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I found it a bit interesting how Layers of Fear tried to deal with the necessity of danger. It IS basically a walking simulator, but there are parts with clear danger and you aren't really forced away from it, so if you get 'killed' it means you get jumpscared and thrown into a further part of the game. So it's not death, but kind of the closest thing they could do without making you repeat the section. Tags just in case someone doesn't want to know about how the 'death' mechanic works.
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# ? Nov 6, 2016 16:29 |
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# ? May 13, 2024 04:35 |
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FirstAidKite posted:Unless you mean US second one, which is really the third one, which did have more open areas but even then it wasn't really bright. You know what they meant few people have heard of or mention the first Japanese one and its basement full of coathanger snakes n' ents. For a launch game it was fine, but wow did its successors outshine it, at least outside of the PSP games. Those sure were a thing. JP2/US1 had an oppressive atmosphere without setting everything underground. I'm still startled by the termites if I don't know they're there... the screen flashes red and it sounds like a friggin' bear trap snapping shut. Yeesh. The coelacanths can also be nasty. If they don't kill you the deep water probably will torpedo fish! JP3/US2 never really gelled with me for some reason. Dunno why. Mr. Fortitude posted:King's Field 4: The Ancient City was plenty scary too and it didn't help that the soundtrack sounded something that Trent Reznor would compose. The Ancient City's opening areas were legitimately harrowing after playing the previous titles in the series. Skeletons were no loving joke in the Playstation games and were super-deadly for a good duration. In TAC, what's behind the boarded up door near the first shopkeep? A basement with at least four of the bony terrors milling around and obstructing the stairs of progress. ... Turns out that the skeletons had gotten demoted to nuisance-class. Welp. Taking flying leaps just to avoid them did help cement the improvements to the control scheme. I loved that enemies had proper bounding boxes and most could only hurt you with attacks as opposed to on-contact. You can even stand on some buggers if you hop off of stairs onto 'em. Good times, good atmosphere. FROM does love its dungeon-y games no matter what the control or camera scheme.
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# ? Nov 6, 2016 19:04 |
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My first experience playing King's Field was walking forward 10 steps, seeing a pair of glowing eyes in the distance, then getting flung off the map by the giant squid that's the first creature you encounter in the game. King's Field came from an era where challenges weren't announced so you're constantly surprised by whatever weird new poo poo they decide to throw at you. The earth elementals may have been the most surprising as they're giant dinosaur creatures you wouldn't expect. And the final level is some Jack Kirby cosmic multiverse nonsense far removed from the generic fantasy dungeon you're exploring.
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# ? Nov 6, 2016 19:39 |
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Lasher posted:Someone posted this in the "Creepy Thread" in PYF. God, Siren games are great, but not to play. I really liked that one LP of Siren 2 that translated the whole game. THAT is a masterpiece of the genre.
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# ? Nov 6, 2016 20:30 |
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God I want a new King's Field game. Something like that would be much more warmly received nowadays I think, especially on PC as it would harken back to Ultima Underworld more than anything.8-Bit Scholar posted:God, Siren games are great, but not to play. I know Egomaniac knows Japanese but was that the Japanese copy he used or the PAL copy? Siren 2 did come out in English but only in Europe.
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# ? Nov 6, 2016 20:43 |
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Improbable Lobster posted:Dead End Road is pretty good for three bucks. Not the most meaty or in depth game but it has a neat gimmick and surprisingly good atmosphere. I have to recommend Dead End Road as well, it can be difficult-ish as you progress on your drive, but it never got super impossible or anything unless you just let your sanity go completely to poo poo, because then you're gonna have to contend with thrown severed heads and the mangled corpses in the road a bit too often to dodge all of them and not probably ram into a pole or something at the same time. Also I really wanted to like Siren but man, the english dub ruined that game for me when I've tried playing it. Every time anyone spoke I just kind of laughed and it sucked all the spooky out of it for me. Yardbomb fucked around with this message at 21:53 on Nov 6, 2016 |
# ? Nov 6, 2016 21:49 |
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Yardbomb posted:
Honestly, that's the worst part about recommending Siren to anybody. The dub is seriously atrocious. I'd love it if we could someday get an LP of it with the JP audio, if only to circumvent that. The game is so fantastic that it's a serious shame it got such a horrendous dub.
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# ? Nov 6, 2016 23:40 |
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I love the goofy British voices
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# ? Nov 6, 2016 23:50 |
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Tree Huffer posted:Honestly, that's the worst part about recommending Siren to anybody. The dub is seriously atrocious. I'd love it if we could someday get an LP of it with the JP audio, if only to circumvent that. The game is so fantastic that it's a serious shame it got such a horrendous dub. you wot mate
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# ? Nov 6, 2016 23:51 |
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It just wouldn't be the same game without "PROFESSAH? WUT'S GOING AWN!?"
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# ? Nov 6, 2016 23:51 |
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There's a Japanese indie game called Dungeons & Darkness that was released in English recently, that was kind of half way to being a King's Field successor. But sadly it isn't a big interconnected world, but separate self-contained dungeons, and it seems like the whole game is just doing bland quests like "kill x monsters" or "collect x items".
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# ? Nov 6, 2016 23:59 |
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8-Bit Scholar posted:God, Siren games are great, but not to play. Playing them really adds to the fear though. Trying to get through the level where you're the little girl trapped in the closet wouldn't have anywhere near as scary watching someone else play.
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# ? Nov 7, 2016 04:40 |
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Which King's Field game is considered the best?
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# ? Nov 7, 2016 05:44 |
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Relin posted:Which King's Field game is considered the best? Probably 2 (1 US) or 4 (The Ancient City). They're both Dark Souls-like in level design with an interconnected world and some shortcuts you can open up. King's Field 1 which was never released in the west is more of a straight dungeon crawl like Ultima Underworld and can be fairly rough to play but it's also the only King's Field game released on PC which came bundled with the Sword of Moonlight toolset, which lets you create custom King's Field levels and King's Field 3 is still good but has a very "Zelda-like" level design where you go to a hub world with levels connected by tunnels branching off. Kind of like Dark Souls 2 now that I think about it. That and I'm still a little sour on King's Field 3 because I went through most of the game using the starting weapon, thinking you had to keep getting kills with it to power it up but instead it powers up when using other weapons anyway just so long as you get the required amount of kills. 1-3 form part of a trilogy however, whilst 4/TAC is mostly standalone and is the least outdated to play. If you want something a bit harder you could check out the two Shadow Tower games, one of which got released on PSN and the other never got an English release but there is a fantranslation for it. Shadow Tower Abyss especially is a great game. There's also Eternal Ring if you want a game in the same style as King's Field but much easier and shorter, I wouldn't say it's great but it's probably a good first introduction.
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# ? Nov 7, 2016 07:24 |
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I think if you can stomach the graphics and old gameplay, all 3 are worth a playthrough. There's just something about the king's field games that, idk, they just...kind of ooze a sense of weirdness, of mystery, of dread, like you *really* shouldn't be there. I wouldn't even discount the first game since it is kind of short anyway and its progression from level to level is kind of amazing since you start off fairly simply fighting plant monsters and giant bugs and then everything gets more and more hosed up as you progress downwards.SassyRobot posted:You know what they meant few people have heard of or mention the first Japanese one Few people have heard of king's field anyway, so it wouldn't be a surprise if they knew there was a Japanese game or not, and KF2 was the only one that even had some daylight areas and that's why I wasn't sure :| That's why I wasn't sure what they meant.
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# ? Nov 7, 2016 07:58 |
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KF2 was one of the first ps1 games I ever got. I remember it being super confusing for third grade me and I never got very far.
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# ? Nov 7, 2016 15:13 |
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I want a King's Field game that wouldn't control like total garbage. The 1st (2nd?) one was deliciously outlandish, but also such a chore. I had high hopes for the PS2 one, but I tried it and it seems like a PS1 game all over again. Just let me move with one stick and look around with another, damnit.
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# ? Nov 7, 2016 18:44 |
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woodenchicken posted:I want a King's Field game that wouldn't control like total garbage. The 1st (2nd?) one was deliciously outlandish, but also such a chore. I had high hopes for the PS2 one, but I tried it and it seems like a PS1 game all over again. Just let me move with one stick and look around with another, damnit. I dont think analog controllers were even a thing when the game first came out, why it has such a lovely control scheme. I've never been able to find a copy of the PS2 one so no idea about that. It does make it hard to go back and play it again though.
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# ? Nov 7, 2016 18:48 |
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Another thing to note that the controls are a way of balancing the game, since enemies move and attack slowly but so does the player and when moving or attacking you kind of have to commit to it. When you increase the speed and give the games a more modern control scheme, you kind of make the game easy to break. Case in point Shadow Tower Abyss, which let you have a more modern control scheme in the options menu where the right stick controls the camera and the shoulder buttons attack in each arm (kind of like the Souls games really) and even with enemies being able to attack faster and the implementation of a stamina bar for each weapon type the game is still fairly easy compared to the original Shadow Tower or the King's Field games. Though that's also due to enemies not being balanced for ranged combat very well either and Shadow Tower Abyss lets you use modern day guns if you find them.
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# ? Nov 7, 2016 20:03 |
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Is Tormentum any good?
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# ? Nov 8, 2016 03:41 |
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The Vosgian Beast posted:Is Tormentum any good? Edit: Oh wait I was thinking of an entirely different game! Tormentum is a good looking game with honestly some pretty bog standard point-and-clickiness. It's neat though. Kokoro Wish fucked around with this message at 04:06 on Nov 8, 2016 |
# ? Nov 8, 2016 04:02 |
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Lasher posted:Someone posted this in the "Creepy Thread" in PYF. I only got like a minute in and nothing's happened but I couldn't stand the music + video combination #badwithhorror. What's it about in the end? Is it really a tour or is it...something...else? EDIT: To be clear, I wanna know what happens, please in the video please. I'm that guy that wants to know everything horror but can't experience it himself. That lighting just made me jumpscare myself like 5 times that first minute though really nothing's happened...yet... Artelier fucked around with this message at 04:20 on Nov 8, 2016 |
# ? Nov 8, 2016 04:15 |
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Artelier posted:I only got like a minute in and nothing's happened but I couldn't stand the music video combination #badwithhorror. What's it about in the end? Is it really a tour or is it...something...else? The house turns into Silent Hill at the end with walls made out of what looks like skin and blood.
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# ? Nov 8, 2016 04:18 |
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The Siren music makes it significantly more obnoxious. Just watch the video as-is.
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# ? Nov 8, 2016 04:28 |
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Artelier posted:I only got like a minute in and nothing's happened but I couldn't stand the music + video combination #badwithhorror. What's it about in the end? Is it really a tour or is it...something...else? No worries, friend. As the description of the original video states (don't watch it with the Siren soundtrack added to it, the video has its own soundtrack and the music is honestly really out of place and doesn't work at all imo), it is not horror video. Okay, okay, fine. As someone above mentioned, the house gets a bit more hosed up as they go through it. It loops and each loop changes a bit. Eventually they are able to go into the other rooms, and as things get further along they find the bodies of their grandmother/grandfather and they're all bloody and hosed up and weird looking. It's a pretty cool video and I honestly wonder how they put it together. I should mention there are no proper jump scares, if that's what's worrying you.
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# ? Nov 8, 2016 04:53 |
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BlackFrost posted:No worries, friend. As the description of the original video states (don't watch it with the Siren soundtrack added to it, the video has its own soundtrack and the music is honestly really out of place and doesn't work at all imo), it is not horror video. The final bits of the video seem to be made by agonizingly meticulous application of red crepe paper/plastic wrap over every available surface, layered to look like decay. It must have taken the nutter days. I'm more interested in how he seamlessly managed to "loop" the hallway like that. He never visibly changes direction in the house but the hall just keeps going forever. Not to mention the house itself, since its dilapidation and rain damage is legit. Where did the dolls and dresses come from? Was he even filming there legally? So many mysteries!
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# ? Nov 8, 2016 04:59 |
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Tangentially related I really want a horror game that plays with spatial awareness in the same way The Shining does. Not in an obvious way like PT where you're looping or Layers of Fear where the house's layout is random. I'm thinking along the lines of a point and click adventure like Clock Tower where the camera is detached from the world in a fixed position like you're looking into a shoe box diorama. As you move around it's not the camera that moves but the "shoe box." As you enter new areas the "shoe box" rotates to reveal the new location meaning you only ever see one area at a time as this singular set morphs on camera. $20 idea right there. Kickstart it and I'll give you $20.
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# ? Nov 8, 2016 05:23 |
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Thank you horror game thread friends! Thanks to the info and the fact that the video has no jump scares I powered through and was really impressed and creeped out. But mostly impressed. For the camera, I think there's a cut every time the door opens, that's why it's opened fast and quick and most importantly blurry, to hide the transition. As for the hallway itself, I assume it's the same place recorded a few times over, changing the set necessary as is. That said, it's still an extremely well done effect and everything in the video is good, and I do think it's improved without the Siren song.
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# ? Nov 8, 2016 05:37 |
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The creepy pics thread has also been talking about that video. Puppy Time posted:Yeah, it's mostly practical effects. Dude posted some props and location pics on his twitter a while back:
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# ? Nov 8, 2016 13:02 |
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It's the extremely limited camera view that creeps me out the most. That effect of shadows covering much of the vision is something I've experienced in nightmares, like my eyes are half-lidded while trying to do something, and it freaks me out.
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# ? Nov 8, 2016 15:05 |
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Well gently caress me. I bought Outlast Whistleblower during PSN's Halloween sale and completely forgot I only have the base game on Steam.
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# ? Nov 9, 2016 20:56 |
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I jumped when it revealed Grandfather in the bath. And yeah, the girl who made it IS a loving nutter with the patience of a saint. Check out her profile, she did this massive art piece with fineliner pen that took half a year to do and then she burnt it.
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# ? Nov 9, 2016 23:10 |
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A page or two ago there was a discussion about how games can create tension, and what stakes there can be, etc. I've been playing Zombiu lately and I am very impressed with how it creates tension. The premise is that there's been a zombie outbreak (yawn) and you're some random schlub trying to survive. You stumble past a video camera that is being monitored by a guy called The Prepper, who tells you "hey come here, there's a safe house this direction." So you do so, and make your way to a hub area. The Prepper gives you missions over radio and you venture out to advance the plot. Ammo is not exactly rare, but it's infrequent enough that you need to save it. So you fight melee if you can help it. Every zombie has the ability to one-shot you; fighting two in a close space is extremely dangerous. Fighting a zombie is a slow, brutal battle. It usually takes 4-5 swings of your cricket bat to bring one down, while you pray another one doesn't see the commotion. The character you play as is semi randomized. If he/she dies, it's a "failed mission" status in that you must start over at the hub...however, the character you were playing as is permanently dead, and you start over as a new schlub The Prepper brought in. You then need to kill the zombie of the previous character to get your stuff back. It becomes a matter of trying to preserve your character as long as possible. I'm the type of guy that can get attached to my characters and hate to see them die. The game gives them a little personality; as a zombie approaches you can hear your character whimper in fear, and while swinging the cricket bat, they let out desperate, panicked screams. As you use your firearms, you level up in proficiency, but that is unique to that character. If he or she dies, you have to start over from scratch with the next one. So story progress doesn't change, but character ability does. Last night I was in an area where I had to walk on some board planks over a pit of zombies, who were wandering around in a couple feet of water, so flares and molotovs wouldn't work. You had to walk over the planks and loving pray you don't fall in, or it's curtains. I was pretty drat nervous, let me tell you! I'm having a lot of fun with the game. There are some really creepy environments that I hate taking my character to, but I gotta to advance the story. So I play through it, have a harrowing experience, and think to my character "Holy poo poo we did it!!! Oh no, we have to go to an even scarier place now! I'm so sorry "
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# ? Nov 10, 2016 04:13 |
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It also handles bag searching in a neat way. If I'm remembering right the camera points directly towards whatever you're searching and then you have to look away to the tablet to actually see what's in the thing you're searching.
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# ? Nov 10, 2016 05:45 |
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Oxxidation posted:The final bits of the video seem to be made by agonizingly meticulous application of red crepe paper/plastic wrap over every available surface, layered to look like decay. It must have taken the nutter days. Yeah, I'm wondering all of these things, too. I wonder if he ran into issues with authorities like the Marble Hornets guys did from time to time? Haha. Kinda nuts considering the amount of effort put into the designs and such in each loop. e: One thing I can say for sure, from watching his other videos, is that he definitely probably owns all of those dolls. Weird creepy bloody doll poo poo appears in almost all of his videos, even the less horrific ones that just appear to be various ant colonies he's built because.... why...not, I guess...? This channel is bizarre. BlackFrost fucked around with this message at 06:07 on Nov 10, 2016 |
# ? Nov 10, 2016 06:05 |
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Len posted:It also handles bag searching in a neat way. If I'm remembering right the camera points directly towards whatever you're searching and then you have to look away to the tablet to actually see what's in the thing you're searching. It pops up the bag screen on the PS4 version but you are still vulnerable to attack. ZOMBI is really good
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# ? Nov 10, 2016 07:35 |
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I wasn't wholly sold on Zombi till (very early spoilers) having to frantically race from the grocery store after the alarm went off and hearing the chasing zombies panting behind me as I scrambled to the safety of the fast travel. And then having to desperately fend off a goddamn horde of the fuckers with each individual zombie posing a very real threat and at least one more always clambering over the barricades as I struggled to deal with the first. Its an exhausting game, but in a good way.
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# ? Nov 10, 2016 07:49 |
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1stGear posted:I wasn't wholly sold on Zombi till (very early spoilers) having to frantically race from the grocery store after the alarm went off and hearing the chasing zombies panting behind me as I scrambled to the safety of the fast travel. And then having to desperately fend off a goddamn horde of the fuckers with each individual zombie posing a very real threat and at least one more always clambering over the barricades as I struggled to deal with the first. ZombiU was a great launch game that perfectly used everything the Wii U could do. I might hook my WiiU back up and play it again, I never really got very far, once my badass british guard dude got killed and I lost my shotgun I was pretty mad.
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# ? Nov 10, 2016 15:09 |
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It's got a really fun couch PvP mode as well. One player uses the tablet for an overhead of the level and spawns zombies while the other tries to capture flags or just survive
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# ? Nov 10, 2016 15:44 |
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# ? May 13, 2024 04:35 |
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I really really liked Zombi u and Zombi on the ps4. My ps4 game play videos on YouTube randomly got thousands of hits and active commentary, way more then any others
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# ? Nov 10, 2016 16:28 |