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How do you tie a military unit to a trade caravan?
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# ? Oct 25, 2016 22:05 |
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# ? May 30, 2024 05:23 |
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Captain Oblivious posted:Meanwhile in my first real game, a friend and I got savagely owned by a runaway Kongo who had like 110~ Science on turn 80 on Prince. We ended up making a last ditch effort to stop him but...yeah he was fielding tanks to our musketmen. It was bad. I believe you, but the AI seems to "break" easily. At times it seems functional, and then at others it seems to fail at basic stuff like fielding an army or expanding past 2 or 3 cities, and the diplomatic AI seems bonkers. It seems really buggy with weird parameters that produce strange behavior, even for a civ AI. I've been hearing a lot of people just weirdly coasting to day 1 high level difficulty wins. Like I just remembered one: does the AI straight up not go for goodie huts? I played a game where I was finding them into the mid-game. I found an unclaimed hut that was on the border of a German city, in like 700 AD!
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# ? Oct 25, 2016 22:05 |
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Little Mac posted:How do you tie a military unit to a trade caravan? You don't? Traders don't require any sort of protection as a unit, the route itself can be plundered at any hex along it, regardless of where the actual trader unit is on that route.
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# ? Oct 25, 2016 22:07 |
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Axe Master posted:I think I remember hearing about the Dutch issue, now that you mention it. A guy can dream! This reminds me, with Amsterdam being a city state does that mean The Netherlands won't ever be included as a playable civ in a future expansion?
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# ? Oct 25, 2016 22:08 |
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No Safe Word posted:You don't? Traders don't require any sort of protection as a unit, the route itself can be plundered at any hex along it, regardless of where the actual trader unit is on that route. this is retarded
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# ? Oct 25, 2016 22:14 |
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No Safe Word posted:You don't? Traders don't require any sort of protection as a unit, the route itself can be plundered at any hex along it, regardless of where the actual trader unit is on that route. That's true in V, but not in VI it seems
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# ? Oct 25, 2016 22:16 |
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Normal Adult Human posted:this is retarded Why? Just literally destroy the road that the trader created and that plunders it. I mean yeah, reaping the reward from it as if you hijacked the trade cargo itself seems a bit beyond immersion now but you can just pretend you got paid by a rival for it or something if you need that. From an immersion standpoint it's "weird", but from a gameplay mechanic standpoint it's probably the best option. MMM Whatchya Say posted:That's true in V, but not in VI it seems Which part isn't true? That you can plunder at any hex along the route? I can't check right now but I'm pretty sure I've had the option to do it and had it actually done to me both ways in Civ VI. I know in my one multiplayer game a barb scout plundered a trade route of mine that I'm pretty sure didn't have the actual trader present. I wasn't sure if barb scouts would plunder trade routes but they did
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# ? Oct 25, 2016 22:16 |
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from an immersion perspective nobody cares, but as a gameplay mechanic destroying a road and destroying a trader being the same thing is really dumb and bad.
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# ? Oct 25, 2016 22:20 |
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it's really not
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# ? Oct 25, 2016 22:24 |
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how do you destroy a sea trader?
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# ? Oct 25, 2016 22:29 |
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The same way, you plunder the route but with a boat instead. I don't really care if another Civ plunders a trade route since well, we're at war and all. What is actually really annoying is that lovely roaming Barbarian Scouts also plunder. Madcosby posted:Are you Brazil folk with ridiculous rain forests waiting till you discover a massive one before plopping down your first city or is that just luck of the draw? Do Civs with tile type bonuses have a larger chance of starting near them? I assumed there's no value in Civs like tundra lover Russia guy or rainforest Brazil lord if you rely totally on the RNG for a big start Civilizations have start biases. Russia is biased to start near Tundra and Brazil near Rainforest. Naval civs like Norway and England are likely to start near the coast, and so on. That said the rainforest in question is by far the largest I've ever seen. It's usually a 2-3 wide band around the world in my games.
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# ? Oct 25, 2016 22:31 |
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Everyone cares about immersion. It's a civ game.
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# ? Oct 25, 2016 22:30 |
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Is there any good way to keep city-states alive in the early game? There isn't a way to befriend them or protect them in diplomacy? I like to play on big crowded maps, and tend to lose 6 or more city states in the ancient game. Kinda fun to go liberate them in the modern, and they seem to stay liberated (due to higher war penalties?)...though perhaps that is because they are in the middle of the pillaged ruins of the state that took them 3000 years ago.
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# ? Oct 25, 2016 22:35 |
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No Safe Word posted:Which part isn't true? That you can plunder at any hex along the route? I can't check right now but I'm pretty sure I've had the option to do it and had it actually done to me both ways in Civ VI. I know in my one multiplayer game a barb scout plundered a trade route of mine that I'm pretty sure didn't have the actual trader present. I wasn't sure if barb scouts would plunder trade routes but they did I'm fairly positive I was only able to plunder a trader when the unit was there. You can pillage the road but that doesn't net you gold or stop the trade
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# ? Oct 25, 2016 22:39 |
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This mod looks pretty great. Custom City Panel: http://forums.civfanatics.com/threads/divine-yuris-custom-city-panel.601696/ Someone please mirror it so I don't have to sign up for the forum.
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# ? Oct 25, 2016 22:41 |
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nobody seems to care that there's a 15 tile sized trade caravan you need to defend from horsemen and scouts if you want to engage in trade but i guess it's the only source of difficulty in this game
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# ? Oct 25, 2016 22:45 |
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I've never seen a trade route get plundered if the trade unit wasn't physically there, I've literally had barbarian camps spawn on top of trade routes and they were fine until the trader reached that specific spot. I'm pretty sure that particular mechanic was changed from V.
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# ? Oct 25, 2016 22:45 |
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Normal Adult Human posted:nobody seems to care that there's a 15 tile sized trade caravan you need to defend from horsemen and scouts if you want to engage in trade but i guess it's the only source of difficulty in this game Hard to care about it when you are wrong about how it works.
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# ? Oct 25, 2016 22:46 |
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Normal Adult Human posted:nobody seems to care that there's a 15 tile sized trade caravan you need to defend from horsemen and scouts if you want to engage in trade but i guess it's the only source of difficulty in this game Kanfy posted:I've never seen a trade route get plundered if the trade unit wasn't physically there, I've literally had barbarian camps spawn on top of trade routes and they were fine until the trader reached that specific spot. I'm pretty sure that particular mechanic was changed from V. There, I guess I was wrong and so yeah you can go ahead and manually micromanage your military unit (that you are paying a maintenance cost for) to follow your trader as it follows the trade route and then your income and soon-to-be trading posts will be safe, huzzah! Or you can play it safe and only run trade routes that are through charted/populated areas that aren't going to be hit by barbs, or if you're at war you can worry about the war instead of the little bit of commerce you're missing out on.
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# ? Oct 25, 2016 22:48 |
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I really like the game overall despite that it's broken in many ways. It's a *way* better starting point than Civ V was IMO and I hope they can fix some of the most glaring issues. But the 1UPT... I dunno man. It just doesn't work satisfactorily. And as such, I really think they should go back to some form of the doomstacks from 4, or do some compromise like being able to have like, 3 or 4 units per tile. I dunno, just something to clear up the map a bit. The corps and armies aren't enough. I mean, it's bad enough that the AI can't handle it at all when it comes to war. But it also just looks loving weird when you check out another Civ's territory and it's just chock full of units just taking up almost every goddamn tile. I'm really happy with the changes from V to VI and if they can fix/balance the mechanics a bit, I think it'll be really great. And will be fun to see what expansions can add. But with the AI being what it is, and how it will likely not be fixed, I think Civ IV with its doomstacks will remain my favorite in the series. It's just waaaay too easy to exploit the AI in V and VI as it is now.
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# ? Oct 25, 2016 22:49 |
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-Dethstryk- posted:Hard to care about it when you are wrong about how it works. someone said that is how it works, i said that was retarded, and five people jumped in to defend it as a great and immersive design.
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# ? Oct 25, 2016 22:51 |
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Leinadi posted:I really like the game overall despite that it's broken in many ways. It's a *way* better starting point than Civ V was IMO and I hope they can fix some of the most glaring issues.
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# ? Oct 25, 2016 22:53 |
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No Safe Word posted:This is literally in the game. You can stack same units into a corps/army (or fleet/armada I think for naval units). I believe it requires Nationalism to do this, however. There's a couple of Great Generals/Admirals that will let you create a corps/armada even in the ancient era. PirateBob posted:This mod looks pretty great. This is beautiful. Roadie fucked around with this message at 22:57 on Oct 25, 2016 |
# ? Oct 25, 2016 22:54 |
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No Safe Word posted:This is literally in the game. You can stack same units into a corps/army (or fleet/armada I think for naval units). This is literally in his post.
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# ? Oct 25, 2016 22:55 |
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Normal Adult Human posted:someone said that is how it works, i said that was retarded, and five people jumped in to defend it as a great and immersive design. I mean you're also wrong about it being being some horrible and game breaking mechanic, because it was in civ v and was fine fine if you bothered with exploration.
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# ? Oct 25, 2016 22:59 |
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So the Industrial Zones get bonuses from adjacent Mines and Quarries, but the Hansa is different, right? it says Resources, Districts, and Commercial Hubs? Edit: I guess I botched this placement thinking I could just use the quarries and make some mines to boost the Hansa, but oh well. I'm still winning.
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# ? Oct 25, 2016 23:07 |
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Roadie posted:The main thing I miss from previous games is border pressure from culture from Civ 4. Yeah. It was cool when there was a tightly contested city between several empires and you could actually see the culture makeup of the city due to culture flipping and occupation through war.
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# ? Oct 25, 2016 23:07 |
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I think maybe you missed that you can view your relationship modifiers in the diplomacy screen, because that is more or else how Civ6's diplomacy works. PirateBob posted:This mod looks pretty great. This information is already given to you, there is a panel that comes out when you click the City Details button while a city is selected. I mean, maybe the tooltips are more convenient, I guess, but this is a crappy way of making it 'more visible'. Aerdan fucked around with this message at 23:10 on Oct 25, 2016 |
# ? Oct 25, 2016 23:07 |
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Add the Civilopedia to the main menu
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# ? Oct 25, 2016 23:10 |
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Starting to enjoy this game a bit less. Just had a 2000 year war with Germany. Complete stalemate. It's never going to end. He won't accept anything. Why put war weariness in the game if it's not going to do anything? I'm starting to feel like I'm playing Civ 5 with different mechanics.PirateBob posted:This mod looks pretty great. Going to try this out. Don't understand why tooltips weren't available in the first place.
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# ? Oct 25, 2016 23:18 |
e:nvm beaten badly I guess I hadn't refreshed in a few while
Staltran fucked around with this message at 23:52 on Oct 25, 2016 |
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# ? Oct 25, 2016 23:47 |
Aerdan posted:I think maybe you missed that you can view your relationship modifiers in the diplomacy screen, because that is more or else how Civ6's diplomacy works. Hogama posted:This is not definitive, but it looks like the AI's relationship status with you is actually based on an invisible number. The modifiers you see when you check your relationship are actually the per turn adjustments to this invisible number, not your current standing with them. e: quote is not edit
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# ? Oct 25, 2016 23:52 |
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In my game America has been my friend since the beginning, but for some reason he randomly put a bunch of soldiers in my borders and then shuffled them out after I gave him some gold. Can Civs declare war on you out of a friendship? I thought he was posturing to do so but then he just scuttled away, so, whatever.
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# ? Oct 25, 2016 23:55 |
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After checking out that mod, I'm going to share something fantastic I found there.CivFanatic quoting Reddit posted:"go to....Sid Meiers Civilization VI\Base\Assets\UI\ToolTips\Plot Tool Tip.lua Default tooltip delay is a glorious 1.1 second, so much more responsive now. My favorite comment from the unmodified LUA: -- This is horrible, i'm sorry. Edit: I'm good with 0.6 LordSloth fucked around with this message at 23:59 on Oct 25, 2016 |
# ? Oct 25, 2016 23:57 |
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In my first game I befriended rome with open borders and he marched one and a half dozen legions over all my poo poo for a couple turns before marching them all back up north and deciding to murder egypt. I think he might have just been looking at my cities? I dont know either.
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# ? Oct 25, 2016 23:58 |
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Antti posted:The anniversary soundtrack has a track called "Civilization IV theme" which is NOT Baba Yetu. It says "01 - Civilization IV - Original Civilization Theme Music" and that's exactly what it is - the Civ 4 recording of the Civ 1 theme. IT's the Civ 1 rep.
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# ? Oct 25, 2016 23:58 |
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I had Germany sitting pretty with a fleet of 15 embarked pikemen and catapults, arranged as a glob in the middle of the weird inland sea between the arms of my V-shaped continent. They just... sat there, right along most of my trade routes, for the rest of the game. I wondered if the AI really wanted to declare war, then would realize it's hopelessly outclassed, every turn for a few hundred turns.
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# ? Oct 26, 2016 00:03 |
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I started up a new game as Gorgo. On turn six, I meet... Gorgo. How much effort does it take to prevent identical leaders, Firaxis?
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# ? Oct 26, 2016 00:05 |
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Mondlicht posted:In my game America has been my friend since the beginning, but for some reason he randomly put a bunch of soldiers in my borders and then shuffled them out after I gave him some gold. Can Civs declare war on you out of a friendship? I thought he was posturing to do so but then he just scuttled away, so, whatever. Yes, I had a game where I was Kongo and had a friendship AND alliance with France. As soon as the Alliance was over, maybe literally 1 to 2 turns later she declared war on me.
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# ? Oct 26, 2016 00:08 |
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# ? May 30, 2024 05:23 |
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So I thought I'd try playing without barbarians, and of course it sticks me on an island alone that I can easily maintain LOS over the whole thing.
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# ? Oct 26, 2016 00:14 |