to add your own python (or another language, but python is what FFH2/Civ IV used) functions? I think I remember hearing about the Dutch issue, now that you mention it. A guy can dream!
|
# ? Oct 25, 2016 21:54 |
|
Fhqwhgads posted:I do miss border pressure. I like 4x games that include it (GalCiv II, III?), as it makes for a fun 'peaceful' way to aggressively expand. It's also a great way to deter your opponents from settling so close to your borders, as their city will just pop to your control. Alas.
|
# ? Oct 25, 2016 21:55 |
|
The FFH2 guy got made Lead Designer by Stardock, and it turned out even he can't make their 4x games be good, I doubt he's going to mod Civ now. Also Endless Legend has taken the "Civ but with really unique fantasy races bringing interesting playstyles" thing and made it theirs. The winter mechanic and how it works with the win conditions in particular is basically stolen from FFH having all those wacky ending of the world scenarios going on, and then spiced up a bit with Game of Thrones stuff to be more culturally relevant.
|
# ? Oct 25, 2016 21:56 |
|
Brendan Rodgers posted:Also Endless Legend has taken the "Civ but with really unique fantasy races bringing interesting playstyles" thing and made it theirs. It also took the "Civ but with AI that functions" thing and ran off the loving field with it.
|
# ? Oct 25, 2016 21:58 |
|
Chomp8645 posted:It also took the "Civ but with AI that functions" thing and ran off the loving field with it. Eh? EL has been assblasted for years for its AI shortcomings. I haven't played it in a while but I remember the AI being more or less passive. Did the latest expansion change that?
|
# ? Oct 25, 2016 22:02 |
|
Jastiger posted:"outposts" for resources instead of entire cities This makes me think that forts in Civ 6 could be made much more interesting if they came with a small "in your borders" zone, so you could plant them in strategic spots to claim resources, block off expansion, etc. Have it so that a few turns of pillaging on the fort hex removes the fort and the bordered area.
|
# ? Oct 25, 2016 22:01 |
|
|
# ? May 14, 2024 08:20 |
Endless Legend AI provides roughly zero challenge late game though? Maybe mid game too, there's a lot of synergistic stuff you can do in EL to hyperscale and the AI seems to have no idea that's possible. It's not "cant deal with 2 archers and a warrior" bad, that's true.
|
|
# ? Oct 25, 2016 22:04 |