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Vengarr
Jun 17, 2010

Smashed before noon
Another thing I haven't been able to test much is the AP capabilities of the IJN 203 guns vs. battleship armor. Can you really get citadels on the squishier BBs at close range? Sometimes there is simply no choice but to play the hero.

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wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Vengarr posted:

Another thing I haven't been able to test much is the AP capabilities of the IJN 203 guns vs. battleship armor. Can you really get citadels on the squishier BBs at close range? Sometimes there is simply no choice but to play the hero.

Yes, and it's a decent alternative to torps if you don't think you can use them without getting deleted.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

MikeC posted:

Seems like the sweet spot for German ships so far is T6. I kind of lost interest in the Yorck after about 30 games given how it seemed barely more survivable than he Kberg/Nberg line but had horrible shell arcs. Switch over to the BB line and I am crushing it with the Bayern unless I got uptiered to fight Bismarcks or NCs. Love how you can just bow and wade into it in almost any situation and not get killed.

Approaching the 80k XP for the Gneiseneau. Does the same playstyle carry over? The ship description says it has bad horizontal armor and it does seem like the belt armor is a bit thin. Also the 6 gun thing has me kinda worried. Also I am training up a secondary spec captain for the Bismarck whenever I get there, are the Gneiseneau's secondaries good enough to mount the secondary upgrade module?

Yeah, the Yorck is a good ship, but completely unlike any other ship in the line. When you've made it to the Hipper you'll be back to making GBS threads AP.

To be honest, I'm having a bigger problem with the Roon, even though other people really like it. Even with a CE captain she gets spotted way to easily for my taste, and her gun arcs are bad. This makes the turret layout atrocious because it's almost impossible to stay angled bow on and actually shoot things with the majority of her guns.

It's like she's made to run away from things; however, that's of very little use in this game. Even if it wasn't, getting close enough to turn my stern towards enemy ships, while still being in range to shoot them, usually means I've been spotted and have to turn--showing my broadside--under fire. Not a good recipe for any ship, and a terrible one for a cruiser.

At this point I dread actually playing the ship knowing how much I will have to grind it if I ever want to see the Hindenburg.

Edit.

I guess if I am honest, like in Tanks I find myself hating everything above tier 8. I don't like how everyone loving hides to avoid being shot, I cannot play like that, which usually means I'm one of the first to try to force an engagement and die in a fire.

On top of that, high tier ships just aren't balanced very well at all. Tier 9 is bad, but tier 10? I don't think Wargaming even pretends to balance tier 10 against other tier 10s, let alone against the tier 8s & 9s that have a pretty good shot of seeing them in a battle.

ZombieLenin fucked around with this message at 19:34 on Nov 22, 2016

Aramoro
Jun 1, 2012




Lady Morgaga posted:

Im in game on EU and there is distinct lack of goons online...

Which channel are you in, I'm on but i don't see anyone else certainly. But then I don't think theres a common channel that euro goons join

OwlFancier
Aug 22, 2013

What do you do if you're konig going up against another konig?

Because I can't get my AP to penetrate worth a drat.

Godlessdonut
Sep 13, 2005

OwlFancier posted:

What do you do if you're konig going up against another konig?

Because I can't get my AP to penetrate worth a drat.

Rams always penetrate :black101:

Alternatively, aim just below the deck and above the waterline armor. Like where the secondary guns are located.

Godlessdonut fucked around with this message at 20:02 on Nov 22, 2016

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


How I learned to stop worrying and love the Yorck:

Step 1 - find a friendly battleship with a competent driver.
Step 2 - follow that battleship and keep his enemies perpetually on fire.

OwlFancier
Aug 22, 2013

El Disco posted:

Rams always penetrate :black101:

Alternatively, aim just below the deck and above the waterline armor. Like where the secondary guns are located.

Ergh, "aim" is a curious notion with the german BB guns but I guess I'll try aiming there. Mostly I'm just finding BBs in general difficult to crack because the konig doesn't have especially powerful guns, just quite a few of them and high velocity.

Looking at the armour layout the secondaries are fairly well armoured too, mostly seems like the weaker points are the top of the fore and aft deck but not sure if that would do much damage hitting there.

OwlFancier fucked around with this message at 20:18 on Nov 22, 2016

AfroSquirrel
Sep 3, 2011

Vengarr posted:

Another thing I haven't been able to test much is the AP capabilities of the IJN 203 guns vs. battleship armor. Can you really get citadels on the squishier BBs at close range? Sometimes there is simply no choice but to play the hero.

Yes. Sailing a Myoko against a greedy Kongo I've seen it happen. Not sure about 'real' battleships, though.

Kore_Fero
Jan 31, 2008

Aramoro posted:

Which channel are you in, I'm on but i don't see anyone else certainly. But then I don't think theres a common channel that euro goons join

I'll jump on the discord in the OP. I'm Wardyne on the EU server.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE

Vengarr posted:

Another thing I haven't been able to test much is the AP capabilities of the IJN 203 guns vs. battleship armor. Can you really get citadels on the squishier BBs at close range? Sometimes there is simply no choice but to play the hero.

Absolutely. The Zao in particular has bizarrely powerful AP but the rest of the line is no joke either. If he shows broadside, go for it. US 8-inchers are also capable of this; I've managed to citadel a North Carolina at like 8-10km while in the Pensacola of all things. 20cm AP is in fact quite viable against broadside battleships at many ranges, even German ones (shoot the superstructure).

Lobsterboy
Aug 18, 2003

start smoking (what's up, gold?)
I've had the best time with a Fubuki and the 15km torps. Theres nothing as fun as hitting someone you never even knew was behind your target.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Got my third or fourth supercontainer.

...It was 250 +15% chance of flooding flags. :suicide:

Pseudophile
Dec 25, 2007

I've been on the fence for a long time about the Atago, since I have a few premiums already.

I'm really glad they offered the Takao, because wow. The grind was worth it. Even the stupid camo and voice is worth it.

-e- Now I have to level up this schoolgirl, I need to see this thing with Concealment Expert.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE

Sperglord Actual posted:

Got my third or fourth supercontainer.

...It was 250 +15% chance of flooding flags. :suicide:

I got one two of those and basically started playing IJN CV's just to use them up. Currently sitting at around 400.

Lobsterboy posted:

I've had the best time with a Fubuki and the 15km torps. Theres nothing as fun as hitting someone you never even knew was behind your target.

I'm of the opinion that while they can occasionally produce hilarious results they really aren't that good. They're easy to spot, they're slow and by the time they actually reach 15km the spread is so huge even battleships won't have much trouble dodging them. The upgraded 10km ones are really good, they're fast and do ~20% more damage per torp.

TheFluff fucked around with this message at 01:28 on Nov 23, 2016

Cippalippus
Mar 31, 2007

Out for a ride, chillin out w/ a couple of friends. Going to be back for dinner
I don't know if I'll ever find a destroyer which destroys better than the Isokaze :swoon:

dioxazine
Oct 14, 2004

Have you perhaps tried the Clemson?!

Godlessdonut
Sep 13, 2005

Had a Fubuki get salty when my Leander spotted him sitting still in his smoke. I asked him if he was familiar with Hydroacoustic Search, and it turns out he thought that it only detected ships in motion.

He made it to the Fubuki and didn't know how Hydro worked. Oh and he didn't have Last Stand. I'm really glad the idiot DD was on the other team this time.

Hippyflip
Mar 21, 2014
Anyone have any ideas what to do as a CV if i get tiered up 1-2 tiers i just feel useless my planes get killed so fast

Godlessdonut
Sep 13, 2005

Hippyflip posted:

Anyone have any ideas what to do as a CV if i get tiered up 1-2 tiers i just feel useless my planes get killed so fast

Spot and kill the DDs, try to keep tabs on the other team, and shoot down planes. If you manage to kill any other ships that's just gravy.

If I'm in a tier VIII game with a Ryuho/Indy and they at least try to do those 3 things, I'll think they pulled their weight.

dioxazine
Oct 14, 2004

El Disco posted:

Spot and kill the DDs

This is actually one thing the majority of CV drivers do not do. Even if they run AS and have won the air war, just keeping a destroyer spotted can turn the tide of the battle.

While I appreciate them not doing it to me most of the time, it's probably bad for their team.

Lord Koth
Jan 8, 2012

El Disco posted:

Had a Fubuki get salty when my Leander spotted him sitting still in his smoke. I asked him if he was familiar with Hydroacoustic Search, and it turns out he thought that it only detected ships in motion.

He made it to the Fubuki and didn't know how Hydro worked. Oh and he didn't have Last Stand. I'm really glad the idiot DD was on the other team this time.

Not to be unkind, but IJN destroyers really, REALLY benefit from Expert Marksmen if they want to use their guns at all due to them having such a lovely base rotation speed. And given IJN destroyer are supposedly the torpedo specialist line (WG completely loving them over notwithstanding), Torpedo Armament Expertise is not exactly an uncommon pick either. Not knowing how Hydro works is one thing, but IJN destroyer players actually do have a pretty hard choice to make regarding their 2-point pick, so them not having Last Stand is hardly idiotic. Now if they had one of the other 2-point skills they're incredibly idiotic, but that goes for basically any captain for any line. Fire Prevention and Incoming Fire Alert are just complete poo poo for basically every ship out there.

Devorum
Jul 30, 2005

Cippalippus posted:

I don't know if I'll ever find a destroyer which destroys better than the Isokaze :swoon:

No.

People will try to sell the Clemson as superior, but it's all lies.

Godlessdonut
Sep 13, 2005

Lord Koth posted:

Not to be unkind, but IJN destroyers really, REALLY benefit from Expert Marksmen if they want to use their guns at all due to them having such a lovely base rotation speed. And given IJN destroyer are supposedly the torpedo specialist line (WG completely loving them over notwithstanding), Torpedo Armament Expertise is not exactly an uncommon pick either. Not knowing how Hydro works is one thing, but IJN destroyer players actually do have a pretty hard choice to make regarding their 2-point pick, so them not having Last Stand is hardly idiotic. Now if they had one of the other 2-point skills they're incredibly idiotic, but that goes for basically any captain for any line. Fire Prevention and Incoming Fire Alert are just complete poo poo for basically every ship out there.

Problem is that since everything has radar and hydro now, it's pretty likely that you're going to get spotted if you don't spend the match at [MAX_TORPEDO_RANGE - 1km] from the nearest red ship. And getting your engine knocked out twice in a row while a New Orleans has you lit up means you're going to eat a lot of damage and maybe die. I can understand someone picking something besides Last Stand at the earlier tiers but by tier VIII either he hasn't been spotted often (lol), hasn't learned the lesson from the times he's died from a dead engine/rudder, or he picked wrong but doesn't want to spend gold on retraining.

Honestly that last one sounds kinda reasonable for someone that doesn't want to spend a cent on this game.

dioxazine
Oct 14, 2004

Due to the fact that everything is anti-destroyer these days, Last Stand should be the primary tier 2 skill pick for all destroyers, not just IJN. Not denying that Expert Marksman is a requirement for IJN DDs, but it is choice at 17 points, not 3. Granted, people pick the strangest skills for their ships, so what I see as optimal might be seen as a bad choice for a random player.

With how the game is currently laid out, destroyers become stronger the longer a game goes on, so survivability is arguably better for forecasting future games.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




El Disco posted:

Had a Fubuki get salty when my Leander spotted him sitting still in his smoke. I asked him if he was familiar with Hydroacoustic Search, and it turns out he thought that it only detected ships in motion.

He made it to the Fubuki and didn't know how Hydro worked. Oh and he didn't have Last Stand. I'm really glad the idiot DD was on the other team this time.

I'm on the Hatsuharu, Benson, and Kiev, and to the best of my recollection I have never been spotted by Hydro. Radar a dozen times or so, planes often, but hydro never. In return, I have spotted maybe 5 ships total using hydro.

It's really not that far fetched.

Godlessdonut
Sep 13, 2005

NTRabbit posted:

I'm on the Hatsuharu, Benson, and Kiev, and to the best of my recollection I have never been spotted by Hydro. Radar a dozen times or so, planes often, but hydro never. In return, I have spotted maybe 5 ships total using hydro.

It's really not that far fetched.

Yes but you know how it works, regardless of how many times you've actually spotted/been spotted with it. And if a bad player like you knows how it works, that doesn't leave much of an excuse for someone else that's at tier VIII. :smugbert:

Blindeye
Sep 22, 2006

I can't believe I kissed you!

Sperglord Actual posted:

Got my third or fourth supercontainer.

...It was 250 +15% chance of flooding flags. :suicide:

I have had premium paint jobs twice in the two supercontainers I've received. Woo?

Godlessdonut
Sep 13, 2005

Akizuki video is up!

Holy gently caress that HE penetration. :stare:

Vengarr
Jun 17, 2010

Smashed before noon
I'm guessing people are going to get the memo about angling against it really quick, then it will be tough to play.

Lord Koth
Jan 8, 2012

Huge numbers of people still haven't gotten the memo of not showing broadside to battleships, let alone anything lighter, so not seeing a huge problem there. As well, your reload and shell travel time are so high, combined with stealth, that even getting a few volleys on an unsuspecting ship are going to hurt, even if they begin to angle immediately, at which point you find a new target. Besides, if you're not actually in the main gunline you can give people the choice who they want to show broadside to - you or those battleships over there.

The only really infuriating thing about the ship is WG deliberately refusing to give it Defensive Fire, instead giving it the not particularly useful (with its single launcher) Torpedo Reload Booster. Akizuki was purpose-built as an AA destroyer, so not being given that consumable really does feel dickish on WG's part. Especially since a huge chunk of US destroyers can mount it with their C hull. Admittedly not generally a good choice for them, but there's no real reason the Farragut and Mahan should have gotten it in the first place. The only justifiable reason for higher tier destroyers possessing it was due to them mounting the Mk 37 FCS, which everything lower lacked.

Vengarr
Jun 17, 2010

Smashed before noon
Interestingly, the 10cm guns never actually had AP ammo made for them. So having terrible HE and great AP is a little bit weird as well.

Elusif
Jun 9, 2008

So they have stolen british guns and shells or something?

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

El Disco posted:

Akizuki video is up!

Holy gently caress that HE penetration. :stare:

That looks like it will be a really annoying ship to fight if someone good is in, but it will be useless if played wrong.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




E Equals MC Hammer posted:

So they have stolen british guns and shells or something?

Probably normal shells, just high velocity but really small calibre, we're talking 2mm less than Clemson and Izyaslav. If anything, they've taken the AP shells from 152mm Soviet cruisers, utterly unable to penetrate anything unless you're nearly at a perfect right angle broadside to a cruiser or destroyer, otherwise it's lucky single shells to the superstructure and autobounces everywhere else.

The super weak HE shells are a thing all of their own though.

NTRabbit fucked around with this message at 17:34 on Nov 23, 2016

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost
They probably have a similar thing with short fuse times though.

jownzy
Apr 20, 2012

I love Rainbow Moon.

It is the deepest game ever. Nothing compares to its epic story.
Waiting for ship sale. Ready to buy my Thai - hoe.

Lord Koth
Jan 8, 2012

Here's iChase's video on the IJN destroyer changes: https://www.youtube.com/watch?v=lWmXIeEP73c

So, something that he brought up that Flamu didn't (it was shown in the video if you were paying attention, but wasn't mentioned) is that Torpedo Reload Booster was massively changed for the new IJN line for the two ships that get it (T7 Shiratsuyu and T8 Akizuki). Akizuki doesn't terribly benefit from the change simply because it does only have the one launcher, but Shiratsuyu is going to be absolutely vicious. That change to TRB being it reloads your torpedoes in 5 seconds. Shiratsuyu, carrying 2 quad launchers as she does, puts 16 torpedoes in the water in a very short period of time, and at 67kts and 1.6km detectability, with 10km range, they're not exactly easy to dodge either.

TRB wasn't mentioned whatsoever for the main line, so if it's still available for any of them at all I'm guessing it's still the old 30 second reload for them. As incredibly cool as TRB for Shiratsuyu is, and still decent for Akizuki, I don't know what the hell WG is doing putting it on them. The new line through Akizuki has been advertised as the "gunboat" line, so why the hell do they get a super booster for their torpedoes while the old, supposedly still mostly torpedo-focused, line doesn't? That super TRB should have gone on the main line and the gunboat line should have gotten either DF or possibly RADAR or Sonar.

Not that I won't cheerfully take advantage of TRB on Shiratsuyu, I just really don't think it fits.

Lady Morgaga
Aug 27, 2012

by Smythe
Thats what potato and vodka diet does to you.

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PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.
The Gnevny is fun. The Gnevny trying to fight 2 fletchers is not fun. Thank you very much wargaming.

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