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Randarkman posted:According to the datamined stuff the first expansion is new world + ulthuan with high elves, dark elves and lizardmen as playables. Tomb Kings as dlc 8 and Skaven as dlc 10 will likely come before that. I don't really get Skaven as a DLC instead of in one of the fully featured sequels. They seem like one the factions that deserve a lot of effort given their unique underground kingdom, backstabiness politics, multiple subfactions (ninjas, enginerers, alchemists) and just being a fan favorite in general.
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# ? Nov 17, 2016 18:28 |
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# ? May 15, 2024 05:14 |
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Deakul posted:Don't care for the Beastmen's gameplay and don't care about the extra heroes with what are probably reskinned extra units. If you think Grim and the Grave/King and the Warlord are just reskin packs, you haven't been reading this thread. Anyway, this DLC looks great and I will probably buy it. Beastmen didn't seem that exciting to me so I skipped on them, but I'm more than happy to play as the Entmoot. quote:A powerful warrior and spellcaster, Durthu also wields the Lore of Beasts, and may summon Manticores into the thick of battle using The Transformation of Kadon. That's one hell of an LL quote:Sisters of The Thorn (may cast bound spells) I wonder what this means... Also, Lore of Life and Shadow! No wonder this took months to make.
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# ? Nov 17, 2016 18:32 |
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I don't pay $20 for pizza.
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# ? Nov 17, 2016 18:33 |
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I would have bought this dlc immediately if they were using the old look eternal guard. The High Elf-style design sucks by comparison.
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# ? Nov 17, 2016 18:38 |
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brocretin posted:If you think Grim and the Grave/King and the Warlord are just reskin packs, you haven't been reading this thread. Yeah, I trailed off when it was getting too spergy for me to keep up with. Any chance for cliff notes on what exactly the packs add? I got paid today and need to spend it all on video games!
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# ? Nov 17, 2016 18:40 |
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Deakul posted:Yeah, I trailed off when it was getting too spergy for me to keep up with. Grim and the Grave added new units, legendary lords, and lord types for the Empire and Vampire Counts. It also introduced the Regiments of Renown feature, which are basically super elite versions of existing units you can recruit once you have a lord hit a certain level. Reiksguard with vanguard deployment, unbreakable swordsmen, that kind of stuff. The King and the Warlord added two new independent factions with new start positions for Dwarfs (Clan Angrund) and Greenskins (Crooked Moon Clan) which have a unique goal to capture a specific settlement. So that means new legendary lords, new lord types, new units, and Regiments of Renown for Dwarfs/Greenskins. Probably more interesting for Greenskins in my opinion since it makes all-goblin armies viable because of one of the new lords (night goblin warboss). It also added some new units for Chaos. There was also a free DLC you can get that gives you a new legendary lord/start position faction for Greenskins (Wurrzhag/The Bloody Handz) Jamwad Hilder fucked around with this message at 18:50 on Nov 17, 2016 |
# ? Nov 17, 2016 18:48 |
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Huh, that's a little deeper than I thought they'd be. Neat! And bought.
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# ? Nov 17, 2016 18:50 |
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Deakul posted:Huh, that's a little deeper than I thought they'd be. Some of the new units are especially fun, but I'll let you experiment with them since you just bought it Also the way Glade Riders move is legit really really pretty. I really appreciate that they didn't just cop out and use existing or modified horse animations.
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# ? Nov 17, 2016 19:05 |
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brocretin posted:I wonder what this means... In tabletop Bound Spells were on magic items and let units that weren't necessarily spellcasters cast a spell. I imagine that it'll be like how Volkmar can use Banishment on his War Altar or how the RoR luminark gets Net (at least I think it does?)
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# ? Nov 17, 2016 19:08 |
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brocretin posted:If you think Grim and the Grave/King and the Warlord are just reskin packs, you haven't been reading this thread. I think bound spells refer to 'spells' that don't use the mana pool. E.g. like dwarven runesmiths.
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# ? Nov 17, 2016 19:08 |
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Deakul posted:Huh, that's a little deeper than I thought they'd be. Hopefully you bought King and the Warlord, I think that's the best DLC they've put out to date. They did a much better job with the RoR than Grim and the Grave and the unique starting positions and unit focus make for a completely different style of game. Skarsnik fights dwarves, bret, empire and sometimes undead within the first 50 turns which is soooo much better than yet another Badlands campaign. And he makes goblins tons o' fun. And Belegar has the most challenging start with 3 different armies bearing down on you within the first 10 or so turns (Crooked Moon, Crooked Moon Mutinous Gits and some Savage Orc clan I can't remember) I don't want to spoil anything but just in case you aren't aware, when you get the RoR Grudge Thrower for dwarves do yourself a favor and pause/zoom in on the ammo it shoots.
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# ? Nov 17, 2016 19:19 |
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Fangz posted:I think bound spells refer to 'spells' that don't use the mana pool. E.g. like dwarven runesmiths. That's how it has worked so far, "bound spells" are functionally the same as abilities, their use is gated by cooldown only. The magic missile on Scarsnik's prodder is an example that is described as a "bound spell"
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# ? Nov 17, 2016 19:21 |
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oh god yes big pissed off Durthu, I can create a March of the Ents army and stomp motherfuckers with angry trees. sounds like a super fun faction.
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# ? Nov 17, 2016 19:22 |
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Is Drycha anywhere with the elves?
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# ? Nov 17, 2016 19:25 |
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CA continuing its grand tradition of releasing new content that makes the vanilla stuff seem bland in comparison. Can't decide if this is bad or awesome. In any case it keeps us playing.
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# ? Nov 17, 2016 19:26 |
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There are mods which help out vanilla stuff like LLs a bit, and which emphasize the default faction differences more.
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# ? Nov 17, 2016 19:35 |
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This sounds awesome, but I haven't even finished a single campaign of the King and the Warlord yet, gently caress my new job and my life
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# ? Nov 17, 2016 19:36 |
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the climatic final battle thing should be a thing for all factions.
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# ? Nov 17, 2016 19:43 |
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http://www.eurogamer.net/articles/2016-11-16-the-next-historical-total-war-is-an-era-we-havent-tackled-yet also interesting
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# ? Nov 17, 2016 19:45 |
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Angry Lobster posted:This sounds awesome, but I haven't even finished a single campaign of the King and the Warlord yet, gently caress my new job and my life As someone else said, the key to loving this goddamned game is never worrying too much about finishing the actual campaigns! The only thing im a bit bummed about is that they have specifically avoided True Flight Arrows, i guess removing the "obstructed" mechanic proved too hard or maybe they thought it'd be too easy especially given all the other toys Wood Elves get when considering range?
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# ? Nov 17, 2016 19:46 |
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Goddamnit I'm gonna spend way too much money on this game.
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# ? Nov 17, 2016 19:47 |
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Davincie posted:http://www.eurogamer.net/articles/2016-11-16-the-next-historical-total-war-is-an-era-we-havent-tackled-yet That article confirms they want the full integrated map.
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# ? Nov 17, 2016 19:50 |
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$18 a race minimum for Beastmen, Skaven, Wood Elves, Tomb Kings and probably Chaos Dwarves and Ogres. Probably 6-8 $8 Lord/Unit Packs a year. I'm guessing up to another $120 for the 2 expansions/standalone games, though they'll probably be closer to $40 if I had to wager. Yeah, it'll be up there.
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# ? Nov 17, 2016 19:50 |
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Still cheaper than TT.
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# ? Nov 17, 2016 19:52 |
brocretin posted:I wonder what this means... For the curious, Sisters of the Thorn have two spells they can use: Curse of Anaheir from the Lore of Beasts and Shield of Thorns from the Lore of Life. Curse of Anaheir is a great debuff that reduces speed and accuracy, and while we don't know how Shield of Thorns will be implemented it's a way to boost your damage while in melee. Combined with poisoned javelins the Sisters look like they'll be able to completely shut down skirmish cavalry and will be vital for herding all forms of fast-moving units.
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# ? Nov 17, 2016 19:58 |
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brocretin posted:Still cheaper than TT. My new car also qualifies for this, it's not a rubric of any worth
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# ? Nov 17, 2016 19:58 |
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Wonder if Wood Elves will get the Shield of Civilization buff when they're NPCS. I'd appreciate it if they remained isolationist even in the face of the apocalypse.
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# ? Nov 17, 2016 20:09 |
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Aurubin posted:Wonder if Wood Elves will get the Shield of Civilization buff when they're NPCS. I'd appreciate it if they remained isolationist even in the face of the apocalypse. I would assume so, or at least a reduced version. Even if they are weird xenophobes, they are aligned against chaos in a way that Orcs and Vampires are not.
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# ? Nov 17, 2016 20:14 |
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Mans posted:the climatic final battle thing should be a thing for all factions. Hear hear
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# ? Nov 17, 2016 20:54 |
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Dandywalken posted:Hear hear I would love just a tiny bit more scripting in the vein of this for all the races yeah.
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# ? Nov 17, 2016 22:23 |
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well i guess now we know how chaos dwarfs will work in the campaignDavincie posted:http://www.eurogamer.net/articles/2016-11-16-the-next-historical-total-war-is-an-era-we-havent-tackled-yet Soup du Journey fucked around with this message at 22:48 on Nov 17, 2016 |
# ? Nov 17, 2016 22:44 |
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Wood elves unit list from the steam page, didn't see anyone else post it (and there's more info screenshots on the steam page): UNIT ROSTER The Wood Elves roster contains many skilled archer units. When certain structures have been built, Glade Guard, Deepwood Scouts and Glade Riders may be recruited to fire three specialised ammunition types: Starfire shafts (Fire damage) Hagbane Tips (Poison damage) Swift Silver Shards (Magical damage) MELEE INFANTRY Eternal Guard Eternal Guard (shields) Wardancers Wardancers (Asrai spears) Wildwood Rangers RANGED INFANTRY Glade Guard Glade Guard (Starfire Shafts) Glade Guard (Hagbane Tips) Deepwood Scouts Deepwood Scouts (Swift Shiver Shafts) Waywatchers MELEE CAVALRY Wild Riders Wild Riders (shields) RANGED CAVALRY Glade Riders Glade Riders (Hagbane Tips) Hawk Riders (flying) MAGICAL CAVALRY Sisters of The Thorn (may cast bound spells) WOODLAND SPIRIT UNITS Dryads Treekin Treeman MONSTROUS UNITS Great Eagle (flying) Forest Dragon (flying) Trujillo fucked around with this message at 23:01 on Nov 17, 2016 |
# ? Nov 17, 2016 22:59 |
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I wonder if the different ammo types are specific to the units when you recruit them (as in the recruited unit would be "Glade Guard with Hagsbane Arrows") or something you can change on the campaign map after they are already in your stack. I would guess the first one, but the second interesting. A third possibility is something you can change in the battles themselves as an ability, but that would seem WAY to strong. Edit: Never mind, it says it right in the unit list. Evidently I can't read. I dont know fucked around with this message at 23:31 on Nov 17, 2016 |
# ? Nov 17, 2016 23:21 |
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Davincie posted:http://www.eurogamer.net/articles/2016-11-16-the-next-historical-total-war-is-an-era-we-havent-tackled-yet China would be interesting for history aficionados, but I think it has less appeal to a Western audience. American Civil War would be great and I would play that. Especially if it has an rpg like system for the generals of that era, together with all their quirks and follies.
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# ? Nov 17, 2016 23:29 |
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I'm not super familiar with WHFB, but if I'm counting right that looks like around 15 unique unit types + variations? If so that's almost double what we got from Call of the Beastmen and a really good sign since Skaven have about a bajillion different unit types and limiting them to 8 base types was scary.
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# ? Nov 17, 2016 23:30 |
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Total War: Native AmericaHammerstein posted:American Civil War would be great and I would play that. Especially if it has an rpg like system for the generals of that era, together with all their quirks and follies. I'm up for killing Confederates en mass with an army made of nothing but gatling guns.
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# ? Nov 17, 2016 23:35 |
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What's diplomacy like for these WOOD ELVES in the lore? Like, how they feel about Chaos, Greenskins, Beastmen, etc?
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# ? Nov 17, 2016 23:47 |
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Hammerstein posted:China would be interesting for history aficionados, but I think it has less appeal to a Western audience.
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# ? Nov 17, 2016 23:47 |
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Dongattack posted:Like, how they feel about Chaos, Greenskins, Beastmen, etc? gently caress em.
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# ? Nov 17, 2016 23:48 |
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# ? May 15, 2024 05:14 |
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Dongattack posted:What's diplomacy like for these WOOD ELVES in the lore? Things they hate: everything outside of Athel Loren Things they loathe with a passion: Chaos, Undead, Beastmen (especially Beastmen)
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# ? Nov 17, 2016 23:49 |