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TheRationalRedditor
Jul 17, 2000

WHO ABUSED HIM. WHO ABUSED THE BOY.
They did indeed reduce the fringe knockback by too much, they shouldn't have messed with it. Better jumping jets are fun, but they don't actually help much at high levels because every unnecessary second you're in the air versus hitscan characters is a liability for your own survival.

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The Walrus
Jul 9, 2002

by Fluffdaddy

Elliotw2 posted:

Note that they didn't actually delete the knockback, it now scales from 0% at a full 2m splash to 100% for landing it under their feet, and damage now scales from 25% at 2m splash to 100% for under their feet. It punishes you far less for missing rather than affecting anyone with reasonable accuracy.

I didn't actually realize this because from playing on PTR it doesn't seem to be the case. Maybe it's a logarithmic scale rather than sequential? In any case this still makes it much harder on Pharah because you have a range of 0-100 knockback strength rather than 100-75, so your muscle memory to lead targets is going to need to change depending on a 0-2m distance (which from 100 ft in the air is a negligible distance) rather than getting a relatively consistent knockback on every hit.

The Walrus fucked around with this message at 20:35 on Nov 14, 2016

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

It seems more like they know they should do something to her, but they're just not sure what, and they have to be careful or she'll become way too strong.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

LITERALLY MY FETISH posted:

It seems more like they know they should do something to her, but they're just not sure what, and they have to be careful or she'll become way too strong.

It's almost like they have some ideas which they'd like to playtest to see how they work out.

slydingdoor
Oct 26, 2010

Are you in or are you out?
I'm guessing the logic goes something like this: If you direct hit someone in the legs you get the same knockback as before. If they dodge/you miss it enough to take max splash damage of 80 you get the same knockback as before. Really good Pharahs are far less affected by the adjustment.

As for aim disruption, dodging a rocket requires movement, which disrupts aim–currently even dodging well still causes more disruption by knockback. Rewarding dodging with less disruption is good for counterplay.

On the other hand, as Pharah doing less than 15 damage a shot with a slow firing low magazine projectile weapon, that's like hitscan pellet plinking away kinds of dps. Losing DPS races with wounded Reapers and Tracers while fighting near your optimum range and are getting splash damage is unsatisfying.

No hero should get to be "evasive" without hitting shots or using cooldowns, and slow firing heroes should be have competitive DPS while fighting near their optimal range and getting splash damage/bodyshots. That's why Tracer got her buff back in beta (when Genji was totally overshadowing her), and Widowmaker is getting her buff (only cheaters and savants can use her without getting shamed), and Pharah is getting her adjustments.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Poopy Palpy posted:

It's almost like they have some ideas which they'd like to playtest to see how they work out.

It's almost like I was responding to someone freaking out about pharah changes and saying pretty much that.

The Walrus
Jul 9, 2002

by Fluffdaddy

slydingdoor posted:

I'm guessing the logic goes something like this: If you direct hit someone in the legs you get the same knockback as before. If they dodge/you miss it enough to take max splash damage of 80 you get the same knockback as before. Really good Pharahs are far less affected by the adjustment.

As for aim disruption, dodging a rocket requires movement, which disrupts aim–currently even dodging well still causes more disruption by knockback. Rewarding dodging with less disruption is good for counterplay.

On the other hand, as Pharah doing less than 15 damage a shot with a slow firing low magazine projectile weapon, that's like hitscan pellet plinking away kinds of dps. Losing DPS races with wounded Reapers and Tracers while fighting near your optimum range and are getting splash damage is unsatisfying.

No hero should get to be "evasive" without hitting shots or using cooldowns, and slow firing heroes should be have competitive DPS while fighting near their optimal range and getting splash damage/bodyshots. That's why Tracer got her buff back in beta (when Genji was totally overshadowing her), and Widowmaker is getting her buff (only cheaters and savants can use her without getting shamed), and Pharah is getting her adjustments.

these are okay points that I guess help explain blizzard's thought process, but it doesn't change the fact that the changes exacerbate her worst weakness, which is a crippling weakness.

and i wasn't actually freaking out lol take my "blizzaerd you fools!!!" rhetoric with a grain of salt pls

LazyMaybe
Aug 18, 2013

oouagh

Elliotw2 posted:

Yeah, tuning Pharah's knockback down and damage up is like an objectively good thing,
That's not really what "objectively" means.

The predictable knockback is really important for Pharah, especially vs. McCree-when you hit McCree with the splash, it bounces him, messing up his aim and setting up your next shot. Doing like no knockback at the outer radius is a BIG nerf for Pharah, and also Soldier 76 is stronger. Meanwhile, the buffs are very weak-it's not actually "damage up", it's "minimum damage up ", but increasing minimum splash from 15 to 30 doesn't really change anything. Indirect rockets don't get kills either way, and endless flying basically doesn't matter because flying around all the time is such a liability anyways.

slydingdoor posted:

As for aim disruption, dodging a rocket requires movement, which disrupts aim–currently even dodging well still causes more disruption by knockback. Rewarding dodging with less disruption is good for counterplay.
But a skilled player is used to compensating for their own movements which they are doing, more than knockback caused by another player which is harder to predict.

Rirse
May 7, 2006

by R. Guyovich
Is it me or PTR been down all day?

slydingdoor
Oct 26, 2010

Are you in or are you out?
I don't think it makes sense to say that the Pharah player can and must adjust their aim based on predictable knockback to maximize their damage but the aim disruption is unpredictable to the other player shooting back at the Pharah. If they both saw the rocket and are familiar with the knockback then both of the "good players" don't care either way–they predict the effects and adjust their aim. All that matters at that point in the matchup is how much damage the rocket did.

Yes, an unseen rocket that's accidentally dodged or otherwise doesn't inflict maximum splash damage will disrupt the victim's aim less than live, so a Pharah shooting at an unaware target is nerfed, and also a Pharah shooting at a target to disrupt their aim to protect their ally is nerfed. But she should be protecting her ally and punishing her unaware target by killing them, not with utility. That's how Attack classes are supposed to protect their teammates: with their damage. At best they might have a cooldown that can protect their team without damage. Soldier has biotic field, Sombra has hack, Genji has deflect. Pharah already has conc.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!

Rirse posted:

Is it me or PTR been down all day?

They shut PTR down. The PTR forums are offline too. It looks like all of it will come to the live servers.

We have a tough choice tomorrow, playing with Sombra or grinding the Oni Genji skin from their stupid moba.

Attack on Princess fucked around with this message at 22:35 on Nov 14, 2016

Rirse
May 7, 2006

by R. Guyovich

Donnerberg posted:

They shut PTR down. The PTR forums are offline too. It looks like all of it will come to the live servers.

We have a tough choice tomorrow, playing with Sombra or grinding the Oni Genji skin from their stupid moba.

That would make sense, since I notice it wants to pre-load tomorrow's patch when I boot up Battlenet right now.

The Walrus
Jul 9, 2002

by Fluffdaddy

slydingdoor posted:

I don't think it makes sense to say that the Pharah player can and must adjust their aim based on predictable knockback to maximize their damage but the aim disruption is unpredictable to the other player shooting back at the Pharah. If they both saw the rocket and are familiar with the knockback then both of the "good players" don't care either way–they predict the effects and adjust their aim. All that matters at that point in the matchup is how much damage the rocket did.

Yes, an unseen rocket that's accidentally dodged or otherwise doesn't inflict maximum splash damage will disrupt the victim's aim less than live, so a Pharah shooting at an unaware target is nerfed, and also a Pharah shooting at a target to disrupt their aim to protect their ally is nerfed. But she should be protecting her ally and punishing her unaware target by killing them, not with utility. That's how Attack classes are supposed to protect their teammates: with their damage. At best they might have a cooldown that can protect their team without damage. Soldier has biotic field, Sombra has hack, Genji has deflect. Pharah already has conc.

Right which is why right now a decent Pharah, if she needs to engage a mcree, does do it while he is unawares. It's her only chance. Now even if she does manage to get the drop on him unless it's a direct hit she still gets deleted in no time. I guess we will see when things go live but from my experience so far it's not just not a buff but a big nerf :/

slydingdoor
Oct 26, 2010

Are you in or are you out?
The only Pharah that is nerfed against unaware McCree is the one whose rockets neither direct hit nor inflict maximum splash damage. Under those circumstances the Pharah is still dealing potentially more than twice the damage to the elusive but unaware McCree as on live. I just don't see it as a "big nerf."

Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.
The system wherein if you time out in game you get kicked off battle.net is the most retarded poo poo ever. Don't ever reset your internet in warmup, you'd be better off quitting the entire game, resetting it, and relaunching. Because it demands the stupid phone authenticator if you time out in game, and only in-game. In fact maybe if you quit at that point and re-launch you can bypass it.

The Walrus
Jul 9, 2002

by Fluffdaddy

slydingdoor posted:

The only Pharah that is nerfed against unaware McCree is the one whose rockets neither direct hit nor inflict maximum splash damage. Under those circumstances the Pharah is still dealing potentially more than twice the damage to the elusive but unaware McCree as on live. I just don't see it as a "big nerf."

yeah this is really the kind of thing that will need to shake out in live to really see I guess I'm just opining. I do disagree with your other assertion though that an aware character would be able to modify their aim to account for the knockback. Even in the perfect controlled scenario where it's 1v1 and both the pharah and target are both completely aware of what the other is doing, the target's trajectory can change wildly depending on angle and position of the rocket impact. Now when the target is in the air, they need to be able to predict that exact trajectory as well as their current position on that trajectory in order to correct their aim and shoot accurately. Pharah only needs to predict where that character is going to land and when.


Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Pharah isn't going to really ever do well against McCree, and honestly the best way to play her in any version of the game against him is to switch. Even with 100% knockback, the McCrees I play against will still headshot you before you can take them down or get out of range. Pharah's probably never really going to be terribly viable in the upper levels on the PC just because people are too good at aiming McCree and Soldier at her, unless you can convince the enemy team to not roll out any hitscan characters.

TheKingofSprings
Oct 9, 2012

Elliotw2 posted:

Pharah isn't going to really ever do well against McCree, and honestly the best way to play her in any version of the game against him is to switch. Even with 100% knockback, the McCrees I play against will still headshot you before you can take them down or get out of range. Pharah's probably never really going to be terribly viable in the upper levels on the PC just because people are too good at aiming McCree and Soldier at her, unless you can convince the enemy team to not roll out any hitscan characters.

Introduce a new tank hero that is literally a bullet magnet

Away all Goats
Jul 5, 2005

Goose's rebellion

Pharah looks weaker against heroes that already counter her and a lot stronger against heroes that don't. Those flight changes means she basically never has to touch ground.

SlimGoodbody
Oct 20, 2003

TheKingofSprings posted:

Introduce a new tank hero that is literally a bullet magnet

If Doomfist had a power that let him open his giant metal gauntlet at the enemy and just suck projectiles into it, that would own. It would own even more if he could use that to charge a meter that let him grab a character and rocket suplex them for 200 damage and a knockdown.

TheKingofSprings
Oct 9, 2012

SlimGoodbody posted:

If Doomfist had a power that let him open his giant metal gauntlet at the enemy and just suck projectiles into it, that would own. It would own even more if he could use that to charge a meter that let him grab a character and rocket suplex them for 200 damage and a knockdown.

Not projectiles

Hitscan

Thor-Stryker
Nov 11, 2005
Replace Pharah knockback with screen-shake, makes it less a nerf against Soldier76 when compared to Mcree.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Make it so Pharah can still move while ulting

Dyz
Dec 10, 2010

LITERALLY MY FETISH posted:

What on earth for?


I like it because if I'm getting hit by d.va from across the map vs shot by mccree I can tell which direction each of them is shooting me from.

So I can keep track of my teammates without having them on screen, see what is behind me easier, see what my teammates see, etc. Are you reallu asking how a minimap would be useful in a FPS?

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
A minimap wouldn't really work in this game, it's not Battlefield or Halo.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

SlimGoodbody posted:

If Doomfist had a power that let him open his giant metal gauntlet at the enemy and just suck projectiles into it, that would own. It would own even more if he could use that to charge a meter that let him grab a character and rocket suplex them for 200 damage and a knockdown.

No need for damage or a knockdown since I'll be exclusively suplexing people off ledges or down the Ilios well.

pakman
Jun 27, 2011

SlimGoodbody posted:

If Doomfist had a power that let him open his giant metal gauntlet at the enemy and just suck projectiles into it, that would own. It would own even more if he could use that to charge a meter that let him grab a character and rocket suplex them for 200 damage and a knockdown.

Go play Titanfall.

Fusion Restaurant
May 20, 2015

Thor-Stryker posted:

Replace Pharah knockback with screen-shake, makes it less a nerf against Soldier76 when compared to Mcree.

Replace pharah knockback with alt tabbing the enemy.

SlimGoodbody
Oct 20, 2003

Fojar38 posted:

Make it so Pharah can still move while ulting

Fojar38 posted:

Make it so Pharah can still move while ulting

Fojar38 posted:

Make it so Pharah can still move while ulting

Fojar38 posted:

Make it so Pharah can still move while ulting

yes

pakman posted:

Go play Titanfall.

I've been curious about Titanfall, is it worth it?

chumbler
Mar 28, 2010

SlimGoodbody posted:

yes


I've been curious about Titanfall, is it worth it?

It's fun and the campaign is great, but EA is dumb as dirt so it may not survive too long unfortunately, and it has some balance issues that kinda reduce variety in multiplayer. I think I heard it's on sale at walmart or something so maybe strike while the iron is hot.

The campaign honestly is fun, and has one of the coolest gimmick levels I've played and also titan buddy is cool.

Koirhor
Jan 14, 2008

by Fluffdaddy

LITERALLY MY FETISH posted:

It seems more like they know they should do something to her, but they're just not sure what, and they have to be careful or she'll become way too strong.

They should just buy the Tribes franchise and make us a real game.

Night Blade
Feb 25, 2013

SlimGoodbody posted:

I've been curious about Titanfall, is it worth it?

It's very good. Balance variety only extend to titans, and that's likely to be fixed soon. Even then, there are a number of viable titans and pilot loadouts in the game. Pilot loadouts especially. Its nothing like this game's "lol 45% of the cast is worthless whoops!"

Its maintaining a steady enough playerbase, but if you live outside of the "main" regions, you might have ping troubles.

FAUXTON
Jun 2, 2005

spero che tu stia bene

chumbler posted:

It's fun and the campaign is great, but EA is dumb as dirt so it may not survive too long unfortunately, and it has some balance issues that kinda reduce variety in multiplayer. I think I heard it's on sale at walmart or something so maybe strike while the iron is hot.

The campaign honestly is fun, and has one of the coolest gimmick levels I've played and also titan buddy is cool.

Titan buddy is basically the iron giant (slightly dopey robot takes euphemisms literally, is extra helpful to a fault, etc) and the gimmick level is legit cool even if a touch longer than the gimmick's novelty (though I love stuff like Portal so puzzle levels tend to go quick) but the fighting is where it stays fun as hell/a proper challenge, especially if you get yourself into fights against both, ah, factions.

FAUXTON fucked around with this message at 06:07 on Nov 15, 2016

qkkl
Jul 1, 2013

by FactsAreUseless
Really don't like how bliz keep insisting that there is only one way to play certain heroes. Pharah only being viable while airborne, Widow only being useful if she hits headshots, Symmetra only good one first point defense. They should have re-worked Pharah to be more viable when not in the air, similar to TF2's soldier, maybe by replacing the knockback ability with something else.

yo mamma a Horus
Apr 7, 2008

Nap Ghost
Let pharah burn fuel to rocket toward the ground also.

verbal enema
May 23, 2009

onlymarfans.com

yo mamma a Horus posted:

Let pharah burn fuel to rocket toward the ground also.

hell yeah

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!
Do we have any updates on what the changes to Symmetra will be? Looked on a few pages back in this thread, and a quick google, but didn't see anything concrete.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

qkkl posted:

Really don't like how bliz keep insisting that there is only one way to play certain heroes. Pharah only being viable while airborne, Widow only being useful if she hits headshots, Symmetra only good one first point defense. They should have re-worked Pharah to be more viable when not in the air, similar to TF2's soldier, maybe by replacing the knockback ability with something else.

Pharah is plenty fine on the ground though? You can play her as a rocket sniper by using her jets to get on high platforms and rain rockets on them while being able to have cover.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!

Industrial Meat Package posted:

Do we have any updates on what the changes to Symmetra will be? Looked on a few pages back in this thread, and a quick google, but didn't see anything concrete.

Kaplan said to not expect anything about Symmetra before December at the earliest.

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TheRationalRedditor
Jul 17, 2000

WHO ABUSED HIM. WHO ABUSED THE BOY.

yo mamma a Horus posted:

Let pharah burn fuel to rocket toward the ground also.
I've also had the idea that shift could be a fast downward thrust when it's on CD, that would be a good defensive buff without breaking anything at all.

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