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Pierzak
Oct 30, 2010

Ilor posted:

Pierzak, you are a beautiful human being, Goon sir. :golfclap:
I am to please :haw:

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Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
That feel when defersen tries to hack your overdron for the game-winning order, but the overdron crits him with a rocket instead :v:

A mate and I have been working through the tagline campaign, it's been good fun. Though honestly jungle terrain can go jump - poor movent, -1 burst, and -3bs mod everywhere makes for such a painful game (unless you've got a lot of msv). Im playing onyx, and I'm finding the overdron a nice, solid choice regardless of loadout, and frankly it's more of an auto include than a TR bot. Though that might just be the local meta meaning someone always has a turn-1 tr bot removing unit lined up.

Xeodrons I'm less sure about - I like them, but at times I feel a suryat would probably do the job better thanks to smaller size and range bands.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Took a gamble in my Nomads vs. USAriadna league game last night, and took a list without any specialists. Main mission was to get into the enemy's deployment zone, we rolled the secondary and it was "Lieutenant has to plant a flag in the enemy half/deployment zone". So that gamble paid off big time, as there was no button pushing.

Border Clash 2
──────────────────────────────────────────────────

9
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)

4 SWC | 197 Points

Open in Infinity Army

10-0 VPs and tabled my opponent, which surprised me. Some of that was some unlucky rolls for him (like my TR bot critting a bike on a 5, or when crits cancelled and the TR hit twice more). Two minelayers is so much fun, especially when your opponent has 4 impetuous orders to deal with.

The main things I used were smoke, which let me reposition people safely, and using 4 coordinated orders in different turns to quickly move most of my army up into his DZ after I'd cleared fire lines.

My next (and final) game is against Yu Jing, who supposedly uses a lot of Smoke+MSV and Monks? What kind of threat should I be expecting?

Khisanth Magus
Mar 31, 2011

Vae Victus
Have a question for you experienced Infinity players. Say that an enemy model is hiding behind some type of crate for cover, and I shoot at him with the blast mode of a missile launcher. Would I also roll to see if the terrain blows up because the missile launcher is anti-materiel?

Genghis Cohen
Jun 29, 2013

Khisanth Magus posted:

Have a question for you experienced Infinity players. Say that an enemy model is hiding behind some type of crate for cover, and I shoot at him with the blast mode of a missile launcher. Would I also roll to see if the terrain blows up because the missile launcher is anti-materiel?

No. 'Anti-Materiel' is a trait which allows you to target any piece of terrain with a profile. While you can agree with your opponent that it is possible to target walls, doors, crates etc and create passages through them, it's not usual outside of mission-oriented bits of terrain. In all cases, you would have to target the terrain itself.

It is legal (and I once had the great pleasure) to target an objective, if it has a profile in that mission, with a blast, catching any adjacent enemy troops unless they pass a dodge roll.

glitchkrieg posted:

My next (and final) game is against Yu Jing, who supposedly uses a lot of Smoke+MSV and Monks? What kind of threat should I be expecting?

Best dfense against smoke-shooting is simply to keep your head down from any ranged shots, a good player will find a way to pick off anything but a 4+man terrific position+weapons MSV2 link fairly easily.

Khisanth Magus
Mar 31, 2011

Vae Victus

Genghis Cohen posted:

No. 'Anti-Materiel' is a trait which allows you to target any piece of terrain with a profile. While you can agree with your opponent that it is possible to target walls, doors, crates etc and create passages through them, it's not usual outside of mission-oriented bits of terrain. In all cases, you would have to target the terrain itself.

It is legal (and I once had the great pleasure) to target an objective, if it has a profile in that mission, with a blast, catching any adjacent enemy troops unless they pass a dodge roll.


Best dfense against smoke-shooting is simply to keep your head down from any ranged shots, a good player will find a way to pick off anything but a 4+man terrific position+weapons MSV2 link fairly easily.

Sadness, I was envisioning an X-COM scenario where you shoot someone hiding behind a crate with a missile launcher and even if you don't kill them you blow up the crate, making it easier for everyone else to shoot them.

Not a viking
Aug 2, 2008

Feels like I just got laid
Any news with the wiki update?

Pierzak
Oct 30, 2010

glitchkrieg posted:

My next (and final) game is against Yu Jing, who supposedly uses a lot of Smoke+MSV and Monks? What kind of threat should I be expecting?
With vanilla Nomads? Get a HD+ Interventor or Custodier. Hsien is very big and imposing, but Yu Jing's best MSV2 is actually the Rui Shi hunter drone. White Noise program is goood as well. So are Intruders (but everyone and their dog takes Intruders, so Captain Obvious I guess).

Fear the Yan Huo. It's a basic HI with BS 14 and TAG-grade weaponry. Bring your own smoke to deny it firelanes.

Be careful with your midfield guys, Yu Jing has excellent Killer HD infiltrators. Also, they have a camo infiltrator in full HI armor.

Assume that everything that moves and isn't a drone/bike will have Stealth due to Martial Arts. Including the TAG. Don't rely on catching heavy gear/hackers in repeaters/ZoC.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Not a viking posted:

Any news with the wiki update?

According to their wiki guy it went live a few weeks ago.

http://infinitythewiki.com/en

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Tiger soldiers can also be a nasty surprise in vanilla yu-jing.

BS13 and mimetism can be a real pain if you're not covering your flanks well enough

admanb
Jun 18, 2014

Pidgin Englishman posted:

Tiger soldiers can also be a nasty surprise in vanilla yu-jing.

BS13 and mimetism can be a real pain if you're not covering your flanks well enough

They're crazy good. Don't underestimate a 29pt specialist, either.

Not a viking
Aug 2, 2008

Feels like I just got laid

Cat Face Joe posted:

According to their wiki guy it went live a few weeks ago.

http://infinitythewiki.com/en

Yeah, but I read somewhere that there were some updates to the rules PDF as well?

admanb
Jun 18, 2014

They updated the unit profiles PDF this morning, but no word on what actually changed.

Genghis Cohen
Jun 29, 2013

Pierzak posted:

With vanilla Nomads? Get a HD+ Interventor or Custodier. Hsien is very big and imposing, but Yu Jing's best MSV2 is actually the Rui Shi hunter drone. White Noise program is goood as well. So are Intruders (but everyone and their dog takes Intruders, so Captain Obvious I guess).

Fear the Yan Huo. It's a basic HI with BS 14 and TAG-grade weaponry. Bring your own smoke to deny it firelanes.

Be careful with your midfield guys, Yu Jing has excellent Killer HD infiltrators. Also, they have a camo infiltrator in full HI armor.

Assume that everything that moves and isn't a drone/bike will have Stealth due to Martial Arts. Including the TAG. Don't rely on catching heavy gear/hackers in repeaters/ZoC.

gently caress, I play Corregidor and I always forget about White Noise.

Factions I am considering picking up are Imperial Service and Caledonia, which obviously also don't get it. Who does? Vanilla Nomads, Aleph and CA?

Word from a seminar in Spain, where I think the latest few renders/previews were shown, is that Caledonia will be the Ariadna focus next year now that USA is partly/mostly fleshed out. Lot of tears and bile over the release schedule in this game, they just can't update everything to their current standards and style fast enough, let alone deal with the new stuff people want them to add.

Sir Teabag
Oct 26, 2007

Genghis Cohen posted:

Word from a seminar in Spain, where I think the latest few renders/previews were shown, is that Caledonia will be the Ariadna focus next year now that USA is partly/mostly fleshed out. Lot of tears and bile over the release schedule in this game, they just can't update everything to their current standards and style fast enough, let alone deal with the new stuff people want them to add.

That's cool because Caledonia is ugly as gently caress, but have cool rules now.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Genghis Cohen posted:

Best dfense against smoke-shooting is simply to keep your head down from any ranged shots, a good player will find a way to pick off anything but a 4+man terrific position+weapons MSV2 link fairly easily.

Pierzak posted:

With vanilla Nomads? Get a HD+ Interventor or Custodier. Hsien is very big and imposing, but Yu Jing's best MSV2 is actually the Rui Shi hunter drone. White Noise program is goood as well. So are Intruders (but everyone and their dog takes Intruders, so Captain Obvious I guess).

Fear the Yan Huo. It's a basic HI with BS 14 and TAG-grade weaponry. Bring your own smoke to deny it firelanes.

Be careful with your midfield guys, Yu Jing has excellent Killer HD infiltrators. Also, they have a camo infiltrator in full HI armor.

Assume that everything that moves and isn't a drone/bike will have Stealth due to Martial Arts. Including the TAG. Don't rely on catching heavy gear/hackers in repeaters/ZoC.

Thanks for the advice. The game is only 200 points (I think, the mission hasn't been announced yet). Should I expecting those units at that points value? I'll probably be taking a Custodier and a Bandit Killer Hacker, with my auto-includes of a Lunokhod, Intruder HMG/Sniper and Jaguar.

Hoping to abuse White Noise, now it's been clarified it can be used as an ARO.

hexa fucked around with this message at 12:35 on Nov 18, 2016

Pierzak
Oct 30, 2010

glitchkrieg posted:

Hoping to abuse White Noise, now it's been clarified it can be used as an ARO.

Wait, can you use it to ARO-Special Dodge agains MSV units?

Not a viking
Aug 2, 2008

Feels like I just got laid

Pierzak posted:

Wait, can you use it to ARO-Special Dodge agains MSV units?

Its Isabel in ARO at least, so I would think so? Not that it specifically says so, unlike with smoke...

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Pierzak posted:

Wait, can you use it to ARO-Special Dodge agains MSV units?

I'd assume so? I'm probably not the person to ask, still only played about 10 games!

This is what was linked from our local league page: http://infinitytheforums.com/forum/topic/46041-white-noise-in-aro/

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
You can White Noise in ARO, but it's not a special dodge.

EG you can turn on WN if someone shoots at your repeater bot. You can't dodge the attack by turning it on, so you'll have to eat the hit if you elect to do so.

Not a viking
Aug 2, 2008

Feels like I just got laid
I'm pretty sure the hacker herself need to be able to ARO, not just the repeater

long-ass nips Diane
Dec 13, 2010

Breathe.

Not a viking posted:

I'm pretty sure the hacker herself need to be able to ARO, not just the repeater

The enemy just needs to be in the hacking area.

Khisanth Magus
Mar 31, 2011

Vae Victus
What's do people think about this terrain for infinity(which is what it is designed for).

https://www.kickstarter.com/projects/1621774283/battle-systemstm-sci-fi-ii-terrain/description

Genghis Cohen
Jun 29, 2013

Khisanth Magus posted:

What's do people think about this terrain for infinity(which is what it is designed for).

https://www.kickstarter.com/projects/1621774283/battle-systemstm-sci-fi-ii-terrain/description

This actually looks really, really practical and playable. I personally don't like the look of printed textures on terrain rather than actual modelling, though.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist

Khisanth Magus posted:

What's do people think about this terrain for infinity(which is what it is designed for).

https://www.kickstarter.com/projects/1621774283/battle-systemstm-sci-fi-ii-terrain/description

I think it looks pretty good if nothing else it will be easy to store if it clips together and comes apart easily. Adequate terrain is easily one of the bigger hurdles to getting Infinity off the ground at an lGS. Who may not necessarily have the right type or in the right density to make a good board. I am a big fan of clip and card terrain as I find making terrain a joyless task myself.

Khisanth Magus
Mar 31, 2011

Vae Victus

Hoboskins posted:

I think it looks pretty good if nothing else it will be easy to store if it clips together and comes apart easily. Adequate terrain is easily one of the bigger hurdles to getting Infinity off the ground at an lGS. Who may not necessarily have the right type or in the right density to make a good board. I am a big fan of clip and card terrain as I find making terrain a joyless task myself.

I think my main concern with it right now is that a single core set is only made to cover a 2x2 section of board, so only 1/4 of a standard infinity board, which means you will either need to spread it out a bit more than it shows in the picture, or else use other terrain for the rest(unless you get 4 sets of course). It does help that if you fund the kickstarter you get about 30-40% of an entire second set as free stuff from stretch goals.

Khisanth Magus
Mar 31, 2011

Vae Victus
If, as vanilla nomads, I bring a pair of geckos is it worth it to bring a Salyut Zond with EVO hacking device to allow me to use the geckos as a fire team.

admanb
Jun 18, 2014

Khisanth Magus posted:

If, as vanilla nomads, I bring a pair of geckos is it worth it to bring a Salyut Zond with EVO hacking device to allow me to use the geckos as a fire team.

Not really. Duos aren't very good and doesn't it cost command tokens?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

admanb posted:

Not really. Duos aren't very good and doesn't it cost command tokens?

Yeah, it does.

Khisanth Magus
Mar 31, 2011

Vae Victus

KPC_Mammon posted:

Yeah, it does.

Where does it say it requires a command token? I've read through the rules on the EVO hacking device and the Teampro supportware. The only thing I see requiring a command token is if you want to start the game with a GADGET-EVO program active, you can still use an order to have your hacker activate TeamPro can't you?

admanb
Jun 18, 2014

Khisanth Magus posted:

Where does it say it requires a command token? I've read through the rules on the EVO hacking device and the Teampro supportware. The only thing I see requiring a command token is if you want to start the game with a GADGET-EVO program active, you can still use an order to have your hacker activate TeamPro can't you?

You're correct, but activating TeamPro doesn't turn them into a fireteam -- it just allows you to do so. You still have to follow the normal rules for creating a fireteam midgame, which costs a command token.

Khisanth Magus
Mar 31, 2011

Vae Victus
Oh, that makes me kind of sad. I was thinking of possibly a list of 2 geckos, 2 taskmasters, the EVO hack bot, and then a bunch of support and order fillers, but 2 fireteams formed like that would take way too many command tokens

admanb
Jun 18, 2014

Yeah. Duos in non-sectorial was a cool concept but they waaaay overturned it. Hopefully it gets one of their random balance patches sometime.

Genghis Cohen
Jun 29, 2013

admanb posted:

Yeah. Duos in non-sectorial was a cool concept but they waaaay overturned it. Hopefully it gets one of their random balance patches sometime.

Bang on. All a Duo gains is order-efficiency, and you straight up lose that in command token and/or order expenditure. Plus the opportunity cost of the other Gadget programs an EVO repeater can do.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
You gain movement efficiency, but you also gain ARO vulnerability.

Genghis Cohen
Jun 29, 2013

Clawtopsy posted:

You gain movement efficiency, but you also gain ARO vulnerability.

True.

I have been making some terrain for Infinity out of boxes, augmented with some MDF walkways and resin/hardfoam scatter (which I am casting in plaster as well) in order to be able to play some games at home. It's a lot cheaper than buying a similar coverage of MDF buildings, although it's surprising how the materials, tools and little extras add up in cost. A good mate has sorted me out by building a folding table, which I have got set up for the first time on some trestles:









It's quite playable even now - I've got plenty of ground coverage, with the rooftop level forming a sort of open ground for those who dare to venture up there. Still a lot to be done before I begin painting: I need to finish 'dressing' the boxes with card shapes, spare bits and the mesh shown in the pics to get the right look. A lot of the buildings need more walkways or are half-finished. All of them will eventually be glued to wood base-plates for weight, and all the gaps/joins finished with caulk. The scatter terrain I just need to cast a hell of a lot more of.

Once all that's done I'll begin painting. My mate has basecoated the board black (as you can see), I think I will do it the same rust/red as my Nomads' bases. Maybe do the buildings a mix of painted-wall colours with metal decking/cladding? My vision for this table is to resemble a sort of orbital loading hangar or dock area, in a massive space ship. There's a long way to go in terms of detailing and construction to make it all fully pop, but it's already been a lot of fun.

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

Little local unranked tourney happened, and my first games today. Smashed the first round, although there was a ton of me asking dumb :shobon: questions that were handled really kindly. Second round I was getting my feet, and *nearly* did well, but unfortunate rolling on my side, and incredible rolling on my opponent's sealed my dudes fate. Third round I made a ton of newbie errors, mainly because I had no idea what my opponent's stuff did till it did stuff.

Overall, came around the middle, above people who've been playing way longer then me. But best of all, I nabbed the Best painted force prize :smug:

Forgot to take photos at the event, but here's what the final line up looked like.

Ilor
Feb 2, 2008

That's a crit.
That's a nice lookin' Haqq force you've got there!

Khisanth Magus
Mar 31, 2011

Vae Victus
Anyone have any ideas for a proxy for the Nomad Szalamandra? That model is just so...blah.

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grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
"See this Silhouette 7 tag I already own? Okay, it's a Szalamandra this game."

Totally serious. Proxy all day every day, try out units you don't own, try out units without models. If you're feeling super polite, you can take a picture of your model, attach it to your courtesy list and label it with whatever it's representing.

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