|
I now only have Goat Sim and Hotline One Down left. I have walked through the valley of pubs. marv crawled through a river of pub poo poo to get that mask. Crabtree fucked around with this message at 07:46 on Oct 30, 2016 |
# ? Oct 30, 2016 07:42 |
|
|
# ? May 14, 2024 13:29 |
|
I touched the pub stove and got burnt for my trouble. I had inspire and that was a known quantity. I was also getting tazed. There was another guy on the ground next bleeding out. There was a third person who instead of shooting the tazer decided to run the gently caress away and die uselessly. Yaaaaaaay. We only had three people because the fourth didn't loving know when to pull out and just stood in a room we were defending but left once we could and then died there.
|
# ? Oct 30, 2016 09:48 |
|
Crabtree posted:I now only have Goat Sim and Hotline One Down left. I have walked through the valley of pubs. Will you help with some 1D tonight? Let's try & get hotline taken care of, it's ya boy buckshot.
|
# ? Oct 30, 2016 14:42 |
|
YET ANOTHER FAG posted:Will you help with some 1D tonight? Let's try & get hotline taken care of, it's ya boy buckshot. Sure, the fastest and most reliable to do are ironically the Christmas heists, with maybe aftershock becoming a lot easier when you know where to camp and remember to flash bang flair at the end so you can get into the truck. Goat is still something you pray for the game to break on though. Also I think I figured out why a lot of fresh players are gunning for one down - they forgot to charge extra for heists above mayhem. Oops.
|
# ? Oct 30, 2016 17:36 |
|
oh jfc. Dozer on OD. These are actually entirely reasonable stats, but compared with the normal units, it's a joke. The dozer does less damage at >10 meters. It's less accurate, too. Tasers have similar falloff, and do less damage than heavy swat across the board. For comparison: Discendo Vox fucked around with this message at 19:01 on Oct 30, 2016 |
# ? Oct 30, 2016 18:51 |
|
Crabtree posted:I now only have Goat Sim and Hotline One Down left. I have walked through the valley of pubs. pubs? 1D? you're brave, crabtree. let me know if you run into any problems on either and I can tell you what worked for us on those maps. Hotline isn't the hell it was when DW Hotline was the hardest heist in the game
|
# ? Oct 30, 2016 20:00 |
|
Discendo Vox posted:oh jfc. Thats hillarous. At range they're kittens. Close up they become raging tigers. It's a good thing they dont have armor penetration like Snipers. (gently caress snipers forever holy god)
|
# ? Oct 30, 2016 21:18 |
|
TopHatGenius posted:Thats hillarous. At range they're kittens. Close up they become raging tigers. It's a good thing they dont have armor penetration like Snipers. (gently caress snipers forever holy god) That's the fun part. Close up they're...still actually about the equivalent of heavy swat or easier, because the lack of armor penetration means they take one hit less to down a player- and heavy zeal swat hit a lot faster. The only thing really making them more dangerous is that they have a lot of health, and spawn in pairs...though swat come in much greater numbers. I think Zeal heavy swat may genuinely be much, much more dangerous than anything else on OD.
|
# ? Oct 30, 2016 21:31 |
|
TopHatGenius posted:Thats hillarous. At range they're kittens. Close up they become raging tigers. It's a good thing they dont have armor penetration like Snipers. (gently caress snipers forever holy god) dozers also have 18,000 hp, always spawn in pairs, and sprint at you. It's entirely reasonable they're close-quarters powerhouses, because the strategy is deal with them as a high-priority threat at long range or you have to deal with them as a very high priority threat when they're murdering your face. Compared to the bad old days of 0.14 second Saigadozer KOs, that's reasonably well thought out for a 1D enemy. the problem that needs fixing is the no-falloff Zeal team, not the dozers. but it does demonstrate how absurd the Zeal guys are, sure.
|
# ? Oct 30, 2016 21:32 |
|
Psion posted:pubs? 1D? you're brave, crabtree. Honestly, pubbie OD games aren't as bad as you might think. I did the majority of the loud OD jobs with pubs and it wasn't nearly as much of a clusterfuck as I was expecting. Don't get me wrong, there's still plenty of groups where things turn into a shitstorm within 5 minutes of starting, but when you find a good crew you can knock out 3-4 jobs in a row easy. Lynx fucked around with this message at 23:36 on Oct 30, 2016 |
# ? Oct 30, 2016 21:55 |
|
Lynx posted:Honestly, pubbie OD games aren't as bad as you might think. I did the majority of the loud OD jobs with pubs and it wasn't nearly as much of a clusterfuck as I was expecting. The funniest thing is watching OD be the great equalizer of really bad cheaters as even with their illegally modded gun with penetration and flame rounds, fuckers still fall down or don't know how the game or level works. Goat Sim in particular is the greatest pubbie eater of all. But for every cheater there is maybe 3-9 legit players that put up a good fight or even finish the job. I've played loud OD Allesso because gently caress stealth, Rats, Firestarter, Watchdogs, now Hotline using the old DW tactic of camp the hallway, Boiling Point 2 times, Cook Off, Santa's Workshop twice, Lab Rats 3 times, don't know how many times I've failed on Aftershock but felt better about doing it the more I played. All completed with legit pubs. Of course, there are still bad players like your arm chair pros that are all "LETS COOK THE METH ON HOTLINE" and then go into custody and quit while the rest of the team carries on and finishes the job. That and fresh faced newbies managing to get into OD lobbies. But there are some real good players swimming around in the public game sphere while I wait for goons. Well, that and cover my hands in cooking oil and grab with my bare hands, screaming as they light on fire - but you know how it goes. Wish OVERKILL was a little bit more lenient with achievement drops as I've completed Goat 2 times, but always join too late for it to count. Psion posted:pubs? 1D? you're brave, crabtree. Sure, the tactics I've figured out in goat heist is if you don't have bulletproof shutters in the cafe or convenience store, usually the burning building is an okayish camping location to wait out waves. Day 1 is a big hump to get over, while Day 2 is all about getting a good lull in the wave to unleash the ballon and let the goats in all at once. If you get into the car with some deployables yet, its not that hard to hide around cars and wait for the bridge.
|
# ? Oct 30, 2016 23:05 |
|
Psion posted:dozers also have 18,000 hp, always spawn in pairs, and sprint at you. It's entirely reasonable they're close-quarters powerhouses, because the strategy is deal with them as a high-priority threat at long range or you have to deal with them as a very high priority threat when they're murdering your face. Compared to the bad old days of 0.14 second Saigadozer KOs, that's reasonably well thought out for a 1D enemy. I agree. Heavy Zeals need to not be able to snipe you from across the map.
|
# ? Oct 30, 2016 23:23 |
|
Zeal SWAT seems appropiate for the difficulty level. Heavy Zeal is just loving idiotic. Especially since it seems like One Down has no damage grace period whatsoever.
|
# ? Oct 30, 2016 23:55 |
|
Crabtree posted:Sure, the tactics I've figured out in goat heist is if you don't have bulletproof shutters in the cafe or convenience store, usually the burning building is an okayish camping location to wait out waves. Day 1 is a big hump to get over, while Day 2 is all about getting a good lull in the wave to unleash the ballon and let the goats in all at once. If you get into the car with some deployables yet, its not that hard to hide around cars and wait for the bridge. I never even tried the cafe, always the burning building. Sounds like a good idea though - for us, the burning building stairs were a very nice chokepoint to bomb with incendiary grenades, so i can imagine the cafe door would work similarly. On day 2, having someone bring charges to speed the bridge checkpoint (with jack of all trades so they can bring a double primary deployable/secondary shaped charges) is really nice. Hotline D1 is basically the same strategy as always, just harder. D2 what worked for us: plant the drill and move down at least one floor. They all spawn up top and funnel down the stairs, same thing as the goat holdout (lots of fire). A restarter is nice, because then you just wait for the cops to handle the Commissar with almost no pressure, but it's a solid enough holdout that you can restart it during lulls, or get real gutsy and have 2-3 people fall back even further and one person can sneak up and start the drill while every spawned cop is in the middle. Then just wait for a fade and go up top for Bile. ...and then secure all the bags anyway. Gotta fill up that safehouse after you burn it, right??? Psion fucked around with this message at 00:19 on Oct 31, 2016 |
# ? Oct 31, 2016 00:10 |
|
Psion posted:Compared to the bad old days of 0.14 second Saigadozer KOs, that's reasonably well thought out for a 1D enemy.
|
# ? Oct 31, 2016 00:15 |
|
Dozers always come in pairs period, now. It's the only way they spawn on DW up- otherwise they only spawn one at a time on their own.Concordat posted:Zeal SWAT seems appropiate for the difficulty level. It's difficult to fully compare because we don't have RoF values- I think normal zeal swat fire faster. OD supposedly has the same damage grace period as DW/MH (less than earlier difficulties), but there's a known and perplexing bug where you can get tagged sometimes for the same amount of damage repeatedly during the grace- getting hit for, let's say, 67.5 damage 5 times in one second. This kills the heister. edit: I just realized that, with the way accuracy works, normal Zeal SWAT are 60% accurate at any range. Reinfeld Bulldozers (Zeal or not), if I am reading this correctly, and if certain order of operations assumptions are made, actually get more accurate the further from 30m away they are. edit2: yeah, they do very little damage, but as focus builds up, the further away they are, the more accurate they are. Suppose a bulldozer aims at you for 5 seconds at any distance. If you run far enough away, and they are still aiming at you, their accuracy will approach 100%. Discendo Vox fucked around with this message at 01:27 on Oct 31, 2016 |
# ? Oct 31, 2016 01:04 |
|
So a little bit too aim botty as others have said. Also its funny how all Zeal Dozers look the same in their diluded, dark colors. But yeah, there are Zeal Saigas. Pure black and kind of weak and slow to fire compared to the rare skull dozers, which seem to now be inaccurate if they're firing at you at melee range that you clip around their gun, and the green or I guess Super Zeal variant that's kind of white but doesn't have a skull? Am I insane or are there now four types of dozers outside of the headless one?
|
# ? Oct 31, 2016 01:43 |
|
Crabtree posted:So a little bit too aim botty as others have said. Also its funny how all Zeal Dozers look the same in their diluded, dark colors. But yeah, there are Zeal Saigas. Pure black and kind of weak and slow to fire compared to the rare skull dozers, which seem to now be inaccurate if they're firing at you at melee range that you clip around their gun, and the green or I guess Super Zeal variant that's kind of white but doesn't have a skull? Am I insane or are there now four types of dozers outside of the headless one?
|
# ? Oct 31, 2016 01:47 |
|
Crabtree posted:So a little bit too aim botty as others have said. Also its funny how all Zeal Dozers look the same in their diluded, dark colors. But yeah, there are Zeal Saigas. Pure black and kind of weak and slow to fire compared to the rare skull dozers, which seem to now be inaccurate if they're firing at you at melee range that you clip around their gun, and the green or I guess Super Zeal variant that's kind of white but doesn't have a skull? Am I insane or are there now four types of dozers outside of the headless one? Yeah, Green/Black/Gensec (Skulldozer)/Zeal Dozer.
|
# ? Oct 31, 2016 01:49 |
|
Crabtree posted:So a little bit too aim botty as others have said. Also its funny how all Zeal Dozers look the same in their diluded, dark colors. But yeah, there are Zeal Saigas. Pure black and kind of weak and slow to fire compared to the rare skull dozers, which seem to now be inaccurate if they're firing at you at melee range that you clip around their gun, and the green or I guess Super Zeal variant that's kind of white but doesn't have a skull? Am I insane or are there now four types of dozers outside of the headless one? Drewjitsu posted:Yeah, Green/Black/Gensec (Skulldozer)/Zeal Dozer. ohhhhh, I see what's happened. The game is still using Skulldozers (and on some maps, green/black dozers) for scripted spawns on OD. I think there are separate Zeal Saiga and Renfield models(I think I've seen them), but if so the filediver folks haven't reported on them yet-the screenshot I took was written up before they were properly added. The game is not supposed to be spawning ksp dozers in assault spawns on OD. Discendo Vox fucked around with this message at 02:05 on Oct 31, 2016 |
# ? Oct 31, 2016 02:01 |
|
So 1D is bad, but not impossible. Pub stoved a few maps, and it didn't seem impossible, provided you stuck to the ol' DW camp strat. Or you have pubs who massively cheat. But we'll see how the harder maps are. I'm sure they are tremendous horseshit.
|
# ? Oct 31, 2016 06:42 |
|
So I guess no Halloween update today. Lame.
|
# ? Oct 31, 2016 20:46 |
|
Plan Z posted:So I guess no Halloween update today. Lame. I figured it'd be last Thursday or Friday, given their release history previously, but I guess not!
|
# ? Oct 31, 2016 20:50 |
|
So I tore up the second OP pretty badly after some of the big changes this year, and it was looking pretty meager. I cleaned it up today, but I'd like to ask mostly newer players or people who don't invest a lot of time and thought into the game to tell me what they'd like to see in terms of gameplay info. For example, what did you wish you knew much earlier in the game? I don't want to throw lots of words into the OP, but I'd be glad to link to some helpful guides or videos. I'd also like to get a collection of all live-action or at least good cinematic video content for the game somewhere in the OP. It's kind of a pain, because not all of them are on PD2's or Overkill's Youtube pages and I'm sure I'm forgetting some.
|
# ? Oct 31, 2016 21:17 |
|
Plan Z posted:So I tore up the second OP pretty badly after some of the big changes this year, and it was looking pretty meager. I cleaned it up today, but I'd like to ask mostly newer players or people who don't invest a lot of time and thought into the game to tell me what they'd like to see in terms of gameplay info. For example, what did you wish you knew much earlier in the game? I don't want to throw lots of words into the OP, but I'd be glad to link to some helpful guides or videos.
|
# ? Oct 31, 2016 21:41 |
|
Plan Z posted:I'd also like to get a collection of all live-action or at least good cinematic video content for the game somewhere in the OP. It's kind of a pain, because not all of them are on PD2's or Overkill's Youtube pages and I'm sure I'm forgetting some. Overkill Software's Youtube should have every live-action video made post-release. There's some tepid live-action ads for the corrupt Mayor we help in Election Day, but the good stuff starts with The Dentist trailer and the trailers that follow. If you want the web series, which is a little meandering and no longer relevant to the current payday storyline at all, you'll want to hit up Gamespot's youtube account, here's the first one in that series. The characterization of Bain in the web series still seems amusingly at-odds with "looking up meth on Wikipedia" Bain. Geight fucked around with this message at 22:10 on Oct 31, 2016 |
# ? Oct 31, 2016 22:08 |
|
Plan Z posted:So I guess no Halloween update today. Lame. Does that mean it's delayed, or is it not happening this year?
|
# ? Oct 31, 2016 23:01 |
|
It could still be this week, it's just looking unlikely to be released ON Halloween like some people had hoped. I kinda feel bad for devs that do a Halloween event because it's an implicit agreement that you will do a Halloween event every year for the lifespan of your game.
|
# ? Oct 31, 2016 23:04 |
|
Aren't the Safehouse nightmare files already in game? Or do they have you re-download and reinstall that map every year.
|
# ? Oct 31, 2016 23:14 |
|
Well there's a new safehouse, so there could potentially be a new nightmare.
|
# ? Oct 31, 2016 23:32 |
|
Max Wilco posted:Does that mean it's delayed, or is it not happening this year? The Steam forums are saying it's coming this Thursday.
|
# ? Oct 31, 2016 23:33 |
|
One of my friends got buttmad that I'm better at stealth than he is and has basically refused to help me on things now so I've been completing shitloads without him. Nehru the Damaja fucked around with this message at 00:06 on Nov 1, 2016 |
# ? Oct 31, 2016 23:47 |
|
Solo stealth would probably be more tolerable if the bots either did anything or you didn't end up having to slowly shuffle 20 bags across the map on your own.
|
# ? Nov 1, 2016 00:00 |
|
I like solo stealth because only I can screw up. I had someone spotting for me on Golden Grin 1D and he was backing into guards and catching bodies and poo poo while I'm trying to run the drat mission.
|
# ? Nov 1, 2016 00:08 |
|
I think there's a few mods that let you command bots to pick up bags or move to certain spots. Could be good for solo stealth. Phneposting to hand out CANDYSTABD to truck or trailers so I can't find them right now.
|
# ? Nov 1, 2016 01:28 |
|
Truck or Treat.
|
# ? Nov 1, 2016 02:06 |
|
Please don't candystab truck or trailers. Also here's a mask I just made. Hot drat.
|
# ? Nov 1, 2016 02:14 |
|
Lyrai posted:CANDYSTABD Leaked image of the upcoming Christmas melee weapon: THE CHORSE fucked around with this message at 02:42 on Nov 1, 2016 |
# ? Nov 1, 2016 02:37 |
|
I put together a DW/1D build. I've already got a bog standard ICTV anarchist frenzy build, but this one's for dodge. Ran a couple DWs with it and it seemed fine but can I get any suggestions? http://pd2skills.com/#/v3/mABDflr:eabDEfhJl:gGJKLmNOpQr:fr:ibcdea:pO8::w40-27-6-1-28-12:s49-2-25-10:a3
|
# ? Nov 1, 2016 02:53 |
|
|
# ? May 14, 2024 13:29 |
|
If you want to take this to 1D, you flat out need Nine Lives Aced. Swan Song ace would be ideal also. I don't know why you're acing both sneaky bastard and low blow when you can easily get under 4 with a raven/judge, so that frees up a lot of points. A few other things - ace resiliance, no question. Look into shockproof (tasers are really jerks), bullseye (being able to regenerate armor regularly will save downs), not using shotguns, iron man basic, and yes, transporter basic. Inspire and FAKs ought to be okay as long as you're the only person bringing the FAKs, otherwise I'd respec for doctor bags depending on team need - 2x doc, 1x ammo, 1x FAK is a good 1D spread. unseen strike is glitchy, buggy, or generally garbage so that should go, also. I forget the details but basically you will never have a period of time where you aren't getting shot with aimbot heavy Zeals on map Psion fucked around with this message at 03:15 on Nov 1, 2016 |
# ? Nov 1, 2016 03:13 |