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Megazver posted:It takes AGES to do anything military in this game, unfortunately. Civ 4 hasn't gone away you know. You can just play it.
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# ? Nov 12, 2016 13:43 |
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# ? May 28, 2024 15:33 |
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I miss Isabella from Civ 5. I loved the double natural wonders bonus and playing every game as me having divine right to settle a city at every natural wonder no matter who is in the way, it was a goofy trait that gave you incentive to play in a weird way. Same with Venice. I wish there was more of that
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# ? Nov 12, 2016 13:45 |
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Gort posted:Civ 4 hasn't gone away you know. You can just play it. It's old and not supported now. Plus some of us have played it to death. It's okay to want something that's new but not TOO different. I agree that 1UPT makes combat really really boring and irritating.
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# ? Nov 12, 2016 13:47 |
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Gort posted:Civ 4 hasn't gone away you know. You can just play it. There is a lot of UI poo poo that bothers me these days, unfortunately, and there's stuff that I didn't like about it even back then. (All civs being a combination of two generic traits instead of unique traits, the way great people/specialists work, units fighting to death. ) Megazver fucked around with this message at 14:13 on Nov 12, 2016 |
# ? Nov 12, 2016 13:58 |
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Gort posted:Civ 4 hasn't gone away you know. You can just play it. Civ 5 is such much better than 4 in everything IMHO, in everything but the 1UPT I hate 1UPT, always hated it, never learned to like it, even though I learned to play it. But still I prefer playhing Civ 5 than 4
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# ? Nov 12, 2016 14:01 |
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Ambivalent posted:I miss Isabella from Civ 5. I loved the double natural wonders bonus and playing every game as me having divine right to settle a city at every natural wonder no matter who is in the way, it was a goofy trait that gave you incentive to play in a weird way. Same with Venice. I wish there was more of that Of all the things missing from VI, this is the kind of thing I am most certain we'll see more of with expansions. It may literally happen with Isabella and Venice. Grand Fromage posted:So if a spy steals money from you that's larger than the amount you have, it seems like it just continues draining your treasury to 0 every turn. Every time this happens you get a negative to happiness. My units are being constantly disbanded and rebellion is beginning because even though I have positive income my money resets to zero each turn. Honestly this sounds like an interesting feature, or would be if it had been documented. Nations that keep their treasury close to zero ought to be vulnerable to economic warfare, and even if the amount the spy can steal is trivial later in the game, I like the idea that it could matter. BUT, in the scenario you encountered, there should be something that pops up telling you how much debt you're in, explain the consequences, et cetera, so you could disband/sell/make deals for what you need to.
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# ? Nov 12, 2016 14:45 |
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homullus posted:Honestly this sounds like an interesting feature, or would be if it had been documented. Nations that keep their treasury close to zero ought to be vulnerable to economic warfare, and even if the amount the spy can steal is trivial later in the game, I like the idea that it could matter. BUT, in the scenario you encountered, there should be something that pops up telling you how much debt you're in, explain the consequences, et cetera, so you could disband/sell/make deals for what you need to. I wasn't close to zero though, I had like 4000 and it was all gone in two or three turns. Spy stealing is nuts.
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# ? Nov 12, 2016 15:08 |
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Megazver posted:It takes AGES to do anything military in this game, unfortunately. I really think just allowing for more movement as you get further in the game would make this play much better. Why does a Machine Gun unit have the same amount of moves as an ancient era Spearman unit? Or my missile cruiser the same as a Privateer? There should be a much bigger disparity between units when it comes to how much they move. The most annoying part of the late game is how it takes 20 moves to get a loving unit from one side of the map to the other. And if that would overpower Civs that have more advanced units, just make the extra movement universal. Give every unit an extra movement when they enter the Medieval Era and then when they enter the Modern Era.
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# ? Nov 12, 2016 15:17 |
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Megazver posted:( units fighting to death. ) Y'know, I think this is really what I disliked the most about Civ4, not the doomstacks. War felt so pointless (and I admit this was on me for not learning it well enough), you waste so much time and production on units and then *pff* dust in the wind.
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# ? Nov 12, 2016 16:22 |
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Megazver posted:(All civs being a combination of two generic traits instead of unique traits. ) Those are the leaders, the civs get unique units and buildings, some of which are actually on the level of localized wonders.
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# ? Nov 12, 2016 17:25 |
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Chucat posted:Those are the leaders, the civs get unique units and buildings, some of which are actually on the level of localized wonders. Yes, like they do in the sequels, so still way less unique. The best trait system was actually in Civ Rev. Every new Era, a new unique trait would turn on. Megazver fucked around with this message at 17:34 on Nov 12, 2016 |
# ? Nov 12, 2016 17:31 |
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Megazver posted:Yes, like they do in the sequels, so still way less unique. Oh for fucks sake. I was wondering why they never did something like that and it turns out they did. Maybe some people think that having civs peak and ebb at certain points of the game is good and cool, but I don't. I want to be a special snowflake for the whole game.
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# ? Nov 12, 2016 18:09 |
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Given Firaxis' ability to balance Civ powers I think it's a blessing that there is only one per civ.
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# ? Nov 12, 2016 18:11 |
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Megazver posted:Yes, like they do in the sequels, so still way less unique.
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# ? Nov 12, 2016 18:18 |
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Chomp8645 posted:Given Firaxis' ability to balance Civ powers I think it's a blessing that there is only one per civ. It's probably easier to balance four smaller traits than one huge one. Poil posted:Looks like all the effort not spent on her face went somewhere else. It's a screen from the mobile version, I guess. She looked better in the console version. Still boobful, but the face was alright as well. Megazver fucked around with this message at 18:28 on Nov 12, 2016 |
# ? Nov 12, 2016 18:18 |
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Megazver posted:Yes, like they do in the sequels, so still way less unique. Okay I'm sorry you were wrong about it.
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# ? Nov 12, 2016 22:00 |
+1 Food from desert Knowledge of irrigation Big ol' veiny gazongas +1 Rifleman Movement Knowledge of bikini
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# ? Nov 12, 2016 22:06 |
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Megazver posted:It's probably easier to balance
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# ? Nov 12, 2016 22:39 |
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I've been enjoying the ancient/classical era wars when you're trying to secure good city spots from the AI, so I started an epic speed standard continents map with Scythia on king difficulty. For some weird reason, the continent is mostly empty and even the barbs seem lighter than normal. I've only found two barbarian camps so far.
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# ? Nov 12, 2016 22:51 |
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I wish barbarian scouts were able to capture/kill settlers/builders.
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# ? Nov 13, 2016 02:50 |
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Hmm yes I broke my promise about military units near your land, AFTER YOU DECLARED WAR ON ME.
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# ? Nov 13, 2016 03:21 |
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that's why you always insist on a force majeure clause
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# ? Nov 13, 2016 03:32 |
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Come and build a civilization that stands the test of time my lord
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# ? Nov 13, 2016 04:06 |
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ded posted:
My first play through so far. Japan declared surprise war on me, I beat him until he made a peace treaty. Then a few turns later denounced me for being a war monger.
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# ? Nov 13, 2016 04:13 |
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A barb horseman, horse archer, and spearman six tiles from my capital on turn 10. Sure why the gently caress not.
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# ? Nov 13, 2016 04:33 |
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There's a promising looking AI Mod available for those of you having trouble.
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# ? Nov 13, 2016 11:59 |
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Someone posted on Civfanatics that the AI isn't even like it's playing a game any more. They're just there. I think that's what makes it boring for me - I like to roleplay a bit. Stellaris has generic people around me but I feel like they're doing their own thing and trying to create their civilization. It doesn't feel like they're just cheating up a ton of units and doing anything they can to stop me winning like Civ does.
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# ? Nov 13, 2016 13:04 |
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Yeah, I finished my first game on Emperor last night and it was really boring. After the inevitable rushes of the ancient era, none of the civs ever declared war on me even though they hated my guts for the entire game and I was usually at war with someone (Catherine just would not ever accept any kind of peace deal short of me giving her 30 gpt even though she was on the other side of the world and really had nothing to gain from a war anyway--after 2500 years I finally got everything else done so I could take her capital and then she gave me everything else). so they had warmonger reasons on top of their default hatred. There was missionary spam and lovely deal spam and denouncement spam but nothing else. Kongo had finished the tech tree by about 1100 and he never built a single space mission. None of them were ever going to win the game because none of them were using any kind of strategy at all.
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# ? Nov 13, 2016 13:23 |
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I think they stole Total War's AI. I'm not sure why you'd do that, but it totally explains random wars, weird peaces and slingers when they can build way better units.
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# ? Nov 13, 2016 13:37 |
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This game really is unplayably boring. I kind of like that the idea of production being the bottleneck so you are forced to choose wisely on what you will build, but it is too restrictive to be fun, and with all of the bugs and balance issues I cannot even be sure that this production bottleneck aspect of the game is intentional. I don't understand the point of ludicrously expensive districts that increase in price as you collect technologies, thus making you less able to build districts and participate in the main mechanic of the game. And then when you do build a district, you have to again pay restrictive costs for the buildings inside of it, even though the population requirement for building a district already restricts what buildings you can produce. The end result is that every game I play forces me to focus on only one aspect of the game in order to get anything done at all. So out of every play style (religion, technology, culture, military, population, production, trade, etc..) I can only experience maybe two of those in any fulfilling way. The end result is that I'm in an amusement park, but I'm too short to ride any rides.
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# ? Nov 13, 2016 13:53 |
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greazeball posted:None of them were ever going to win the game because none of them were using any kind of strategy at all. I feel like the only ways the AI could win would be through the spamming victories that don't really involve strategy. None of these are done specifically to win, but happen by accident as a result of their random unchecked spamming. Domination by just rolling unchecked with their carpets of units. Religion by apostle spam. Tourism by wonder spam. Science requires an actual concerted effort.
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# ? Nov 13, 2016 13:54 |
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So, uh, what are the odds of an actual patch alongside the Aztecs unlock in about two months?
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# ? Nov 13, 2016 14:01 |
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Mameluke posted:So, uh, what are the odds of an actual patch alongside the Aztecs unlock in about two months? Based on nothing other than how Beyond Earth was, two months after release is a reasonable expectation for the first patch. I wouldn't get your hopes up too much for one though, they're not very good at actually fixing and balancing their games. Mods are where you should be looking if you want the game to be better. Regarding the issue of "The AI doesn't upgrade its warriors", I've read that the AI upgrade process works like this: 1. Do I have a unit that can be upgraded? If yes, goto 2 2. Do I have the required resources to upgrade it to the next version of the unit? If yes, goto 3 3. Upgrade the unit. So an AI that doesn't have iron gets stuck on point 2 - it can't upgrade its warriors to swordsmen, so it doesn't upgrade them at all, even though in this game you can upgrade a warrior straight to mechanised infantry. There's a mod out there that removes strategic resource requirements for units but gives you a +5 bonus to their strength if you have the strategic resource that apparently fixes this from the AI's point of view. Gort fucked around with this message at 14:15 on Nov 13, 2016 |
# ? Nov 13, 2016 14:09 |
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I wasn't sure this would be possible, but you can build districts on hexes that no unit can reach.
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# ? Nov 13, 2016 14:17 |
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...Why would anyone use that spot on a commercial hub?
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# ? Nov 13, 2016 14:28 |
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prefect posted:I wasn't sure this would be possible, but you can build districts on hexes that no unit can reach. Why do you hate science and/or religion? e: Just noticed the campus three tiles away. Still, such an amazing space for one.
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# ? Nov 13, 2016 14:35 |
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What makes apostle spam annoying is that no matter your relationship with the spammer they always instantly violate any agreement to stop, and they suffer no diplomatic consequences from the other AIs for doing so. Everyone should always spam everyone 24-7 which is a dumb and bad game design I think.
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# ? Nov 13, 2016 14:45 |
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greazeball posted:Kongo had finished the tech tree by about 1100 and he never built a single space mission. None of them were ever going to win the game because none of them were using any kind of strategy at all. In my game Kongo was also massively ahead in tech, but actually completed 2/3 stages for the science victory... and then stopped. Like for no reason, it just decided it didn't want to win and did nothing at all for the rest of the game. The AI isn't just bad, it's broken, doesn't work, kaputt...
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# ? Nov 13, 2016 14:57 |
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The Human Crouton posted:This game really is unplayably boring. I kind of like that the idea of production being the bottleneck so you are forced to choose wisely on what you will build, but it is too restrictive to be fun, and with all of the bugs and balance issues I cannot even be sure that this production bottleneck aspect of the game is intentional. I feel like all I do is build industrial districts everywhere followed by a campus and a commercial hub. If I have time later I'll do other stuff but the production issues in the game just mean anything else makes the city totally useless.
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# ? Nov 13, 2016 15:37 |
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# ? May 28, 2024 15:33 |
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After having played a bunch of multiplayer over the past week I've come to the conclusion that this game can be great and fun, but at the moment it is almost broken in how poorly balanced it is, how ineffective and annoying the AI is and for some weird design and mechanic choices (inability to build tall, virtually no penaltie for building cities everywhere, far too few techs requiring prerequsities allowing for rushing the "good ones" and science basically spiralling out of control with universities, chemistry and enlightenment). It's like they didn't test it at all in a serious capacity. Then again why pay money for QA when you can just ship a product that technically works and have paying customers report bugs and imbalances and then patch it over a year or two. Got me thinking how great SMAC was, and it's $6 on GOG. Randarkman fucked around with this message at 16:18 on Nov 13, 2016 |
# ? Nov 13, 2016 16:15 |