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This game could really use a restart button I've been hunting for the absolute perfect brazil start IDK why they took it out
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# ? Oct 26, 2016 15:36 |
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# ? May 28, 2024 16:24 |
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John F Bennett posted:Regarding the AI missionary spam. I turned off religious victory and it seems that the AI simply doesn't try to convert you. They build a few missionaries but they don't actually do stuff. Coincidence, I think. I turned it off in my latest game and I definitely had a period where Zororastrians, Protestants, and Catholics were all waging holy war in my land to convert me while I rolled my eyes. Eventually the missionaries slowed to a trickle though.
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# ? Oct 26, 2016 15:39 |
So I was late to the party and didn't build a holy site until all the religions were founded. Now I have a bunch of faith points but I can't found a religion anymore. Is there anything I can do with the points or is it useless now?
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# ? Oct 26, 2016 16:36 |
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quadrophrenic posted:This game could really use a restart button No clue, especially since the community kicked and screamed until it was put back into V. You would have thought Firaxis would have remembered that. It's even worse since unlike in V the game doesn't remember what you set everything to. It just defaults to random-standard turns-contient-prince-small. Which is also what "quick start" defaults too as well. At least in V "quick start" defaulted to what you had less, minus a few advanced settings. VI is a better game than V (launch balance/bugs aside) with a worse UI.
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# ? Oct 26, 2016 16:42 |
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Popete posted:So I was late to the party and didn't build a holy site until all the religions were founded. Now I have a bunch of faith points but I can't found a religion anymore. Is there anything I can do with the points or is it useless now? Check the religions in your cities. If any of them have "buy with faith" bonuses (they almost certainly do), you can benefit from that. Other than that, Naturalists are bought with faith.
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# ? Oct 26, 2016 16:52 |
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Just lost a game because I got warrior rushed by Brazil, which would have been no problem to handle except it appears if you have a garrisoned unit and a unit occupies all the tiles around your city, any new units you build can't do anything and your garrisoned unit can't attack
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# ? Oct 26, 2016 16:53 |
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Inspector_666 posted:Ah, OK. I didn't realize I could see the details from the victory screen. Oh, I didn't realize you were just looking at the general overview tab instead of the actual detail tab. But then, the overview tab isn't very good at showing any victory condition, really.
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# ? Oct 26, 2016 17:01 |
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Man, I really gotta say my current Co-op campaign as Gorgo is the most fun I've had playing Civ. I'm in a great location, I'm constantly at war - already trounced Vicky leaving her with just London for her troubles. Destroyed Freddy's army when he got a bit uppity, and purged some Russian cities from my Southern border because he "got too close" (tm). Everyone hates me and it's made the game pretty interesting. I'm pumping out tons of wonders, I'm out pacing everyone in the game in culture by almost an entire era, just made a national park. I mean, this game has just had it all in it. It's been a blast. Some bugs I found in this co-op game: 1. A player can declare war on another player even though they have never met via a joint war. It is impossible to make peace with this player until you meet them. I am also fairly certain that the war weariness amenity penalty still accumulates even though there is no way to sign a peace deal. 2. I have a 4 mountain, diamond shaped section of my territory, but apparently this can't be made into a national park? What's the catch here? That the naturalist needs at least one tile to not be a mountain so that they can get inside the diamond shape and use their ability. If so, cool, but that's not what the description of the national park says.
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# ? Oct 26, 2016 17:03 |
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America asked me for a Joint War against Spain, so I accepted. He denounced me the next turn for warmongering when that was my first war ever in 1900 AD. I think I am gonna wait for a patch or two, that kind of swing is just totally ridiculous. The agendas should not make them bipolar.
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# ? Oct 26, 2016 17:04 |
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They aren't. Denouncing is a tool not a mood.
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# ? Oct 26, 2016 17:35 |
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Really wish they would fix the crash bug whenever a trade route pops up at the start of your turn.
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# ? Oct 26, 2016 17:50 |
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Ice Fist posted:2. I have a 4 mountain, diamond shaped section of my territory, but apparently this can't be made into a national park? What's the catch here? That the naturalist needs at least one tile to not be a mountain so that they can get inside the diamond shape and use their ability. If so, cool, but that's not what the description of the national park says. I believe the naturalist's "create national park" action mentions that they need to physically be on one of the tiles. By they way, if you have a ton of faith saved up, be on the lookout for the great person that gives every tile in your nation +2 appeal.
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# ? Oct 26, 2016 17:54 |
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Zigmidge posted:They aren't. Denouncing is a tool not a mood. The AI shouldn't denounce you for going to war against a common enemy, full stop, regardless of how badly people want to contort the meaning of denunciations. It sucks and I miss the triangle diplomacy from Civ 4.
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# ? Oct 26, 2016 17:58 |
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Ojetor posted:Yeah. I've never seen barbarians actually attack a city, they only attack units and pillage improvements as far as I can tell. I lost a game when barbarians took over my capital one time.
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# ? Oct 26, 2016 18:19 |
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They denounced you for stupid poo poo in 4 as well and it weighed about as much there too. All it says is your latest action runs counter to this character's hidden number full stop. Contort the meaning, give me a break.
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# ? Oct 26, 2016 18:22 |
Are you seriously defending the AI denouncing you for doing what they asked you to do?
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# ? Oct 26, 2016 18:26 |
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I swear Civilization is the only series where people make the earnest argument "this aspect of the franchise has been bad for 20 years so it's ok for it to still be bad now". No, no it's not. That sucks dude. If it's been bad for a long time that is even more reason that it should have been fixed by now, not less.
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# ? Oct 26, 2016 18:27 |
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I think there is a lot of dumb stuff that's forgivable in civ games, but not distinguishing between joint wars isn't one of them.
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# ? Oct 26, 2016 18:28 |
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i'm sure it's a really easy and simple fix that we're just being denied because firaxis likes its playerbase to be frustrated. or something that someone with mod tools can mod out. right?
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# ? Oct 26, 2016 18:29 |
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IcePhoenix posted:I believe the naturalist's "create national park" action mentions that they need to physically be on one of the tiles. Wh...what kind of Great Person is that
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# ? Oct 26, 2016 18:29 |
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I watched enough beta videos to have a good grasp on the janky UI, but the espionage interface is pure dogshit.
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# ? Oct 26, 2016 18:29 |
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Would you like to discuss what happens during a denounce or would you like to keep putting words in my mouth? Defending? Hardly. Saying it's ok? Not once. Get over yourselves, this isn't a story book simulator. It's a set of rules written by people sitting at desks. Someone said the ai shouldn't shift lift that, they didn't shift. They just denounced you. That doesn't mean poo poo in the long game of diplomacy.
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# ? Oct 26, 2016 18:31 |
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Efexeye posted:i'm sure it's a really easy and simple fix that we're just being denied because firaxis likes its playerbase to be frustrated. or something that someone with mod tools can mod out. right? I know you're joshing but most of the issues people have with the game seem like relatively easy fixes and probably not huge structural errors. I think that's a good thing though.
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# ? Oct 26, 2016 18:30 |
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MMM Whatchya Say posted:I know you're joshing but most of the issues people have with the game seem like relatively easy fixes and probably not huge structural errors. I think that's a good thing though. 'relatively easy' is a relative statement when people are complaining about things that have been standard parts of Civ for 25 years roleplay it as 'you knocked your buddy's bong over while you were playing in between turns and now he's out to get you' if it makes you feel better seriously, if it was easy, modders would have fixed it. Two iterations of the game have had basically full mod access and there's still not a decent AI so I dunno how it's 'easy' to write one
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# ? Oct 26, 2016 18:31 |
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Efexeye posted:'relatively easy' is a relative statement when people are complaining about things that have been standard parts of Civ for 25 years The people above you were asking for an if-else check for joint wars dude, not HAL 9000
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# ? Oct 26, 2016 18:34 |
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perhaps the AI is denouncing you to maintain relations with the other AI? I dunno i'm not arguing that the AI is bad or the way it communicates with you is obscure because it is- i just don't think it's as easy a fix as most people seem to think it is.
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# ? Oct 26, 2016 18:35 |
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Captain Oblivious posted:Wh...what kind of Great Person is that I don't remember, maybe a merchant? e: it's an engineer from the information age, and it says +2 to any tile the city owns but after I used him my naturalist suddenly had a whole lot of spots to build parks all over my territory IcePhoenix fucked around with this message at 18:41 on Oct 26, 2016 |
# ? Oct 26, 2016 18:38 |
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Efexeye posted:perhaps the AI is denouncing you to maintain relations with the other AI? I dunno The AI it declared a joint war on? What's more likely, that the AI is playing 4th dimensional chess, or it's just an oversight? And no, Civ4's AI did most certainly not get pissy with you for fighting a joint war. In fact, you got a relationship boost from it. I believe this was the case in Civ 5 as well but I stopped paying attention to diplomacy in Civ 5 ages ago.
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# ? Oct 26, 2016 18:39 |
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Captain Oblivious posted:Wh...what kind of Great Person is that If this is an actual Great Person and it stacks with Eiffel Tower that would be so good
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# ? Oct 26, 2016 18:41 |
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Kibbles n Shits posted:I stopped paying attention to diplomacy in Civ 5 ages ago. Maybe getting rid of the Diplomacy win condition is a precursor towards getting rid of Diplomacy altogether I know I compare the PC game to the board game a lot but there's no diplomacy in the board game, because it's a stupid and esoteric concept to try to integrate into a game played against other people who want to win
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# ? Oct 26, 2016 18:42 |
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IcePhoenix posted:Oh, I didn't realize you were just looking at the general overview tab instead of the actual detail tab. But then, the overview tab isn't very good at showing any victory condition, really. I was just looking at the main UI, I just figured there would be a tooltip or that the Tourism number would be a button or something.
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# ? Oct 26, 2016 18:42 |
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CharlieFoxtrot posted:If this is an actual Great Person and it stacks with Eiffel Tower that would be so good Oh actually I might have finished the Eiffel Tower at the same time and just didn't process the bonus because I was only building it out of boredom since that city had just been doing projects for the last century. I did get the guy I mentioned though, and the civ wiki says it's +2 appeal to all tiles owned by a city.
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# ? Oct 26, 2016 18:43 |
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Efexeye posted:Maybe getting rid of the Diplomacy win condition is a precursor towards getting rid of Diplomacy altogether RIP world congress expansion
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# ? Oct 26, 2016 18:44 |
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Efexeye posted:perhaps the AI is denouncing you to maintain relations with the other AI? I dunno It's literally one if check on a IsJointWar bool field you put into the war class, you now have a differentiation between joint wars and non joint wars that can be checked when checking for a denounce. I thought we got past this yesterday Efexeye. Is a decent AI for Civ once again comparable to an Artificial General Intelligence that we're decades away from?
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# ? Oct 26, 2016 18:46 |
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Diplo victory was always tough what with the schizo AIBrendan Rodgers posted:Is a decent AI for Civ once again comparable to an Artificial General Intelligence that we're decades away from? Yep
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# ? Oct 26, 2016 18:46 |
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IcePhoenix posted:Oh actually I might have finished the Eiffel Tower at the same time and just didn't process the bonus because I was only building it out of boredom since that city had just been doing projects for the last century. Oh yeah, that's Alvar Aalto! I remember because he designed the university campus I went to and we have an entire different university named after him. Stacks nicely with Eiffel Tower. Speaking of Eiffel, does it apply to all your tiles present and future or does it give a one-off bonus to your current tiles?
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# ? Oct 26, 2016 18:46 |
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With all the denouncing in my game, it still funny how pumped Greece (Gorgo) is with me. Like every county hates me after I attacked Kongo due to being too smart, but she is just happy as a clam.
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# ? Oct 26, 2016 18:52 |
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I just have been meh on diplomacy for all the recent Civ games because it's all roadblocks and no benefits. I remember in Civ 4 you could really get friendly with Civs especially if they were your religion, and they would really throw down for you in wars without getting confused and hating you the next turn. Also before they patched it out, you could permanently ally with an AI, and it was really satisfying to see a huge chunk of the map turn your color solely through diplomacy. Also bring back vassalage, I want client states!
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# ? Oct 26, 2016 18:59 |
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Efexeye posted:Diplo victory was always tough what with the schizo AI You have no idea what AI is in this context is though I understand it can be difficult to see what's conceptually different between Skynet and the AI controlling a Mario enemy. Civ 4 was making these decisions easily ffs.
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# ? Oct 26, 2016 19:00 |
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# ? May 28, 2024 16:24 |
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Palleon posted:Sorry if this has been answered before, but this thread moves way too quickly to keep up: Chucat posted:Sullla got a bug sorta like this in his stream as well, his holy site got pillaged and it completely and utterly hosed up the production numbers when he tried to rebuild it and put a shrine there as well. It was displaying -85/20 and poo poo. I think this is probably happening because the UI isn't updating until you get to the next turn or save/reload. Although super unintuitive and weird, in the second video ChuCat posted the negative number actually seems correct as (88+65) / 9.4 = 16.28 or 17 turns. The cost of repairing a shrine could be much higher than the cost to build it in the first place so the game is taking the original shrine cost and factoring in the repair cost and getting to the 153 production number. It's pretty funny that the UI handles this situation by also making the building progress bars negative, causing them to extend backwards out of their normal boundaries and cover up areas of the UI like the Turns Until Growth progress bar.
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# ? Oct 26, 2016 19:01 |