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Alteisen
Jun 4, 2007

by FactsAreUseless

MinibarMatchman posted:

man I just tried the beta with my friends on PS4 for the first time and absolutely loved it, kind of put down that everyone is just complaining about a dumb perk or some poo poo. game is absolutely insane, had no idea it was coming to consoles. I never played KF1 either but if this has as many upgrades, I'm gonna enjoy it a lot. Are there plans for more than 2 boss characters?

A 3rd is coming at some point.

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thejacob
Feb 13, 2014

Mordja posted:

Game's on sale for 2/3 the price. Are they gonna jack it up come launch or will it stay at 30bux?

If you trust what they put on their steam page then no they just really like sales.

"No, we're not going to mess about with the pricing. It is one price now and for release."

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Did I miss out on playing the PS4 beta online or what, cause I only managed to get it download within the last couple hours, and spent most of the time after it finished doing the tutorial level for each perk

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Well I've played a couple rounds now, and man a lot of the people playing this game are goddamn idiots, also Hans is a right bastard, and most of the special Zeds are just not very fun to fight, although I guess that will change as I'd level up

Elysiume
Aug 13, 2009

Alone, she fights.

drrockso20 posted:

Well I've played a couple rounds now, and man a lot of the people playing this game are goddamn idiots,
Yes

drrockso20 posted:

also Hans is a right bastard,
Very yes

drrockso20 posted:

and most of the special Zeds are just not very fun to fight, although I guess that will change as I'd level up
Some of them stay annoying (I blanket loathe the blocking mechanic) but they do get less bad.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Elysiume posted:

Yes

Very yes

Some of them stay annoying (I blanket loathe the blocking mechanic) but they do get less bad.

After playing another round I quickly realized part of that was due to playing as Medic and Berserker for those rounds, Support was better at handling them

Theta Zero
Dec 22, 2014

I've seen it.
For me the most obnoxious special zeds are Gorefasts because of their magical blocking forcefields and Husks because they'll either take out literally half of your health with a single fireball, or literally all of your health (armor included) if they decide to do their fire-urinating attack.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
Doesn't the game officially come out this month? Will everything reset?

pnutz
Jan 5, 2015

Danknificent posted:

Will everything reset?

only if they don't want anyone to play their game

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


It has been stated in one the earlier streams in Early Access that there will be no reset.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
good deal thanks

Shumagorath
Jun 6, 2001
Has Firebug been unfucked yet y/n?

aniviron
Sep 11, 2014


Theta Zero posted:

For me the most obnoxious special zeds are Gorefasts because of their magical blocking forcefields and Husks because they'll either take out literally half of your health with a single fireball, or literally all of your health (armor included) if they decide to do their fire-urinating attack.

If you know there is a husk around, save your syringe. Healing while on fire reduces the amount of damage that the remaining burn does pretty significantly. The fire spray is awful but at least they have to be close to do that.

Shumagorath posted:

Has Firebug been unfucked yet y/n?

Depends on what you mean. Damage on firebug guns is awful, microwave gun is the worst gun in the game, but level 15 firebug perks make it pretty playable.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Yeah Firebug is pretty awful, when your starting weapon has issues killing Clots and Crawlers, and none of your weapons are good against anything above them, then you know you've got a screwed up class, Tripwire really needs to give it a complete overhaul

Theta Zero
Dec 22, 2014

I've seen it.

Shumagorath posted:

Has Firebug been unfucked yet y/n?

Yes and no. No because the trenchgun and microwave gun are downright worthless and thus you don't have much input when fighting Scrakes or Fleshpounds. Yes because the caulk-n-burn and flamethrower do so much damage to other zeds with the right perks that you can single-handedly clear rooms of lesser zeds by yourself and because of that on top of how much ammo you have when you run both, you're very useful on Suicidal and basically mandatory for Hell on Earth.

DLC Inc
Jun 1, 2011

thought I was the only one who was thinking "why is the caulk burn gun the worst starting weapon" the damage is so loving bad on top of constant slow reload

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Theta Zero posted:

because the caulk-n-burn and flamethrower do so much damage to other zeds

except for the ones they do 20% damage to (also unless you're on HOE, they don't do enough detonation/damage spread to matter, and HOE has its own problems)

so to answer the specific question of "has firebug been unfucked" the answer is no

Psion fucked around with this message at 03:30 on Nov 7, 2016

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Is it just me or is the melee hit detection in this game kinda spotty?

ClonedPickle
Apr 23, 2010

drrockso20 posted:

Tripwire really needs to give it a complete overhaul

They did, that's why it sucks now. They need to undo the complete overhaul.

Alteisen
Jun 4, 2007

by FactsAreUseless

drrockso20 posted:

Is it just me or is the melee hit detection in this game kinda spotty?

I didn't have any issues.

Man the game is fun as hell on consoles.

Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love
Grimey Drawer

Alteisen posted:

I didn't have any issues.

Man the game is fun as hell on consoles.

What makes it more fun on consoles than on PC?

Theta Zero
Dec 22, 2014

I've seen it.

Skoll posted:

What makes it more fun on consoles than on PC?

There was one time on PC where I used a controller and the autoaim is ridiculously generous, so I'm going to guess that.

Severed
Jul 9, 2001

idspispopd
Did anyone else's keyboard bindings suddenly reset to defaults?

thejacob
Feb 13, 2014

Severed posted:

Did anyone else's keyboard bindings suddenly reset to defaults?

Yep they sure did.

Always fun to remember that their default for crouch is C.

aniviron
Sep 11, 2014


Part of what might be the problem for people with Firebug as well is that ground fires are effectively mandatory for playing the class right. Don't aim at chests and heads, the other classes are all teaching you Wrong Facts. Aim at thighs so you're both lighting a zed on fire and lighting the ground on fire under him (and anything around and behind him). The inability of the microwave and trench guns to do this is a very large factor in contributing to their garbage-ness.

pnutz
Jan 5, 2015

aniviron posted:

Part of what might be the problem for people with Firebug as well is that ground fires are effectively mandatory for playing the class right. Don't aim at chests and heads, the other classes are all teaching you Wrong Facts. Aim at thighs so you're both lighting a zed on fire and lighting the ground on fire under him (and anything around and behind him). The inability of the microwave and trench guns to do this is a very large factor in contributing to their garbage-ness.
this might be why people hate me using the flamer in the grinding servers, that I'm killing trash zeds too fast for them to do any damage

Name Change
Oct 9, 2005


As far as firebug sucking, TW radically changes the balance with almost every patch (because they are bad at patching), so it's difficult to know what will and will not suck in the future.

Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love
Grimey Drawer
Survivalist will be the most OP class, calling it now.

SymmetryrtemmyS
Jul 13, 2013

I got super tired of seeing your avatar throwing those fuckin' glasses around in the astrology thread so I fixed it to a .jpg

Skoll posted:

Survivalist will be the most OP class, calling it now.

And two weeks after it comes out, it'll be completely useless.

Firebug is still my favorite even though it's terrible now.

Kikas
Oct 30, 2012
A 5,3 GB update is out for those who opted into the preview build, no patch notes for that yet. The Specialist is probably there.

Tanreall
Apr 27, 2004

Did I mention I was gay for pirate ducks?

~SMcD

quote:

To opt in select the "preview" beta branch from Steam for the game.
Changelog is as follows:

Highlights
Survivalist Perk

General
Server Takeover switch added to webadmin
Server takeover also now defaults to false if a server is passworded
Optimization for Flex Fluids

Balance

Perks and Weapons

FireBug
Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them
Fixed an issue with other zeds not catching on fire with dragon's breath
Caulk n Burn spray damage reduced to 7 (was 10)
Flamethrower spray damage reduced to 14 (was 17)
Microwave gun spray damage reduced to 14 (was 15)]

Berserker
The 30% damage bonus from the Massacre skill is now correctly applied

Sharpshooter
9mm/dual 9mm now get all skills and passive bonuses of the perk
Fixed the reload speed component of the Stability skill not working online

Gunslinger
Dual SW500 fire rate decreased 0.19 (was 0.14)

Medic
Airborne Agent no longer causes a camera shake

Grenades
Freeze grenade
Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds
Freeze power increased to 150 (was 100) can freeze the FP with one grenade now


Flashbang grenade
Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds

EMP grenade
Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds


ZEDS
Alpha clot
Freeze incap time increased to 4 sec (was 2.0)

Cyst clot
Freeze incap time increased to 5 sec (was 2.0)

Slasher clot
Freeze incap time increased to 4 sec (was 2.0)

Gorefast
Freeze incap time increased to 4.0 sec (was 2.0)

Crawler
Freeze incap time increased to 4.5 sec (was 2.0)

Stalker
Freeze incap time increased to 4 sec (was 2.0)

Husk
Freeze incap time decreased to 1 sec (was 1.2)
Husk now casts a dynamic light on higher graphics settings

Siren
Freeze incap time increased to 4.2 sec (was 2.2)
Siren now casts a dynamic light that pulses when screaming on higher graphics settings
Fleshpound
Freeze incap cooldown increased to 10.5 sec (was 1.5)
Fleshpound will no longer rage after being decapped
Scrake
Freeze incap cooldown increased to 6 sec (was 1.5)
Scrake will no longer rage after being decapped

Hans
Freeze incap Vulnerability decreased to 0.5 (was 0.95)

Patriarch
Freeze incap Vulnerability decreased to 0.5 (was 0.95)


Difficulty
HOE
Chance of spawning an exploding Crawler instead of a regular Crawler reduced to 20% (was 30%)

VS Survival Balance
Game mode changes

Total wave count of zeds reduced 37%
Player zeds respawn timer reduced
Wave 1 = 20sec was 40sec
Wave 2= 27sec was 40sec
Wave 3= 30sec was 40sec
Wave 4= 35sec was 40sec
Spawn rate for AI zeds slowed 15%
Dosh mod for killing zeds increased 10%
Starting dosh increased to 500 was 300

Zeds
The following changes only affect playable zeds and have no effect on AI zeds or Survival mode. As you see there's a lot changed here, it’s our goal to make the zeds the star of the show in this mode and we wanted to make each zed fun to play, let us know what you think.

Alpha Clot
Health increased to 350 was 200
Rally damage buff increased to 1.5 was 1.2
Increased attack animations speed and distance traveled
Melee attack cooldown decreased
Walk speed increased to 325 was 300
Sprint speed increased to 575 was 550
First bite from grab attack does 2x damage
Resistance to incaps increased
Shotgun damage type does 10% more damage
Assault damage type does 20% more damage
Slashing/Blunt damage type does 30% more damage
Fire damage type does 10% more damage

Slasher Clot
Increased attack animations speed and distance traveled
Slashing/Blunt damage type does 30% more damage
Fire damage type does 30% more damage

Crawler
Health increased to 250 was 150
Gas attack now lingers for 10sec was 15sec
Assault Damage type does 10% more damage
Slashing/Blunt Damage type does 30% more damage
Fire Damage type does 10% more damage

Bloat
Bloat can move and launch bloat mines now.
Bloat mine cooldown increased to 1.55 was 1.35
Bloat puke mine does 15 damage was 30
Walk speed increased to 270 was 250
Sprint speed decreased to 401 was 420
Resistance to incaps increased
Slashing/Blunt damage type does 45% more damage
Assault damage type does 20% more damage

Gorefast
Blocking is 40% more effective
Increased attack animations speed and distance traveled
Attack Cooldown decreased 25%
Resistance to all incaps increased.
Walk speed increased to 350 was 250
Piercing damage type does 20% more damage
Slashing/blunt damage type does 45% more damage
Assault damage type does 20% more damage

Stalker
Increased attack animations speed and distance traveled
Health increased to 130 was 100
Slashing/Blunt damage type does 25% less damage
Fire damage type does 30% more damage

Siren
Rifle damage type does 10% more damage
Piercing damage type does 20% more damage
Fire damage type does 50% more damage
Assault damage type does 20% more damage
Slashing/Blunt damage type does 30% more damage
Knockdown resistance increased 20%

Husk
Health increased to 600 was 450
Backpack is 40% less vulnerable to blowing up.
Fireball explosion radius increased 45%
Fireball travel speed increased 25%
Shooting recovery increased 30%
Assault Damage type does 20% more damage
Slash/Blunt damage type does 30% more damage
Fire damage type does 40% more damage
Knockdown resistance increased 20%
Walk speed increased to 250 was 170
Sprint speed increased to 550 was 500

Scrake
Increased attack animations speed and distance traveled
Stun/Freeze/emp resistance increased

Fleshpound
Increased attack animations speed and distance traveled
Stun/Freeze/emp resistance increased
Patriarch
Melee damage reduced 60%
Health reduced 25%


Bugs
Song popup works again
Husks have remembered how to suicide
Fixed an issue that could cause all projectiles to fire at an incorrect offset
Fixed an issue that caused the Crossbow to misfire when fired very quickly
Fixed an issue that caused Crossbow bolts to do no damage to zeds when fired from very far away
Fixed an issue that caused all projectile weapons to misfire when firing immediately after swapping to them
Fixed an issue that caused all projectile weapons to misfire when firing immediately after a bash attack
Fixed an issue that caused some projectile weapons to misfire immediately after entering zed time
Fixed a visual bug in bullet tracers that caused them to appear offset and much too large
Fixed some zed hitboxes (Scrake, Gorefast, Bloat), especially on their weapons for better blocking hitbox accuracy
Fixed an issue where zeds could get stuck if they ran into other zeds in a tight choke point (stairs, ramps, etc)
Fixed player zeds being able to damage other player zeds without friendly fire being enabled
Fixed infinite Siren screaming when knocked back from a very close hit
Optimized Siren scream particle effect
Fixed an issue where the LAR shell ejections in 1st Person would appear behind world geometry
Fixed an issue where ricocheting Eviscerator blades did no damage
Fixed Eviscerator blood impact effect not appearing (chainsaw attack)
Fixed an issue where sometimes HX25 projectiles would not properly trigger the Nuke skill
Fixed a condition where the demo and support backpack icons would become set to the wrong state
Fixed an issue where if you had full ammo and received armor from a Support, you would not be able to receive ammo from that Support even if you hadn’t taken any that wave (and vice versa)
Fixed a case where users were unable to see teammates in lobby
Fixed an issue that prevented dualies from dropping a magazine when reloading with 1 bullet left
Fixed a case where demo weld text would stack on the side of the screen
Fixed trader menu inconsistency with weapon ammo capacity and perk skills that extended the capacity
Fixed inconsistency between changing perks through the escape menu and the trader menu
Fixed the setting “minimize battle chatter” not taking effect until the client was restarted
Fixed a case where clients could get infinite ammo via perk switching
Fixed an issue that caused ammo pickups to not play a pickup sound in the boss wave
Fixed an issue where Versus mode would allow searches for invalid settings returning no servers
Fixed an overlap UI condition with heal self message and Level Up message
Fixed a case where the Trader Menu armor fill button would stop responding to input
Fixed a case where medic armor would fill up even if you didn’t have the money for it
Fixed missing depth of field effect in boss cinematics
Various cosmetic item fixes (for items that can be used together and items that can’t due to clipping)
Fixed memory leak issue with FleX
Various map fixes
Various UI Message fixes
Various controller UI fixes

Patch notes! gently caress you firebug!

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
This is what happens when the developers are the sort of morons who balance around the highest difficulty(which barely anyone plays), when it should be balanced around normal or maybe hard

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Lmao RIP firebug

Coolguye
Jul 6, 2011

Required by his programming!
blocking is now 40% MORE effective for the gorefast, but apparently hitboxes were fiddled with so hopefully it will not be a magnetic shield that deploys at random intervals?

idk

Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love
Grimey Drawer
:rip: Firebug


Nice listing the Survivalist stats, tho. :jerkbag:


And this is their gold patch too, isn't it?

Kikas
Oct 30, 2012
gently caress this game.

Kikas
Oct 30, 2012

Coolguye posted:

blocking is now 40% MORE effective for the gorefast, but apparently hitboxes were fiddled with so hopefully it will not be a magnetic shield that deploys at random intervals?

idk

This is only for versus tho, no effect on the AI Gorefasts, so it's just the hitbox adjustment for the AI ones, which is good.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Oh hey I wonder what they did to Firebug? Fixed the shotgun not lighting things on fire? That's good!
Oh it's also all weapon nerfs :downs:

At least they finally made Medic grenades no longer screen shake.

az
Dec 2, 2005



loving lol

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thejacob
Feb 13, 2014
This is perfect, wanted to level another zerker to 25 again but way worse this time and with healing grenades.
Oh yeah and those major vs balance changes, good news for that one server running it.

I honestly wish they just admitted that once again they over promised and just polished what they had. I still like the game but this is pathetic.

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