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Libluini posted:With the new bubble and aliens coming, I like to be prepared. Until engineers happened, that was kind of annoying, especially with my Anaconda -large weapons are kind of heavy. That's using engineer mods right? Seem like you can't break 42ly otherwise, even with everything D except the FSD and class 1 power plant and power dist
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# ? Nov 22, 2016 14:40 |
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# ? Jun 9, 2024 00:05 |
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Surprise Giraffe posted:That's using engineer mods right? Seem like you can't break 42ly otherwise, even with everything D except the FSD and class 1 power plant and power dist Yes. But it makes me sad that I probably never get to try min-maxing an Anaconda like that. I'm travelling (very slowly) to the other side of the galaxy and back, so it'll be either Spring or Summer '17 before my Imperial Cutter reaches civilization again. Who knows what'll have changed by then? This is the Exploconda I threw together using ED-Shipyards modding switches. The newest buffs to low-power shields and light weight weapons aren't in, but on the other hand I was really lazy with drawbacks, so it's probably mostly the same when everything is accounted for. 46,9 ly per jump!
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# ? Nov 22, 2016 15:28 |
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DancingShade posted:Sure would suck if you were 30k light years from civilisation, the thargoid patch hit and you didn't have any weapons. Then there's always Alt-F4 or End Task.
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# ? Nov 22, 2016 16:47 |
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My iCourier is pretty excited about the buffs to lightweight weapons. Especially the power reduction, might let me save a couple more tons.
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# ? Nov 22, 2016 17:25 |
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I dunno I do tend to use 2-3 ships max for everything. But if that's the ~intended way~ then that just means the specialised ships aren't generalist enough, anything small is out due to lack of internals, and anything with a low jump range is out because you have to be able to travel. So you have an asp or python or conda
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# ? Nov 22, 2016 18:23 |
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Strategic Tea posted:I dunno I do tend to use 2-3 ships max for everything. But if that's the ~intended way~ then that just means the specialised ships aren't generalist enough, anything small is out due to lack of internals, and anything with a low jump range is out because you have to be able to travel. I'm pretty sure the "intended player ship" is a Cobra Mk 3 because it can do all that can it's the only one remotely affordable for a new player now.
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# ? Nov 22, 2016 19:10 |
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DancingShade posted:I'm pretty sure the "intended player ship" is a Cobra Mk 3 because it can do all that can it's the only one remotely affordable for a new player now. The "gameplay" is to hit F5 until the money making fad of the week appears on reddit and then milk it until gets nerfed.
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# ? Nov 22, 2016 19:32 |
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Libluini posted:With the new bubble and aliens coming, I like to be prepared. Until engineers happened, that was kind of annoying, especially with my Anaconda -large weapons are kind of heavy. Libluini posted:Yes. But it makes me sad that I probably never get to try min-maxing an Anaconda like that. I'm travelling (very slowly) to the other side of the galaxy and back, so it'll be either Spring or Summer '17 before my Imperial Cutter reaches civilization again. Who knows what'll have changed by then? Rank 5 mods reduce by 90%, so that yuuuuge multi-canon only weighs 1.6t. You can also lightweight all of the utility slots, the life support, and up-armor the standard for no additional weight. A fully-loaded anaconda with fighter bay, srv, cargo, FSDI, and a full compliment of multi-canons can be modded to jump >50ly without jumponium or max-rolls!
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# ? Nov 22, 2016 19:54 |
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What about the Type-6? Thats my Exploration vehicle of choice because I like to be different. It also has a respectable jump for its size/cost and the cockpit view is great in VR. Now that Type-6 variant? I dono. How good is it in a fight without Turrets?
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# ? Nov 22, 2016 20:03 |
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EdEddnEddy posted:What about the Type-6? Thats my Exploration vehicle of choice because I like to be different. It also has a respectable jump for its size/cost and the cockpit view is great in VR. Yeah, Type-6 is a real good choice for exploring on a budget for the reasons you just gave. It fits an appropriately-sized scoop, too. I would not even try using turrets on the T6. The strat used to be to mount mine launchers and just poop out mines as you boost away, but the AI might have been updated since then.
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# ? Nov 22, 2016 20:05 |
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deadly_pudding posted:Yeah, Type-6 is a real good choice for exploring on a budget for the reasons you just gave. It fits an appropriately-sized scoop, too. I'm talking about that variant of the Type-6, the Keelback. What does it have going for it besides more armor and hardpoints? Can it maneuver similar to a Cobra, or is it just a blockade runner of sorts?
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# ? Nov 22, 2016 20:10 |
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EdEddnEddy posted:I'm talking about that variant of the Type-6, the Keelback. Ooooh. I think it has a fighter bay. You can launch fighters out of it.
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# ? Nov 22, 2016 20:13 |
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Ok.... Now I might have to get one.
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# ? Nov 22, 2016 20:22 |
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EdEddnEddy posted:Ok.... Now I might have to get one. But fighters are awesome so you should try it out anyway.
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# ? Nov 22, 2016 20:29 |
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Toxic Fart Syndrome posted:Rank 5 mods reduce by 90%, so that yuuuuge multi-canon only weighs 1.6t. You can also lightweight all of the utility slots, the life support, and up-armor the standard for no additional weight. Ugh, gently caress, I'm probably going to kill any reserve of "I still want to play this game" I have left by chasing down a shooty exploraconda build like these mentioned above. Maybe they'll have Anaconda kits by the time I finish it, so I can jump out into the black looking all spiffy and poo poo.
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# ? Nov 22, 2016 20:32 |
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Einbauschrank posted:The "gameplay" is to hit F5 until the money making fad of the week appears on reddit and then milk it until gets nerfed. Speaking of... I'm just getting back into the game and am still a space poor. What IS the current money making fad? Well, not too poor, I have an A-fit Vulture, but I'm 2 explosions away from a sidewinder express.
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# ? Nov 22, 2016 21:49 |
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Syves posted:Speaking of... I'm just getting back into the game and am still a space poor. What IS the current money making fad? Sorry, the last big thing was Massacre Missions in 17 Draconis, butthat has petered out. Nothing new this week, AFAIK!
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# ? Nov 22, 2016 22:00 |
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LCL-Dead posted:Ugh, gently caress, I'm probably going to kill any reserve of "I still want to play this game" I have left by chasing down a shooty exploraconda build like these mentioned above. Yeah...my own post made me realize I want to back-burner my Explorvette for a while and get Boaty McBoatface up to spec...
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# ? Nov 22, 2016 22:14 |
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Einbauschrank posted:Sorry, the last big thing was Massacre Missions in 17 Draconis, butthat has petered out. Nothing new this week, AFAIK! You had me at butt hat. Also, drat. Thanks tho. v- yeah, last I looked there were 3 trade CGs going on? Wouldn't be hard to do some quick jumping around in a cobra or hauler. Syves fucked around with this message at 23:03 on Nov 22, 2016 |
# ? Nov 22, 2016 22:22 |
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Drop some supplies at the current trade CG. Even a modest contribution will get you the minimal reward which is like 800k or somewhere around that.
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# ? Nov 22, 2016 22:41 |
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I like how the entire community is ravenously looking for ways to circumvent the sack-crushing grind all the time. It really tells you how enjoyable the majority of players find the game when they won't even log in to play unless there's a 200mil an hour exploit going. It's almost like the entire gameplay loop is extremely aggressively unfun!
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# ? Nov 22, 2016 23:18 |
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nightwisher posted:I like how the entire community is ravenously looking for ways to circumvent the sack-crushing grind all the time. It really tells you how enjoyable the majority of players find the game when they won't even log in to play unless there's a 200mil an hour exploit going. The bitter irony is that the game is tons of fun when you don't have to worry about spacemoney, which means every time a good money maker comes along, everyone dogpiles because they've been playing for months and haven't gotten past an asp. Then all of the grognards complain about how "in '84 we had to rep grind uphill both ways through the snow" and FDev listens to the Alpha-Backers forum, the denizens of which view the game as some sort of byzantine fraternity who's minimum-age should be 35, rather than listen to their QA testers.
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# ? Nov 23, 2016 01:31 |
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Toxic Fart Syndrome posted:The bitter irony is that the game is tons of fun when you don't have to worry about spacemoney, which means every time a good money maker comes along, everyone dogpiles because they've been playing for months and haven't gotten past an asp.
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# ? Nov 23, 2016 01:32 |
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https://www.reddit.com/r/EliteDangerous/comments/5ec6j1/an_investigation_into_frontiers_actions_on_combat/
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# ? Nov 23, 2016 04:04 |
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Nostalgia4Infinity posted:https://www.reddit.com/r/EliteDangerous/comments/5ec6j1/an_investigation_into_frontiers_actions_on_combat/ Edit: there's a brown sea version of that post too, they genuinely think they're Woodward and Bernstein or some poo poo, don't they? Pilchenstein fucked around with this message at 09:23 on Nov 23, 2016 |
# ? Nov 23, 2016 09:19 |
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Nostalgia4Infinity posted:https://www.reddit.com/r/EliteDangerous/comments/5ec6j1/an_investigation_into_frontiers_actions_on_combat/ I wonder how many spreadsheets gave their lives for that opus magnum. I'm thinking all of them. All of the spreadsheets.
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# ? Nov 23, 2016 09:22 |
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DancingShade posted:
If a thread has "investigation" in the title you should prepare yourself for some top-level spergery. Especially in spaceship games.
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# ? Nov 23, 2016 10:20 |
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Can you guys lend me a hand and post here if your gimbals start acting like fixed weapons? poo poo's driving me insane
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# ? Nov 23, 2016 13:41 |
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Chrysophylax posted:Can you guys lend me a hand and post here if your gimbals start acting like fixed weapons? I would love to help but my Asp Explorer is only outfitted with fixed double shot frag cannons and nothing else because that's how I roll now.
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# ? Nov 23, 2016 14:05 |
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Can they not implement a better mechanic which preserves ship presence even when a client's software is forcibly closed?
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# ? Nov 23, 2016 15:11 |
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El Grillo posted:Can they not implement a better mechanic which preserves ship presence even when a client's software is forcibly closed? They would have to re-write basically the entire game. The current system is peer-to-peer. The server is only used to coordinate people into instances with room left in them. So, the instance is being hosted by you or one of the other people in there with you. It's like a Dark Souls invasion, basically. Client-hosted instances that have some details informed by a server.
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# ? Nov 23, 2016 15:15 |
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El Grillo posted:Can they not implement a better mechanic which preserves ship presence even when a client's software is forcibly closed? Seeing as this happens to me usually only while freaking and running after my shields drop and I start taking hull damage, I am OK with the current mechanic that pops me out into safe space @ 100%
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# ? Nov 23, 2016 15:17 |
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El Grillo posted:Can they not implement a better mechanic which preserves ship presence even when a client's software is forcibly closed? Counterpoint: who the gently caress cares?
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# ? Nov 23, 2016 15:18 |
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Nostalgia4Infinity posted:Counterpoint: who the gently caress cares? deadly_pudding posted:They would have to re-write basically the entire game. The current system is peer-to-peer. The server is only used to coordinate people into instances with room left in them. So, the instance is being hosted by you or one of the other people in there with you. It's like a Dark Souls invasion, basically. Client-hosted instances that have some details informed by a server. El Grillo fucked around with this message at 15:41 on Nov 23, 2016 |
# ? Nov 23, 2016 15:39 |
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I am now up to 268k powerplay merits on my other guy because when you have all the money what else is there to afk farm.
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# ? Nov 23, 2016 16:25 |
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Nostalgia4Infinity posted:Counterpoint: who the gently caress cares? Obviously more than a few people
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# ? Nov 23, 2016 16:35 |
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Mr. Crow posted:Obviously more than a few people Yeah bad people
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# ? Nov 23, 2016 17:07 |
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Trustworthy posted:Yeah bad people without a shred of irony MUH
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# ? Nov 23, 2016 17:15 |
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I'm of two minds here. One, the tiny group of people who want this game to be eve-lite is barking up the wrong tree. This game was designed as anti-eve in more ways than one, and at its core due to the way the networking is set up. I mean, gently caress, the fact that you can only punish, not prevent, combat logging is like clue #1. Even if you could prevent, p2p means that an enterpreneuring client could block other clients selectively, with no way for Frontier to detect or prevent this. There's also no way to put every player at one location into the same instance (player count limit, latency limit, connectivity/routing issues). So all this whining reads more as 'I want other humans, any humans, to shoot at' more than any kind of preserving of the game's multiplayer integrity. It never loving existed. Two, Frontier can't be seen to not care, but they've marketed this game as an MMO. These sorts of players were attracted by the PVP that the MMO label promises and want Frontier to hold their end of the deal. Which is impossible, but that's just a detail. Frontier has dug themselves into a hole, and the only way out is for them to remarket the game going forward and hope this goes away. E: imagine for a second that this game was instead marketed as 'single player, with opportunistic co-op'. I think we wouldn't have this issue, and these people would be laughed out of the game promptly, instead of still being here 2 years on. Chrysophylax fucked around with this message at 17:22 on Nov 23, 2016 |
# ? Nov 23, 2016 17:17 |
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# ? Jun 9, 2024 00:05 |
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I guess my problem, insofar as it's a problem at all, is that gankers have no value added to my experience of playing my single player game Elite: Dangerous. So I don't add them. There are edge cases, I'll grant. In my months of playing there has been exactly one time I earnestly thought "I wish there were other players here right now." But for day to day gameplay, why would I expose myself to the inconvenience?
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# ? Nov 23, 2016 17:37 |