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Using WryeBash for modding can be summed up as "does many of the things MO does, but not as well."
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# ? Nov 2, 2016 11:00 |
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# ? May 21, 2024 16:18 |
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Hello, gentlegoons. I am a first time Skyrim modder (have played modded before, but was set up and handled by a far more capable friend of mine), who has just set up NMM for Skyrim Special Edition... which apparently means it will not magnet link and sort mods from the Nexus automatically, because SSE is counted as a different game to Skyrim (even though it is, I just wanted a press-to-download-and-load-into-mod-program-button). Is there a way around this? I just want magnets links that taste like real magnets, and only 2% manual mod managing.
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# ? Nov 2, 2016 11:29 |
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Agents are GO! posted:Using WryeBash for modding can be summed up as "does many of the things MO does, but not as well." My personal favorite "quirk" of using Wrye Bash for games that don't have "Morrowind" in the title so far is that using the WB download from the SSE Nexus, every time I open it, Bash tells me that the base Bethesda SSE masters have hosed up headers that make it think they are corrupt files. Kerning Chameleon fucked around with this message at 12:01 on Nov 2, 2016 |
# ? Nov 2, 2016 11:58 |
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Deified Data posted:Run For Your Lives and When Vampires Attack are here if anyone was waiting on those. They sound like a necessity for Open Cities.
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# ? Nov 2, 2016 12:50 |
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Jackard posted:What's this glaring red text that sounds like bullshit? Ah, the author. Don't...don't think about the author.
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# ? Nov 2, 2016 14:22 |
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Raygereio posted:There's a guide on how to get MO2 to work with SkyrimSE floating around. Which basically has you tricking MO2 into thinking you're playing OldSkyrim. There's also this TESVSE Plugin for MO2, which seems to work alright, if equally cludgy.
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# ? Nov 2, 2016 14:30 |
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Arkitektbmw posted:REALLLY getting tired of NMMs bullshit. The MO guy has been working for the Nexus for like a week, and he's leading a team making a new mod manager (which will also be called NMM) from the ground up. He hasn't touched the current version of NMM at all. So yeah, they are scrapping their entire poo poo program like you wanted them to, it just takes a while.
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# ? Nov 2, 2016 14:30 |
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Kerning Chameleon posted:My personal favorite "quirk" of using Wrye Bash for games that don't have "Morrowind" in the title For Morrowind, you should use Wrye Mash.
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# ? Nov 2, 2016 14:32 |
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So I mentioned it before but never got a reply. Anyone have a fix for the old "vampire faces are beyond hosed up and look like someone held their face in a oven" bug? It's an old vanilla bug from Skyrim that never got fixed outside of mods. Except I can't find any now.
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# ? Nov 2, 2016 15:00 |
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My friend ran into a hilarious problem with the SkyUI 2.2 version. Myself and another in our group are using it just fine and have NOT encountered the bug he did. He installed it and suddenly his character is running 1.5 or twice as fast as normal in the game. He also noticed the other npc's moving very quickly, drinking fast, talking animation was fast while the audio ran normally. Once he uninstalled 2.2, everything returned to normal His computer info is Windows 10 pro, AMD fx-8150, gtx 770 2gb, 8 gigs of ram He has Enhanced distant terrain and total character makeover installed as well as this list: http://prnt.sc/d25cbv Any ideas what might cause that? Svanja fucked around with this message at 16:21 on Nov 2, 2016 |
# ? Nov 2, 2016 15:25 |
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Archonex posted:So I mentioned it before but never got a reply. Anyone have a fix for the old "vampire faces are beyond hosed up and look like someone held their face in a oven" bug? It's an old vanilla bug from Skyrim that never got fixed outside of mods. Except I can't find any now. It's something to do with loading conflicting tint data when an actor changes race or something (which is how vampires are implemented). I know if you have dawnguard and turn into the giant bat monster, it'll be fixed when you turn back.
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# ? Nov 2, 2016 15:27 |
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Hamburger Test posted:Shut up Mirmulnir I feel like I'm starting Skyrim SE off on the wrong foot when the second mod I install is to fix dumb bullshit from the first mod I installed.
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# ? Nov 2, 2016 16:58 |
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Trustworthy posted:I feel like I'm starting Skyrim SE off on the wrong foot when the second mod I install is to fix dumb bullshit from the first mod I installed. It's not your fault.
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# ? Nov 2, 2016 17:10 |
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Kerning Chameleon posted:My personal favorite "quirk" of using Wrye Bash for games that don't have "Morrowind" in the title so far is that using the WB download from the SSE Nexus, every time I open it, Bash tells me that the base Bethesda SSE masters have hosed up headers that make it think they are corrupt files. Re-read the description for Wyre Bash. You need to extract some string files from a Skyrim:SE BSA into the data folder for it to recognize the plugins correctly. The SE modding scene is all a bunch of hacky poo poo at the moment. Edit: I should say the modding tools are all hacky poo poo, but my original statement stands.
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# ? Nov 2, 2016 17:25 |
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Trustworthy posted:I feel like I'm starting Skyrim SE off on the wrong foot when the second mod I install is to fix dumb bullshit from the first mod I installed. actually this is the best introduction to modding a Bethesda game. It only gets better (or worse, depending on how you look at it) from here I mean it's mods all the way down e: speaking of Mod Organizer 2, I've been vaguely following the github commits and there is, at least, one person trying to push a functional MO2 for Skyrim SE out - from what I'm reading odds are good it'll happen eventually, but good software usually isn't developed overnight. Honestly as long as they can give me a working VFS the rest is something I can work around.
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# ? Nov 2, 2016 17:37 |
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I am making a sincere effort to only tweak the game this time, rather than adding quests, locations, or weapons/armor. Well, if there was a bandoliers/backpack mod, I'd use that, but in its absence I'll just use a weight cheat. Because inventory fiddling isn't fun to me.
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# ? Nov 2, 2016 17:43 |
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Trustworthy posted:I feel like I'm starting Skyrim SE off on the wrong foot when the second mod I install is to fix dumb bullshit from the first mod I installed. I was just past that fight when it popped up on Nexus. I almost wanted to install it and redo the fight.
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# ? Nov 2, 2016 17:53 |
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I'm having the same issue with Frostfall I had with Project Nevada, which is that while it's admittedly a feat of engineering, it still feels cumbersome and hacked-on alongside the native mechanics of the game. Having to manage all the powers and then set up camp and then only being able to access the perk menus using a floating bug-form UI is a lot of steps to manage a meter. I can't be bothered to use it enough to make the toll on your carry weight worth it. Cool concept, but the #1 way to gently caress up my immersion is to give it a bunch of dials and levers that take a good minute to properly access.
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# ? Nov 2, 2016 18:27 |
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I stopped trying to work Frostfall into my load order for much the same reasoning. I really love the idea of having to deal with the cold in Skyrim but I HATE dealing with the user interface. And, as realistic as it is to take that long to light a fire I found myself frustrated having to go through that every time and dreading having to set up camp. It's really neat to see that someone managed to get that into the game though!
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# ? Nov 2, 2016 18:37 |
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Honestly if the fire keeping and camp setting were integrated that would go a long way for me. Having two entirely separate systems (and the tent setup isn't even something you can make a shortcut for, you have to go into your inventory, tab over to find it, and activate it) for the two exposure mechanics is just too much. I just light campfires in caves and leave it at that. The tent mechanic feels like an armory display mod, mainly there for screenshot purposes. It's bad.
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# ? Nov 2, 2016 18:43 |
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i am tim! posted:I stopped trying to work Frostfall into my load order for much the same reasoning. I really love the idea of having to deal with the cold in Skyrim but I HATE dealing with the user interface. And, as realistic as it is to take that long to light a fire I found myself frustrated having to go through that every time and dreading having to set up camp. What I expect I'd do is install it and then find some way to avoid worrying about it as much as possible, which really means I shouldn't bother in the first place.
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# ? Nov 2, 2016 18:46 |
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I love setting up and fussing with Frostfall camp stuff, but I always do turn down the cold sensitivity/multiplier settings so I don't have to deal with it quite so often. I think there's a good balance to be found in there, but it's not the default settings. (Same with Imps for food/drink.)
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# ? Nov 2, 2016 18:54 |
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I am trying out Immersive Sounds Compendium and while interesting, for some reason it sounds like all the bass has been turned off. Is that normal? Like smashing a dude with my shield probably shouldn't sound like St Anger snare drums.
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# ? Nov 2, 2016 19:00 |
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Trustworthy posted:I love setting up and fussing with Frostfall camp stuff, but I always do turn down the cold sensitivity/multiplier settings so I don't have to deal with it quite so often. I think there's a good balance to be found in there, but it's not the default settings.
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# ? Nov 2, 2016 19:01 |
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I've got all my fancy texture mods and armor things ready to start a new playthrough of the OG skyrim, but I'm thinking of making an argonian mage, so I've got 2 questions for you fine thread 1 - From the OP or otherwise, what MAGIC mod would you recommend? Overhaul or otherwise but being compatible with SPERG is a huge + 2 - Is there any way to fix the dorky rear end fangs that argonian vampires get? Spooky!
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# ? Nov 2, 2016 20:57 |
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Prokhor posted:I've got all my fancy texture mods and armor things ready to start a new playthrough of the OG skyrim, but I'm thinking of making an argonian mage, so I've got 2 questions for you fine thread I'd say just get the whole EnaiSiaion package if you don't already have them. Apacolypse, Spectraverse, Dwemertech, Wintermyst, Aurora, Imperious, definitely Thunderchild if you're a fan of Shouty wizards. The Fire and Ice overhaul is pretty good too. I was exploring one of the shipwrecks and used the basic Flame spell. The whole ship caught fire for a while and I had to use Frostbite to put some of it out just to move around. As to your second problem. I have no idea.
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# ? Nov 2, 2016 21:24 |
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Cernunnos posted:I'd say just get the whole EnaiSiaion package if you don't already have them. Apacolypse, Spectraverse, Dwemertech, Wintermyst, Aurora, Imperious, definitely Thunderchild if you're a fan of Shouty wizards. Thanks for advice! I've been looking at their mods, would you recommend switching to Ordinator for perks too since I'm starting entirely fresh, or sticking with SPERG?
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# ? Nov 2, 2016 22:08 |
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Over the past three days I've been using Mod Organizer (and a couple giant effort posts) to mod the game. Slowly, but surely. I only added auto login in the MO config, other than that completely default install and it seemed to take Chrome & Firefox downloads well enough. Now today the whole process just seems to have poo poo itself for no discernible reason. Constantly failing to download, operations being canceled/request failed, cannot request from the Nexus, gateway time out, you name it. Can't find any definitive answers online. What can goons tell me?
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# ? Nov 2, 2016 22:13 |
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Prokhor posted:Thanks for advice! I've been looking at their mods, would you recommend switching to Ordinator for perks too since I'm starting entirely fresh, or sticking with SPERG? I haven't actually played around too much with Ordinator myself. I like SPERG a little more. If nothing else there's an Ordinator/SPERG combination patch if you want to use both. Though I doubly can't vouch for its quality.
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# ? Nov 2, 2016 22:20 |
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Nexus is still exploding every 5 seconds and screwing up automatic downloads. Manual saves seem to work fine if a little slow. Bandolier is out for anyone who hates weight limits.
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# ? Nov 2, 2016 22:22 |
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Yeah, auto downloads rely on Nexus being slightly less hammered than it currently is. That goes for MO and NMM both, so download manually and install manually through Mod Organizer for the time being.
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# ? Nov 2, 2016 22:26 |
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i am tim! posted:I stopped trying to work Frostfall into my load order for much the same reasoning. I really love the idea of having to deal with the cold in Skyrim but I HATE dealing with the user interface. And, as realistic as it is to take that long to light a fire I found myself frustrated having to go through that every time and dreading having to set up camp. I can see this even though I'm a Frostfall fanboy. I guess what it comes down to for me is that the annoying setup isn't really a detraction from the point, it is the point. It reminds me of all the times I went camping. It's a little ritual that ties me into the reality of "Skyrim is cold and that matters." Again, I say this understanding that it's a subjective call whether that appeals to someone. Although I guess it doesn't hurt that setting up a tent in Frostfall is a thousand times easier than setting up an actual tent.
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# ? Nov 2, 2016 22:40 |
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Svanja posted:My friend ran into a hilarious problem with the SkyUI 2.2 version. Myself and another in our group are using it just fine and have NOT encountered the bug he did. Sounds to me that your friend is running the game above 60 fps. I know I get that problem if I turn off vsync (I hate the vsync input lag) without capping the fps around 60-70 in nvidia inspector.
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# ? Nov 2, 2016 23:12 |
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ThaumPenguin posted:The MO guy has been working for the Nexus for like a week, and he's leading a team making a new mod manager (which will also be called NMM) from the ground up. He hasn't touched the current version of NMM at all. He started in early September. Still, (good) software takes time.
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# ? Nov 2, 2016 23:44 |
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Lunethex posted:Over the past three days I've been using Mod Organizer (and a couple giant effort posts) to mod the game. Slowly, but surely. I only added auto login in the MO config, other than that completely default install and it seemed to take Chrome & Firefox downloads well enough. The Nexus guys made a post saying that due to the Special Edition's popularity they may need to turn off magnet downloads due to the huge amount of bandwidth it consumes.
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# ? Nov 3, 2016 00:12 |
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Somewhat abashed, I discovered that while I thought I'd installed PerMa for my latest playthrough, I had not. Will I damage my save if I install an overhaul now? I'm considering both SPERG and PerMa, and am unsure which is better for my current game, in which I'm playing a Dunmer Necromancer (who is totally not evil, honest) focused on charming Jarls and having lovely tanks like Lydia and Jordis do up-front fighting while he slings spells and raises zombies from a safe distance. EDIT: I may need to use a different version of Staves of Skyrim as well, but it's not like I need any of the perks considering I use lanterns for illumination. EDIT EDIT: Found what I was looking for in the readme! BlueInkAlchemist fucked around with this message at 01:56 on Nov 3, 2016 |
# ? Nov 3, 2016 00:12 |
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Wait, SPERG is ported over?
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# ? Nov 3, 2016 00:15 |
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Deified Data posted:Wait, SPERG is ported over? I'm not using Special Edition yet. I'm waiting for yet another playthrough using that once things are ported over. Also my PC is on the older side and I can't afford an upgrade.
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# ? Nov 3, 2016 00:16 |
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Deified Data posted:Wait, SPERG is ported over? Waiting on SPERG is basically the thing keeping me from jumping into the game right now.
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# ? Nov 3, 2016 00:19 |
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# ? May 21, 2024 16:18 |
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Ynglaur posted:He started in early September. Still, (good) software takes time. Ah, thanks for the correction. Guess the last few months have been a bit of a blur.
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# ? Nov 3, 2016 00:20 |