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Saros posted:I don't know if anyone's still paying attention to Children of a Dead earth but watching the game's forums essentially redevelop the Star wars program, battleship design and armor tech, along with the various stages of denial has been a great source of entertainment for me. I need to make some videos about that game holy poo poo.
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# ? Nov 7, 2016 19:53 |
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# ? Jun 5, 2024 07:19 |
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hey baloogs i got a strange question for ye why don't you add Colombian soviet-engineered cartel subs to CMANO?
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# ? Nov 7, 2016 20:01 |
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Hey Phi230 ive got a strange question for ya Who the hell taught you to post? So I can SMACK THEM IN THE LIPS?
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# ? Nov 7, 2016 20:03 |
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Dandywalken posted:Hey Phi230 ive got a strange question for ya make me
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# ? Nov 7, 2016 20:04 |
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hey baloogan when are you going to add ufos to command so I can test out the ASAT weapons on a worthy target
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# ? Nov 7, 2016 20:03 |
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Phi230 posted:make me https://www.youtube.com/watch?v=MF1_MrEMpew
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# ? Nov 7, 2016 20:05 |
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Nuclear shaped charges? So the CoaDE players discovered Casaba Howitzers? Awesome.
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# ? Nov 7, 2016 20:07 |
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Phi230 posted:hey baloogs i got a strange question for ye got any hard stats? we're realism spergs, even hypotheticals need hella hard stats Stairmaster posted:hey baloogan when are you going to add ufos to command so I can test out the ASAT weapons on a worthy target every bogie is a UFO till eyes on or NCTR !! but yeah realism one scenario I know is set in the 1970s and features F-22s and F-35s as standins for UFOs
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# ? Nov 7, 2016 20:10 |
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When can we expect y'all to implement 3D graphics? I mean, the game's already 2D, you're 2/3rds of the way there!
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# ? Nov 7, 2016 20:27 |
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Baloogan, what ideas for the land combat model can you reveal?
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# ? Nov 8, 2016 02:03 |
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szzzhzhzhehheuuuuruuuu (jets flying at low level) kaaabaobxjouidoibudjofg (napalm) ratatatatatatatatt rattatatatatatatat ka BLAM! BAM! (ears ringing) zzeeeeezuuzeueuu (jet turbines engines) ROROAROAGHH KRKRKRKR RKCUNK CUNK CUNK CUNK (drivetrain of abrams tanks ratting by) crack! pitschoooooooooooooooo (atgm) thop thwop twhop twhop twhopt twhop twhop
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# ? Nov 8, 2016 02:10 |
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Christ, I dont think we have the technology for that kind of fidelity
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# ? Nov 8, 2016 02:11 |
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Baloogan posted:szzzhzhzhehheuuuuruuuu (jets flying at low level) I want to hear your foley work IRL.
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# ? Nov 8, 2016 02:14 |
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One of my favorite mods of all time.
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# ? Nov 8, 2016 02:24 |
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That's great
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# ? Nov 8, 2016 02:31 |
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How deep is the space sperg sim? When people say they're making nuclear EFPs or diamond rocket engines is the game somehow simulating actual physics or is it abstracted out somehow? I can't for the life of me picture how the thing works.
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# ? Nov 8, 2016 02:36 |
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If I'm too dumb for Kerbal dead earth is gonna be too much right?
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# ? Nov 8, 2016 02:38 |
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aphid_licker posted:How deep is the space sperg sim? When people say they're making nuclear EFPs or diamond rocket engines is the game somehow simulating actual physics or is it abstracted out somehow? I can't for the life of me picture how the thing works. its not abstracted at all, which means when more than 50 or so missiles are in flight poo poo slows down or like, 100,000 projectiles game is epic StashAugustine posted:If I'm too dumb for Kerbal dead earth is gonna be too much right? its alot easier than KSP you don't need to design your own stuff if you dont' want to orbital trajectories is the only hard bit, but it will hold your hand through it imo get it, return it if its too hard
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# ? Nov 8, 2016 02:44 |
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aphid_licker posted:How deep is the space sperg sim? When people say they're making nuclear EFPs or diamond rocket engines is the game somehow simulating actual physics or is it abstracted out somehow? I can't for the life of me picture how the thing works. The simulation of components is done during design and is realistic as possible. Once you get into the game most components function as black boxes that do X job requiring Y cooling and Z power, you're not actually simulating the fluid dynamics of each rocket nozzle etc. The exception is armor/damage which is fully sim'd allowing for all sorts of excitement. Efp are kind of weird in that the nuke is a black box but the efp/plasma jet is dynamic based upon the armor sim. Saros fucked around with this message at 03:07 on Nov 8, 2016 |
# ? Nov 8, 2016 03:03 |
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That's neat and clever, I'm digging it.
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# ? Nov 8, 2016 13:53 |
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Wait, so the final step of warship evolution after nuclear shaped charges and casaba howitzers is a big conventional rocket with knives on the sides with which to cut up enemy ships?
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# ? Nov 8, 2016 15:37 |
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Asehujiko posted:Wait, so the final step of warship evolution after nuclear shaped charges and casaba howitzers is a big conventional rocket with knives on the sides with which to cut up enemy ships? it uses a nuclear charge to turn the fins into plasma jets like a big spikey nuclear shaped charge conventional explosives exist in Children but they are so lackluster compared to nuclear weapons that there really isn't any point to them except to make point defense flak shells. or... conventional armor piercing shells
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# ? Nov 8, 2016 15:41 |
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Actually my reading of the spikey missiles is that they are basically a kinetic kill weapon rather than being armed with warheads or anything but I might be wrong. basically the fins are so big they negate the effect of the layered armor everyone is using. There's a new patch today which fixes whatever was causing Aerogels to be basically impervious to lasers so things might start to swing back the other way as missile defence just got a whole lot easier. It's got a lot of missile guidance fixes so things might improve a bit on that front as well. I tried to make some videos but my laptop sucks and doesn't handle game + recording very well.
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# ? Nov 8, 2016 16:21 |
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Huh, generally when I use missiles I rarely get them anywhere near the enemy ship. My 'remove all the pre-existing ships/module designs' game has settled into a game of throwing Mt warheads at eachother..
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# ? Nov 8, 2016 16:25 |
Baloogan please don't get drunk and permabanned tonight, we don't want to lose any grogposters
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# ? Nov 8, 2016 16:28 |
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i have posted so consistently poorly in the election forum that i have been appointed idiot king I wish to have no connection with any weak liquor; for I intend to go in harm's way.
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# ? Nov 8, 2016 16:45 |
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Godspeed and God be with you.
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# ? Nov 8, 2016 16:50 |
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Baloogan posted:Huh, generally when I use missiles I rarely get them anywhere near the enemy ship. My 'remove all the pre-existing ships/module designs' game has settled into a game of throwing Mt warheads at eachother.. MT warheads are much much harder to make and far heavier now after a bunch of nuke design changes in the previous patch, the damage was also being applied in a wonky fashion which has also been fixed. That said the main purpose of nukes now is to melt radiators and engines as main armor is fairly resistant to them. Quick show of how the game works. I design a custom missile destroyer, loads of missiles and a handful of autocannon and a laser for point defence. My custom missile destroyer engages a hostile Corvette and Laser Frigate around some shithole asteroid nobody cares about except the 20k or so people who live on its surface. We boost to a highly elliptical orbit to make interception harder. RSF Electric Frost (DDG) spews out a mixed missile salvo. A handful of 5Mt Fusion nukes with a mix of smaller Kiloton range nukes and some shrapnel interceptor missiles. The salvo boosts to intercept separate from the missile destroyer. https://www.youtube.com/watch?v=VjMP1ev4_gs Flak missiles and Kiloton nukes badly Damage the Laser Frigate despite point defence attempts. https://www.youtube.com/watch?v=-yLs_VG1nF4 Closing to finish off the Corvette the Electric Frost fires a heav salvo then turns to doge incoming railgun and coilgun fire. The enemy ship fights bravely but the missile salvo overwhelms its decoys and a brace of nukes going off directly behind it at close range tears apart the engines and the nuclear reactor behind them leaving the ship disabled and adrift. You can see the hull glowing where it has been melted by close range nuke detonations. (Sorry about the jerkiness of the videos, my laptop hates the recording software with CoaDE for some reason.) ------------ https://www.youtube.com/watch?v=01rEVwEXdZ4 A gun battle between two (custom) battecruisers. They have very high acceleration so manage to dodge a lot of the shots until first railgun fire catches the radiators of the hostile cruiser causing the weapons to overheat and then a flak missile tears up the engines. Saros fucked around with this message at 17:28 on Nov 8, 2016 |
# ? Nov 8, 2016 16:56 |
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Hey in CMANO why does the US attack me as RUS in the Syria DLC? Im only bombing ISIS targets. Is Trump prez?
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# ? Nov 8, 2016 17:38 |
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considering hillary is the one pushing for the no fly zone id be more scared of her, but both candidates are going to expand that war so it works with both
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# ? Nov 8, 2016 18:07 |
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Still there os no warning and I always get fired upon. The only warning I got was the Turks being nad at me for bombing their rebels and helping tge kurds
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# ? Nov 8, 2016 18:10 |
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Baloogan when you wake up from your alcohol poisoning coma when can we expect the you trump it you fix it scenario?
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# ? Nov 9, 2016 06:20 |
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He's not banned yet? Thats a surprise.
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# ? Nov 9, 2016 06:27 |
So what's the best grognard game for simulating the coming nuclear hellfire?
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# ? Nov 9, 2016 06:38 |
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Drone posted:So what's the best grognard game for simulating the coming nuclear hellfire? http://www.ckiiwiki.com/After_the_End
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# ? Nov 9, 2016 06:41 |
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Defcon.
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# ? Nov 9, 2016 06:48 |
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Saros posted:He's not banned yet? Thats a surprise. No kidding. I came to this thread just to check if he was still with us.
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# ? Nov 9, 2016 06:53 |
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lol
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# ? Nov 9, 2016 09:50 |
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Drone posted:So what's the best grognard game for simulating the coming nuclear hellfire?
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# ? Nov 9, 2016 10:16 |
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# ? Jun 5, 2024 07:19 |
I've never wanted a modern remake of Shadow President more than I do right now. gently caress, I might play that later today.
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# ? Nov 9, 2016 10:17 |