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Ravenfood
Nov 4, 2011

meatsaw posted:

Right now I just have 2 questions - can you ever field an army with units from different factions? And are all battles between two factions, or are there ever battlefields with more than 2 sides?
No to the first, but if you make an alliance with another faction, they can be on the same battlefield as you if they can reinforce your army in a battle. Similarly, two enemy factions can ally and attack you at the same time, though this tends to be rare.

e: You won't see three-way fights though, you're only on the same battlefield if the reinforcing army is allied to one of the combatants.

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Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Bolt throwers seem so good I'm wondering when cannons are still worth taking. They're quite cost effective.

Submarine Sandpaper
May 27, 2007


bolts only pen 1 model i think.

brocretin
Nov 15, 2012

yo yo yo i loves virgins

Bolt Throwers also can't stumble Giants.

RadioDog
May 31, 2005


Thank you both. I know these are probably basic questions, but I still haven't been able to find the answers for them.

Is line of sight relevant in battle? Starting a battle so far it looks like I could see the entire enemy army from the beginning - is LOS from trees and landscape a thing in this game? Flanking the enemy army with quarrelers on the other side of a patch of forest they seemed to ignore my guys until I opened up on them - but couldn't find any immediate indicator whether they could see me or not, and like I said it looked like I could see all of them from the beginning.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


meatsaw posted:

Thank you both. I know these are probably basic questions, but I still haven't been able to find the answers for them.

Is line of sight relevant in battle? Starting a battle so far it looks like I could see the entire enemy army from the beginning - is LOS from trees and landscape a thing in this game? Flanking the enemy army with quarrelers on the other side of a patch of forest they seemed to ignore my guys until I opened up on them - but couldn't find any immediate indicator whether they could see me or not, and like I said it looked like I could see all of them from the beginning.

LOS is occasionally a thing but it usually doesn't matter too much. Stalking units or dudes in forests are much more common.

brocretin
Nov 15, 2012

yo yo yo i loves virgins

meatsaw posted:

Is line of sight relevant in battle? Starting a battle so far it looks like I could see the entire enemy army from the beginning - is LOS from trees and landscape a thing in this game? Flanking the enemy army with quarrelers on the other side of a patch of forest they seemed to ignore my guys until I opened up on them - but couldn't find any immediate indicator whether they could see me or not, and like I said it looked like I could see all of them from the beginning.

Yes, absolutely! This has been the case since Rome II. It's particularly noticeable as the Dwarfs on mountainous maps, since it seems to take model size into account.

Also if you can stuff a unit into a forest, you'll see a little eye icon on the UI that indicates they're hidden.

Jamwad Hilder
Apr 18, 2007

surfin usa

Fangz posted:

So far, you can't field a mixed faction army. The best you can get is to get in a situation where you or your enemy is allied with stacks from a different faction. You could thus get an Empire + Dwarf vs Chaos battle.

Vampire Counts and Brettonians can ally with the Empire or Dwarf factions too. Theoretically you could have a VC/Empire/Dwarf/Bretonnian allied army face off against Chaos+beastmen, but it seems unlikely to arise organically. I think the Greenskins can ally with Vampire Counts or even Beastmen too, but its insanely hard to overcome a lot of the diplomatic penalties.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


meatsaw posted:

Is there a good source of information about gameplay/lore? I haven't really gotten much from what Wikis I've found.

Best two sources I've used are Honga.net for all the number crunching, and browsing 1d4chan for crash course lore articles.

Ravenfood
Nov 4, 2011

wiegieman posted:

LOS is occasionally a thing but it usually doesn't matter too much. Stalking units or dudes in forests are much more common.
In addition, if your troops are hidden for whatever reason including LoS, they'll be marked with an eye symbol on their card. Very significant hills will block LoS, but it can be hard to gauge sometimes.

e: vvvv Nice, I'd hoped they used the Doombull-style skill tree a little more.

Ravenfood fucked around with this message at 19:00 on Nov 21, 2016

brocretin
Nov 15, 2012

yo yo yo i loves virgins


Seconding this!!!

The Total War 'Wiki' posted an article on Elven Offices. Apparently Durthu gets a different set of offices from Orion, which is a thing.

e; oh and an interesting thing from total wareddit;

Al_CA posted:

Exactly this... Glade Lords for example have two personal combat skill-trees, melee and ranged. Embarking on one tree closes off the other, pushing you to specialise in one or t'other. Same with their battle (army buff) skills trees, there's a ranged and a melee path, one of which you choose.
My current favourite army build is almost pure ranged. I have a dead-eye bow-wielding, Eagle-riding Glade Lord (Thalandor Doomstar, no less), who buffs all the Glade Guard and Waywatchers in his army for better ammo, reload time, damage etc. I also have a Waystalker (Dodan) in the army. He's basically The Jackal.

brocretin fucked around with this message at 18:49 on Nov 21, 2016

Davincie
Jul 7, 2008

ive used hills to great effect, like a battle that gave me 0% win chance in autoresolve where my lovely tier 1 beastmen faced a full stack of strong artillery and ranged and snuck up to them using hills, letting them only get off a single shot

Ravenfood
Nov 4, 2011

brocretin posted:

Seconding this!!!

The Total War 'Wiki' posted an article on Elven Offices. Apparently Durthu gets a different set of offices from Orion, which is a thing.
The shame about this is that the %upkeep increase is usually worse than the benefit you get from filling the office so I rarely get enough lords to come close to filling them until the endgame. Letting me put heroes in there as well as lords or changing how they handle army-less lords as far as contributing to your total upkeep costs would be really nice to let me play with the offices more. I mostly ignored them as Empire, to be honest, except for slotting Gelt and Volkmar into their proper places once I got them.

e: Though reading the article it does look like it appears to be deliberate for the Welves instead of accidental in that they want you to have the option to focus on certain units in armies.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

meatsaw posted:

As a noob to both Total War (never played) and Warhammer (don't know jack), can I say how much fun I've been having playing this one. I've been learning via Let's Play videos and playing the Dwarf campaign. Is there a good source of information about gameplay/lore? I haven't really gotten much from what Wikis I've found.

Right now I just have 2 questions - can you ever field an army with units from different factions? And are all battles between two factions, or are there ever battlefields with more than 2 sides?

You specifically only use units from one faction, otherwise it's too easy to just pick and choose the best elements of each faction. You have to take the good with the bad.

Korgan
Feb 14, 2012


meatsaw posted:

Thank you both. I know these are probably basic questions, but I still haven't been able to find the answers for them.

Is line of sight relevant in battle? Starting a battle so far it looks like I could see the entire enemy army from the beginning - is LOS from trees and landscape a thing in this game? Flanking the enemy army with quarrelers on the other side of a patch of forest they seemed to ignore my guys until I opened up on them - but couldn't find any immediate indicator whether they could see me or not, and like I said it looked like I could see all of them from the beginning.

LoS is a thing, if you can't field dudes with stalk (hidden in all terrain) then you'll want to break LoS for your hidden guys. Most units can hide in forests so take advantage of that. If you're not sure, the little circles at the bottom of the unit card when you mouse over or select a unit will tell you things like Frenzy, Hides in Forest, Strider etc. Mouse over and see what your dudes have.




The winged skull circle means the unit causes fear, I forget what the eye means. The ones below that are buffs and debuffs.



During the battle the blue markers will pop up over those cards on the bottom of your screen to indicate if they're running, moving, firing, or hidden. Keep an eye out for an eye (:haw:) if you want to know if your dudes are hidden.

Korgan fucked around with this message at 18:54 on Nov 21, 2016

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


brocretin posted:

Seconding this!!!

The Total War 'Wiki' posted an article on Elven Offices. Apparently Durthu gets a different set of offices from Orion, which is a thing.

e; oh and an interesting thing from total wareddit;

Also it looks like in the Grand Campaign Athel Loren has between five or six regions based on the picture, which might be alright given each settlement has 10 building slots and is its own province.

sassassin
Apr 3, 2010

by Azathoth

quote:

If there’s one overriding factor that defines the way the Wood Elves campaign experience, it’s specialisation through choice.

Cool if true.

RadioDog
May 31, 2005

wiegieman posted:

LOS is occasionally a thing but it usually doesn't matter too much. Stalking units or dudes in forests are much more common.

Korgan posted:

LoS is a thing, if you can't field dudes with stalk (hidden in all terrain) then you'll want to break LoS for your hidden guys. Most units can hide in forests so take advantage of that. If you're not sure, the little circles at the bottom of the unit card when you mouse over or select a unit will tell you things like Frenzy, Hides in Forest, Strider etc. Mouse over and see what your dudes have. Also for hidden guys, during the battle the




The winged skull circle means the unit causes fear, I forget what the eye means. The ones below that are buffs and debuffs.



During the battle the blue markers will pop up over those cards on the bottom of your screen to indicate if they're running, moving, firing, or hidden. Keep an eye out for an eye (:haw:) if you want to know if your dudes are hidden.

More good news! Thank you both, and that screenshot is exactly what I was looking for. There is a lot of information on that screen. There must be a grand manual of this I've missed somewhere? Playing this game makes me long for the days of thick printed manuals you could read when you ... weren't playing.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Stalk is useful in this regard. Several goblin units for example have stalk which is good because Goblins are flimsy and spook easily, so being able to close a lot of distance before they get shot up is a force multiplier for them. Similarly Dwarf Rangers can set up nice killzones that the enemy won't initially see and shoot at forces charging at your visible guys.

A few other little things I learned:

-The shape of formations matters. A unit with Charge Defense, for example, that is standing still and in a square formation will hardly budge when Shock Cavalry charges into them and they'll stop the attackers dead in their tracks. But a unit of ranged guys spread in a thin line will easily get punched through and disrupted.

-Units with flat trajectory projectiles need a clear line of sight, so handgunners/thunderers, Cannons, etc should be put on top of hills to maximize the number of enemy targets they can hit. Some spells, like Fireball, have similar limitations; if you shoot it on level ground there's a good chance the fireball will whizz right past the target and miss completely, but if firing down from high ground you can get it to explode nearby if it didn't hit dead on.

-Sometimes if you can't see the enemy armies in their starting areas initially, using a unit with Vanguard Deployment can reveal them for you. This can be great if you already have artillery in range or to reposition to avoid getting flanked.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Are Regiments of Renown balanced? I haven't closely compared their stat improvements. Some get unique stuff added (The Gob Lobber, for example, gives morale penalties to targets hit) while some are just a 'better' version of the base unit. The main benefits seem to be that 1.) you get them instantly and 2.) you can get access to units you haven't unlocked buildings for, which is fine if you only planned on having 1 unit of that type in a stack anyway.

The Chad Jihad
Feb 24, 2007


Incidentally, once they moved the map system from province-based the ability for three or more way battles to happen went away. You could also betray your allies mid-battle in Medieval (and possibly Shogun) though I don't believe they could do the same.

You could still create multiple teams for skirmish and multi in Rome at least, but that got phased out too.

blindwoozie
Mar 1, 2008

brocretin posted:

Seconding this!!!

The Total War 'Wiki' posted an article on Elven Offices. Apparently Durthu gets a different set of offices from Orion, which is a thing.

e; oh and an interesting thing from total wareddit;


So basically the best way to play Wood Elves will be to pick Durthu and build strictly tree spirit armies, wipe out the Elves for loving up your forest, and then continue on Durthu's pissed off crusade and stomp the entirety of the Old World. I can't wait.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

RentACop posted:

Incidentally, once they moved the map system from province-based the ability for three or more way battles to happen went away. You could also betray your allies mid-battle in Medieval (and possibly Shogun) though I don't believe they could do the same.

You could still create multiple teams for skirmish and multi in Rome at least, but that got phased out too.

Too bad. I'd love to see some 'Battle of 5 Armies' setpiece battles in this game. It would be delightfully chaotic.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Panfilo posted:

Are Regiments of Renown balanced? I haven't closely compared their stat improvements. Some get unique stuff added (The Gob Lobber, for example, gives morale penalties to targets hit) while some are just a 'better' version of the base unit. The main benefits seem to be that 1.) you get them instantly and 2.) you can get access to units you haven't unlocked buildings for, which is fine if you only planned on having 1 unit of that type in a stack anyway.

As far as one factions regiments vs anothers? Mostly, there's some tichy balance issues here and there, some of the RoR bonuses are wildly useful (armor piercing first company/gobbo wolf rider archers, flame weapon dwarf warriors/empire knights) some of them less so (slightly larger zombie horde:circlefap:)

As far as having regiments vs not? You are better off owning the respective DLCs as a whole. They cost more and require more upkeep, but come out effectively as a max veteran of it's base unit and it recruits instantly, giving you the ability to man up for a big fight more readily.

ChickenWing
Jul 22, 2010

:v:

I just realized that my VC campaign started from just before GnG and will probably go at least until the elf dlc


This is not a super great campaign and also I'm incredibly bad at VC. For all my previous campaigns, I stuck it out for the long victory. I think I'm barely gonna manage a short victory here.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

DeathSandwich posted:

As far as one factions regiments vs anothers? Mostly, there's some tichy balance issues here and there, some of the RoR bonuses are wildly useful (armor piercing first company/gobbo wolf rider archers, flame weapon dwarf warriors/empire knights) some of them less so (slightly larger zombie horde:circlefap:)

As far as having regiments vs not? You are better off owning the respective DLCs as a whole. They cost more and require more upkeep, but come out effectively as a max veteran of it's base unit and it recruits instantly, giving you the ability to man up for a big fight more readily.

Thanks. Yeah I haven't seen all the unique little bonuses everything gets. Since they're 'instant' the increased cost and upkeep isn't that bad because I can hold off getting them until a big fight (one thing this game really punishes newbies is that turtling with huge armies sitting around doing nothing is a huge money sink)

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

ChickenWing posted:

I just realized that my VC campaign started from just before GnG and will probably go at least until the elf dlc


This is not a super great campaign and also I'm incredibly bad at VC. For all my previous campaigns, I stuck it out for the long victory. I think I'm barely gonna manage a short victory here.

VC on the strategic map have to be extremely duplicitous. You are not going to be making trade deals with anyone but maybe Mousilion when you get to them. In order to really use them to the extent that the game uses VC against an empire/dwarf player, you basically have to have the mod that disables the AI public order cheat and reduces the AI's attrition resistance cheat, because you need to be able to capitalize on the disruption that undead rebellions and corruption provide for you. That's not to say you should solely and passively wait for those uprisings, mind, once you get more than about 20-30 corruption in a province you really ought to be swinging by and devouring them whole. Keep in mind that even if vampiric corruption is under 50%, if you own a province that has more than about 10% corruption you do not take attrition, though public order can be a problem.

When you start a VC campaign, do yourself the favor and go down the social tech tree first. The extra income from settlements is phenomenal since settlements are your primary source of income as a faction, and they also give you passive +Corruption both in your provinces and in neighboring provinces without you having to build any special buildings, which allows you to better root yourself into provinces as you take them over. Once you get both those technologies and a couple of the +Corruption buildings in your settlements, you're poised to start AGGRESSIVELY expanding your holdings, by the time you work yourself into one province and conquer it, you'll have another neighbor on the verge of rebellion ripe for the taking.

Take at least one army with +ambush chance and lightning strike. If your campaigns usually go like mine and you wind up inadvertently in a position to sweep up kislev, keep that ambush/LS army at the bottleneck between Kislev and Bearsongling camp. Hang out in the forest with 100% ambush chance and ambush chaos as they trickle in. During the final chaos wave keep a second army up there as ambush bait and for ganging up once you've singled out enemy stacks.

Nanomashoes
Aug 18, 2012

My games vs. Mukip:
https://www.dropbox.com/s/e3i6kwanf6tgqtw/Nano%20Vs%20Mukip%202.zip?dl=0
Game 1: Chaos(Nano) vs Dwarfs (mukip) I overcommit on mukips ranged units but the melee line goes nice for me... until his ranged guys catch back up and I lose.
Game 2: Chaos(mukip) vs Bret(Nano) mukip was nice enough not to bring bret vs. my chaos. I have no such compunctions. I take
game 3: Empire(Nano) vs. Greenskins(mukip) I win the cav war on the flanks but massively lose the infantry war in the middle... but since I get his black orcs the other ones all get terrified off by KARL FRANZ. Elector counts are summoned, maidens weep, goblins wail and gnash their teeth as Siegmar himself breaks the greenskin menace.

Result: 2-1 me which is probably a huge upset based on how last tournament went.

Nanomashoes
Aug 18, 2012

DeathSandwich posted:

VC on the strategic map have to be extremely duplicitous. You are not going to be making trade deals with anyone but maybe Mousilion when you get to them. In order to really use them to the extent that the game uses VC against an empire/dwarf player, you basically have to have the mod that disables the AI public order cheat and reduces the AI's attrition resistance cheat, because you need to be able to capitalize on the disruption that undead rebellions and corruption provide for you. That's not to say you should solely and passively wait for those uprisings, mind, once you get more than about 20-30 corruption in a province you really ought to be swinging by and devouring them whole. Keep in mind that even if vampiric corruption is under 50%, if you own a province that has more than about 10% corruption you do not take attrition, though public order can be a problem.

When you start a VC campaign, do yourself the favor and go down the social tech tree first. The extra income from settlements is phenomenal since settlements are your primary source of income as a faction, and they also give you passive +Corruption both in your provinces and in neighboring provinces without you having to build any special buildings, which allows you to better root yourself into provinces as you take them over. Once you get both those technologies and a couple of the +Corruption buildings in your settlements, you're poised to start AGGRESSIVELY expanding your holdings, by the time you work yourself into one province and conquer it, you'll have another neighbor on the verge of rebellion ripe for the taking.

Take at least one army with +ambush chance and lightning strike. If your campaigns usually go like mine and you wind up inadvertently in a position to sweep up kislev, keep that ambush/LS army at the bottleneck between Kislev and Bearsongling camp. Hang out in the forest with 100% ambush chance and ambush chaos as they trickle in. During the final chaos wave keep a second army up there as ambush bait and for ganging up once you've singled out enemy stacks.

Nah you just invade people one by one and win like any other campaign. Just make sure to build a shitload of balefire braziers.

Jamwad Hilder
Apr 18, 2007

surfin usa
once you get vlad your garrisons will eventually end up at max veterancy, so rebellions are a joke anyway

dtkozl
Dec 17, 2001

ultima ratio regum
Have they said anything about making magic more powerful? I think they could easily fix the vortex spells by allowing people to pick a direction for them to move and then having a random chance for a 'miscast' and they move in a random direction like they do currently.

Eela6
May 25, 2007
Shredded Hen

Nanomashoes posted:

Nah you just invade people one by one and win like any other campaign. Just make sure to build a shitload of balefire braziers.

I agree with this dude.

More thoughts on playing VC: Remember that among the other benefits agents provide, they passively corrupt the areas they are in. Every lord you get can take two levels in the 'cheaper recruit cost for heros' in the blue tree: this gives you +1 vampire hero limit. You can easily have a vampire deployed in every province you ow for the growth and corruption bonuses and still have enough left over to use as combat troops and spellcasters.

Try and maintain a cash reserve. If you don't use regiments of renown in your 'main' armies, you can recruit a lord in trouble spots and use a combination of regiments of renown and raise dead for a full army, instantly. This can help you fend off surprise invasions or crush rebellions.

I find VC to be the strongest faction from a strategic sense. You get the best lords and heros, and a ton of them. You have access to more and better troops than anyone else. Only income is a problem, and that can be fixed by sacking and looting. Vlad is the best lord in the game and it's not even remotely close. It's really fun, but not remotely fair.

Eela6 fucked around with this message at 20:40 on Nov 21, 2016

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Given that I enjoy having Dwarves hang back and perforate advancing enemies with missile weapons, I'm looking forward to Wood Elves being able to do the same thing, if not better in some ways.

But man oh man are they gonna be a pain in the rear end to fight against.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

dtkozl posted:

Have they said anything about making magic more powerful? I think they could easily fix the vortex spells by allowing people to pick a direction for them to move and then having a random chance for a 'miscast' and they move in a random direction like they do currently.

They have been making largely silent changes each patch to both nerf obviously broken spells (spirit leech) and to bring up unused spells to be more competitive (that entry level metal rain spell). I wish the developers would better annotate how they have been making magic changes though.

ChickenWing
Jul 22, 2010

:v:

Thanks for the VC advice - I think a big part of my problem (based on prior thread advice) is that I didn't focus enough on income generating buildings and expanded too much and too fast, definitely outpacing my corruption, which led to a nice long period of doing nothing while I brought my fringe provinces up to a reasonable corruption level and couldn't push beyond them without getting attritioned to death.

dtkozl
Dec 17, 2001

ultima ratio regum
The raiding stance will make you immune to attrition.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


You can make so, so much money as VC by focusing on the gold mine in Drakenhof, deploying some income focused necromancers, and rushing for vampire keeps and necromancer towers.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
VC is super simple to play but people in this thread seems to keep overthinking corruption. Just keep conquering constantly, you have a really easy time doing this thanks to raise dead. My fastest campaign victory so far was with the vampires since you never really need to stop. Spreading corruption is more of a really dumb gimmick than anything, I ignored it completely except for throwing up braziers in free settlement slots.

Rebellions are mostly irrelevant since it's either free xp and money for you if you have a nearby army or if you don't then just recruit a new lord in the settlement and raise him some random zombies or skeletons.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

wiegieman posted:

You can make so, so much money as VC by focusing on the gold mine in Drakenhof, deploying some income focused necromancers, and rushing for vampire keeps and necromancer towers.

Didn't they change it to where moneymancers and bankshees don't stack on top of each other? So you can't get to the point where your home province is making like 80k dark magic a turn?

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Nanomashoes
Aug 18, 2012

DeathSandwich posted:

Didn't they change it to where moneymancers and bankshees don't stack on top of each other? So you can't get to the point where your home province is making like 80k dark magic a turn?

Why do it with your home privince, altdorf + marienburg is where the real money is.

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