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I think that might have been my first death to an orc sorceror ever. 34 damage firebolt.
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# ? Nov 18, 2016 20:45 |
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# ? May 14, 2024 10:34 |
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orc sorcerer's bolts can do up to 51 damage!
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# ? Nov 18, 2016 20:48 |
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PleasingFungus posted:riposte only actually triggers once per hydra attack series, not once per head. ditto for other monsters with multiple attacks, e.g. trolls, and likewise ditto for minotaur headbutt retaliation (which is where the code comes from in the first place) I think what he's referring to is that the amount of attacks will almost always get you a riposte every turn, making it quite reliable.
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# ? Nov 18, 2016 20:49 |
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Cynic Jester posted:I think what he's referring to is that the amount of attacks will almost always get you a riposte every turn, making it quite reliable. However, they will not, because of what I said in the post you just quoted. You have, at best, about a 1/3 chance of a riposte per-turn vs a hydra. Probably somewhat less in practice.
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# ? Nov 18, 2016 20:54 |
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Generally speaking, sitting in melee range of a hyrda is a terrible idea as most characters in lair. Even with a weapon effective versus them, their damage output is truly frightening for such early monsters. They are the perfect target for whatever offensive wands you have found so far.
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# ? Nov 18, 2016 21:04 |
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I don't know if I want to keep splatting VSAM, both because it's a somewhat rough start and because there's only one win left on the Nemelex' Choice. Maybe a couple GhNe to unwind, I like that combo and it actually has some decent bonus points if I manage to ascend.
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# ? Nov 18, 2016 21:06 |
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PleasingFungus posted:They cannot. So if you happen to banish them via distortion you get 50% of the experience and no real consequences? If so, I think I've found an excellent method of ghost busting via AKs.
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# ? Nov 18, 2016 21:10 |
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Did someone change the code to make double-zapping with lightning "easier"? Because it's loving with my reflexes. If not, then I guess it's all in my head.
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# ? Nov 18, 2016 21:13 |
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Today I learned that even if you bribe it with gozag, vault 5 is still vault 5 and will still kill you dead
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# ? Nov 18, 2016 21:16 |
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PleasingFungus posted:riposte only actually triggers once per hydra attack series, not once per head. ditto for other monsters with multiple attacks, e.g. trolls, and likewise ditto for minotaur headbutt retaliation (which is where the code comes from in the first place) I've always been confused about effective_attack_number in the code. Does it restart at 0 for each monster attacking and then go up 1 for each additional attack? I see riposte is in the same section as Mino retaliation which only fires on attack number <= 0. So could I get one riposte per adjacent monster attacking? Anyway I was killing hydrae pretty handily wielding a great sword and using wands or throwing, but riposte was at 50%. The important thing to note is you can keep your long blade equipped without worrying about adding to the heads with riposte and it will actually add damage. Bribing V5 is like bribing Zot 5 - your bribe runs out almost immediately. TBQH bribe is pretty worthless in the areas you'd want to use it in. Araganzar fucked around with this message at 21:49 on Nov 18, 2016 |
# ? Nov 18, 2016 21:46 |
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The only place I use Bribe is Hell. Use it after reaching level 7 of a branch, and it'll last you up until the rune guardian for sure. After that it'll probably expire before the next one but I'll have stockpiled enough gold that I can afford more than one bribe anyways. Fiends and such being affected by bribe makes the place a lot less dangerous and easier to get through.
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# ? Nov 18, 2016 21:53 |
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Internet Kraken posted:The only place I use Bribe is Hell. Use it after reaching level 7 of a branch, and it'll last you up until the rune guardian for sure. After that it'll probably expire before the next one but I'll have stockpiled enough gold that I can afford more than one bribe anyways. Fiends and such being affected by bribe makes the place a lot less dangerous and easier to get through. I basically came to the conclusion (after dying) that bribing rune floors makes sense but bribing earlier floors is kinda pointless. I don't regret bribing snake 4, since that is imo the most consistently deadly lair rune vault. Shoals tends to split its danger across the entire map instead of concentrating it, all of spider's actually dangerous enemies are speed 10 without a ranged attack (except ghost moths which are utterly negated with an otherwise marginal consumable), and swamp usually concentrates all of its danger into a single avoidable 27-headed hydra.
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# ? Nov 18, 2016 22:03 |
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I don't like using Bribe anywhere outside of extended. Its a super powerful ability but its wicked expensive and using it means you get less exp and gold on top of what you spend. If I was playing a really weak character just struggling to even get 3 runes I might be that's never happened to me as a Gozag follower. Setting up shops means you often have a surplus of consumables to use so you don't have to be so stingy with them. Its greedy but Gozag is all about that!
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# ? Nov 18, 2016 22:08 |
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Sage Grimm posted:So if you happen to banish them via distortion you get 50% of the experience and no real consequences? If so, I think I've found an excellent method of ghost busting via AKs. It's not like there are real 'consequences' for banishing non-ghost monsters... odiv posted:Did someone change the code to make double-zapping with lightning "easier"? Yes. You can disable this by setting pre:simple_targeting = true Araganzar posted:I've always been confused about effective_attack_number in the code. Does it restart at 0 for each monster attacking and then go up 1 for each additional attack? I see riposte is in the same section as Mino retaliation which only fires on attack number <= 0. So could I get one riposte per adjacent monster attacking? Correct. Note also that fast monsters, e.g. adders, can get multiple 'first attacks' per player turn.
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# ? Nov 18, 2016 22:16 |
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PleasingFungus posted:Yes. You can disable this by setting Does it not show up properly on console? Because I swear it looks like it's targeting regularly (the monster is highlighted) and then I try to move it over one square to bounce it and the cursor jumps two squares. I'll try it again next time I play.
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# ? Nov 18, 2016 22:21 |
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Internet Kraken posted:Generally speaking, sitting in melee range of a hyrda is a terrible idea as most characters in lair. Even with a weapon effective versus them, their damage output is truly frightening for such early monsters. They are the perfect target for whatever offensive wands you have found so far.
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# ? Nov 19, 2016 00:16 |
Quick question: I know at some point in the last year necromantic minions you raise got made non-permanent - did this get reverted at some point? I mean, I'm not complaining if they did, but I've dabbled with things like animate skeleton and Yred during the tourney, and they don't seem to be poofing into clouds of smoke anymore. Of if they are, I'm missing it. E: Of course, as soon as I post this, I see one crumble into dust, but they still seem to be lasting WAY longer, even for a scrub minotaur fightmans. Wolfechu fucked around with this message at 00:26 on Nov 19, 2016 |
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# ? Nov 19, 2016 00:19 |
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odiv posted:Does it not show up properly on console? odiv fucked around with this message at 00:44 on Nov 19, 2016 |
# ? Nov 19, 2016 00:40 |
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tote up a bags posted:Nevermind, hosed up in Tomb. GOOD poo poo gently caress CRAWL
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# ? Nov 19, 2016 01:15 |
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Wolfechu posted:Quick question: I know at some point in the last year necromantic minions you raise got made non-permanent - did this get reverted at some point? Yred minions last forever, spell minions are timed. Araganzar posted:Ripostes do not sever heads - and with the # of attacks you're going to get a riposte. Equip a big rear end sword and throw javs or use wands. Everyone's talking about the second point but I've totally seen riposte sever heads, and trigger spines and everything else regular attacks do. Unless that got changed recently?
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# ? Nov 19, 2016 01:34 |
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Darox posted:Everyone's talking about the second point but I've totally seen riposte sever heads, and trigger spines and everything else regular attacks do. Unless that got changed recently? They stopped doing it a few days after Riposte went in, though at first they did. Edit: The changelog only says 'Disable hydra head-cutting on riposte', so I don't know about spines, but I suspect they don't trigger those either.
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# ? Nov 19, 2016 02:48 |
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Ogre Smash
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# ? Nov 19, 2016 03:10 |
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Today I learned that player ghosts can spawn in minotaur labyrinths, and do so next to the minotaur.
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# ? Nov 19, 2016 03:30 |
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I have achieved nirvana...
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# ? Nov 19, 2016 06:09 |
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God drat Troll Monks are just laughable. I've tried tabbing through before but it really just works straight out of the box for trolls...
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# ? Nov 19, 2016 15:38 |
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E Equals MC Hammer posted:God drat Troll Monks are just laughable. I've tried tabbing through before but it really just works straight out of the box for trolls... Yep, right up until it quickly stops, then starts up again when you find good dragon scales.
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# ? Nov 19, 2016 15:46 |
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TrMo^C is especially hilarious, though ^F or ^D is probably better.
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# ? Nov 19, 2016 16:12 |
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Im rolling with ashenzari so I can have some warning about what I am going to blunder into next. So far every skybeast chunk I've eaten has rolled a good mutation except the last one which was evolution.
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# ? Nov 19, 2016 16:27 |
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Troll secret - play necromancer. Early tabbing is still as easy as ever but you also get animate skeleton and vampiric draining to wreck stuff and extend your easy mode life to beyond lair. Get 10~ necromancy skill so draining is reliable then do whatever you want with your troll. Troll necromancy apt is actually good for troll apts and most of the good necromancies are single school so you can really go deep into spells on a necrotroll, and most of the good necromancies are also fantastic melee support spells.
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# ? Nov 19, 2016 17:06 |
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I thought mutagenic chunks were supposed to be a bit more random. So far I am at 7 positive mutations 1 neutral.
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# ? Nov 19, 2016 17:41 |
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DON'T go toe to toe with a white ugly thing if you have -rC. That was my last shot for the tournament. I did get a MfTr ascension so I am happy but my top games is literally 10 ascendable characters dying in stupid ways. Crawl 0.19: The real enemy is your tab key
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# ? Nov 19, 2016 18:07 |
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E Equals MC Hammer posted:Im rolling with ashenzari so I can have some warning about what I am going to blunder into next. So far every skybeast chunk I've eaten has rolled a good mutation except the last one which was evolution. Evolution is a great mutation.
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# ? Nov 19, 2016 20:21 |
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I'm probably going to try to sneak a MiBe in under the buzzer when I get home tonight just to actually get an ascend this tournament.
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# ? Nov 19, 2016 20:35 |
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tote up a bags posted:Crawl 0.19: The real enemy is your tab key
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# ? Nov 19, 2016 20:57 |
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Crawlhack: Set your autofight_stop to a decently high number, so you're forced to stop tabbing before you're one turn from death. Unless you fight something that can one/two shot you, but don't fight things that can do that.
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# ? Nov 19, 2016 22:07 |
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What if you encounter a loving L3 entropy weaver? Why do they have 4x17 melee attacks?
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# ? Nov 19, 2016 23:05 |
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Crawl 0.19: Don't fight things that do that.
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# ? Nov 19, 2016 23:15 |
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I have my auto fight stop at 60% and even that feels low sometimes. That's about when you should start thinking about whether to port/shaft/whatever
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# ? Nov 19, 2016 23:19 |
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My tabtroll died to some unique jerk with a very very VERY strong executioners axe.
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# ? Nov 19, 2016 23:25 |
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# ? May 14, 2024 10:34 |
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SirSamVimes posted:What if you encounter a loving L3 entropy weaver? Why do they have 4x17 melee attacks? crawl hack: use simulacrum on entropy weavers to create a large group of 4x(1d17 + 13-38) damage friends bonus crawl hack: never, ever stand next to a hostile entropy weaver simulacrum
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# ? Nov 20, 2016 00:25 |