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Mystery Prize posted:That sucks, dude. I've learned to always have rCorr handy even after Slime, because Caustic Shrikes (and to a lesser extent Yellow Draconians) are loving terrifying. I always do Depths before Slime so caustic shrikes aren't an issue (though I dread the day a dev decides they should spawn in Dis). Its still nice to have rCorr due to the occasional enemy corrosion (rust devils mostly) but this is the first time I've straight up died because I neglected it after Slime. I need to readjust my mental state when it comes to Zot:1-4. I'm so used to teleports being an easy bail out even when you come across the really nasty Zot vaults. Now that the orb effect applies to all of Zot, the whole place is way more deadly. Doesn't help that I keep forgetting about that change until I've been sitting for a few turns waiting for a tele to go off, wondering why it hasn't occurred already.
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# ? Nov 16, 2016 06:05 |
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# ? May 14, 2024 21:32 |
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edit: nevermind!
parthenocarpy fucked around with this message at 09:24 on Nov 16, 2016 |
# ? Nov 16, 2016 08:48 |
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LogicNinja posted:Scrolled past this, did a double take, scrolled back up, started applauding. A+ 11/10. Chill orc? Chimneyspawn? The Snowing One? Yredelemnul to Tim Burton. Beoghoho Chris Muna Jinglebells Jiyva Trognog Sleighbriados
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# ? Nov 16, 2016 09:34 |
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Poison Mushroom posted:I lost a really good TrMo^F because I forgot I was carrying a wand of heal wounds. And a potion of haste. And my god abilities. And scrolls of teleport. 420 slam tab every loving turn also can we please revert whatever change was made that made shafts appear everywhere? They are a death sentence for early characters and it's not really fun running around trying to find an upstair if you haven't had the luck to find Mapping yet.
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# ? Nov 16, 2016 10:02 |
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tote up a bags posted:420 slam tab every loving turn Two book stores and a robe of the archmagi. code:
Lot of OOD monsters that game, though. Teleportitis didn't help, either. girl dick energy fucked around with this message at 10:51 on Nov 16, 2016 |
# ? Nov 16, 2016 10:28 |
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Gozag corpse gold should always go directly into your pocket. Ever since the change to the gold aura there's been no reason for it to drop on the floor and the game directly pockets any gold that would be lost to deep water/lava, so having to pick up the gold just adds a bit of extra tedium. Scooping up all the gold after every fight is easier than old corpse 'p'urifying but you have to do it for every encounter and it becomes a huge hassle any time something blocks your autoexplore and you don't want to hang around to kill everything like abyss or pan. Hell, just give Gozag a passive money vacuum ability and autopocket all gold in your LoS. Thematic and convenient!
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# ? Nov 16, 2016 13:27 |
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with exams over, i wanted to get a win on the board nice and quick in classic fashion. so after losing a bunch of promising berserkers to situations i should know how to avoid by now, i went off the rails and tried something a little different. https://crawl.project357.org/morgue/Ark/morgue-Ark-20161116-123211.txt code:
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# ? Nov 16, 2016 13:39 |
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tote up a bags posted:also can we please revert whatever change was made that made shafts appear everywhere? They are a death sentence for early characters and it's not really fun running around trying to find an upstair if you haven't had the luck to find Mapping yet. I actually disagree. I think getting shafted, and then having to desperately search for the quickest path to an upstair, is a fun and interesting thing. Then again, i also think getting abyssed is a fun mechanic, so maybe I'm just weird.
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# ? Nov 16, 2016 14:12 |
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The moral behind crawl really is true: to be strong you really gotta take it easy
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# ? Nov 16, 2016 15:15 |
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Darox posted:Gozag corpse gold should always go directly into your pocket. Ever since the change to the gold aura there's been no reason for it to drop on the floor and the game directly pockets any gold that would be lost to deep water/lava, so having to pick up the gold just adds a bit of extra tedium. Scooping up all the gold after every fight is easier than old corpse 'p'urifying but you have to do it for every encounter and it becomes a huge hassle any time something blocks your autoexplore and you don't want to hang around to kill everything like abyss or pan. I like this idea very much.
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# ? Nov 16, 2016 15:37 |
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rj54x posted:I actually disagree. I think getting shafted, and then having to desperately search for the quickest path to an upstair, is a fun and interesting thing. The Abyss exists in a weird gray area where if you're too weak it's a death sentence, too strong and it's boring. Getting banished at about XL 17-21 is the ideal zone of good encounters. Maybe if you're below a certain level, Altars to Lugonu should show up super frequently, and have wrath be reduced if you switch inside the Abyss. Shafts are good after about XL 6 and never stop being exciting.
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# ? Nov 16, 2016 16:48 |
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Allow Dith shadow to attack diagonally and reach. Why was only attacking orthogonally a thing it was deliberately designed to do before now
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# ? Nov 16, 2016 17:00 |
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A pretension that you don't cast a long shadow and ignores that throwing and casting had no such issues? Yeah, that was a dumb and unspoken limitation.
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# ? Nov 16, 2016 17:05 |
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Floodkiller posted:Why was only attacking orthogonally a thing it was deliberately designed to do before now begging the question
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# ? Nov 16, 2016 17:30 |
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PleasingFungus posted:begging the question code:
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# ? Nov 16, 2016 17:40 |
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Is there anything more delightful then being chased by bees and then realizing "oh wait, I have like seven lig potions"? Because Termof the third is making fantastic use of lig potions. (Which is delightful from a thematic perspective.) Also code:
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# ? Nov 16, 2016 17:47 |
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I give up. How do you do Shoals as someone who breathes and doesn't fly? Now that I can't stand on doors to not get killed by water nymphs my success rate with non-Gargoyles is unpleasantly low (though I haven't really played any significant amount since the last tournament, which isn't helping). What are the tricks? There's got to be something I'm missing, because I can't believe that one of the four Lair areas is just this much harder than Swamp/Spider/Snake. I'm sure it's not too bad if you're a good player, but I have like four lifetime wins in versions more recent than 0.10 and I'm just not, so whenever I see Shoals I just kind of sigh and expect to die, even if I put it off. Prism fucked around with this message at 17:54 on Nov 16, 2016 |
# ? Nov 16, 2016 17:50 |
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Prism posted:I give up. - Absurd MR - Lots of potions of flight and/or an evocable source of flight with a decent Evocations - A good shield and/or amulet of Reflection - If you're really ballsy, a chokepoint and lig potions - Necromutation(??? maybe, I've never played full Necro) - Lots of scrolls of fog and a hella good stairdance game - Worship Fedhas and \[T]/ Praise the Sun(light)! girl dick energy fucked around with this message at 18:02 on Nov 16, 2016 |
# ? Nov 16, 2016 17:59 |
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Prism posted:I give up. Shoals is still the most awful Lair branch to get, even if you are 'good'. Some tricks: -A lot of Shoals enemies are weaker inland vs near the water, so drag them over to even footing -Don't be afraid to use consumables/god powers when you see something that you don't know if you can deal, like water nymphs or merfolk avatars -Leave Shoals:4 for later as long as possible, always. It is so much more dangerous than any other Lair branch ending by a mile -Always let enemies come to you, don't reveal more spaces moving to them (good advice for the rest of the game as well)
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# ? Nov 16, 2016 18:08 |
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Enemies in Shoals (including the branch-specific uniques) that see invisible: Water Nymph, Merfolk Aquamancer The most valuable thing to have in shoals is a pathological level of separation anxiety concerning stairs.
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# ? Nov 16, 2016 18:28 |
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Speaking of that stair pathos, a good way to avoid more trouble than you would think is to simply dive the shoals. It's not that likely you would teleport to safety, you're more likely to get screwed, given the lack of corridors, let alone the chance of stranding. Oddly enough, I've found it easier to clear on the way up than the way down. Maybe because I have twice as many floors to retreat to. Also, sometimes you can disintegrate a little cubbyhole to hide in. It's not much, but it helps, kinda like the abyss.
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# ? Nov 16, 2016 18:37 |
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Prism posted:I give up. Stair dance, be careful about aggro'ing the whole floor, and be careful about nymphs and sirens and then aquamancers and gladiators and javilineers. The bottom of shoals is only dangerous if you manage to not clean up around the vaults and then get swarmed by the nasty stuff in there and out. Use the pillars or rock walls to your advantage and just pull manageable amounts at a time. Alligator turtles are surprisingly dangerous. Sea snakes will poison the gently caress out of you if you're not careful. Never fight in the water if you don't have to and don't let enemies sit in the water safely either if you can pull them to dry land. Poison cloud fumigates quite nicely. The Shoals loot generally sucks, I can't remember the last time something good showed up there.
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# ? Nov 16, 2016 19:03 |
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Sometimes Donald spawns with a shield of reflection? (Probably only relevant if you're large).
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# ? Nov 16, 2016 19:10 |
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I FRICKING HATE GUARDIAN SERPENTS SO MUCH! I had a TeAE of Sif going, 3rd streak, tons of tourney points for the combo and win. 33 int, archmagi, OOD, fireball, freezing cloud, bolt of fire, you name it. Just looking for anything with rElec so I can mem chain lightning. Snake 3 I clear and clear from the stairs and I finally go into this vaulty looking room. There's a spawn with 2 anaconas and a guardian serpent so I fireball it. Mambas and 2 more guardian serpents come running from the rest of a very small unexplored space along with more naga including a mage and a shock serpent. I get one serpent but now I have 2 guys blinking everything in the room on top of me every turn. If I'd found rElec I would have had chain lightning been fine. Only a few hundred gp short of a stack of acquirements that would have amost certainly netted me a staff of air. Running into that many fast creatures at once with guardian serpents, who are ALSO fast, is just brutal. Almost got away with fcloud but a guardian serpent moved and hit me for 25 points. I'm so angry right now. Was on the path to a really good tourney score with the TeAE and the streak. Just lost another promising one running into a yaktaur pack pre-lair.
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# ? Nov 16, 2016 19:53 |
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Poison Mushroom posted:Sometimes Donald spawns with a shield of reflection?
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# ? Nov 16, 2016 20:22 |
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New record for the most damage I've taken from an orc warrior. Probably because I was &%$*ING ASLEEP. D8 vaults with dream sheep and a hydra are really fair: code:
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# ? Nov 16, 2016 20:30 |
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Invis/flight pots and evocables and fog scrolls are good for shoals, reflection amulets also. Stair dancing and changing stairs often helps, but careful to attract the whole level at once. Save shoals for 2nd rune. Use buffs on 4th. Invisible!
I am Otis fucked around with this message at 21:47 on Nov 16, 2016 |
# ? Nov 16, 2016 20:43 |
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I've never had trouble with Shoals??? It's really not that bad.
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# ? Nov 16, 2016 21:08 |
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I'll always do it second unless I'm a formicid with a large shield. Though when you are a Fo with a shield/amulet of reflection and a crossbow its hilariously easy.
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# ? Nov 16, 2016 21:23 |
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Shoals is literally impossible as a chei character, I've found (though I'm bad at chei in general) e: My general ranking of the branches in terms of difficulty, easiest to hardest: Spider with rPois Shoals with water traversal Swamp with a good plan for hydras Snake Shoals without water traversal Swamp with a bad plan for hydras Spider without rPois cheetah7071 fucked around with this message at 21:30 on Nov 16, 2016 |
# ? Nov 16, 2016 21:27 |
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Speleothing posted:I've never had trouble with Shoals??? It's really not that bad. ...
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# ? Nov 16, 2016 21:48 |
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Shoals is the hardest lair branch unless you have invis, in which case Snake is the hardest.
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# ? Nov 16, 2016 21:58 |
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Floodkiller posted:Sorry, I read this line and the commit name and assumed: Yeah, I think the current behaviour is what that line of code was *intended* to do - they just called the wrong function to calculate "dist". e: lol
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# ? Nov 16, 2016 22:27 |
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PleasingFungus posted:Yeah, I think the current behaviour is what that line of code was *intended* to do - they just called the wrong function to calculate "dist". I'm glad that now both diagonals and the Very Special case are now addressed.
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# ? Nov 16, 2016 22:29 |
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there's a known bug involving a rakshasa with a battleaxe cleaving multiple enemies, somehow getting damaged midway through, triggering its 'defensive illusion', creating two illusions nearby and swapping with one of them, leaving it out of range of the original remaining cleaving targets, crashing the game. crawl is good
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# ? Nov 16, 2016 22:55 |
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PleasingFungus posted:there's a known bug involving a rakshasa with a battleaxe cleaving multiple enemies, somehow getting damaged midway through, triggering its 'defensive illusion', creating two illusions nearby and swapping with one of them, leaving it out of range of the original remaining cleaving targets, crashing the game. So what you're saying is don't be a demonspawn with demonic ally and spiny and fight a rakshasa with an axe?
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# ? Nov 16, 2016 23:14 |
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Shoals is a lot easier if you separate everything as much as possible. If you get brutally owned in shoals it's probably because you got stuck in water and swarmed. If not for the terrain, snake would always be significantly harder than shoals. Araganzar posted:I FRICKING HATE GUARDIAN SERPENTS SO MUCH! Darox fucked around with this message at 23:24 on Nov 16, 2016 |
# ? Nov 16, 2016 23:21 |
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What're the breakpoints for weapon-independent skills? Like, I know with most weapon skills, the breakpoints are '1.0' and 'mindelay', and Spellcasting's is "Spel * Int >= multiple of 50" for spell hunger, etc. What about fighting, or dodging, or stealth? Do I really need to break out the calculator every time, or are there other reasonable rule of thumb options? Armor = current armor's encumbrance rating?
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# ? Nov 16, 2016 23:52 |
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A wand of flame has a good chance of breaking LoS mesmerization. If you think shoals is going to be hairy you want to back and find one to bring with you.
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# ? Nov 16, 2016 23:56 |
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# ? May 14, 2024 21:32 |
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Poison Mushroom posted:What're the breakpoints for weapon-independent skills? I like kicking around 20 as a good number to hit in AC/EV (or both!) if I'm a melee tabber or somebody who's going to be in melee range in general around the early midgame. Train Dodging/Armour to reach that amount, adjust where necessary. Fighting is solely based on how much HP you're comfortable with having, ~100 mid-Lair is typical for a fightmans in my case. Stealth is generally ignored unless doing a stabby dude or an early Abyss, in which case throw investment into it until some arbitrary pip is reached. It's purely subjective what you need in these skills.
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# ? Nov 17, 2016 00:10 |