Your Computer posted:Thanks for the LP suggestions! I don't think he hit me entirely by accident because I'd walk behind him and backstab him during his windups and hit him with a laser while he was getting up. Then every second or third backstab he'd try to cast a spell and get backstabbed again. Dude was like swiss cheese.
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# ? Oct 27, 2016 04:04 |
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# ? May 19, 2024 08:27 |
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RBA Starblade posted:I like how the boss scythe from this dlc apparently has an effective range of two thirds of the undead arena, and you cannot stop it no matter what armor they are wearing. can you elaborate?
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# ? Oct 27, 2016 04:12 |
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I thought Sir Vinhelm was using some cool new miracle because he kept spamming one during the fight. Then I found out its just vow of silence and I didn't realize it because I'd never actually seen anyone use it. That animation is really cool though! Too bad it uses tons of faith but also silences you so its really not worth it in this game.
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# ? Oct 27, 2016 04:17 |
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mastershakeman posted:The axe w/ the cool weapon art is garbage. Even wasted a slab on it. The art does almost no damage, players can crush you while you're doing it, and it's just not a hard hitting weapon at all. ah well Yeah it really blows which is a shame because the enemy who uses it can really gently caress your poo poo up. Night Blade posted:Just finished. Just more Dark Souls 1 fanservice wankery with no real story explanation like most of this game.
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# ? Oct 27, 2016 04:19 |
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Finished the DLC today. I thought it was pretty OK, but it certainly isn't the best DLC that FROM has put out. The level design shined in parts, but was pretty meh in others. I loved the way the final area wrapped back around to Friede 's chapel, but the early open areas were pretty low effort. As a boss, Friede was cool conceptually, but I definitely got frustrated fighting her for the same reason I did on Nameless King--forcing you through relatively easy early stages only to repeatedly die on the last stage becomes tedious. I think they should have split it into two fights--the first one could have been stages 1 and 2, and then stage 3 could have been a separate fight. Buff both of them to make up the difference, just don't force me to repeatedly get through the first two phases. As for the Champion fight--I really did not enjoy fighting hyperactive Sif, at all. gently caress his stupid lunging attacks. Dude was super hard to dodge. Reading online, it seems like most people enjoyed the fight, so this is probably a personal problem on my part. My main issue with going back to DLCs for Dark Souls games is that by the time they come out, it's been months since I've played and I'm out of practice. Since the bosses are usually tuned to be on the more difficult side, and since I have mentally finished the games already, I'm kind of in content tourism mode and get frustrated pretty easily. I l left most of the optional bosses in DS2 DLC uncompleted for this reason. I'll need to try to savor the next DLC, since it looks like it'll be the last Dark Souls we get (for a while, at least). Hopefully it's good! il serpente cosmico fucked around with this message at 04:47 on Oct 27, 2016 |
# ? Oct 27, 2016 04:26 |
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My problem with Gravetender Greatwolf wasn't dodging him so much as hitting him - he's probably the most mobile boss in the game and never stays in the same spot for long.
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# ? Oct 27, 2016 04:31 |
Internet Kraken posted:I thought Sir Vinhelm was using some cool new miracle because he kept spamming one during the fight. Then I found out its just vow of silence and I didn't realize it because I'd never actually seen anyone use it. The way he uses it is actually pretty clever. Rely on a weapon buff and your stat scaling, focusing on the weapon in your hands, use it to limit your enemies rather than rely on the casting as your main offense. I did the same with my moonlight greatsword. I only had support spells, never really bothered casting offensive magic unless I was fighting something I really needed the range on.
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# ? Oct 27, 2016 04:37 |
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So, is it a known thing that the ethereal oak shield has bananas health regeneration?
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# ? Oct 27, 2016 04:40 |
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Lakbay posted:Anyone know how Undead Match deals with player levels? I think I'm seeing the level down icon occassionally or that might just be the new "I've PvP'd alot" icon It's just regular old 10+10% SL like invading and such I'm pretty sure.
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# ? Oct 27, 2016 05:02 |
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NoEyedSquareGuy posted:The Corvian Settlement is a real dump. Get your poo poo together, Corvians. Make Ariandel Great again
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# ? Oct 27, 2016 05:07 |
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mastershakeman posted:can you elaborate? You can't interrupt the art/combo involving the art, you either get out of its way or die.
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# ? Oct 27, 2016 05:08 |
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Oh my God, the pyromancer life in the Undead Match is ridiculous in a team battle. My current set up is Great Chaos Fire Orb, Black Flame, and Floating Chaos. My weapons vary between the witches lock, a chaos zweihander, and the onyx blade. DUDE. DUDE. THIS BUILD DOES EVERYTHING. Floating Chaos doesn't do much damage, but it does something even better in pvp: it annoys. Anyone hit by it staggers a little bit, enough to interrupt an attack. GCFO is for actual damage at range, might switch it out for Chaos Bed Vestiges, but for now I'm doing solid work with it. Black Flame is fantastic because nobody expects it. I get up close and personal, they try to parry, BOOM MOTHERFUCKER, BLACK FLAME. Half of your health gone like that. And your weapons also kick rear end! Zweihander is soooo goood. Onyx Blade is faster than it looks, and Witch's Locks are fun as hell. It feels drat good to be a pyromancer in these times, brudda.
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# ? Oct 27, 2016 05:15 |
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BBQ Dave posted:Make Ariandel Great again We're going to link the flame and make Anor Londo pay for it
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# ? Oct 27, 2016 05:31 |
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From what I know from playing a bunch of video games, this DLC reminds me of this skill https://wiki.guildwars.com/wiki/Impossible_Odds
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# ? Oct 27, 2016 05:50 |
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Your Computer posted:Anyone got any recommendations for Dark Souls III Let's Plays or streams (preferably first playthroughs)? I enjoyed watching Generation Hollow's blind playthrough. He's fun to watch and listen to, and really loves the game.
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# ? Oct 27, 2016 05:56 |
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Gologle posted:Oh my God, the pyromancer life in the Undead Match is ridiculous in a team battle. My current set up is Great Chaos Fire Orb, Black Flame, and Floating Chaos. My weapons vary between the witches lock, a chaos zweihander, and the onyx blade. Witch's Locks is secretly the funnest weapon for anyone with decent investment. I rock it on my sorcerer along with a Simple Estoc for painfully slow mana regen.
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# ? Oct 27, 2016 05:58 |
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Beat the DLC, was fun but short. Does anyone know what the holy holy hell was inside that shrine at the far end the last boss room. If you look close it isn't a corpse, mummified or otherwise, it's a doll, you can see that if you use your binoculars to look at the tail. It's a doll, or a manakin. Some sort of bloodborne reference?
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# ? Oct 27, 2016 06:16 |
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BBQ Dave posted:Beat the DLC, was fun but short. That's a part of Priscilla's clothes and her tail(maybe only the shed skin of it?).
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# ? Oct 27, 2016 06:19 |
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aas Bandit posted:I enjoyed watching Generation Hollow's blind playthrough. He's fun to watch and listen to, and really loves the game. I like the description, here's hoping I like the videos too! Deified Data posted:I'd recommend Kay but she gave the game up really early. Yeah, it's a shame I really liked her previous Let's Plays because she plays exactly like I do (super thorough, reads every bit of text, talks to every NPC a million times) and when she actually noticed Anor Londo in the distance in like the first episode I really got my hopes up. I don't blame her of course, real life comes before entertaining strangers on the internet.
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# ? Oct 27, 2016 06:28 |
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Your Computer posted:Anyone got any recommendations for Dark Souls III Let's Plays or streams (preferably first playthroughs)? I'm enjoying epicnamebro's LP. I started watching it because his from the dark was good ds1 playthrough for people like me who never played it. It's totally blind and funny because he over thinks everything which leads to him being super wrong about stuff.
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# ? Oct 27, 2016 06:45 |
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8th-snype posted:I'm enjoying epicnamebro's LP. I started watching it because his from the dark was good ds1 playthrough for people like me who never played it. It's totally blind and funny because he over thinks everything which leads to him being super wrong about stuff. Oh yeah I should've mentioned; I've watched ENB's playthrough as well as LobosJR's. ENB started to get on my nerves a bit with certain things but otherwise it was a great first playthrough
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# ? Oct 27, 2016 06:53 |
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Your Computer posted:Oh yeah I should've mentioned; I've watched ENB's playthrough as well as LobosJR's. ENB started to get on my nerves a bit with certain things but otherwise it was a great first playthrough I liked his ds1 playthrough a bit more personally.
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# ? Oct 27, 2016 06:56 |
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ENB's Dark Souls runs are good but he's kind of just a likable moron. His accent drives me up the wall. The knowledge and stuff he drops during it all is interesting though. Never cared to watch his other LP's.
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# ? Oct 27, 2016 07:06 |
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aas Bandit posted:I enjoyed watching Generation Hollow's blind playthrough. He's fun to watch and listen to, and really loves the game. Okay I'm watching this now, his giddiness is seriously infectious Please tell me he's not gonna start screaming and yelling like, y'know, a YouTube LPer because I feel like I'm gonna enjoy this LP. Also, he lined up a perfect kick for that hollow who's looking over at Lothric Castle, which I greatly approve of.
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# ? Oct 27, 2016 07:13 |
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DLC thoughts and spoilers below: The DLC is fine, fantastic level design and enemy layout, kind of lackluster on content otherwise. The boss fights I can't decide how I feel about them--the Gravetender is a fun take on a well-trodden concept and I think it plays really well, but the DLC's final boss is a bit of a slog--it seems like they went for quantity over quality, which is a shame because the fight itself isn't BAD, it just doesn't need to last three rounds That said, this seems to be a lot more of what we've seen in Dark Souls 3--that is to say, a mash-up of previous Dark Souls "type" of areas with some new twists on old concepts sprinkled around. This one is basically Darkroot Basin meets the Crystal Cave with a few Bloodborne-esque sequences to break up the snow. I think the DLC opens with its best foot forward, encountering the wolf pack was something new and exhilirating and they induced a fantastic set of panic, which gave the whole experience a sharp edge to start out with. The DLC is actually at its hardest at the front, since you don't know which route will actually move you forward. I feel like it encourages co-op due to the open space and the sheer volume of enemies, and running through the woods with friends hearkens back to the Forest Hunters of DS1. I liked all of it, I think the story is fine enough, but the whole thing feels like a shadow of the Old Hunters DLC. Unlike the DS2 DLCs or Artorias of the Abyss, this DLC doesn't really seem to have its own identity. It's certainly the weakest DLC offering From has put forward, but in saying that it is acknowledging that this development studio has generally done due diligence in this department, and even if the whole thing is short by Souls DLC standards, it still gives a nice chunk of content and a bit of variety to the line-up of DS3 levels. Given that we have a snowy area in Irythyll, I was actually impressed to find that the DLC's environment actually feels very refreshing compared to the relatively cramped environments of the rest of the game. I'd not expect the second DLC to be longer than this one, but I can hope that maybe they have some time to try and come up with a bit more content in the final installment of Dark Souls. As it stands, Ashes feels just a little shy of being worth $15, the final boss fight feels excessive when it didn't need to be and there's relatively few armor sets or especially magic spells, and really only the super cool final weapon seems particularly thrilling overall.
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# ? Oct 27, 2016 07:27 |
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The Undead Arena is a blast, lots of intense fighting with very little downtime.
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# ? Oct 27, 2016 07:44 |
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I've decided I absolutely hate the multi-stage boss battles in 3, when the health bar hits zero that should be boss done, it just makes the earlier stages feel like pointless busywork. Even when BB bosses had completely obvious split phases it still only used one health bar.
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# ? Oct 27, 2016 08:42 |
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Sakurazuka posted:I've decided I absolutely hate the multi-stage boss battles in 3, when the health bar hits zero that should be boss done, it just makes the earlier stages feel like pointless busywork. Even when BB bosses had completely obvious split phases it still only used one health bar. yea I actually hate that as well. I was talking to someone about it and they mentioned that it was functionally the same as the boss just having more health on one bar, but it just feels bad to deplete a health bar entirely and have it fill back up to full. it's like the game is taking away your feeling of accomplishment because it's like you didn't do anything at all this made friede and ariandel my least favorite boss in the game, incidentally. the first phase is totally useless, then you think you're done after phase 2 and that rear end in a top hat friede is like lol nah time to fight phase 3 maria with a full healthbar nerd. it's kinda funny that the optional boss did it like the older games did at the same time that he plot boss just had 3 phases with new health bars
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# ? Oct 27, 2016 08:49 |
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The main problem I have with that happening is that the second and in Friede's case, third phase is almost always invariably the harder one, too, so yeah, it makes the first stage feel kind of worthless and just annoying to go through.
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# ? Oct 27, 2016 08:51 |
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yea the first phase tends to feel like a joke and might as well not even be there. nameless king is the biggest offender imo because his stupid chicken is both weak and fights nothing like the real boss, so you learn absolutely nothing fighting it. it's just there take get in some cheap hits and make you go into the real fight down a few estus charges I think that the dlc boss would be better if it was just phase 1+3. it'd basically be maria with some priscilla gimmicks, but maria was a cool boss so who cares. she could have one health bar that way as well and it'd feel a lot better because phase 2 plays so differently than phases 1 and 3 that it's hard to take anything from that into the other parts of the fight
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# ? Oct 27, 2016 09:00 |
I don't mind the separate health bars for phases one and two in this specific instance because I really like the way they revive her as an unkindled to really enforce that link. But having the third one be yet another fresh health bar is kind of bullshit. Either the first form should have had way less health, or the second one should have ended at half health and the third started there.
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# ? Oct 27, 2016 09:12 |
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I did the final boss on my pyromancer today to get the slab and when I died to the third phase I felt no incentive to try again. Normally I'm down for doing stuff just for the challenge of it on all my builds, but its simply not fun going through the same part of a boss fight over and over just to get to the part of the boss that gives you trouble. With most multiphase fights each phase is short so its not that big of an issue, but here each phase has a relatively big health bar. It also pisses me off that the second phase is a complete joke once you figure out how lovely Ariandel is. The best strategy for that phase is to just ignore Friede completely and attack him relentlessly. Friede's AI will usually decide to just sit back spamming ice waves which can be avoided easily. If she doesn't decide to ever get close the fight is a joke. Ariandel's attacks are all pathetic. They hurt like hell but are really easy to avoid and leave him super exposed. And get this; if Friede tries to heal him? Its better to just keep ignoring her if she isn't nearby. Cause that's like 8 seconds of free hits on Ariandel, which will let you riposte him and easily do more damage than she heals. That's dumb as hell. All the effort in the fight seemed to have gone into the first and third phases, with the second feeling like a waste of time. Which pisses me off because I'd been looking forward to fighting that boss since the trailer and they basically did a bait and switch.
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# ? Oct 27, 2016 09:18 |
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I discovered something amazing about Friede's Great Scythe. Directly after doing the R2 weapon art which makes the ice, you can directly chain into the second R1 weapon art animation. With some good baiting I've been able to get people caught in the combo while the ice detonates. The result is the huge damage of the ice detonation + the final hit of the R1 combo which equals to almost a kill against super armored enemies in one combo. It isn't as overpowered as the Follower Sabre but it looks stylish as gently caress.
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# ? Oct 27, 2016 09:50 |
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Sakurazuka posted:I've decided I absolutely hate the multi-stage boss battles in 3, when the health bar hits zero that should be boss done, it just makes the earlier stages feel like pointless busywork. Even when BB bosses had completely obvious split phases it still only used one health bar. Witches of Hemwick had a new health bar. But that was the easiest boss in the game.
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# ? Oct 27, 2016 10:27 |
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There were two of them and both bars show up at once if you take too long to kill the first, so it's no different really than the Maneaters from Demon's or the Gargoyles/Ruin Sentinels from 1 and 2. Actually does Ruin Sentinels start off with all three health bars on screen? I forget. Probably arguing semantics but it feels like there's a difference between 'you beat phase one and then another starts' and 'surprise! There's more than one enemy' halfway through. Sakurazuka fucked around with this message at 10:38 on Oct 27, 2016 |
# ? Oct 27, 2016 10:33 |
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it starts with one and you get the others as they come in I think
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# ? Oct 27, 2016 10:37 |
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the other one is always in the boss arena. she is just hiding.
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# ? Oct 27, 2016 10:54 |
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The follower's sabre art is just amazing. I landed it on an invader on the snowy mountain pass, the player blocked and got a guard break and instantly chained the riposte, kicking him off the cliff Beat the DLC on my 2nd char (dex) and used two of the three slabs on the Crow Quills and Follower's Sabre and they're both amazing. Crow Quills L1 has a fantastic combo and has good base damage on top of that. I love the mix of rapier and claw, it looks good and tears through stuff. I can't add much about the follower's sabre because is such a nice weapon to have with great moveset, low weight, long reach, hard hitting and it's weapon art is fantastic. Now on to my 3rd run: melee pyro for that sweet Onyx Blade!
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# ? Oct 27, 2016 11:03 |
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Sakurazuka posted:Probably arguing semantics but it feels like there's a difference between 'you beat phase one and then another starts' and 'surprise! There's more than one enemy' halfway through. it's just the feeling of progress imo. when a new enemy shows up, the work you've done to the first one's health bar remains consistent; it doesn't reset so you still feel like progress has been made. whereas with ds3, when the boss health bar just refills to max it feels like the game is only wasting your time until you get to the actual fight
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# ? Oct 27, 2016 11:25 |
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# ? May 19, 2024 08:27 |
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I come back after months and a new DLC and they still haven't fixed the glitch with phantoms and fog doors? JFC From, get your poo poo together
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# ? Oct 27, 2016 12:18 |