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Illuminado posted:Really? I took exactly the opposite away from SFV coming from SF4. Vortexes were only with a few characters, and even then, you had a decent option select with a few characters. There was also a high degree of difficulty in executing most of those vortexes that was easy to mess up and leave you wide open to a DP, Throw on wakeup or Ultra worst case scenario. In SFV, I feel the defender is almost always the underdog, meaty hits abound and are hard to punish, and you'll end up being thrown on wakeup about 1/3 of the time. The other meta there is buffering an arbitrary number of light hits between 1-2 hits and THEN a tick throw. I've come close to eating my controller after the 3rd or 4th cycle of that. Meatys are good things, it encourages actually blocking on wakeup which is a pretty foreign concept to a lot of people coming from SFIV. Not having to worry about people mashing out invincible moves or churning SPDs through frame traps is loving fantastic and is such a better playing experience. People having to actually deal with your buttons in neutral instead of just focus backdashing or whatever is also great Illuminado posted:
His V-trigger isn't supposed to be a get out of jail free card otherwise it would be invincible. It actually should never be a thing that works in most situations but people gently caress up their meaty timings and it feels like it is. I am guilty of this and I feel dumb every time it happens to me Nodoze fucked around with this message at 20:31 on Oct 28, 2016 |
# ? Oct 28, 2016 20:26 |
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# ? May 31, 2024 02:36 |
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high low throw ...with 8 frames of lag
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# ? Oct 28, 2016 20:59 |
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Intel&Sebastian posted:Edit: I really really hate the look of SF4 though. Everyone looks like a chunky fatty boom boom I've expressed this a few times already, but I think Street Fighter V is every bit as guilty of that. A bunch of characters have these weirdly obese lower bodies.
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# ? Oct 28, 2016 21:07 |
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Zand posted:high low throw It's really only two and a half extra not eight extra
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# ? Oct 28, 2016 21:10 |
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Illuminado posted:Really? I took exactly the opposite away from SFV coming from SF4. Vortexes were only with a few characters, and even then, you had a decent option select with a few characters. There was also a high degree of difficulty in executing most of those vortexes that was easy to mess up and leave you wide open to a DP, Throw on wakeup or Ultra worst case scenario. In SFV, I feel the defender is almost always the underdog, meaty hits abound and are hard to punish, and you'll end up being thrown on wakeup about 1/3 of the time. The other meta there is buffering an arbitrary number of light hits between 1-2 hits and THEN a tick throw. I've come close to eating my controller after the 3rd or 4th cycle of that. Throws kill pressure outside the corner for most of the cast, and just doing a meaty without getting jabbed requires you to memorize multiple setups and react to the wakeup option used. I mean just look at this poo poo.
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# ? Oct 28, 2016 21:23 |
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I don't mean to be an rear end in a top hat but if you're ever defending sf5 in a non ironic manner, even if its against like clay fighter, or that power rangers fighting game with ivan ooze you are fighting the most ridiculously losing battle you could possibly fight. Capcom has done all the work of dismantling the game themselves OUTSIDE of gameplay. The gameplay is bad. Like sf4 was far from perfect, but let's just take the only bearable character. (juri) She's worse in every way. From theme (and this is petty bullshit), to game play, to combos and more. She was better before (hell, best in sfxtk) she had actual screen control, Decent damage, movement and had a "vtrigger" (dress it up as you like, something that builds faster when you're damaged than through and other method IS in fact the same ultra system) that was better than her current one outside of her v skill, which while useful, is useful in the scope of this game because they decided mix-ups shouldn't be a normal thing. But in the process kept some of her options and removed others without regard for her toolset, to the point where they gave her an air throw while keeping a j.mp that puts the opponent in a juggle state. The usual "hey people always say the old game was better thing" is amplified a hundred fold by the game being on a non gameplay level, so MUCH worse than everything preceding it on launch. sf x tk and even marvel 3 were more complete on launch on both have their own unique train wreck stories. SectumSempra fucked around with this message at 01:48 on Oct 29, 2016 |
# ? Oct 29, 2016 01:46 |
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SectumSempra posted:even marvel 3 were more complete on launch on both have their own unique train wreck stories. Someone please tell me the Marvel 3 Launch story I'm not old enough to remember it.
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# ? Oct 29, 2016 01:51 |
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mycot posted:Someone please tell me the Marvel 3 Launch story I'm not old enough to remember it. poo poo I typed out a decently sized post but it deleted, here's the gist _mvc2 release date 2000, mvc 3 feb 2011, UMVC3 Nov 2011. says a lot on its own, because there was no update. -robust story mode? 2 screen shots of comic per character --partially completed characters found on disk, some never made it all the way to the end (doc oc) -Phoenix being a creative idea for a fg, but one of the most wildly unbalanced things seen (lol at evo i was gonna post the jab crlllllll gif but can't find), and not yet attempted again so far. -the changes actually made being silly things that kinda left the game in its current state (morrigan flight/unflight time being reduced just enough to make her chris g's money maker for a few years, sentinels health being nerfed like a week into the games life, vergil being added at all, but int he state he was and is) - complex licensing and rushing the game to meet that, then removing it and it's dlc based on those. Someone else will add on more likely than not. There's even a cool 5 minute hype trailer they made featuring all the characters https://www.youtube.com/watch?v=JSSILyBYtfs the game was so rushed, the full trailer isn't in umvc3's final game., it's about 2 minutes long on disk iirc. SectumSempra fucked around with this message at 02:17 on Oct 29, 2016 |
# ? Oct 29, 2016 02:14 |
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SectumSempra posted:poo poo I typed out a decently sized post but it deleted, - zero buffed in between versions 2 screen shots per character for a versus series game is pretty legit compared to the rest of the series though, for what its worth.
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# ? Oct 29, 2016 02:17 |
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Zand posted:- zero buffed in between versions it definitely is, but not when they promised and went on and on about how good the story was going to be. It had some sick as gently caress songs on its ost, one even being a buff to one of sf4's better songs (viper theme), then other goodies like doom theme and phoneix theme, hell even vergils theme was good most others being hit or miss on opinion (x-23 for example) In addition to zero being buffed, morrigan not only got that buff but also got a buff to make her more anti-phoenix, along with a system added that made a gameplay system anti phoenix along with phoenix getting nerfed (she is still viable if that helps give an idea to how incredibly broken the idea was) SectumSempra fucked around with this message at 02:22 on Oct 29, 2016 |
# ? Oct 29, 2016 02:19 |
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Marvel is dope.
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# ? Oct 29, 2016 02:19 |
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Agoat posted:Marvel is dope. Oh it is, and has more personality and decisive ideas made than anything in sf5.
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# ? Oct 29, 2016 02:22 |
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quote:mvc 3 feb 2011, UMVC3 Nov 2011. says a lot on its own, because there was no update. They weren't even intending to do Ultimate(At least at that time?), they were intending more DLC, but the earthquake happened and everything got thrown off. At least, that's as I recall.
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# ? Oct 29, 2016 02:26 |
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lets talk strategy. capcom has been using whats essentially the same strategy for hyping their games up in the west for a while now. back forever ago, there was a game called SF Anniversary edition or something that was an xbox/ps2 release of 3S and Hyper SF2. This was set to release around the same time as Capcom Fighting Evolution. at the time, this was the first real lull in capcom style game releases but all the scenes were alive and well still, for the most part. CvS2 was still big, people still played 3s and mvc2. Anime was starting to pick up steam and kof 2003 was fresh. capcoms basic strategy for game release hyping has been the same for a while. grab community heads or just names. have them write poo poo. people will write about it on srk or wherever. capcom nabbed mopreme and kamui to do the 3s guide. they grabbed mr wizard and loving Maj even for the CFE guide. these guides are absolutely phenomenal by the way, i'm not making GBS threads on them at all. anyway, the capcom strategy hasn't changed much except they just didn't really release poo poo forever. they grabbed seth killian for a few games, sf4 and sfxt. they grabbed buktooth for mvc3 and combofiend for a bunch of poo poo. these guys made guides and poo poo but also had a social media presence where they dispensed advertisements to people that interpreted them as genuine enthusiasm. they tweet or publicly interact on social media with other folks that have a profit motive, like the upper echelon of fg players that try to drum up pot monsters to farm for money, or maximillian. i really wonder how many more times they are going to do this, because it doesn't seem to be helping with their sales numbers much anymore compared to releasing good games on schedule. the capcom Community Head-based hype machine bundled with early access to betas in SFV was really great at giving capcom a waiting stable of defenders that were already pot-committed to SFV. this gave them a pretty solid defense force for the obviously poo poo game they released but it didn't give them big sales numbers, they have failed to hit even 80% of the sales numbers they were supposed to hit 6 months ago. compare this to other game company strategies for releasing fgs. they seem to be trying to create a good game and experience for their players and letting the quality of the game speak for itself. they seed tournaments and don't try to force their game down peoples' throats. look at ASW and what they've done with GG, especially revelator... it has robust training modes and mostly complete features at release, with more free updates down the line and DLC that is relatively fairly priced. while basically on the opposite end of SFV on the quality spectrum, this doesn't seem to be working either for sales or popularity. so how about tekken?
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# ? Oct 29, 2016 02:41 |
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I thought everyone hated Capcom Fighting Jam
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# ? Oct 29, 2016 02:46 |
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It's ridiculous but I'm actually still to this day super disappointed about that trailer not being on disk. The fanboy in me enjoyed every second and the creative in me enjoyed the idea of making the whole thing a freeze frame on a ton of fights that would probably leave most people curious (beside the one involving shuma) It's also really fun looking for non obvious characters like jill, akuma and storm and especially loving dormmamu. behind trish v thor fight SectumSempra fucked around with this message at 02:58 on Oct 29, 2016 |
# ? Oct 29, 2016 02:54 |
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Alfalfa The Roach posted:I thought everyone hated Capcom Fighting Jam everyone did but they still got maj and others to make a guide for it. people also hyped it at played it at release, and it was a tourney game for months. it was meant to succeed cvs2, thats why they got maj.
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# ? Oct 29, 2016 03:00 |
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I'm going to go out on a limb and say SFV is more fun than Clay Fighter and 'that power rangers fighting game with Ivan Ooze'.
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# ? Oct 29, 2016 04:00 |
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GOOD TIMES ON METH posted:I'm going to go out on a limb and say SFV is more fun than Clay Fighter and 'that power rangers fighting game with Ivan Ooze'. mmpr fg is really fun outside of ooze and zedd. you should try it. it has snappy controls and cool powerful moves!
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# ? Oct 29, 2016 04:30 |
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That power rangers game is fun as hell wtf
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# ? Oct 29, 2016 07:56 |
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All of you suck rear end unless you hang out on Discord.
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# ? Oct 29, 2016 08:55 |
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-start game -wait several minutes for everything to load and login -join queue -wait over 5 minutes to get a match -wait almost another minute for everything to load and the match to start -wait for all the superfluous stuff to disappear after the match is over and I get to rematch -wait again after the second match, you probably go back to search after this -wait for the main menu to load, wait even longer if you want back into training mode -wait another 5 minutes for your next match -get bored and try hosting a lobby -spend 10 minutes kicking people not in your continent -start to get bored and think about doing something else instead of rejoining the queue again -the next time you think about playing sfv, you remember all that time you spent twiddling your thumbs instead of playing The game in a nutshell for me.
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# ? Oct 29, 2016 08:57 |
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I play survival to remember how to play and maybe turn on live play.
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# ? Oct 29, 2016 09:00 |
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I never get connected to anyone. Pc or ps4
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# ? Oct 29, 2016 11:39 |
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At poo poo levels you get connected to bots...
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# ? Oct 29, 2016 13:24 |
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Agoat posted:All of you suck rear end unless you hang out on Discord. I had a lot of fun last night, hope y'all who showed up did too. Illuminado fucked around with this message at 16:46 on Oct 29, 2016 |
# ? Oct 29, 2016 16:36 |
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No one ever wants to play in the Discord when I ask
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# ? Oct 29, 2016 17:20 |
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SectumSempra posted:Someone else will add on more likely than not. original marvel 3 had a mode called shadow battle where you spent money to download teams with "custom AI that is totally based on whatever staff member/pro player/whatever gimmick" & if you won you got exclusive titles umvc3 just doesn't have this mode for some reason, instead you get the titles by doing other stuff related to your stats tracking or heroes and heralds mode (ill get to that in a second). every other capcom fighting game DLC will transfer to the update but this didn't, gently caress you. heroes and heralds mode was a really cool idea for a lot of reasons, but then the entire concept is ruined because the only way to actually play it is random ranked online, playing against the comically unfun button reading AI that will literally block everything but never jump the most basic zoning even on low settings, or spending an eternity setting up stuff in training mode to mostly emulate how versus mode is. this means that any kind of proper tournament or dicking around with weird builds against friends(the sort of things you'd expect from a "collect these cards & fight with them mode") could never really happen. putting the two together, one of the shadow battles was "it's arcade mode but every team is three modoks". They were all the one color but otherwise it worked like a proper team & modok could calll modok assists and poo poo, just like the feature in the console versions of mvc2 that wasn't allowed in tournaments but was fun to dick around with. heroes and heralds has a card that makes it so your team is replaced by the first character x3, only instead of working like the thing they already coded and threw into the dumpster it's just three solo characters without any assists or anything meaning it's totally worthless because that's easier to program. it's also worth pointing out the seeming lack of communication capcom & marvel had, which led to stuff like capcom being unable to put cyclops in the game because marvel doesn't make moneyy off x-men movies (so viper gets a laser eye special), she-hulk slide move being nerfed & then hawkeye (a zoning character and someone nobody gave a poo poo about in 2011 but who marvel needed to sell avengers merch for) getting a slide about as good in ultimate and magneto's DLC costume being removed from the game (unless you use a glitch that was later patched) because nobody at marvel said "hey, we got in poo poo from spain for using that outfit a few years back, maybe don't use that" during the several months it takes to develop, promote and upload to sony/microsoft servers and then capcom got in poo poo with spain so they removed it, replace it with nothing and basically just hoped everyone would forget about it. and yet in spite of all this bullshit the game itself is pretty great, unlike sf5, because they outsourced development to the company that made bloody roar and a bunch of mediocre fighting games based on anime instead of the one that made launch strekken and sonic 4. darealkooky fucked around with this message at 18:51 on Oct 29, 2016 |
# ? Oct 29, 2016 18:09 |
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I occasionally like watching this game on stream but Chun instantly throws any excitement out the window.
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# ? Oct 29, 2016 19:19 |
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what if Capcom outsourced sf6 to arc system works
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# ? Oct 29, 2016 19:21 |
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Nodoze posted:No one ever wants to play in the Discord when I ask
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# ? Oct 29, 2016 19:24 |
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dhamster posted:what if Capcom outsourced sf6 to arc system works it would have good music
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# ? Oct 29, 2016 19:25 |
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https://twitter.com/JMDurden/status/792266434806157312 This is v. good
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# ? Oct 29, 2016 19:26 |
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dhamster posted:what if Capcom outsourced sf6 to arc system works best selling game of all time
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# ? Oct 29, 2016 19:26 |
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mike z sounds very sad
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# ? Oct 29, 2016 19:30 |
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The whole "dead game" thing is really tired at this point but dang, MikeZ's sounding like a real dingus here. "Skullgirls has sold more copies on PC than USF4" - Skullgirls is frequently on sale for 2-3 dollars. They've practically been giving the game away for years. Either way, comparing sales numbers is dumb. Try looking at the number of actual players instead. (Spoiler: USF4 and most other currently played games have far more players than SG) "Outside of the FGC, SFV is dead as hell" - Every fighting game is "dead as hell" outside the FGC. Why even bring up other games? If you're going to trash other games maybe don't be a dumbass and namedrop USF4, a game that undeniably had more players than SG ever will. Over 2200 people signed up for USF4 at Evo last year; that's probably more than the total number of active SG players worldwide.
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# ? Oct 29, 2016 21:42 |
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Ah yeah I remember Skull Girls when I downloaded it on PS3 some years ago and got about 2 matches every 30 minutes, with the same person. The entirety of FGC is defined by playing dead games long past they've rotted, so I dont see how you could seriously try to argue that any fighting game at any given point isn't dead. I guess he just got mad and started saying stupid poo poo.
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# ? Oct 29, 2016 22:06 |
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dhamster posted:what if Capcom outsourced sf6 to arc system works Last time Capcom outsourced one of their games to ArcSys it was comically bad
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# ? Oct 29, 2016 22:28 |
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I hate watching chun-li in pro matches.
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# ? Oct 29, 2016 22:27 |
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# ? May 31, 2024 02:36 |
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https://www.youtube.com/watch?v=5qMp2bAQA4U
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# ? Oct 29, 2016 22:31 |