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If you capture a city, but don't hit the "keep city" button, and then settle peace negotiations, the "cede XX city" won't show up in the list. This has hosed me.
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# ? Nov 4, 2016 04:24 |
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# ? May 14, 2024 11:24 |
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Is there a way to control where great people spawn? My great admiral spawned in a harbor on the other side of my main continent, far away from where my fleet was staging, and blocked off by ice caps.
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# ? Nov 4, 2016 04:41 |
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quote:Every time a whole race of people has been enslaved it's been a terrible, horrible thing... but maybe, maybe every incredible human achievement in history has been done with slaves. I could see that as a Sean Bean quote.
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# ? Nov 4, 2016 04:43 |
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Oh look, the religion I founded is missing from my capital (and is thus gone forever) about 5 turns after I founded it. No other civs sent any missionaries, it just magically vanished. What a wonderful bug.
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# ? Nov 4, 2016 04:53 |
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Medieval Medic posted:Crashes on the same turn every time, no choice but to start anew, which is really bothersome and might just make me end up giving up until the next patch. Even if you go back the full 10 turns? If that is the case then that sucks and I feel your pain. Maybe go back 10 turns and do different poo poo?
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# ? Nov 4, 2016 04:56 |
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El Disco posted:Oh look, the religion I founded is missing from my capital (and is thus gone forever) about 5 turns after I founded it. No other civs sent any missionaries, it just magically vanished. What a wonderful bug. Supposedly this can happen if your capital grows the same turn as you found the religion. You could load an autosave and found it a turn or two later, I guess.
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# ? Nov 4, 2016 05:07 |
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Krazyface posted:Supposedly this can happen if your capital grows the same turn as you found the religion. You could load an autosave and found it a turn or two later, I guess. I just played around with the autosaves and it's worse than that. I use the Great Prophet on the holy site in my cap, pick the religion, and it doesn't show up in my cap at all. Still shows the pantheon like in my other cities. It didn't grow that turn, and I tried using it a turn later and got the same result. All of my cities are very far away from any other religious cities so it isn't pressure doing it. Something in my game is hosed so that my religion never "takes" in my capital. Too bad, that looked to be a good China game where I had a good Petra expand and was able to steal a settler from barbs. Godlessdonut fucked around with this message at 05:22 on Nov 4, 2016 |
# ? Nov 4, 2016 05:20 |
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A fun thing to do when starting next to Monty and have been given recon units from tribal villages is to declare war on him, have your Scouts purposely weaken themselves against Eagle Warriors while having your own Horsemen near, let the Scout be turned into a Builder, then kill Monty's Warrior and get a free Builder.
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# ? Nov 4, 2016 06:46 |
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LordSloth posted:Fun thought excercise: what would be the amazing Sean Bean quotes for Slavery? "I'm a slave for you. I cannot hold it; I cannot control it. I'm a slave for you. I won't deny it; I'm not trying to hide it." -- Britney Spears Why is the Ruhr Valley quote about it being a bombed-out wasteland that was in desperate need of national subsidy CharlieFoxtrot fucked around with this message at 07:11 on Nov 4, 2016 |
# ? Nov 4, 2016 07:09 |
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Holy poo poo, I did what someone else did with previous quotes here and typed "Ruhr Valley quote" into Google and it is literally the first search result from "alphahistory.com"
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# ? Nov 4, 2016 07:24 |
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It almost seems as if the quotes were looked up by a bot and then just fed to Mr. Bean without being checked by a human first. Also, I hate it that you can't bribe a civ to go to war with someone else anymore. I enjoyed being a puppet master in previous games.
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# ? Nov 4, 2016 09:12 |
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Fojar38 posted:Has anyone else read the historical sections of the Civilopedia and realized that whoever wrote it is an rear end in a top hat? They definitely talk a whole lot about how this and that were primitive and savage. And not just in the context of caveman ages, from Russia's entry for example: quote:The roots of Russia lay in the initial settlement of Novgorod by the Norse and the establishment of the Kievan Rus kingdom around 882 AD by Oleg, who managed to conquer the Ilmen Slavs, Finno-Ugris, Veps and Votes who inhabited the region - but they were all just a bunch of uncivilized savages. So, let's begin with the rise of Grand Duchy of Muscovy. Also the time periods they cover in regards to civilizations can be super weird, instead of broadly going from their origins to present day, the German entry for example ends in 1815 and the Greek one in 336 BC with a literal "and the rest, as they say, is history" conclusion. Yeah, I'm sure nothing of any significance has happened in Greece for the last 2300 years.
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# ? Nov 4, 2016 09:35 |
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Yeah I'm pretty sure whoever wrote the Civilopedia is the same person as who chose the quotes. They're trying very hard to be ironic and offhand and "well I claim they're savages, but obviously that's ironic and racist, the irony is that they weren't actually savages and I am glibly glossing over their history in a manner that might seem to be racist to you but is actually very respectful (if you're in on the joke...)" It's a very low-effort type of humor, similar to sarcasm, where it's just literally "X, but, psych! Not actually X "
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# ? Nov 4, 2016 09:38 |
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moot the hopple posted:Is there a way to control where great people spawn? My great admiral spawned in a harbor on the other side of my main continent, far away from where my fleet was staging, and blocked off by ice caps. I had a great admiral spawn in a lake where I was building Huey Teocali. He couldn't move off that hex, either.
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# ? Nov 4, 2016 10:02 |
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prefect posted:I had a great admiral spawn in a lake where I was building Huey Teocali. He couldn't move off that hex, either. Finish the wonder. The Cask of Admiral Tillado
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# ? Nov 4, 2016 10:09 |
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Trivia posted:If you capture a city, but don't hit the "keep city" button, and then settle peace negotiations, the "cede XX city" won't show up in the list. Also, even if you remember to ask for a city to be ceded, if you miss that the other side are asking for that city to be returned, you will return it. The option to cede is not greyed out or hidden, and if you select it the demand to return is not automatically removed. I just conquered Madrid again, and when Philip refused peace without returning it, I just wiped out his last city and the settler he was trying to sneak out.
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# ? Nov 4, 2016 10:21 |
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I hate maps in the new Civ. For normal game I have to delete 1-3 countries before begin game. Maps are so small.
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# ? Nov 4, 2016 10:24 |
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Kanfy posted:They definitely talk a whole lot about how this and that were primitive and savage. And not just in the context of caveman ages, from Russia's entry for example: Wow, I'm sure writing about other countries firmly from the point of view of an American, bored, post-irony hipster won't backfire at all!
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# ? Nov 4, 2016 10:26 |
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Fojar38 posted:Has anyone else read the historical sections of the Civilopedia and realized that whoever wrote it is an rear end in a top hat? This is yet another issue that somehow carried over from the Civ V release. I remember when they introduced the civs online and were showing off the Ottomans. I'm paraphrasing because of memory. "The Ottomans originated in Asia-minor(most Americans won't know where that is)." "The United States is a world power(which means it has enough nuclear weapons to destroy the world several times over)"
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# ? Nov 4, 2016 10:38 |
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Yeah but at least 5 it felt like it was still trying to be edutainment. This barely tells you any information at all--I mean, it's not like I feel like I've learned everything about chemistry that the Civilopedia has to teach to someone with a barely passing interest in the history of science, it just feels like there's a lot less of it in between the .
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# ? Nov 4, 2016 10:43 |
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https://www.reddit.com/r/civ/comments/5ao52z/great_5_sugar_now_lets_just_explore_the_coas_oh/
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# ? Nov 4, 2016 10:53 |
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Should I be surprised that Reddit derails almost instantly to incest on a post about civ 6?
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# ? Nov 4, 2016 10:58 |
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The Human Crouton posted:This is yet another issue that somehow carried over from the Civ V release. I remember when they introduced the civs online and were showing off the Ottomans. I'm paraphrasing because of memory. V was much better in that regard, it didn't have even nearly as many attempts at dumb quips and overall felt like it was written more professionally and with more respect towards the various things it covered. For the sake of accuracy, the two quotes you're thinking of went quote:Many Americans know very little about the Ottoman Empire (it occupies the blind spot Americans have for pretty much everything between Greece and China). This is a great pity, for the Ottoman Empire was vast, powerful, and extremely interesting. quote:The United States of America is a world "super-power" (which more or less means that it possess weapons capable of destroying everything on het planet).
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# ? Nov 4, 2016 11:06 |
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Kanfy posted:They definitely talk a whole lot about how this and that were primitive and savage. And not just in the context of caveman ages, from Russia's entry for example: In either the Japan or US entries it put scarequotes around "atrocities" in reference to the Rape of Nanking Now, I'm glad that this Civilopedia doesn't blatantly suck PRC dick like Civ 5's did but that seems a little far in the opposite direction.
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# ? Nov 4, 2016 11:17 |
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Also on the page for universities the video game history encyclopedia man goes full STEMlord
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# ? Nov 4, 2016 11:18 |
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Just found out there are also unique amenities. I have toys and jeans! I received the toys from a great person but I have no idea where I found the jeans.
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# ? Nov 4, 2016 11:29 |
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The Shortest Path posted:EDIT2: All are dead to offscreen barbarian horsemen by turn 50. The RNG giveth, the RNG taketh away. It's so annoying to move a step forward and know that the unit is dead. Settlers should be guarded, yea, but for military units it feels unfair.
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# ? Nov 4, 2016 11:50 |
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John F Bennett posted:I received the toys from a great person but I have no idea where I found the jeans. A different great person, Levi Strauss.
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# ? Nov 4, 2016 12:12 |
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Not gonna lie: some of those great person choices, while it's not like they don't necessarily belong there, feel a little excessively tongue-in-cheek. Though I'd kinda like it if the "hurry wonder" great engineers had the ability like normal where they can spread it twice, but doubly attach their deeds to their unit and let them 100% rush their particular wonder with one of those charges--if you already built it or lost it to someone else, whatever, they're still as useful as any other GE, just they get a bonus for having their wonder in the game. Like Gustave Eiffel, he's in, right? Fur20 fucked around with this message at 12:18 on Nov 4, 2016 |
# ? Nov 4, 2016 12:15 |
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I'm assuming whoever was saying how easy culture victories are was kidding. I maxxed out the tech/civic tree around turn 300 on standard pace, now I've got 750 tourism per turn with all the civic bonuses and trade routes for 75% more tourism to the major civs. Only 1 other civ is making more than 60 culture or tourism per turn. 25 turns later I am a long way from culture victory conditions, I might as well just capture all the capitals at this rate. Even the weak civs aren't influenced yet. Gort posted:* Factories, power plants, zoos and stadiums affect all cities within 6 tiles of them, and stack endlessly, so ideally you want cities circling an industrial hell-whirlpool full of baseball fields Sometimes you can really milk the AI for gold via trading a single copy of a luxury multiple times and using spies to get huge pots of gold. Also they give a shitload for any great works
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# ? Nov 4, 2016 12:42 |
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Kanfy posted:V was much better in that regard, it didn't have even nearly as many attempts at dumb quips and overall felt like it was written more professionally and with more respect towards the various things it covered. Those quotes feel charming to me. (Yes, I am a dumb American.) They're goofing on the big guy.
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# ? Nov 4, 2016 12:49 |
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drat it, wrong thread.
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# ? Nov 4, 2016 13:01 |
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Sanctum posted:Sometimes you can really milk the AI for gold via trading a single copy of a luxury multiple times and using spies to get huge pots of gold. Also they give a shitload for any great works Whoa, spies are fuckin' cool. I'm gonna have to play around with them next game, this one I was too focused on just picking up the systems and learning too late how to prevent major barbarian problems.
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# ? Nov 4, 2016 13:12 |
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TASTE THE PAIN!! posted:People complaining about the AI not upgrading need to have Germany in their game on Immortal and up. They're a real powerhouse and have surprised me in two games rolling around mechanized infantry corps fairly early. This is pretty much my current situation on my first Immortal Civ VI game (though I'm using a lot of mods to slow down tech progression and also add better UI), I left Germany alive and we were friends for a while, but now he hates me due to different governments and he has Tank armies while I'm still utilizing Cavalry and Biplanes. If there wasn't a huge mountain range right between my Civ and Barbarossa he probably would've caused me a lot of grief.
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# ? Nov 4, 2016 13:22 |
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Yesterday I learned: late-game cities are awfully tough to conquer. You can't just drive tanks down main street.
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# ? Nov 4, 2016 13:22 |
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prefect posted:Yesterday I learned: late-game cities are awfully tough to conquer. You can't just drive tanks down main street. It's like real life, you have to shell the gently caress out of main street first with your guided missile rocket artillery and some drone spotters to increase their accuracy at range. Fur20 fucked around with this message at 13:27 on Nov 4, 2016 |
# ? Nov 4, 2016 13:25 |
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Since someone brought up spies: has anybody figured out how to recruit partisans? One of the promotions available to my spy upon completing a mission was the ability to recruit partisans at 2 levels higher. I think it was mentioned before the release of the game that the recruit partisans mission allows a spy to spawn barbarians in a city with an encampment, but I've not seen the ability to actually perform this option, nor do I see encampments listed as districts in the spy relocation screen. Another half-implementation?
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# ? Nov 4, 2016 13:39 |
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The Human Crouton posted:Since someone brought up spies: has anybody figured out how to recruit partisans? One of the promotions available to my spy upon completing a mission was the ability to recruit partisans at 2 levels higher. I think it was mentioned before the release of the game that the recruit partisans mission allows a spy to spawn barbarians in a city with an encampment, but I've not seen the ability to actually perform this option, nor do I see encampments listed as districts in the spy relocation screen. The city needs a neighborhood for it. The AI doesn't build anthing outside of the campus, spaceport, or commerce hub. Occasionally you will see a industrial or theatee district but rarely a neighborhood.
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# ? Nov 4, 2016 13:48 |
Sanctum posted:I'm assuming whoever was saying how easy culture victories are was kidding. I maxxed out the tech/civic tree around turn 300 on standard pace, now I've got 750 tourism per turn with all the civic bonuses and trade routes for 75% more tourism to the major civs. Only 1 other civ is making more than 60 culture or tourism per turn. 25 turns later I am a long way from culture victory conditions, I might as well just capture all the capitals at this rate. Even the weak civs aren't influenced yet. Have you tried reading the Civelopedia about Tourism?
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# ? Nov 4, 2016 14:37 |
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# ? May 14, 2024 11:24 |
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Started a game with Kongo on Emperor, as Prince was way too easy and King didn't offer that much improvement. Met Gandhi pretty early on, took his cities as they were situated on a long pair of rivers and he was busy building Stonehenge. 200 BC I discovered Gunpowder. 170 BC I discovered the Wheel. Something seems off....
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# ? Nov 4, 2016 15:19 |