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Zeikier
Jan 26, 2010

"This woman...she's killed before, and not just once..."


The FF8 BradyGames guide is so good about its bestiary it's flabbergasting they're the same company that did the FF9 guide. I barely remember the FF7 guide besides spoiling every single major plot point and listing Aps' attacks as "Sewer, Tsunami Tail." Listing attacks was so needless and incomplete, it was clear when they realize ideas were half-assed but they desperately tried rolling with them.

Versus Books also did an FF7 guide, and while I never owned a physical copy it had some good stuff, like materia combinations and things like stacking Counter materia. Versus Books was a goddamn treasure and it's a shame the strategy guide era has ended. :allears:

e: assault of the sniped pages

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DeafNote
Jun 4, 2014

Only Happy When It Rains
I was lucky enough to start playing Final Fantasy games at the dawn of my own internet awakening

Dastardly
Jun 14, 2011

Fresh outta hecks.
Repeating that the sequence leading up to Memoria owns, especially with how the music syncs up. I also absolutely adore Memoria's aesthetic and music.
Something that's not featured in the update is when the camera pans up to this you can see the tower/city/thing constantly building upon itself.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Mega64 posted:

Quite a woman, you fell in love with!





Let it be known that Captain Adelbert "Rusty" Steiner has gotten a dig in on the princess. If that's not character development for the old stick-in-the-mud, I don't know what is.



It's also easy to miss in screenshot form, but Steiner retreats from Garnet after she asks what he meant by his comment.

Spielmeister
Mar 31, 2014

Zeikier posted:

The FF8 BradyGames guide is so good about its bestiary it's flabbergasting they're the same company that did the FF9 guide.

I'm pretty sure that was more Square's fault than BradyGames' since the whole guide was designed to advertise PlayOnline. Another victim here, for what it's worth. :v:

Ubiquitous_
Nov 20, 2013

by Reene
Memoria's theme music is really, really good. Extended versions of it on Youtube make for great background/reading/mellow-out tunes.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.


:siren: :siren:



Today we will traverse Memoria, the final dungeon of Final Fantasy IX. As far as final dungeons go, it stands out a good bit and is pretty cool.



First big thing other than the exit is this. Since there are no moogles in Memoria, we save with these weird orbs. They also let us use tents and switch out party members.

I forget to show it, but Freya's second best weapon is hidden here. It's Kain's Lance, which teaches Cherry Blossom, Dragon's Crest, and White Draw, with a 15% chance of inflicting Confuse. The name is a reference to FF4's Kain Highwind, perhaps the most famous dragoon in the series.

I stick with Zidane/Dagger/Freya/Amarant to top off some abilities, especially since inflicting petrification through Soul Blade is very useful. The enemies here can be a pain.



For instance, here's the Chimera. It's as annoying as it is in other games in this series, throwing out Firaga and Lightning, but also laying on the nasty status effects like Freeze, Venom, and Virus.



Occasionally there are these areas where you can interact but nothing happens. If you press whatever button the "challenge someone to a card battle" button is...





...you get challenged to a card battle! These guys have some great cards, and of course I'm not bothering with this poo poo because gently caress Tetra Master.



Thanks to Hobgoblin2099 for making nice avatars for these guys that I ended up not using since these guys are pretty brief anyway. Feel free to show them off, though!



This is Ash.



It can use Snowstorm for decent ice damage, but usually opts to cast Reflect on itself to throw nasty attacks on you like Stop, Doom, and Death.



Next room has us climbing slowly up this area. Memoria is incredibly linear and very long.



Next up is Iron Man, which is likely a missed reference to the Iron Giant, another FF enemy that pops up from time to time. In its first appearance in FF2, it's supposed to be a "super" enemy like Warmech was in FF1. Not so much here, thankfully.



It sticks mostly to physical attacks (including Cleave, which hits everyone) and Helm Divide, which lowers a character to 1HP, though it can also buff itself with Protect, Might, and Vanish.



The Tower is Zidane's second-strongest weapon, it teaches Lucky Seven and Thievery and inflicts Mini. Mini is really nice for regular encounters, but Sleep hits a few of the bosses ahead.



Speaking of which! The bosses here will trigger without warning once you hit a certain spot.





Like right here!







This is Malaris. You may recognize her as a more buffed and powerful form of the Fire Guardian. You may also kinda-sorta recognize the name from the later translations of FF1 (though the original has her as Kary). You probably know what three of the upcoming bosses will be.



Based on the swords and being a fire guardian, you can expect her to use a lot of physical attacks like Sword Quiver and Flame Slash, as well as fire attacks like Firaga and Mustard Bomb. She can also buff with Reflect.

Her steals are Genji Armor, Ultima Sword, Masamune. Nothing new here (and really nothing new for any of these).



The trick is Malaris is vulnerable to Sleep. Yep. Zidane, of course, can inflict it guaranteed.

This is why the Ultima Weapon is so drat overpowered.

https://www.youtube.com/watch?v=kHFIiRJeUDE



Anyway, let's check out the final summon, Ark.





Ark is the airship boss we fought in Oeilvert, of course.



Except here it turns into a mech.







And fires powerful lasers.







And decides that isn't enough and fires one more powerful laser.



REALLY powerful.



...Not quite that powerful, at least yet. Like the other summons, Ark does more damage with gems, in this case Lapis Lazuli. Still, Ark is the most powerful eidolon in the game, and it deals Shadow damage which can be boosted with equipment. With more gems it's very powerful, the only drawback being how freaking long the drat thing is. Of course, with Auto-Regen it's also trivial to heal yourself while the lengthy animation plays out since Regen keeps ticking during the cutscene. I'm too impatient for that though.





Unlike the future bosses, Malaris has a death move.





Raining Swords, which deals heavy damage.



And of course her death animation triggers Amarant's Trance. It wouldn't be Trance otherwise.





The next screen brings us to...Alexandria?



What is Alexandria Castle doing here?









Of course you can't see anything. You weren't with us at the time, so it's not in your memory.

Memoria appears to be based on the memories of the party. Zidane and company witnessed the destruction of Alexandria, so that memory appears here, in Memoria.

Of course, all's not as it appears...



Along the way, Garland gives some exposition at the end of each cutscene. I've spoiled most of this already, but this is where FF9 spells out its backstory best it can.



The ultimate flute, not that it says much. It does teach Holy, Esuna, and Curaga, all very useful if you somehow missed them earlier.



On the other side is a hidden save point.



Nothing special here, but there's a crazy amount of detail in even the smallest room, so drat straight I'll show them all off.





I also want to show off that they even designed different battle arenas for a large number of these areas. Very impressive work for areas we spend only a small amount of time in.





Another Card Phantom.



At some point I switch out everyone after they learn everything to grind levels for the other characters. Remember I'm doing a lot of back-and-forth behind the scenes because I'm doing that drat Nero Brothers quest.





You shouldn't go anywhere. There's a storm.







...I guess it was my imagination.





(Why was Zidane able to see it?)



Yeah, what's up?
...You didn't imagine anything.
Wait, you saw it, too...!? That means that little girl was you. But...why was I able to see something from your memory?
I don't know...



Garland, can you hear me!?

We'll get to this in a bit.



And of course we know Garland feared the Eidolons' great power and worked to wipe out the summoners.



That eye... It's the same eye I saw on the night of the storm at sea.





What!? I don't remember ever being in a storm at sea.



What do you mean? Can other people's memories become a part of my own?





A memory is something that can be shared. Dagger experienced fleeing Madain Sari by boat with her mother, and later shared that memory with Zidane and Eiko. Zidane also has part of that memory.

Of course, that doesn't really explain what we'll see up ahead. Memoria is a weird place, but it'll make more sense soon enough.





The backstory of the initial summoning of Alexander 500 years ago, and the shattering of the jewel that brought it forth. Kuja used Brahne to obtain the pieces from Alexandria, Burmecia, and Lindblum, but the party found the remaining jewel in Madain Sari and recovered the rest once Brahne was defeated at the Iifa Tree. Kuja arranged this and used Bahamut to lure out Alexander, his ultimate goal. Of course, then Garland showed up and killed off Alexander, so so much for that!



Also Amarant's ultimate weapon is hidden here. The only claws not to teach Counter, instead they teach Spare-Change, Demi Shock, and Revive, with a 30% chance of inflicting Darkness.





Walking towards the eye triggers another boss battle.





Next up is the evolved Wind Guardian, Tiamat.



Tiamat has some nasty tricks up its sleeve. Absorb Strength/Magic reduces a character's stat by 50% while buffing that stat for Tiamat that same amount.



Luckily it hits dud characters like Zidane for Magic or Quina for Strength.

Since it's the Wind Guardian, it can use Twister and cast Float on your party to increase the damage. It can also steal MP and do a fire attack that can inflict Heat. Finally, it can remove a character entirely with Snort.



Tiamat's vulnerable to Sleep so none of that poo poo matters. After robbing it a bit (Blood Sword, Feather Boots, Grand Helm), I just spam Holy/No Mercy/Thievery until Tiamat drops in short order.





Next several screens are of a ruined town.



Only thing of note is another Card Phantom.



Eventually we find stairs that lead to...



Two moons colliding...? No. They look more like planets. Why does this look so familiar...?



Five thousand years ago, Terra, already an old planet, sought to assimilate Gaia. Terra needed to merge with a younger planet to survive. However, there was already life on Gaia.





It's like we're going backwards time-wise. From the destruction of Alexandria a month or two ago to the destruction of Madain Sari ten years ago to the assimilation of Gaia over five thousand years ago...



Terra was too old to assimilate everything.



And here we learn about the cost the assimilation had on Terra, destroying many of its civilizations and spreading others across Terra. It also mentions the Iifa Tree, which as a reminder holds back the souls of Gaia from entering the planet's Lifestream core, instead allowing Terran souls in to taint the planet's core. Thus all the weird red/blue poo poo.



Also this battle background is awesome as hell.

This was the last checkpoint I needed for the Nero Brothers quest, so after this cutscene is when I finished it. There's still enough checkpoints coming up to trigger it later if you skipped a couple, though.



Next is a waterfall. Final Fantasy games sure love waterfalls.







Swimming after fish. Zidane, you help catch fish, too.





That's because you think we're inside an ocean. I can breathe fine.









...OK, I've got nothing for this one.



Hidden behind the right rock formation is this guy. They're hard to spot, you don't even get a field icon for this one.



We're not leaving now!



:siren: :siren:



This is Hades. He's another secret boss, and he even gets a different theme from the usual boss music!



He also has unique dialogue if you defeat Ozma before him. As you may guess, he's not nearly as tough as Ozma.





Though don't get me wrong, he's still not a pushover.



He has a variety of attacks, such as Cleave, Freeze, Mustard Bomb, and Judgment Sword (reduces a character's HP to 1). He also has a Reflect buff.



His big thing is this.



After he powers his sword, he does a countdown from 3. Once it hits 0, one of two things happens.





First is Curse, which as we learned from Ozma is a very nasty attack that can inflict a variety of bad status ailments, including Mini and others that can be blocked. At least the damage isn't bad. He'll use this every other attack. For the rest of the time, he uses Doomsday, which does heavy Shadow damage to everyone (and unlike Ozma, we can't remove Hades's Darkness absorption).

He does have some great steals, the Reflect Ring, Running Shoes, Battle Boots, and Robe of Lords. After those, it's mainly exploiting his Holy weakness and using my power attacks as normal. Bosses don't have a ton of HP, which is bad when most of your attacks brush up against the damage cap.



And eventually Hades goes down.











Our reward is the game's final synthesis shop. We can get Robe of Lords here fairly easily, though the Protect Rings require Dark Matter and Rebirth Rings, both limited in quantity. This is the only other way to get a Pumice, forged by crafting two Pumice Pieces together. We can also now make Lapiz Lazulis (Ore + Dead Peppers) to buff Ark, and can now easily obtain 99 Phoenix Pinions (Phoenix Down + Gysahl Greens) and Ethers (Echo Screen + Vaccine), though I've been maxed on the latter for awhile now. Also, we can use Cinna's Hammer on the Pumice to make a Pumice Piece, if we really wanted four of them (which honestly isn't that bad a deal if it didn't mean wasting two unique items).

There's two new items available. The Tin Armor is the best armor in the game and exclusive to Steiner, giving really nice buffs to physical and magical defenses and, unique to this armor, both types of evasion. The catch is that it requires the Hammer and Ore, which means missing out on a minor cutscene in the ending. I'll live without it.

The other is Beatrix's signature weapon, Save the Queen. The materials are no longer available but not that hard to have if you've been hoarding like you're supposed to. It can't really be used for anything except to trigger another minor cutscene in the ending. It's not even that strong so it's not worth throwing (if it even can be thrown).



Another regular enemy, Stilva. Mainly does fire-elemental attacks.

Let's move on.



How do you know?
...I don't know.



I wasn't even born at the time. It doesn't make any sense... And I was born on Terra, not Gaia, so how can it be in my memory...?
...It's in my memory, too. Gaia used to be covered with water.
I'm getting a similar feeling as well.



(I don't understand...)

Gaia was pretty much annihilated when Terra merged with it, so it's likely no one knows of Gaia's history before then. So if we are going backwards through time as it's been inferred so far, then nobody on Gaia should have any memory of this.

We could be looking at things the wrong way, here. Actually we are because I already know what's going on. You see...





Oops, sorry, boss battle time.





Kraken is every bit the useless dweeb he is in the other games.



He has two tentacles to assist, but they only have 10k HP and go down like flies. Otherwise, he can use Freeze, Waterga (including on himself, which obviously heals him), and Ink (inflicts Darkness with some damage). Honestly nothing too scary. At least the guy's smart enough not to be weak to Sleep.

Steals of the day are Genji Helmet, Wizard Rod, and Glutton's Robe. Otherwise, business as usual. Seriously, at this point of the game bosses aren't worth more than a paragraph of what they do since they all die the same way.





Next up is this room. I like this effect, at least.



Another hidden save point.



And another dumb card idiot.



Could it be a moon...?



That's Gaia...?



What's above that ladder?



Yeah, there's no way anybody can remember the birth of the planet. I think our original theory of this being the party's memories may be a bit flawed.



The origin story of Garland. He's an eternal android tasked with reviving the glory of Terra, and honestly he's been doing pretty well for such a patient dude.



Next room has Vivi's ultimate weapon, the Mace of Zeus. 15% of inflicting Mini...



...and it teaches the final ability of the game, Doomsday. Yes that same Doomsday that Ozma and Hades can use. It deals large Shadow damage to everyone, friend or foe. If you can set yourself up to absorb Shadow (which three Pumice Pieces and Ninja Gear on Zidane can do quite easily), this will both hurt the enemies quite a bit (the final three bosses don't resist or absorb Shadow) while healing your party a large amount, giving your healer more flexibility. Factor in Shadow-buffing equipment, and suddenly Vivi's back to being very valuable after being by the wayside a bit because of his Flares "only" doing 5k compared to the intense attacks of Zidane, Eiko (buffed Holy can break 9k easily now), Steiner (Shock's an instant-if-pricey 9999), and Amarant (No Mercy does around 6k-7k). If I didn't slack off with Freya she could be making GBS threads out damage too with Dragon's Crest. Quina can with Limit Glove but who needs that much set-up at this point?





And another Card Phantom, the best Card Phantom.



Up here...





...is a fake room!





And our last boss battle of the day! Take a wild guess who it is!





Lich has a variety of nasty Earth and Death attacks. On the Earth side, there's Earthquake and Earth Shake. On the Death Side, there's LV5 Death, regular Death, Doom (countdown Death), Stop (fake Death), and Venom Powder (Death that can be cured with an Antidote).

Steals are Genji Gloves, Siren's Flute, and Black Robe.



Lich is weak to Holy and Eiko's Trance triggers here.



Eiko's Trance lets her dualcast. Yep.





There's nothing...





Space...?



Do not fear. Step forward, and you will be closer to the truth. Go, Zidane...







Now Zidane's model rotates around randomly as we try to move forward.



Well I go back first to save here.

If I were crazy enough to be going for the Excalibur II, this is where I'd get it. It'd be a great chunk stronger than Steiner's current best sword, the Ragnarok, plus be Holy elemental. It also teaches Minus Strike, Climhazzard, and Stock Break.

It does require making it here in under twelve hours though, which is...no small feat, especially with cutscenes and all.



Final enemy for this part is the Behemoth. Mostly physical attacks.





And, like other games, a very nasty Meteor counter-attack. Always fun.



Follow your memory, your original memory, and march forth...



.........



.........





Every life born into this world, whether natural or artificial, requires a parent. And that parent also requires a parent. Life is connected, one to another... If you trace the root of all life, there exists one source.



All life constitutes an intelligence that holds memory beyond experience. Memory is not isolated within individuals. It is an accumulation of generations of memories that continue to evolve. You can say that memory and evolution go hand in hand. But most life-forms do not understand the true nature of memories...which explains why most memories never cross paths.







Memoria is the memories of the planet itself. The further back we go, the further back in time we delve through Gaia's memories. In the end, all these memories lead past even the birth of the planet itself. We're going much farther than that. We're about to meet the very thing that created the universe itself, the crystal. Kind of fitting for a game like this, huh?



FADE TO SILENCE







Garland, wait!





Farewell, Garland.

-----

:siren: :siren:







This is the Crystal World, the final section of Final Fantasy IX. This is also weirdly enough the first time we can hear the Prelude...sorta, which is interesting for such a throwback-heavy game.



The only enemies here are crystal versions of the four elemental fiends. I'm pretty sure these are also the only palette swaps in the game. Otherwise, they're weaker but still potent versions of the bosses we just fought not too long ago, though with worse steals/drops but vulnerable to all status effects (including petrification).



They also only give AP, so no reason not to re-petrify them!





Otherwise, this area is very short.



This is the last screen before we begin the final sequence.



I take advantage of the enemies here to master Doomsday. It's completely unnecessary since I'm not unequipping the Mace of Zeus, but at least I want to say I mastered every ability in the game, no matter how poor an idea that was.





Next time, the final battles.

Mega64 fucked around with this message at 21:41 on Nov 18, 2016

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
If all goes to plan, final three updates should hit on Friday, Saturday, and Sunday. Next update are the final battles, then I'll split the ending in two since it's a bit long and there's a really good break point for it.

And then I'll finally be done!

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

We've already seen the sprite they've used for Lich with the Earth Guardian from before, but I'm including it here for good measure, just to make the four-man party a reality.

ManSedan
May 7, 2006
Seats 4
I've only ever played this game once, back when it came out, and I never got this far.

This is all cool as hell.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I have a tradition of fighting the Chaoses with the same party members that fought their Guardian versions. So I always use Amarant and Freya against Marilith, Vivi and Steiner against Tiamat, and so on.

IX was also the third FF I played after X and X-2, so I couldn't appreciate a number of the musical references until I went back and did the others. The Prelude being the final dungeon theme is pretty cool.

Also, here is the dumb joke that didn't make the cut.

I am the ghost of a card master long departed. Are you challenging me to a card game?
>[Yes]: Good... Let's play!
>[No]: You'll run, eh? That's okay.

I am the ghost of the most infamous card master. Are you challenging me?
>[Yes]: You won't beat me easily.
>[No]: ...Discretion is the better part of valor.

I am the ghost of a warrior card master. You may challenge me if you wish.
>[Yes]: I shall take you on! Let us begin!
>[No]: I shall take you on anytime.

I am the ghost of Card Master Empress... Are you challenging me to a game?
>[Yes]: Very well. Let us play a game.
>[No]: Come challenge me again.

I AM THE GHOST OF THE CARD MASTER WHO CONTROLS THE DARK... ARE YOU CHALLENGING ME?
>[Yes]: THIS IS YOUR END...
>[No]: YOU'VE MADE A WISE DECISION.

Arbite
Nov 4, 2009





Hard to believe this thing's almost over. I hope you enjoy some nice, relaxing Blackjack when all's said and done.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
As a minor note, if you have Steiner use Doomsday Sword (remember Sword Magic?), it hits all opponents, but not your own party. Incidentally, it's also the only Sword Magic to hit more than one target.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Since we've reached the final room, I can mention now that Dissidia used the location in the last image as well as the Theater Ship and Alexandria as battle locations.

Squarely Circle
Jul 28, 2010

things worsen and worsen
I appreciate your dumb joke, Hobgoblin2099 :golfclap:

Memoria is so weird and pretty, every screen is my favorite screen. Some of them have really interesting names if you check your location in the menu. The Hades fight is a lot of fun. Ark's summon animation is just silly.

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
A fun detail, at one time, Hades was to be the final boss. However, they changed their minds and so he is only a bonus boss.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
Ark rules.


The pseudo-prelude theme rules.


FFIX rules.



There's a light at the end of the tunnel, M64. You're almost there!

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Hades basically wetting himself when he realizes you've already kicked the poo poo out of the game's optional superboss but refusing to back down out of pride is one of my favorite moments from this game. I didn't care for this game as much as some of the other entries in the franchise, but that moment when the game actually acknowledges how powerful you've become and Hades suddenly realizes how utterly screwed he is will always put a smile on my face. :allears:

Southhouse-
Oct 15, 2012
That Ark summoning animation is cool but boy is that damage underwhelming when skills like Dragon's Crest exist. At least Eden let you break the damage limit in VIII.

About the Excalibur II, when you pick it up it also comes with a message:

"To Brother Gil

Bro, I found the sword, like you told me.
But there were two.
One of' em had a lame name, Something II.
It was a dingy, old thing with flashy decorations, something you'd probably like.
So I went with Excalipur.
I'll be back after I find the Tin Armor.

Enkido"


So yeah, the implication is that Gilgamesh comes and takes the sword if you take too long I guess.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
The crystal world origin of the universe looks pretty amazing. Like a giant blob of molten glass.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Memoria's design is really amazing. Best final dungeon in Final Fantasy.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Squarely Circle posted:

I appreciate your dumb joke, Hobgoblin2099 :golfclap:

I'm glad someone was amused by it. :shobon:

morallyobjected
Nov 3, 2012

Southhouse- posted:

That Ark summoning animation is cool but boy is that damage underwhelming when skills like Dragon's Crest exist. At least Eden let you break the damage limit in VIII.

About the Excalibur II, when you pick it up it also comes with a message:

"To Brother Gil

Bro, I found the sword, like you told me.
But there were two.
One of' em had a lame name, Something II.
It was a dingy, old thing with flashy decorations, something you'd probably like.
So I went with Excalipur.
I'll be back after I find the Tin Armor.

Enkido"


So yeah, the implication is that Gilgamesh comes and takes the sword if you take too long I guess.

breaking the damage limit in this game would completely trivialise pretty much every single optional boss, since you could come close to one-shotting them with one Ark summon without it. that's less the case in VIII where bosses can go into the 100000's or even 1000000's

Tuxedo Ted
Apr 24, 2007

Yeah. I'm pretty sure I said it before, but I really like how the damage was scaled down a little in FF9. After the previous two games with multi-hit summons and limit breaks the flashiness of multiple 9999's kinda lost it's impact.

Fister Roboto
Feb 21, 2008


forward and back and forward and back and forward back and one foot forward~

Ark is actually a reference to a very early Square game called Cruise Chaser Blassty.



It was the first game that Nobuo Uematsu did music for.

And of course, Cruise Chaser reappears in FF14 for the final tier of the Alexander raid. For part of the fight you have to destroy a set of lapis lazulis before he uses Eternal Darkness.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Why was there an Eidolon inside of a Terran building anyway?

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted

Hobgoblin2099 posted:

Why was there an Eidolon inside of a Terran building anyway?

Because Ark is a Terran Eidolon. Well, that would be the most logical guess for why.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Maybe one of the gaians decided to use the ruined temple that popped out of nowhere as a convenient storage for powerful eidolons.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!
So how Memoria works remains unclear. I get that people are able to view memories from a "shared ancestor", that's fine. And we can assume Quina couldn't see the Alexandria memory because it wasn't from a shared ancestor (too recent) and Quina wasn't there. But then why can Zidane see Garnet's memory from when Madain Sari was destroyed? I'd say it was because he WAS there and just forgot, but I don't know if the timeline works out on that.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Schwartzcough posted:

So how Memoria works remains unclear. I get that people are able to view memories from a "shared ancestor", that's fine. And we can assume Quina couldn't see the Alexandria memory because it wasn't from a shared ancestor (too recent) and Quina wasn't there. But then why can Zidane see Garnet's memory from when Madain Sari was destroyed? I'd say it was because he WAS there and just forgot, but I don't know if the timeline works out on that.

Through Garland, who would have been there piloting the Invincible? :shrug:

bluerocker
May 30, 2013

Never trust anything with beady eyes and a knife. Especially if it offers hugs.

Schwartzcough posted:

So how Memoria works remains unclear. I get that people are able to view memories from a "shared ancestor", that's fine. And we can assume Quina couldn't see the Alexandria memory because it wasn't from a shared ancestor (too recent) and Quina wasn't there. But then why can Zidane see Garnet's memory from when Madain Sari was destroyed? I'd say it was because he WAS there and just forgot, but I don't know if the timeline works out on that.

Kuja said earlier that he threw Zidane onto Gaia to try and get rid of him. Maybe Zidane happened to see the destruction of Madain Sari from the Invincible before he was tossed off it?
That or I'm willing to just say "Garland did it", given the nature of Memoria being buggy and very entrenched in magic.

Southhouse-
Oct 15, 2012

I really appreciate how Quina can swim (and drown) in midair through the power of imagination. I wonder if it's just another effect of Memoria or if Qus actually have special imagination powers. Quan believed he could live on imaginary food so maybe it's a possibility?

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Would've worked better with Joey and Bakura instead of Pegasus and Marik IMO, but my opinion isn't worth much since I'm too unskilled lazy busy to make kickass portraits, so take that with a grain of salt. Pretty neat idea either way.

I always like Hades' "HOLY poo poo I just threatened the dudes that killed loving Ozma, they're going to rearrange my rear end for that" reaction.

DeafNote
Jun 4, 2014

Only Happy When It Rains
Had to bite my own tongue when everyone was saying that they wasted the four fiends on a cameo scene when they got cooler forms and battles in the final dungeon (as I am sure amost everyone else was joking about)

You made it seem so easy too, but they kicked my rear end all week when I first played the game

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
I should catch up a little.

quote:

Gonna preface from now on to prevent possible confusion: I'm quoting from the Excalibur 2 Perfect Game Guide! This is how not to only beat the game at low level, but to also make a speedrun of it, and how to also not miss any missable items! It's elaborate as hell and maybe slightly insane!
Though I did want to wait a little with the final fights of Disc 3. Why?

code:
     .=======================.                                      _____
  .--| BATTLE: SILVER DRAGON |-------------------------------------(13 AP)--.
  |  '======================='                                      ¯¯¯¯¯   |
  |                                                                         |
  | • Simply have Steiner use Charge! and regular physical attacks from the |
  |   others to wipe the floor with this boss in just a few seconds.        |
  |                                                                         |
  '-------------------------------------------------------------------------'
  |   S   | Charge!       * * * |                     |                     |
  '-------------------------------------------------------------------------'


     .=================.                                             ____
  .--| BATTLE: GARLAND |--------------------------------------------(0 AP)--.
  |  '================='                                             ¯¯¯¯   |
  |                                                                         |
  | • Just use Charge!, and physical attacks from Freya and Amarant to end  |
  |   this battle in 2 rounds. Keep Zidane on standby until Garland acts.   |
  | • Have Zidane distribute Phoenix Downs to anyone who gets knocked out.  |
  |   If Zidane himself gets knocked out, have Amarant revive him instead.  |
  | • Try to have someone throw Steiner an Elixir before the next battle.   |
  |                                                                         |
  '-------------------------------------------------------------------------'

     .==============.                                                ____
  .--| BATTLE: KUJA |-----------------------------------------------(0 AP)--.
  |  '=============='                                                ¯¯¯¯   |
  |                                                                         |
  | • A very anti-climactic battle; use the same strategy as for Garland.   |
  |                                                                         |
  '-------------------------------------------------------------------------'
That's why.

So, about that Tantalus gang sidequest...will he do it? I mean, it does take ages!
code:
  | * It is visible whether you completed the side-quest because you get    |
  |   the item from a chest which appears in the hideout once the side-quest|
  |   is finished.                                                          |
  | * Interestingly, this side-quest loops over once you complete it, and   |
  |   there are actually enough progression points in the game to do it a   |
  |   second time. However, due to the time constraints, you will only go   |
  |   back the minimum number of times so that the progression points after |
  |   the Excalibur II will be exactly enough to finish the side-quest once.|
Of loving course he will do it.

But that's for next time. The Perfect Game Guide now rushes through Memoria, since everything that can be done on Disc 4 can be done after getting the coveted Excalibur II, except for the Tantalus sidequest which has to happen along the way. So no level 1 superbosses here, I'm afraid. I'll wait as usual until OFS has tackled Memoria to contrast the guide's strategy, and then...


...there is a bunch more fuckery!

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Schwartzcough posted:

So how Memoria works remains unclear. I get that people are able to view memories from a "shared ancestor", that's fine. And we can assume Quina couldn't see the Alexandria memory because it wasn't from a shared ancestor (too recent) and Quina wasn't there. But then why can Zidane see Garnet's memory from when Madain Sari was destroyed? I'd say it was because he WAS there and just forgot, but I don't know if the timeline works out on that.

In all honesty, this part of the game is actually pretty weak. It works well up to Quina swimming in the ocean, then it just kinda falls apart when they try to go 'yeah you guys have memories of everything that happened in the world, you just don't know it'.

They do a better job of 'you pass on your stories and memories through bonds with other people' in the rest of the game.

Oxygen Deficiency
May 19, 2008



ApplesandOranges posted:

As a minor note, if you have Steiner use Doomsday Sword (remember Sword Magic?), it hits all opponents, but not your own party. Incidentally, it's also the only Sword Magic to hit more than one target.

Doomsday Sword owns. It sucks that you get it so late in the game. I used the poo poo out of it as soon as I got that rod.


What was everyones final party? For me, I went with the true final four: Zidane, Vivi, Steiner and Garnet. Only recently during a new game did I focus on using different members, I think I ended up using Freya, Amarant and Eiko for that run and enjoyed it a lot.

DeafNote
Jun 4, 2014

Only Happy When It Rains
I wish I still had my save file to check

I think it was Zidane, Freya, Eiko and Steiner

morallyobjected
Nov 3, 2012

Schwartzcough posted:

So how Memoria works remains unclear. I get that people are able to view memories from a "shared ancestor", that's fine. And we can assume Quina couldn't see the Alexandria memory because it wasn't from a shared ancestor (too recent) and Quina wasn't there. But then why can Zidane see Garnet's memory from when Madain Sari was destroyed? I'd say it was because he WAS there and just forgot, but I don't know if the timeline works out on that.

The Alexandria thing happened not that long ago, whereas the destruction of Madain Sari happened 10(?) years ago, so it's had time to show up in the collective memory of the planet, whereas Alexandria is only in the memories of people who were there.

would be my guess, anyway.

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Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Also, y'know, Garnet told him exactly what happened when they were at Madain Sari and then confirmed it was the Invincible at Bran Bal. That probably doesn't exactly hurt either. Thinking that one is a planet-wide memory is a bit weird and unlikely when the only people that we know saw it are people who it would make more sense to. If, say, Vivi or Freya saw it as well then it'd be different.

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