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JcDent posted:I have an odd question:
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# ? Nov 10, 2016 00:09 |
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# ? May 23, 2024 11:21 |
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# ? Nov 10, 2016 02:56 |
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JcDent posted:I have an odd question: Sharp Practice is a bit loose in how you want to play and interpret it. But basically, no, as you can have an attack column consisting of just 24 dudemen. A small force might be 2-3 formations, where each formation has 2-4 groups with 8 men in each group. So it's not really built like a battalion level game, where you will have several battalions operating with flank companies and everything. Rather, you might have 16-24 men that are "a bunch of guys from the second company", two supporting groups of skirmishers that come from their flank company, and maybe 8 dragoons that represent a bunch of guys from a cavalry company that turn up to help your dudes. They are then led by a few NCOs and an officer or two. But it's quite free-form and the intention of the designer is clearly to create a novel or movie style narrative rather than representing actual battles with strict OOBs and such.
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# ? Nov 10, 2016 10:14 |
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Oh fie, I like 1 miniature = 1 dude games
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# ? Nov 10, 2016 10:32 |
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JcDent posted:Oh fie, I like 1 miniature = 1 dude games You can play it like that without problem, and just say that you have small units fighting tiny skirmishes. Casualties are removed individually, so you can just say that you actually have 24 Redcoats and their sergeant stumble into a small band of raiding Colonists. The only point where I do think it becomes a bit of a stretch is if you play periods that heavily feature squares and attack columns, as I do think that it's a bit silly to imagine a 16 man strong infantry square. But for things like ACW, FIW and AWI, it should work out nicely.
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# ? Nov 10, 2016 11:38 |
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JcDent posted:Oh fie, I like 1 miniature = 1 dude games In my experience it works perfectly well at That figure scale.
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# ? Nov 10, 2016 14:50 |
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Got drunk and played tiny civil war last night in anticipation of American Civil War 2, also got to try out a cheapo macro lens I picked up for my phone.
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# ? Nov 10, 2016 19:45 |
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Your little 6mm army mans are (as I believe the kids say these days) totez adorbz. That board looks sweet as hell, although the river of lemon pudding is a little jarring.
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# ? Nov 10, 2016 19:54 |
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Ilor posted:Your little 6mm army mans are (as I believe the kids say these days) totez adorbz. That board looks sweet as hell, although the river of lemon pudding is a little jarring. River looks good. Way better than bright blue
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# ? Nov 10, 2016 20:47 |
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Serotonin posted:River looks good. Way better than bright blue The death of the EPA is already being felt I guess. :/
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# ? Nov 11, 2016 00:23 |
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Serotonin posted:River looks good. Way better than bright blue
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# ? Nov 11, 2016 00:32 |
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Yeah, I based it off of pictures I found it the Mississippi, I want it to look gross and silty and stagnant. Also worth noting that playing at night ends up having everything look yellower than usual due to my kitchen's lights. A couple more pics, sorry for the spam but I'm just marveling at what this lens can do with an iPhone. I've never even seen my army this close in person.
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# ? Nov 11, 2016 00:36 |
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tallkidwithglasses posted:anticipation of American Civil War 2 What's dis?
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# ? Nov 11, 2016 04:58 |
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muggins posted:What's dis?
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# ? Nov 11, 2016 05:37 |
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Caro won't even have to travel far this time!
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# ? Nov 11, 2016 06:56 |
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JcDent posted:Caro won't even have to travel far this time! Caro will burn his way all down to Atlanta.
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# ? Nov 11, 2016 08:37 |
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Now I have an image of all the CSA historical renactors forming up in their units, putting balls into their muskets and marching north. Each on thinking "This is our time!" To be greeted by Abrams and Bradley's....
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# ? Nov 11, 2016 09:06 |
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Too bad most of the Abrams and Bradleys are based south of the Mason Dixon line.
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# ? Nov 11, 2016 12:49 |
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Does anyone have an idea of what colour green a Comet would have been painted early 1945 around the time of the Rhine crossing, and likewise what colour a BEF Cruiser mk I A9 and Cruiser mk II A10 would have worn? I know the Stuarts and Shermans the British retained the factory US olive drab, but I don't know what they used on their own production vehicles NTRabbit fucked around with this message at 13:11 on Nov 11, 2016 |
# ? Nov 11, 2016 13:08 |
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Arquinsiel posted:The impending collapse of the USA in the war between Nazis and SJWs. Ahhh yeah . The next four years are gonna be good for historical scenarios.
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# ? Nov 11, 2016 13:32 |
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muggins posted:Ahhh yeah . The next four years are gonna be good for historical scenarios. Now I want a Post-Trump Universalis game. Just imagine the tiny balkanized countries sprouting out! The various bizarre event chains!
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# ? Nov 11, 2016 13:42 |
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lilljonas posted:Now I want a Post-Trump Universalis game. Just imagine the tiny balkanized countries sprouting out! The various bizarre event chains! A comet has been sighted!
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# ? Nov 11, 2016 13:57 |
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There's already the after the end mod, what more is needed?
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# ? Nov 11, 2016 14:02 |
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NTRabbit posted:Does anyone have an idea of what colour green a Comet would have been painted early 1945 around the time of the Rhine crossing, and likewise what colour a BEF Cruiser mk I A9 and Cruiser mk II A10 would have worn? Someone correct me here if I'm wrong, but it was likely SCC 15 Olive Drab for the Comet. The bottom right swatch of this: The BEF vehicles would likely have been SCC 2 Brown, afaik. Middle left: For SCC 15 there was some discussion earlier. A common recipe people use is 1:1 Russian Uniform and Olive Grey, but I don't agree. My recipe is a 1:1 Brown Violet and Olive Grey. It's still a little light in colour compared to real life, but washed down with Agrax, it's pretty close.
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# ? Nov 11, 2016 14:26 |
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NTRabbit posted:Does anyone have an idea of what colour green a Comet would have been painted early 1945 around the time of the Rhine crossing, and likewise what colour a BEF Cruiser mk I A9 and Cruiser mk II A10 would have worn? I use this guide for my early-war stuff. Looks good enough. Here is a discussion of the regulations and colour codes used for vehicles, so you can work from that if you really want. I tend to paint my late-war British tanks a slightly darker green than they probably should be and just do them all the same and ignore camo patterns.
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# ? Nov 12, 2016 00:21 |
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I gotta say, while I like the general thrust of TY's rules, I really feel like it could've done with a second pass for clarity. How the aircraft rules interact with movement orders and stuff like the hind's lack of a stationary fire value always lead to questions.
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# ? Nov 12, 2016 12:29 |
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Does anyone know if non-white empire troops that served in world war 2 had their own officers? Specifically I'm making a platoon of Sikhs to fight some CoC in North Africa. And I'm wondering if I should put turbans on the senior officers. Edit: they did zokie fucked around with this message at 11:20 on Nov 13, 2016 |
# ? Nov 13, 2016 10:57 |
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zokie posted:Does anyone know if non-white empire troops that served in world war 2 had their own officers? Yeah, googling for sikh nco's in ww2, I even foung pictures of one guy serving in the German army. Turban and all.
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# ? Nov 13, 2016 11:22 |
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spectralent posted:I gotta say, while I like the general thrust of TY's rules, I really feel like it could've done with a second pass for clarity. How the aircraft rules interact with movement orders and stuff like the hind's lack of a stationary fire value always lead to questions. Aircraft have unlimited move, so you can literally put them wherever you want. The Hind always uses its moving values- it doesn't have hunter killer so it can't sneak and peek anyway.
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# ? Nov 13, 2016 11:39 |
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zokie posted:Does anyone know if non-white empire troops that served in world war 2 had their own officers? There were definitely Indian officers in the Indian army, especially later in the war, but the vast majority of senior officers (majors and above) were white.
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# ? Nov 13, 2016 12:38 |
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Polikarpov posted:Aircraft have unlimited move, so you can literally put them wherever you want. The Hind always uses its moving values- it doesn't have hunter killer so it can't sneak and peek anyway. Yeah, but it turns out you can do stuff like blitz hunter killers on from off-table, and fire TOWs immediately. If a Hind shoots, can it Shoot and Scoot, potentially out of AA gun range, and if an aircraft moves in a limited fashion, can it loiter? You can't shoot-and-scoot if you moved in the movement step. Can you shoot with moving RoF if you were still? Likewise, if you blitz move you can land and, since you haven't moved according to blitz move, your passengers can disembark and then you can loiter. None of these things are all that obvious from a cursory read, which gives the impression that move orders are basically useless to aircraft.
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# ? Nov 13, 2016 13:13 |
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Enentol posted:My recipe Arquinsiel posted:I use this guide for my early-war stuff. Cheers, I'll see how it jives with the paint I already have
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# ? Nov 13, 2016 13:14 |
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spectralent posted:Yeah, but it turns out you can do stuff like blitz hunter killers on from off-table, and fire TOWs immediately. If a Hind shoots, can it Shoot and Scoot, potentially out of AA gun range, and if an aircraft moves in a limited fashion, can it loiter? You can't shoot-and-scoot if you moved in the movement step. Can you shoot with moving RoF if you were still? Likewise, if you blitz move you can land and, since you haven't moved according to blitz move, your passengers can disembark and then you can loiter. None of these things are all that obvious from a cursory read, which gives the impression that move orders are basically useless to aircraft. At least for disembarking a transport aircraft, the rules for disembarking read "A transport aircraft... can only land at the end of its move" so since Blitz isn't considered a move it wouldn't be adequate to land the aircraft. Additionally the rules read "The transport takes off again when it next moves". So you would need 3 turns to land, take off, and then loiter. You can only loiter if you don't move at all. You could blitz, I guess, but blitzing into a loiter is just a way for you to fail dice rolls. In order to Shoot and Scoot, a unit must be able to conduct an assault, because shoot and scoot is an alternative to assaulting. See the Assault rules. Additionally, enemy AA guns can fire in your shooting step before the hind resolves its attack, so scooting away is pointless for a helicopter. Blitzing your hunter killers from the table edge sounds legit though. edit: the way the flavor text is written the Hind is always moving even if you leave it in the same spot, because soviet doctrine was to make attack runs, not hover in place. The Hind was really bad at hovering, in any case. This is why it doesn't get hunter killer and it only has moving ROF.
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# ? Nov 13, 2016 13:41 |
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Polikarpov posted:At least for disembarking a transport aircraft, the rules for disembarking read "A transport aircraft... can only land at the end of its move" so since Blitz isn't considered a move it wouldn't be adequate to land the aircraft. Additionally the rules read "The transport takes off again when it next moves". So you would need 3 turns to land, take off, and then loiter. You can only loiter if you don't move at all. You could blitz, I guess, but blitzing into a loiter is just a way for you to fail dice rolls. You say this, but it was in the errata: Can Blitz my Helicopters to land, then Blitz the passengers out, before then having the Helicopters take off again in their normal movement? Yes. A Blitz move does not count as Movement, so at that point the Helicopters still have not ‘moved’. This allows the passengers to dismount before the Helicopters take their movement. quote:In order to Shoot and Scoot, a unit must be able to conduct an assault, because shoot and scoot is an alternative to assaulting. See the Assault rules. Additionally, enemy AA guns can fire in your shooting step before the hind resolves its attack, so scooting away is pointless for a helicopter. I'm not sure that's actually true; generally helis can't assault because you measure to the plane, not the stand, so they can't be in contact with anything, and they're not one of the kinds of teams that's allowed to charge (automatic flying if in 4" precludes any kind of assault), and the field manual says they never participate in defensive fire*, but I can't see anywhere that bans aircraft from having an assault action period. Since they can't assault, shoot-and-scoot is the only reason I can think of that they'd have a free assault step. The Field Manual says they "play no part in assaults", but it doesn't mean they can't do anything in the assault step necessarily. If you could shoot-and-scoot into loiter, that'd be very handy, and for maximum goofiness, the transport aircraft landing rules don't specify it has to be done in a movement step (like mount/dismount does), they just say "at the end of a move". Shoot, then shoot and scoot to land and avoid enemy fire in their turn! *well, technically, it says flying aircraft do, and also that all weapons in TY have all-round field of fire, which implies a Hind within 8" but not 4" can fire backwards to defend it's passengers, but... quote:Blitzing your hunter killers from the table edge sounds legit though. Yeah, I know that, the question is whether or not movement step weirdness is allowed. It'd be particularly annoying if shoot-loitering was permissable for hunter-killers but not hinds, but there we are. As I said, I'm not sure any of this is intended, just there seems to be space to do it.
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# ? Nov 13, 2016 14:06 |
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zokie posted:Does anyone know if non-white empire troops that served in world war 2 had their own officers?
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# ? Nov 13, 2016 15:35 |
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Ah, I didn't know about the FAQ. Still, you have to Move to take off, so you couldn't loiter until next turn. As for Assault, my reading of the rules is that only units eligible to Assault can activate in the Assault Step. Shoot and Scoot seems to me to be an option to get your shooters out of assault range, instead of charging a company of T-72s with a pair of ITVs.
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# ? Nov 13, 2016 23:07 |
Two squad's of Grenadiers done. optionally two sniper teams.
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# ? Nov 14, 2016 02:09 |
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I've been crippled by so many paint options and this being my first historical model. But gently caress it, I'm just going to use whatever greys and Browns around.
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# ? Nov 14, 2016 02:35 |
good plan.
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# ? Nov 14, 2016 08:01 |
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# ? May 23, 2024 11:21 |
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20th century wargaming is just a smear of greens, browns and greys. It's the easiest period to paint, and you can excuse almost any colour due to different dyes and fabrics being used, and the rapid discoloration from field use. Now Napoleonics, that's a great way to end up realizing that you did 10+ colour mistakes on your first unit.
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# ? Nov 14, 2016 10:21 |