|
It doesn't look like you can enable mods with a saved game unless I'm missing something. Also is there honestly no way to destroy your own city? I got a city in trade because someone settled too close and I beat on them till they gave it to me and I want to get rid of it
|
![]() |
|
![]()
|
# ? Jun 6, 2024 23:54 |
|
is there any loving way to speed up end turn? it's not even the first 30 turns and it is just DRAGGING ON.
|
![]() |
|
Smaller maps, less civs? More RAM?
|
![]() |
|
Quick combat and movement helps a little bit too. Also, anybody here got war declared by Ghandi yet? His quote is rather funny, I thought. Paraphrased, "Don't ask me how I keep the morale high ground by declaring this war. I just do." Tarquinn fucked around with this message at 08:31 on Nov 16, 2016 |
![]() |
|
John F Bennett posted:Smaller maps, less civs? More RAM? Its definitely not a computer problem. I just feel like this game is so poorly optimized quick combat/movement is already on and it still feels like its half to a quarter of the speed civilization 5 is. Or does marathon games really do mean 200% slower? hah
|
![]() |
|
It's weird, I feel exactly the opposite. Civ 5 took forever to end turn but 6 seems to get right to business and it's still possible to open city or science info while it's working. The under the hood improvements are one of the things I immediately appreciated about 6.
|
![]() |
|
Tom Tucker posted:B-) Jakarta - Your trading posts foreign +1 Gold to Trade routes passing through. I find it impossible to track, predict, or plan my trading posts, and I usually just pick the biggest route to send guys to... maybe if I planned trade routes better this would be better? When I played as Rome, and got auto Tradeposts in every city, I still never saw more than 2 gold from tradeposts so I have no idea how they path. Logically when I trade from one end of my empire to the other it should be pathing through half a dozen cities, but it doesn't seem to.
|
![]() |
|
Tom Tucker posted:C) Hattusa - Provides you with 1 of each Strategic resource you have revealed but do not own. Not that handy now that only military units really require strategy resources. I'm shocked you rate this one so low, it's easily my favourite. Resources are so rare and it solves a load of problems. I've also not noticed the AI upgrading their units more often when they have Hattusa which suggests just balancing those out won't fix the upgrade issue.
|
![]() |
|
greazeball posted:It's weird, I feel exactly the opposite. Civ 5 took forever to end turn but 6 seems to get right to business and it's still possible to open city or science info while it's working. The under the hood improvements are one of the things I immediately appreciated about 6. Same for me. I'm playing on a huge map with all 18 civs and even in the modern age it goes by pretty fast. About 10 seconds per turn. Much much faster than civ5 on the same PC.
|
![]() |
|
greazeball posted:It's weird, I feel exactly the opposite. Civ 5 took forever to end turn but 6 seems to get right to business and it's still possible to open city or science info while it's working. The under the hood improvements are one of the things I immediately appreciated about 6. Yeah, it's really nice. I feel like they could have gone on step further and let you actually make changes to your empire during this time though. It feels rather half done that I can click on a city and go to the production selection screen, choose a different production and have the screen act as if it's accepted my change but actually have nothing happen. I understand that moving units and things while other players are having their turn isn't feasible, but it seems like they could have done a better job of permitting certain actions, or at least making it more clear that those actions weren't possible.
|
![]() |
If you aren't the last player you can un-end turn, do something real quick, and end it again. It isn't ideal but worked for me.
|
|
![]() |
|
It's probably situational but I love the policies/City States bonuses that let you buy buildings and/or units with Faith. While you can use it on Great People the cost ramps up pretty quickly and for buildings (at least, not sure about units) the cost is fixed. Then again I've been playing Russia a lot and I always end up swimming in faith even if I'm not going for a religious victory, which is always.
|
![]() |
|
I really enjoy the city/terrain management part of the game so I wish the rest of the game was as cool and good as it. Other little things like city-states and espionage are also mostly better than their V counterparts but there are just so many bugs and exploits. At least modding is proving to be a worthy distraction that will hopefully keep me busy until the first patch. ![]()
|
![]() |
|
With how important strategic resources are, I think a quick fix to the AI would be having their fastest unit beeline for your strategic resources and pillage them after a war starts. Pillaging is such an underutilized tool by the AI. It really fucks me up whenever it's done.
|
![]() |
|
Niwrad posted:With how important strategic resources are, I think a quick fix to the AI would be having their fastest unit beeline for your strategic resources and pillage them after a war starts. Pillaging is such an underutilized tool by the AI. It really fucks me up whenever it's done. Yeah but does it gently caress up the AI? Does pillaging luxuries and giving the AI amenity penalties actually hurt them? Or are they able to ignore happiness and economy (unless they're massively in debt/displeased) and just spawn units to ruin your day because ~its just a game and they exist not to win but to be your foil~ ? There are a lot of good strategies that could gently caress up a player but seem to have no effect on the AI. I'm basing this off of V so assuming it's similar for VI.
|
![]() |
|
Fhqwhgads posted:Yeah but does it gently caress up the AI? Does pillaging luxuries and giving the AI amenity penalties actually hurt them? Or are they able to ignore happiness and economy (unless they're massively in debt/displeased) and just spawn units to ruin your day because ~its just a game and they exist not to win but to be your foil~ ? There are a lot of good strategies that could gently caress up a player but seem to have no effect on the AI. I'm basing this off of V so assuming it's similar for VI. Yeah I don't know how it impacts the AI. I just meant they could be much more difficult against humans by using this strategy. Their war strategy is a joke and there is almost no threat from their military at any time.
|
![]() |
|
I am here to confirm that Carthage is pretty much one of the best,if not the best, city states. It's usually a 29 to 35 envoys Battle for Suzerain© for me!
|
![]() |
|
Valletta is my favorite so far. In one game, I never got a religion, but was able to accumulate faith. I was able to plop down my 4th, 5th, and 6th cities and straight out purchase all of their city center buildings as soon as I settled them. They were fully functioning immediately.
|
![]() |
|
Naturalists are too expensive and National Parks aren't very impactful and extremely difficult to fit into the map. Though I do like the IDEA of them, the implementation isn't very good yet.
|
![]() |
|
Powercrazy posted:Naturalists are too expensive and National Parks aren't very impactful and extremely difficult to fit into the map. They're good if you know you're going for them right away. Find a pretty but not entirely convenient area of your empire, and set down markers to remind yourself to not build here. Becomes a LOT easier if you start lumping mountains or wonders into those tiles. That being said, unless you have a magical wonderland level pretty area you're right they're not THAT strong for taking up four tiles. Unless you get the Eiffel Tower that gives +2 appeal on every tile you own. Then they get pretty amazing.
|
![]() |
|
Is there any benefit after the 6th envoy with a city-state besides the suzerian?
|
![]() |
|
So uh, is an SDK gonna happen like they promised?
|
![]() |
|
Niwrad posted:Is there any benefit after the 6th envoy with a city-state besides the suzerian? Not unless other cives are trying to take them from you and you want to fight for suzerianity.
|
![]() |
Niwrad posted:Is there any benefit after the 6th envoy with a city-state besides the suzerian? There's an apostle "Evangelize Belief" ability that gives you gold per envoy.
|
|
![]() |
|
Niwrad posted:Is there any benefit after the 6th envoy with a city-state besides the suzerian? Another civ might put a 7th envoy there and steal your suzerain status, so you'll have to invest more envoys if the city state is being influenced by more civilizations. There is also a civic that gives you gold based on the amount of envoys you have with city states, I think.
|
![]() |
|
Ginger Beer Belly posted:There's an apostle "Evangelize Belief" ability that gives you gold per envoy. There's also an Economic policy that gives you +1 gold per envoy with city states.
|
![]() |
|
Can you guys talk me through decision-making in this game, or point me toward resources? Do you recommend just trying poo poo out and learning the game from my failures? This is my first Civ game- and strategy game at that- and I'm not really sure how to play the long game here. I'm playing as Spain and am in the classical era and Congo just took control of Toronto. Do I declare war on Congo now, or do I bide my time and start a religious war with them later to win back Toronto? Is there a way to liberate a city-state without declaring war on its captor? I'm going for a religious victory so I can't decide if changing all of my production to churn out military units is worth it to gain more control of my continent earlier in the game.
|
![]() |
|
watchoutitsabear posted:Can you guys talk me through decision-making in this game, or point me toward resources? Do you recommend just trying poo poo out and learning the game from my failures? This is my first Civ game- and strategy game at that- and I'm not really sure how to play the long game here. I'm playing as Spain and am in the classical era and Congo just took control of Toronto. Do I declare war on Congo now, or do I bide my time and start a religious war with them later to win back Toronto? Is there a way to liberate a city-state without declaring war on its captor? I'm going for a religious victory so I can't decide if changing all of my production to churn out military units is worth it to gain more control of my continent earlier in the game. If you don't have any/much military, the AI may well be coming for you next, so you'd better start churning them out.
|
![]() |
|
watchoutitsabear posted:Can you guys talk me through decision-making in this game, or point me toward resources? Do you recommend just trying poo poo out and learning the game from my failures? This is my first Civ game- and strategy game at that- and I'm not really sure how to play the long game here. I'm playing as Spain and am in the classical era and Congo just took control of Toronto. Do I declare war on Congo now, or do I bide my time and start a religious war with them later to win back Toronto? Is there a way to liberate a city-state without declaring war on its captor? I'm going for a religious victory so I can't decide if changing all of my production to churn out military units is worth it to gain more control of my continent earlier in the game. Here's a question I've had: can you win a religious victory without war? When I've converted cities, the leader makes me promise to stop, and if I do it again, they declare war. Do I need to say "sorry, I'm going to keep converting your cities, suck it up"? That seems like it would lead toward war.
|
![]() |
|
watchoutitsabear posted:Can you guys talk me through decision-making in this game, or point me toward resources? Do you recommend just trying poo poo out and learning the game from my failures? This is my first Civ game- and strategy game at that- and I'm not really sure how to play the long game here. I'm playing as Spain and am in the classical era and Congo just took control of Toronto. Do I declare war on Congo now, or do I bide my time and start a religious war with them later to win back Toronto? Is there a way to liberate a city-state without declaring war on its captor? I'm going for a religious victory so I can't decide if changing all of my production to churn out military units is worth it to gain more control of my continent earlier in the game. Civ is weird in that it's actually a very short game even though it takes a long time to play. You are always on a very short timer(until the end of game dredge). When to build up for war, and how long to build for, takes a lot of time to master. I'd say take it back now, if you really want it, and you think you can win. Waiting in this game ends up taking 2 eras, and by that time you won't even need or care about the target anymore.
|
![]() |
|
prefect posted:"suck it up" this is my reply to all of the ai's whining
|
![]() |
|
Prav posted:this is my reply to all of the ai's whining The game really needs to differentiate when the AI starts a war vs. when I do. Roosevelt declared on me, so I took his closest city. He wouldn't ceed it to me and I wouldn't give it back because otherwise he's not going to learn anything.
|
![]() |
|
The Human Crouton posted:Civ is weird in that it's actually a very short game even though it takes a long time to play. You are always on a very short timer(until the end of game dredge). When to build up for war, and how long to build for, takes a lot of time to master. I'd say take it back now, if you really want it, and you think you can win. Waiting in this game ends up taking 2 eras, and by that time you won't even need or care about the target anymore. Thanks so much, this is very helpful! And you too homullus, I didn't even think about that.
|
![]() |
|
greazeball posted:It's weird, I feel exactly the opposite. Civ 5 took forever to end turn but 6 seems to get right to business and it's still possible to open city or science info while it's working. The under the hood improvements are one of the things I immediately appreciated about 6. So this is probably what I didn't notice. Usually in Civ 5 the early turns would be over very quickly because you didn't see half the map. late game it would slow to a crawl. I didn't notice i could manage cities during turns so maybe this will keep me from wanting to smash the keyboard at how long it takes for a simple movement of warriors/archers to finish in the early turns
|
![]() |
Okay so I've played every civ game (well, every main-series civ game) to death. Haven't bought VI yet because I was on vacation. Now I'm back. Is it actually worth getting yet? Like, is the AI actually that impressively bad to the point where it's not worth playing? Or should I get it and immediately install some mods to make it more fun before even starting?
|
|
![]() |
|
The AI is pretty bad. There's some neat new features to the game, but you'll probably keep coming back to the AI being bad. Unless you have a real itch to play the new Civ, I'd hold off. It's definitely not worth full price at the moment.
|
![]() |
Niwrad posted:The AI is pretty bad. There's some neat new features to the game, but you'll probably keep coming back to the AI being bad. Unless you have a real itch to play the new Civ, I'd hold off. It's definitely not worth full price at the moment. Aright. Endless games of crypt of the necrodancer it is. Sad. I'll keep following the thread for the eventual patch or mod discussions, I guess.
|
|
![]() |
|
silvergoose posted:Okay so I've played every civ game (well, every main-series civ game) to death. Haven't bought VI yet because I was on vacation. Whether you should get VI hinges on how you feel about the AI not upgrading its units, very often cycling out units that take a hit, and sometimes attacking you with a carpet of low-tech crap late-game. I think it's fine personally and there's a lot of interesting new stuff to play with in VI, but I have played every Civ game suboptimally since the original. Like, I habitually create the bare minimum military and only play on fast speeds anymore, so warfare takes on a different character. If I hadn't already done my nigh-endless binges of Crypt of the Necrodancer, though, it would be tough competition for Civ VI.
|
![]() |
Well I've already done them, just have 10 deathless cadence and one more green bat and maybe aria all zones left for cheevos (everything else is solidly out of my skill range). But I still enjoy playing it. I dunno. Regardless, it sounds like I can probably wait at least until some sort of sale. Just sad about it.
|
|
![]() |
|
![]()
|
# ? Jun 6, 2024 23:54 |
|
silvergoose posted:Well I've already done them, just have 10 deathless cadence and one more green bat and maybe aria all zones left for cheevos (everything else is solidly out of my skill range). But I still enjoy playing it. I dunno. It is sad. The bones of a great game are there, but this might be a buy on first expansion game.
|
![]() |